| whileLoop.frag |
| Shader version: 110 |
| 0:? Sequence |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:9 'color' ( temp 4-component vector of float) |
| 0:9 'BaseColor' ( smooth in 4-component vector of float) |
| 0:11 Loop with condition tested first |
| 0:11 Loop Condition |
| 0:11 Compare Less Than ( temp bool) |
| 0:11 direct index ( temp float) |
| 0:11 'color' ( temp 4-component vector of float) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 'd' ( uniform float) |
| 0:11 Loop Body |
| 0:12 Sequence |
| 0:12 add second child into first child ( temp 4-component vector of float) |
| 0:12 'color' ( temp 4-component vector of float) |
| 0:12 'bigColor' ( uniform 4-component vector of float) |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:15 'color' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'bigColor' ( uniform 4-component vector of float) |
| 0:? 'BaseColor' ( smooth in 4-component vector of float) |
| 0:? 'd' ( uniform float) |
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| Linked fragment stage: |
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| Shader version: 110 |
| 0:? Sequence |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:9 'color' ( temp 4-component vector of float) |
| 0:9 'BaseColor' ( smooth in 4-component vector of float) |
| 0:11 Loop with condition tested first |
| 0:11 Loop Condition |
| 0:11 Compare Less Than ( temp bool) |
| 0:11 direct index ( temp float) |
| 0:11 'color' ( temp 4-component vector of float) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 'd' ( uniform float) |
| 0:11 Loop Body |
| 0:12 Sequence |
| 0:12 add second child into first child ( temp 4-component vector of float) |
| 0:12 'color' ( temp 4-component vector of float) |
| 0:12 'bigColor' ( uniform 4-component vector of float) |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:15 'color' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'bigColor' ( uniform 4-component vector of float) |
| 0:? 'BaseColor' ( smooth in 4-component vector of float) |
| 0:? 'd' ( uniform float) |
| |