| hlsl.conditional.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:3 Sequence |
| 0:3 move second child to first child (temp int) |
| 0:3 'a' (temp int) |
| 0:3 Constant: |
| 0:3 5 (const int) |
| 0:4 Sequence |
| 0:4 move second child to first child (temp int) |
| 0:4 'b' (temp int) |
| 0:4 Constant: |
| 0:4 6 (const int) |
| 0:5 Sequence |
| 0:5 move second child to first child (temp int) |
| 0:5 'c' (temp int) |
| 0:5 Constant: |
| 0:5 7 (const int) |
| 0:6 Sequence |
| 0:6 move second child to first child (temp int) |
| 0:6 'd' (temp int) |
| 0:6 Constant: |
| 0:6 7 (const int) |
| 0:7 Sequence |
| 0:7 move second child to first child (temp 4-component vector of float) |
| 0:7 'ret' (temp 4-component vector of float) |
| 0:9 add (temp 4-component vector of float) |
| 0:8 add (temp 4-component vector of float) |
| 0:7 add (temp 4-component vector of float) |
| 0:7 vector-scale (temp 4-component vector of float) |
| 0:7 Convert int to float (temp float) |
| 0:7 'a' (temp int) |
| 0:7 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:8 vector-scale (temp 4-component vector of float) |
| 0:8 Convert int to float (temp float) |
| 0:8 'b' (temp int) |
| 0:8 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:9 vector-scale (temp 4-component vector of float) |
| 0:9 Convert int to float (temp float) |
| 0:9 'c' (temp int) |
| 0:9 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:10 vector-scale (temp 4-component vector of float) |
| 0:10 Convert int to float (temp float) |
| 0:10 'd' (temp int) |
| 0:10 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:12 Comma (temp int) |
| 0:12 move second child to first child (temp int) |
| 0:12 'e' (temp int) |
| 0:12 move second child to first child (temp int) |
| 0:12 'a' (temp int) |
| 0:12 Test condition and select (temp int) |
| 0:12 Condition |
| 0:12 'b' (temp int) |
| 0:12 true case |
| 0:12 move second child to first child (temp int) |
| 0:12 'c' (temp int) |
| 0:12 'd' (temp int) |
| 0:12 false case |
| 0:12 Constant: |
| 0:12 10 (const int) |
| 0:12 move second child to first child (temp int) |
| 0:12 'b' (temp int) |
| 0:12 Test condition and select (temp int) |
| 0:12 Condition |
| 0:12 'a' (temp int) |
| 0:12 true case |
| 0:12 move second child to first child (temp int) |
| 0:12 'd' (temp int) |
| 0:12 'c' (temp int) |
| 0:12 false case |
| 0:12 Constant: |
| 0:12 11 (const int) |
| 0:14 move second child to first child (temp 4-component vector of float) |
| 0:14 'f' (temp 4-component vector of float) |
| 0:14 Test condition and select (temp 4-component vector of float) |
| 0:14 Condition |
| 0:14 Compare Less Than (temp bool) |
| 0:14 direct index (temp float) |
| 0:14 'ret' (temp 4-component vector of float) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 direct index (temp float) |
| 0:14 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:14 true case |
| 0:14 vector-scale (temp 4-component vector of float) |
| 0:14 Convert int to float (temp float) |
| 0:14 'c' (temp int) |
| 0:14 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:14 false case |
| 0:14 vector-scale (temp 4-component vector of float) |
| 0:14 Convert int to float (temp float) |
| 0:14 'd' (temp int) |
| 0:14 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:15 Sequence |
| 0:15 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:15 add (temp 4-component vector of float) |
| 0:15 vector-scale (temp 4-component vector of float) |
| 0:15 Convert int to float (temp float) |
| 0:15 'e' (temp int) |
| 0:15 'ret' (temp 4-component vector of float) |
| 0:15 'f' (temp 4-component vector of float) |
