HLSL: Grammar: Make comma-separated declaration lists work.
diff --git a/Test/baseResults/hlsl.discard.frag.out b/Test/baseResults/hlsl.discard.frag.out
index 9f5b6c3..7e549e1 100755
--- a/Test/baseResults/hlsl.discard.frag.out
+++ b/Test/baseResults/hlsl.discard.frag.out
@@ -31,12 +31,13 @@
0:10 0 (const int)
0:10 true case
0:11 Branch: Kill
-0:12 move second child to first child (temp float)
-0:12 'f' (temp float)
-0:12 direct index (temp float)
-0:12 'input' (in 4-component vector of float)
-0:12 Constant:
-0:12 0 (const int)
+0:12 Sequence
+0:12 move second child to first child (temp float)
+0:12 'f' (temp float)
+0:12 direct index (temp float)
+0:12 'input' (in 4-component vector of float)
+0:12 Constant:
+0:12 0 (const int)
0:13 Branch: Kill
0:? Linker Objects
@@ -76,12 +77,13 @@
0:10 0 (const int)
0:10 true case
0:11 Branch: Kill
-0:12 move second child to first child (temp float)
-0:12 'f' (temp float)
-0:12 direct index (temp float)
-0:12 'input' (in 4-component vector of float)
-0:12 Constant:
-0:12 0 (const int)
+0:12 Sequence
+0:12 move second child to first child (temp float)
+0:12 'f' (temp float)
+0:12 direct index (temp float)
+0:12 'input' (in 4-component vector of float)
+0:12 Constant:
+0:12 0 (const int)
0:13 Branch: Kill
0:? Linker Objects
diff --git a/Test/baseResults/hlsl.float1.frag.out b/Test/baseResults/hlsl.float1.frag.out
index c21931d..6effb9a 100755
--- a/Test/baseResults/hlsl.float1.frag.out
+++ b/Test/baseResults/hlsl.float1.frag.out
@@ -2,14 +2,16 @@
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:1 move second child to first child (temp 1-component vector of float)
-0:1 'f1' (temp 1-component vector of float)
-0:1 Constant:
-0:1 1.000000
-0:2 move second child to first child (temp float)
-0:2 'scalar' (temp float)
-0:2 Constant:
-0:2 2.000000
+0:1 Sequence
+0:1 move second child to first child (temp 1-component vector of float)
+0:1 'f1' (temp 1-component vector of float)
+0:1 Constant:
+0:1 1.000000
+0:2 Sequence
+0:2 move second child to first child (temp float)
+0:2 'scalar' (temp float)
+0:2 Constant:
+0:2 2.000000
0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
0:5 Function Parameters:
0:5 'inFloat1' (in 1-component vector of float)
@@ -34,14 +36,16 @@
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:1 move second child to first child (temp 1-component vector of float)
-0:1 'f1' (temp 1-component vector of float)
-0:1 Constant:
-0:1 1.000000
-0:2 move second child to first child (temp float)
-0:2 'scalar' (temp float)
-0:2 Constant:
-0:2 2.000000
+0:1 Sequence
+0:1 move second child to first child (temp 1-component vector of float)
+0:1 'f1' (temp 1-component vector of float)
+0:1 Constant:
+0:1 1.000000
+0:2 Sequence
+0:2 move second child to first child (temp float)
+0:2 'scalar' (temp float)
+0:2 Constant:
+0:2 2.000000
0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
0:5 Function Parameters:
0:5 'inFloat1' (in 1-component vector of float)
@@ -61,7 +65,7 @@
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 24
+// Id's are bound by 26
Capability Shader
1: ExtInstImport "GLSL.std.450"
@@ -80,21 +84,25 @@
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 6(float) 7(ptr) 7(ptr)
+ 14: 6(float) Constant 1065353216
+ 16: 6(float) Constant 1073741824
4(PixelShaderFunction): 2 Function None 3
5: Label
+ 13(f1): 7(ptr) Variable Function
+ 15(scalar): 7(ptr) Variable Function
+ Store 13(f1) 14
+ Store 15(scalar) 16
FunctionEnd
11(ShaderFunction(vf1;f1;): 6(float) Function None 8
9(inFloat1): 7(ptr) FunctionParameter
10(inScalar): 7(ptr) FunctionParameter
