| #version 460 |
| #extension GL_EXT_ray_query : enable |
| #extension GL_EXT_ray_flags_primitive_culling : enable |
| |
| layout(binding = 1, set = 0) uniform accelerationStructureEXT rtas; |
| |
| rayQueryEXT rqGlobal; |
| |
| void otherWrapper(rayQueryEXT rq) { |
| rayQueryProceedEXT(rq); |
| rayQueryProceedEXT(rqGlobal); |
| } |
| |
| void wrapper(rayQueryEXT rq) { |
| rayQueryEXT rq2; |
| rayQueryProceedEXT(rq); |
| rayQueryProceedEXT(rqGlobal); |
| otherWrapper(rq); |
| otherWrapper(rq2); |
| otherWrapper(rqGlobal); |
| } |
| |
| void main() { |
| rayQueryInitializeEXT(rqGlobal, rtas, gl_RayFlagsNoneEXT, 0xFF, vec3(0,0,0), 0.0, vec3(1,0,0), 1.0); |
| wrapper(rqGlobal); |
| otherWrapper(rqGlobal); |
| rayQueryEXT rq2; |
| rayQueryInitializeEXT(rq2, rtas, gl_RayFlagsNoneEXT, 0xFF, vec3(0,0,0), 0.0, vec3(1,0,0), 1.0); |
| wrapper(rq2); |
| otherWrapper(rq2); |
| } |