| 0:15 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:3 Sequence |
| 0:3 move second child to first child (temp int) |
| 0:3 'a' (temp int) |
| 0:3 Constant: |
| 0:3 5 (const int) |
| 0:4 Sequence |
| 0:4 move second child to first child (temp int) |
| 0:4 'b' (temp int) |
| 0:4 Constant: |
| 0:4 6 (const int) |
| 0:5 Sequence |
| 0:5 move second child to first child (temp int) |
| 0:5 'c' (temp int) |
| 0:5 Constant: |
| 0:5 7 (const int) |
| 0:6 Sequence |
| 0:6 move second child to first child (temp int) |
| 0:6 'd' (temp int) |
| 0:6 Constant: |
| 0:6 7 (const int) |
| 0:7 Sequence |
| 0:7 move second child to first child (temp 4-component vector of float) |
| 0:7 'ret' (temp 4-component vector of float) |
| 0:9 add (temp 4-component vector of float) |
| 0:8 add (temp 4-component vector of float) |
| 0:7 add (temp 4-component vector of float) |
| 0:7 vector-scale (temp 4-component vector of float) |
| 0:7 Convert int to float (temp float) |
| 0:7 'a' (temp int) |
| 0:7 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:8 vector-scale (temp 4-component vector of float) |
| 0:8 Convert int to float (temp float) |
| 0:8 'b' (temp int) |
| 0:8 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:9 vector-scale (temp 4-component vector of float) |
| 0:9 Convert int to float (temp float) |
| 0:9 'c' (temp int) |
| 0:9 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:10 vector-scale (temp 4-component vector of float) |
| 0:10 Convert int to float (temp float) |
| 0:10 'd' (temp int) |
| 0:10 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:12 Comma (temp int) |
| 0:12 move second child to first child (temp int) |
| 0:12 'e' (temp int) |
| 0:12 move second child to first child (temp int) |
| 0:12 'a' (temp int) |
| 0:12 Test condition and select (temp int) |
| 0:12 Condition |
| 0:12 'b' (temp int) |
| 0:12 true case |
| 0:12 move second child to first child (temp int) |
| 0:12 'c' (temp int) |
| 0:12 'd' (temp int) |
| 0:12 false case |
| 0:12 Constant: |
| 0:12 10 (const int) |
| 0:12 move second child to first child (temp int) |
| 0:12 'b' (temp int) |
| 0:12 Test condition and select (temp int) |
| 0:12 Condition |
| 0:12 'a' (temp int) |
| 0:12 true case |
| 0:12 move second child to first child (temp int) |
| 0:12 'd' (temp int) |
| 0:12 'c' (temp int) |
| 0:12 false case |
| 0:12 Constant: |
| 0:12 11 (const int) |
| 0:14 move second child to first child (temp 4-component vector of float) |
| 0:14 'f' (temp 4-component vector of float) |
| 0:14 Test condition and select (temp 4-component vector of float) |
| 0:14 Condition |
| 0:14 Compare Less Than (temp bool) |
| 0:14 direct index (temp float) |
| 0:14 'ret' (temp 4-component vector of float) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 direct index (temp float) |
| 0:14 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:14 true case |
| 0:14 vector-scale (temp 4-component vector of float) |
| 0:14 Convert int to float (temp float) |
| 0:14 'c' (temp int) |
| 0:14 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:14 false case |
| 0:14 vector-scale (temp 4-component vector of float) |
| 0:14 Convert int to float (temp float) |
| 0:14 'd' (temp int) |
| 0:14 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:15 Sequence |
| 0:15 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:15 add (temp 4-component vector of float) |
| 0:15 vector-scale (temp 4-component vector of float) |
| 0:15 Convert int to float (temp float) |
| 0:15 'e' (temp int) |
| 0:15 'ret' (temp 4-component vector of float) |
| 0:15 'f' (temp 4-component vector of float) |