12: Label
- 13(f1): 7(ptr) Variable Function
- 15(scalar): 7(ptr) Variable Function
- 14: 6(float) Load 13(f1)
- 16: 6(float) Load 15(scalar)
- 17: 6(float) IMul 14 16
- 18: 6(float) Load 9(inFloat1)
- 19: 6(float) Load 10(inScalar)
- 20: 6(float) IMul 18 19
- 21: 6(float) FAdd 17 20
- ReturnValue 21
+ 17: 6(float) Load 13(f1)
+ 18: 6(float) Load 15(scalar)
+ 19: 6(float) IMul 17 18
+ 20: 6(float) Load 9(inFloat1)
+ 21: 6(float) Load 10(inScalar)
+ 22: 6(float) IMul 20 21
+ 23: 6(float) FAdd 19 22
+ ReturnValue 23
FunctionEnd
diff --git a/Test/baseResults/hlsl.float4.frag.out b/Test/baseResults/hlsl.float4.frag.out
index 7ad1721..cad5006 100755
--- a/Test/baseResults/hlsl.float4.frag.out
+++ b/Test/baseResults/hlsl.float4.frag.out
@@ -2,13 +2,14 @@
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:1 move second child to first child (temp 4-component vector of float)
-0:1 'AmbientColor' (temp 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 0.500000
-0:? 0.000000
-0:? 1.000000
+0:1 Sequence
+0:1 move second child to first child (temp 4-component vector of float)
+0:1 'AmbientColor' (temp 4-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 0.500000
+0:? 0.000000
+0:? 1.000000
0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
0:9 Function Parameters:
0:9 'input' (in 4-component vector of float)
@@ -31,13 +32,14 @@
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:1 move second child to first child (temp 4-component vector of float)
-0:1 'AmbientColor' (temp 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 0.500000
-0:? 0.000000
-0:? 1.000000
+0:1 Sequence
+0:1 move second child to first child (temp 4-component vector of float)
+0:1 'AmbientColor' (temp 4-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 0.500000
+0:? 0.000000
+0:? 1.000000
0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
0:9 Function Parameters:
0:9 'input' (in 4-component vector of float)
@@ -55,7 +57,7 @@
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 25
+// Id's are bound by 29
Capability Shader
1: ExtInstImport "GLSL.std.450"
@@ -66,34 +68,39 @@
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf4;"
Name 10 "input"
- Name 14 "AmbientColor"
- Name 21 "ff1"
- Name 22 "ff2"
- Name 23 "ff3"
- Name 24 "ff4"
- Decorate 21(ff1) BuiltIn FrontFacing
- Decorate 24(ff4) BuiltIn FragCoord
+ Name 13 "AmbientColor"
+ Name 25 "ff1"
+ Name 26 "ff2"
+ Name 27 "ff3"
+ Name 28 "ff4"
+ Decorate 25(ff1) BuiltIn FrontFacing
+ Decorate 28(ff4) BuiltIn FragCoord
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
- 19: TypeBool
- 20: TypePointer Function 19(bool)
+ 14: 6(float) Constant 1065353216
+ 15: 6(float) Constant 1056964608
+ 16: 6(float) Constant 0
+ 17: 7(fvec4) ConstantComposite 14 15 16 14
+ 23: TypeBool
+ 24: TypePointer Function 23(bool)
4(PixelShaderFunction): 2 Function None 3
5: Label
+13(AmbientColor): 8(ptr) Variable Function
+ Store 13(AmbientColor) 17
FunctionEnd
11(ShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter
12: Label
-14(AmbientColor): 8(ptr) Variable Function
- 21(ff1): 20(ptr) Variable Function
- 22(ff2): 8(ptr) Variable Function
- 23(ff3): 8(ptr) Variable Function
- 24(ff4): 8(ptr) Variable Function
- 13: 7(fvec4) Load 10(input)
- 15: 7(fvec4) Load 14(AmbientColor)
- 16: 7(fvec4) FMul 13 15
- ReturnValue 16
+ 25(ff1): 24(ptr) Variable Function
+ 26(ff2): 8(ptr) Variable Function
+ 27(ff3): 8(ptr) Variable Function
+ 28(ff4): 8(ptr) Variable Function
+ 18: 7(fvec4) Load 10(input)
+ 19: 7(fvec4) Load 13(AmbientColor)
+ 20: 7(fvec4) FMul 18 19
+ ReturnValue 20
FunctionEnd