| 0:15 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 91 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 22 83 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 8 "a" |
| Name 10 "b" |
| Name 12 "c" |
| Name 14 "d" |
| Name 18 "ret" |
| Name 22 "input" |
| Name 40 "e" |
| Name 57 "f" |
| Name 83 "@entryPointOutput" |
| Decorate 22(input) Location 0 |
| Decorate 83(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 1 |
| 7: TypePointer Function 6(int) |
| 9: 6(int) Constant 5 |
| 11: 6(int) Constant 6 |
| 13: 6(int) Constant 7 |
| 15: TypeFloat 32 |
| 16: TypeVector 15(float) 4 |
| 17: TypePointer Function 16(fvec4) |
| 21: TypePointer Input 16(fvec4) |
| 22(input): 21(ptr) Variable Input |
| 47: 6(int) Constant 10 |
| 55: 6(int) Constant 11 |
| 59: TypeInt 32 0 |
| 60: 59(int) Constant 0 |
| 61: TypePointer Function 15(float) |
| 64: 59(int) Constant 1 |
| 65: TypePointer Input 15(float) |
| 68: TypeBool |
| 82: TypePointer Output 16(fvec4) |
| 83(@entryPointOutput): 82(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 8(a): 7(ptr) Variable Function |
| 10(b): 7(ptr) Variable Function |
| 12(c): 7(ptr) Variable Function |
| 14(d): 7(ptr) Variable Function |
| 18(ret): 17(ptr) Variable Function |
| 40(e): 7(ptr) Variable Function |
| 41: 7(ptr) Variable Function |
| 49: 7(ptr) Variable Function |
| 57(f): 17(ptr) Variable Function |
| 58: 17(ptr) Variable Function |
| Store 8(a) 9 |
| Store 10(b) 11 |
| Store 12(c) 13 |
| Store 14(d) 13 |
| 19: 6(int) Load 8(a) |
| 20: 15(float) ConvertSToF 19 |
| 23: 16(fvec4) Load 22(input) |
| 24: 16(fvec4) VectorTimesScalar 23 20 |
| 25: 6(int) Load 10(b) |
| 26: 15(float) ConvertSToF 25 |
| 27: 16(fvec4) Load 22(input) |
| 28: 16(fvec4) VectorTimesScalar 27 26 |
| 29: 16(fvec4) FAdd 24 28 |
| 30: 6(int) Load 12(c) |
| 31: 15(float) ConvertSToF 30 |
| 32: 16(fvec4) Load 22(input) |
| 33: 16(fvec4) VectorTimesScalar 32 31 |
| 34: 16(fvec4) FAdd 29 33 |
| 35: 6(int) Load 14(d) |
| 36: 15(float) ConvertSToF 35 |
| 37: 16(fvec4) Load 22(input) |
| 38: 16(fvec4) VectorTimesScalar 37 36 |
| 39: 16(fvec4) FAdd 34 38 |
| Store 18(ret) 39 |
| 42: 6(int) Load 10(b) |
| SelectionMerge 44 None |
| BranchConditional 42 43 46 |
| 43: Label |
| 45: 6(int) Load 14(d) |
| Store 12(c) 45 |
| Store 41 45 |
| Branch 44 |
| 46: Label |
| Store 41 47 |
| Branch 44 |
| 44: Label |
| 48: 6(int) Load 41 |
| Store 8(a) 48 |
| Store 40(e) 48 |
| 50: 6(int) Load 8(a) |
| SelectionMerge 52 None |
| BranchConditional 50 51 54 |
| 51: Label |
| 53: 6(int) Load 12(c) |
| Store 14(d) 53 |
| Store 49 53 |
| Branch 52 |
| 54: Label |
| Store 49 55 |
| Branch 52 |
| 52: Label |
| 56: 6(int) Load 49 |
| Store 10(b) 56 |
| 62: 61(ptr) AccessChain 18(ret) 60 |
| 63: 15(float) Load 62 |
| 66: 65(ptr) AccessChain 22(input) 64 |
| 67: 15(float) Load 66 |
| 69: 68(bool) FOrdLessThan 63 67 |
| SelectionMerge 71 None |
| BranchConditional 69 70 76 |
| 70: Label |
| 72: 6(int) Load 12(c) |
| 73: 15(float) ConvertSToF 72 |
| 74: 16(fvec4) Load 22(input) |
| 75: 16(fvec4) VectorTimesScalar 74 73 |
| Store 58 75 |
| Branch 71 |
| 76: Label |
| 77: 6(int) Load 14(d) |
| 78: 15(float) ConvertSToF 77 |
| 79: 16(fvec4) Load 22(input) |
| 80: 16(fvec4) VectorTimesScalar 79 78 |
| Store 58 80 |
| Branch 71 |
| 71: Label |
| 81: 16(fvec4) Load 58 |
| Store 57(f) 81 |
| 84: 6(int) Load 40(e) |
| 85: 15(float) ConvertSToF 84 |
| 86: 16(fvec4) Load 18(ret) |
| 87: 16(fvec4) VectorTimesScalar 86 85 |
| 88: 16(fvec4) Load 57(f) |
| 89: 16(fvec4) FAdd 87 88 |
| Store 83(@entryPointOutput) 89 |
| Return |
| FunctionEnd |