diff --git a/Test/baseResults/hlsl.init.frag.out b/Test/baseResults/hlsl.init.frag.out
new file mode 100755
index 0000000..06fbe42
--- /dev/null
+++ b/Test/baseResults/hlsl.init.frag.out
@@ -0,0 +1,224 @@
+hlsl.init.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:1 Sequence
+0:1 move second child to first child (temp 4-component vector of float)
+0:1 'a1' (temp 4-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 0.500000
+0:? 0.000000
+0:? 1.000000
+0:1 move second child to first child (temp 4-component vector of float)
+0:1 'b1' (temp 4-component vector of float)
+0:? Constant:
+0:? 2.000000
+0:? 2.500000
+0:? 2.100000
+0:? 2.200000
+0:2 Sequence
+0:2 move second child to first child (temp float)
+0:2 'a2' (temp float)
+0:2 Constant:
+0:2 0.200000
+0:? Sequence
+0:3 move second child to first child (temp float)
+0:3 'b3' (temp float)
+0:3 Constant:
+0:3 0.300000
+0:? Sequence
+0:4 move second child to first child (temp float)
+0:4 'b4' (temp float)
+0:4 Constant:
+0:4 0.400000
+0:5 Sequence
+0:5 move second child to first child (temp float)
+0:5 'a5' (temp float)
+0:5 Constant:
+0:5 0.500000
+0:5 move second child to first child (temp float)
+0:5 'c5' (temp float)
+0:5 Constant:
+0:5 1.500000
+0:13 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
+0:8 Function Parameters:
+0:8 'input' (in 4-component vector of float)
+0:? Sequence
+0:9 Sequence
+0:9 move second child to first child (temp 4-component vector of float)
+0:9 'a2' (temp 4-component vector of float)
+0:? Constant:
+0:? 0.200000
+0:? 0.300000
+0:? 0.400000
+0:? 0.500000
+0:11 Branch: Return with expression
+0:11 component-wise multiply (temp 4-component vector of float)
+0:11 'input' (in 4-component vector of float)
+0:11 'a1' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'a1' (temp 4-component vector of float)
+0:? 'b1' (temp 4-component vector of float)
+0:? 'a2' (temp float)
+0:? 'b2' (temp float)
+0:? 'a3' (temp float)
+0:? 'b3' (temp float)
+0:? 'a4' (temp float)
+0:? 'b4' (temp float)
+0:? 'c4' (temp float)
+0:? 'a5' (temp float)
+0:? 'b5' (temp float)
+0:? 'c5' (temp float)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:1 Sequence
+0:1 move second child to first child (temp 4-component vector of float)
+0:1 'a1' (temp 4-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 0.500000
+0:? 0.000000
+0:? 1.000000
+0:1 move second child to first child (temp 4-component vector of float)
+0:1 'b1' (temp 4-component vector of float)
+0:? Constant:
+0:? 2.000000
+0:? 2.500000
+0:? 2.100000
+0:? 2.200000
+0:2 Sequence
+0:2 move second child to first child (temp float)
+0:2 'a2' (temp float)
+0:2 Constant:
+0:2 0.200000
+0:? Sequence
+0:3 move second child to first child (temp float)
+0:3 'b3' (temp float)
+0:3 Constant:
+0:3 0.300000
+0:? Sequence
+0:4 move second child to first child (temp float)
+0:4 'b4' (temp float)
+0:4 Constant:
+0:4 0.400000
+0:5 Sequence
+0:5 move second child to first child (temp float)
+0:5 'a5' (temp float)
+0:5 Constant:
+0:5 0.500000
+0:5 move second child to first child (temp float)
+0:5 'c5' (temp float)
+0:5 Constant:
+0:5 1.500000
+0:13 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
+0:8 Function Parameters:
+0:8 'input' (in 4-component vector of float)
+0:? Sequence
+0:9 Sequence
+0:9 move second child to first child (temp 4-component vector of float)
+0:9 'a2' (temp 4-component vector of float)
+0:? Constant:
+0:? 0.200000
+0:? 0.300000
+0:? 0.400000
+0:? 0.500000
+0:11 Branch: Return with expression
+0:11 component-wise multiply (temp 4-component vector of float)
+0:11 'input' (in 4-component vector of float)
+0:11 'a1' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'a1' (temp 4-component vector of float)
+0:? 'b1' (temp 4-component vector of float)
+0:? 'a2' (temp float)
+0:? 'b2' (temp float)
+0:? 'a3' (temp float)
+0:? 'b3' (temp float)
+0:? 'a4' (temp float)
+0:? 'b4' (temp float)
+0:? 'c4' (temp float)
+0:? 'a5' (temp float)
+0:? 'b5' (temp float)
+0:? 'c5' (temp float)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 43
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "ShaderFunction" 33
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 450
+ Name 4 "ShaderFunction"
+ Name 9 "a1"
+ Name 14 "b1"
+ Name 21 "a2"
+ Name 23 "b3"
+ Name 25 "b4"
+ Name 27 "a5"
+ Name 28 "c5"
+ Name 30 "a2"
+ Name 33 "input"
+ Name 38 "b2"
+ Name 39 "a3"
+ Name 40 "a4"
+ Name 41 "c4"
+ Name 42 "b5"
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 10: 6(float) Constant 1065353216
+ 11: 6(float) Constant 1056964608
+ 12: 6(float) Constant 0
+ 13: 7(fvec4) ConstantComposite 10 11 12 10
+ 15: 6(float) Constant 1073741824
+ 16: 6(float) Constant 1075838976
+ 17: 6(float) Constant 1074161254
+ 18: 6(float) Constant 1074580685
+ 19: 7(fvec4) ConstantComposite 15 16 17 18
+ 20: TypePointer Function 6(float)
+ 22: 6(float) Constant 1045220557
+ 24: 6(float) Constant 1050253722
+ 26: 6(float) Constant 1053609165
+ 29: 6(float) Constant 1069547520
+ 31: 7(fvec4) ConstantComposite 22 24 26 11
+ 32: TypePointer Input 7(fvec4)
+ 33(input): 32(ptr) Variable Input
+4(ShaderFunction): 2 Function None 3
+ 5: Label
+ 9(a1): 8(ptr) Variable Function
+ 14(b1): 8(ptr) Variable Function
+ 21(a2): 20(ptr) Variable Function
+ 23(b3): 20(ptr) Variable Function
+ 25(b4): 20(ptr) Variable Function
+ 27(a5): 20(ptr) Variable Function
+ 28(c5): 20(ptr) Variable Function
+ 30(a2): 8(ptr) Variable Function
+ 38(b2): 20(ptr) Variable Function
+ 39(a3): 20(ptr) Variable Function
+ 40(a4): 20(ptr) Variable Function
+ 41(c4): 20(ptr) Variable Function
+ 42(b5): 20(ptr) Variable Function
+ Store 9(a1) 13
+ Store 14(b1) 19
+ Store 21(a2) 22
+ Store 23(b3) 24
+ Store 25(b4) 26
+ Store 27(a5) 11
+ Store 28(c5) 29
+ Store 30(a2) 31
+ 34: 7(fvec4) Load 33(input)
+ 35: 7(fvec4) Load 9(a1)
+ 36: 7(fvec4) FMul 34 35
+ ReturnValue 36
+ FunctionEnd
diff --git a/Test/baseResults/hlsl.intrinsics.double.frag.out b/Test/baseResults/hlsl.intrinsics.double.frag.out
index ebdbcac..494cc0f 100644
--- a/Test/baseResults/hlsl.intrinsics.double.frag.out
+++ b/Test/baseResults/hlsl.intrinsics.double.frag.out
@@ -13,18 +13,20 @@
0:5 'inU1a' (in uint)
0:5 'inU1b' (in uint)
0:? Sequence
-0:6 move second child to first child (temp double)
-0:6 'r00' (temp double)
-0:6 fma (global double)
-0:6 'inDV1a' (in double)
-0:6 'inDV1b' (in double)
-0:6 'inDV1c' (in double)
-0:7 move second child to first child (temp double)
-0:7 'r01' (temp double)
-0:7 uint64BitsToDouble (temp double)
-0:7 Construct uvec2 (temp 2-component vector of uint)
-0:7 'inU1a' (in uint)
-0:7 'inU1b' (in uint)
+0:6 Sequence
+0:6 move second child to first child (temp double)
+0:6 'r00' (temp double)
+0:6 fma (global double)
+0:6 'inDV1a' (in double)
+0:6 'inDV1b' (in double)
+0:6 'inDV1c' (in double)
+0:7 Sequence
+0:7 move second child to first child (temp double)
+0:7 'r01' (temp double)
+0:7 uint64BitsToDouble (temp double)
+0:7 Construct uvec2 (temp 2-component vector of uint)
+0:7 'inU1a' (in uint)
+0:7 'inU1b' (in uint)
0:9 Branch: Return with expression
0:9 Constant:
0:9 0.000000
@@ -48,18 +50,20 @@
0:5 'inU1a' (in uint)
0:5 'inU1b' (in uint)
0:? Sequence
-0:6 move second child to first child (temp double)
-0:6 'r00' (temp double)
-0:6 fma (global double)
-0:6 'inDV1a' (in double)
-0:6 'inDV1b' (in double)
-0:6 'inDV1c' (in double)
-0:7 move second child to first child (temp double)
-0:7 'r01' (temp double)
-0:7 uint64BitsToDouble (temp double)
-0:7 Construct uvec2 (temp 2-component vector of uint)
-0:7 'inU1a' (in uint)
-0:7 'inU1b' (in uint)
+0:6 Sequence
+0:6 move second child to first child (temp double)
+0:6 'r00' (temp double)
+0:6 fma (global double)
+0:6 'inDV1a' (in double)
+0:6 'inDV1b' (in double)
+0:6 'inDV1c' (in double)
+0:7 Sequence
+0:7 move second child to first child (temp double)
+0:7 'r01' (temp double)
+0:7 uint64BitsToDouble (temp double)
+0:7 Construct uvec2 (temp 2-component vector of uint)
+0:7 'inU1a' (in uint)
+0:7 'inU1b' (in uint)
0:9 Branch: Return with expression
0:9 Constant:
0:9 0.000000
diff --git a/Test/baseResults/hlsl.intrinsics.frag.out b/Test/baseResults/hlsl.intrinsics.frag.out
index 5920d25..aec3602 100644
--- a/Test/baseResults/hlsl.intrinsics.frag.out
+++ b/Test/baseResults/hlsl.intrinsics.frag.out
@@ -10,57 +10,69 @@
0:17 'inU0' (in uint)
0:17 'inU1' (in uint)
0:? Sequence
-0:20 move second child to first child (temp bool)
-0:20 'r000' (temp bool)
-0:20 all (global bool)
-0:20 'inF0' (in float)
-0:21 move second child to first child (temp float)
-0:21 'r001' (temp float)
-0:21 Absolute value (global float)
-0:21 'inF0' (in float)
-0:22 move second child to first child (temp float)
-0:22 'r002' (temp float)
-0:22 arc cosine (global float)
-0:22 'inF0' (in float)
-0:23 move second child to first child (temp bool)
-0:23 'r003' (temp bool)
-0:23 any (global bool)
-0:23 'inF0' (in float)
-0:24 move second child to first child (temp float)
-0:24 'r004' (temp float)
-0:24 arc sine (global float)
-0:24 'inF0' (in float)
-0:25 move second child to first child (temp int)
-0:25 'r005' (temp int)
-0:25 floatBitsToInt (global int)
-0:25 'inF0' (in float)
-0:26 move second child to first child (temp uint)
-0:26 'r006' (temp uint)
-0:26 floatBitsToUint (global uint)
-0:26 'inF0' (in float)
-0:27 move second child to first child (temp float)
-0:27 'r007' (temp float)
-0:27 intBitsToFloat (global float)
-0:27 'inU0' (in uint)
-0:29 move second child to first child (temp float)
-0:29 'r009' (temp float)
-0:29 arc tangent (global float)
-0:29 'inF0' (in float)
-0:30 move second child to first child (temp float)
-0:30 'r010' (temp float)
-0:30 arc tangent (global float)
-0:30 'inF0' (in float)
-0:30 'inF1' (in float)
-0:31 move second child to first child (temp float)
-0:31 'r011' (temp float)
-0:31 Ceiling (global float)
-0:31 'inF0' (in float)
-0:32 move second child to first child (temp float)
-0:32 'r012' (temp float)
-0:32 clamp (global float)
-0:32 'inF0' (in float)
-0:32 'inF1' (in float)
-0:32 'inF2' (in float)
+0:20 Sequence
+0:20 move second child to first child (temp bool)
+0:20 'r000' (temp bool)
+0:20 all (global bool)
+0:20 'inF0' (in float)
+0:21 Sequence
+0:21 move second child to first child (temp float)
+0:21 'r001' (temp float)
+0:21 Absolute value (global float)
+0:21 'inF0' (in float)
+0:22 Sequence
+0:22 move second child to first child (temp float)
+0:22 'r002' (temp float)
+0:22 arc cosine (global float)
+0:22 'inF0' (in float)
+0:23 Sequence
+0:23 move second child to first child (temp bool)
+0:23 'r003' (temp bool)
+0:23 any (global bool)
+0:23 'inF0' (in float)
+0:24 Sequence
+0:24 move second child to first child (temp float)
+0:24 'r004' (temp float)
+0:24 arc sine (global float)
+0:24 'inF0' (in float)
+0:25 Sequence
+0:25 move second child to first child (temp int)
+0:25 'r005' (temp int)
+0:25 floatBitsToInt (global int)
+0:25 'inF0' (in float)
+0:26 Sequence
+0:26 move second child to first child (temp uint)
+0:26 'r006' (temp uint)
+0:26 floatBitsToUint (global uint)
+0:26 'inF0' (in float)
+0:27 Sequence
+0:27 move second child to first child (temp float)
+0:27 'r007' (temp float)
+0:27 intBitsToFloat (global float)
+0:27 'inU0' (in uint)
+0:29 Sequence
+0:29 move second child to first child (temp float)
+0:29 'r009' (temp float)
+0:29 arc tangent (global float)
+0:29 'inF0' (in float)
+0:30 Sequence
+0:30 move second child to first child (temp float)
+0:30 'r010' (temp float)
+0:30 arc tangent (global float)
+0:30 'inF0' (in float)
+0:30 'inF1' (in float)
+0:31 Sequence
+0:31 move second child to first child (temp float)
+0:31 'r011' (temp float)
+0:31 Ceiling (global float)
+0:31 'inF0' (in float)
+0:32 Sequence
+0:32 move second child to first child (temp float)
+0:32 'r012' (temp float)
+0:32 clamp (global float)
+0:32 'inF0' (in float)
+0:32 'inF1' (in float)
+0:32 'inF2' (in float)
0:33 Test condition and select (temp void)
0:33 Condition
0:33 Compare Less Than (temp bool)
@@ -69,177 +81,214 @@
0:33 0.000000
0:33 true case
0:33 Branch: Kill
-0:34 move second child to first child (temp float)
-0:34 'r014' (temp float)
-0:34 cosine (global float)
-0:34 'inF0' (in float)
-0:35 move second child to first child (temp float)
-0:35 'r015' (temp float)
-0:35 hyp. cosine (global float)
-0:35 'inF0' (in float)
-0:36 move second child to first child (temp uint)
-0:36 'r016' (temp uint)
-0:36 bitCount (global uint)
-0:36 Constant:
-0:36 7 (const uint)
-0:37 move second child to first child (temp float)
-0:37 'r017' (temp float)
-0:37 dPdx (global float)
-0:37 'inF0' (in float)
-0:38 move second child to first child (temp float)
-0:38 'r018' (temp float)
-0:38 dPdxCoarse (global float)
-0:38 'inF0' (in float)
-0:39 move second child to first child (temp float)
-0:39 'r019' (temp float)
-0:39 dPdxFine (global float)
-0:39 'inF0' (in float)
-0:40 move second child to first child (temp float)
-0:40 'r020' (temp float)
-0:40 dPdy (global float)
-0:40 'inF0' (in float)
-0:41 move second child to first child (temp float)
-0:41 'r021' (temp float)
-0:41 dPdyCoarse (global float)
-0:41 'inF0' (in float)
-0:42 move second child to first child (temp float)
-0:42 'r022' (temp float)
-0:42 dPdyFine (global float)
-0:42 'inF0' (in float)
-0:43 move second child to first child (temp float)
-0:43 'r023' (temp float)
-0:43 degrees (global float)
-0:43 'inF0' (in float)
-0:47 move second child to first child (temp float)
-0:47 'r027' (temp float)
-0:47 exp (global float)
-0:47 'inF0' (in float)
-0:48 move second child to first child (temp float)
-0:48 'r028' (temp float)
-0:48 exp2 (global float)
-0:48 'inF0' (in float)
-0:49 move second child to first child (temp uint)
-0:49 'r029' (temp uint)
-0:49 Convert int to uint (temp uint)
-0:49 findMSB (global int)
-0:49 Constant:
-0:49 7 (const int)
-0:50 move second child to first child (temp uint)
-0:50 'r030' (temp uint)
-0:50 Convert int to uint (temp uint)
-0:50 findLSB (global int)
-0:50 Constant:
-0:50 7 (const int)
-0:51 move second child to first child (temp float)
-0:51 'r031' (temp float)
-0:51 Floor (global float)
-0:51 'inF0' (in float)
-0:53 move second child to first child (temp float)
-0:53 'r033' (temp float)
-0:53 mod (global float)
-0:53 'inF0' (in float)
-0:53 'inF1' (in float)
-0:54 move second child to first child (temp float)
-0:54 'r034' (temp float)
-0:54 Fraction (global float)
-0:54 'inF0' (in float)
-0:55 move second child to first child (temp float)
-0:55 'r035' (temp float)
-0:55 frexp (global float)
-0:55 'inF0' (in float)
-0:55 'inF1' (in float)
-0:56 move second child to first child (temp float)
-0:56 'r036' (temp float)
-0:56 fwidth (global float)
-0:56 'inF0' (in float)
-0:57 move second child to first child (temp bool)
-0:57 'r037' (temp bool)
-0:57 isinf (global bool)
-0:57 'inF0' (in float)
-0:58 move second child to first child (temp bool)
-0:58 'r038' (temp bool)
-0:58 isnan (global bool)
-0:58 'inF0' (in float)
-0:59 move second child to first child (temp float)
-0:59 'r039' (temp float)
-0:59 ldexp (global float)
-0:59 'inF0' (in float)
-0:59 'inF1' (in float)
-0:60 move second child to first child (temp float)
-0:60 'r039a' (temp float)
-0:60 mix (global float)
-0:60 'inF0' (in float)
-0:60 'inF1' (in float)
-0:60 'inF2' (in float)
-0:61 move second child to first child (temp float)
-0:61 'r040' (temp float)
-0:61 log (global float)
-0:61 'inF0' (in float)
-0:62 move second child to first child (temp float)
-0:62 'r041' (temp float)
-0:62 component-wise multiply (temp float)
-0:62 log2 (temp float)
-0:62 'inF0' (in float)
-0:62 Constant:
-0:62 0.301030
-0:63 move second child to first child (temp float)
-0:63 'r042' (temp float)
-0:63 log2 (global float)
-0:63 'inF0' (in float)
-0:64 move second child to first child (temp float)
-0:64 'r043' (temp float)
-0:64 max (global float)
-0:64 'inF0' (in float)
-0:64 'inF1' (in float)
-0:65 move second child to first child (temp float)
-0:65 'r044' (temp float)
-0:65 min (global float)
-0:65 'inF0' (in float)
-0:65 'inF1' (in float)
-0:66 move second child to first child (temp float)
-0:66 'r045' (temp float)
-0:66 pow (global float)
-0:66 'inF0' (in float)
-0:66 'inF1' (in float)
-0:67 move second child to first child (temp float)
-0:67 'r046' (temp float)
-0:67 radians (global float)
-0:67 'inF0' (in float)
-0:68 move second child to first child (temp float)
-0:68 'r047' (temp float)
-0:68 divide (temp float)
-0:68 Constant:
-0:68 1.000000
-0:68 'inF0' (in float)
-0:69 move second child to first child (temp uint)
-0:69 'r048' (temp uint)
-0:69 bitFieldReverse (global uint)
-0:69 Constant:
-0:69 2 (const uint)
-0:70 move second child to first child (temp float)
-0:70 'r049' (temp float)
-0:70 roundEven (global float)
-0:70 'inF0' (in float)
-0:71 move second child to first child (temp float)
-0:71 'r050' (temp float)
-0:71 inverse sqrt (global float)
-0:71 'inF0' (in float)
-0:72 move second child to first child (temp float)
-0:72 'r051' (temp float)
-0:72 clamp (temp float)
-0:72 'inF0' (in float)
-0:72 Constant:
-0:72 0.000000
-0:72 Constant:
-0:72 1.000000
-0:73 move second child to first child (temp float)
-0:73 'r052' (temp float)
-0:73 Sign (global float)
-0:73 'inF0' (in float)
-0:74 move second child to first child (temp float)
-0:74 'r053' (temp float)
-0:74 sine (global float)
-0:74 'inF0' (in float)
+0:34 Sequence
+0:34 move second child to first child (temp float)
+0:34 'r014' (temp float)
+0:34 cosine (global float)
+0:34 'inF0' (in float)
+0:35 Sequence
+0:35 move second child to first child (temp float)
+0:35 'r015' (temp float)
+0:35 hyp. cosine (global float)
+0:35 'inF0' (in float)
+0:36 Sequence
+0:36 move second child to first child (temp uint)
+0:36 'r016' (temp uint)
+0:36 bitCount (global uint)
+0:36 Constant:
+0:36 7 (const uint)
+0:37 Sequence
+0:37 move second child to first child (temp float)
+0:37 'r017' (temp float)
+0:37 dPdx (global float)
+0:37 'inF0' (in float)
+0:38 Sequence
+0:38 move second child to first child (temp float)
+0:38 'r018' (temp float)
+0:38 dPdxCoarse (global float)
+0:38 'inF0' (in float)
+0:39 Sequence
+0:39 move second child to first child (temp float)
+0:39 'r019' (temp float)
+0:39 dPdxFine (global float)
+0:39 'inF0' (in float)
+0:40 Sequence
+0:40 move second child to first child (temp float)
+0:40 'r020' (temp float)
+0:40 dPdy (global float)
+0:40 'inF0' (in float)
+0:41 Sequence
+0:41 move second child to first child (temp float)
+0:41 'r021' (temp float)
+0:41 dPdyCoarse (global float)
+0:41 'inF0' (in float)
+0:42 Sequence
+0:42 move second child to first child (temp float)
+0:42 'r022' (temp float)
+0:42 dPdyFine (global float)
+0:42 'inF0' (in float)
+0:43 Sequence
+0:43 move second child to first child (temp float)
+0:43 'r023' (temp float)
+0:43 degrees (global float)
+0:43 'inF0' (in float)
+0:47 Sequence
+0:47 move second child to first child (temp float)
+0:47 'r027' (temp float)
+0:47 exp (global float)
+0:47 'inF0' (in float)
+0:48 Sequence
+0:48 move second child to first child (temp float)
+0:48 'r028' (temp float)
+0:48 exp2 (global float)
+0:48 'inF0' (in float)
+0:49 Sequence
+0:49 move second child to first child (temp uint)
+0:49 'r029' (temp uint)
+0:49 Convert int to uint (temp uint)
+0:49 findMSB (global int)
+0:49 Constant:
+0:49 7 (const int)
+0:50 Sequence
+0:50 move second child to first child (temp uint)
+0:50 'r030' (temp uint)
+0:50 Convert int to uint (temp uint)
+0:50 findLSB (global int)
+0:50 Constant:
+0:50 7 (const int)
+0:51 Sequence
+0:51 move second child to first child (temp float)
+0:51 'r031' (temp float)
+0:51 Floor (global float)
+0:51 'inF0' (in float)
+0:53 Sequence
+0:53 move second child to first child (temp float)
+0:53 'r033' (temp float)
+0:53 mod (global float)
+0:53 'inF0' (in float)
+0:53 'inF1' (in float)
+0:54 Sequence
+0:54 move second child to first child (temp float)
+0:54 'r034' (temp float)
+0:54 Fraction (global float)
+0:54 'inF0' (in float)
+0:55 Sequence
+0:55 move second child to first child (temp float)
+0:55 'r035' (temp float)
+0:55 frexp (global float)
+0:55 'inF0' (in float)
+0:55 'inF1' (in float)
+0:56 Sequence
+0:56 move second child to first child (temp float)
+0:56 'r036' (temp float)
+0:56 fwidth (global float)
+0:56 'inF0' (in float)
+0:57 Sequence
+0:57 move second child to first child (temp bool)
+0:57 'r037' (temp bool)
+0:57 isinf (global bool)
+0:57 'inF0' (in float)
+0:58 Sequence
+0:58 move second child to first child (temp bool)
+0:58 'r038' (temp bool)
+0:58 isnan (global bool)
+0:58 'inF0' (in float)
+0:59 Sequence
+0:59 move second child to first child (temp float)
+0:59 'r039' (temp float)
+0:59 ldexp (global float)
+0:59 'inF0' (in float)
+0:59 'inF1' (in float)
+0:60 Sequence
+0:60 move second child to first child (temp float)
+0:60 'r039a' (temp float)
+0:60 mix (global float)
+0:60 'inF0' (in float)
+0:60 'inF1' (in float)
+0:60 'inF2' (in float)
+0:61 Sequence
+0:61 move second child to first child (temp float)
+0:61 'r040' (temp float)
+0:61 log (global float)
+0:61 'inF0' (in float)
+0:62 Sequence
+0:62 move second child to first child (temp float)
+0:62 'r041' (temp float)
+0:62 component-wise multiply (temp float)
+0:62 log2 (temp float)
+0:62 'inF0' (in float)
+0:62 Constant:
+0:62 0.301030
+0:63 Sequence
+0:63 move second child to first child (temp float)
+0:63 'r042' (temp float)
+0:63 log2 (global float)
+0:63 'inF0' (in float)
+0:64 Sequence
+0:64 move second child to first child (temp float)
+0:64 'r043' (temp float)
+0:64 max (global float)
+0:64 'inF0' (in float)
+0:64 'inF1' (in float)
+0:65 Sequence
+0:65 move second child to first child (temp float)
+0:65 'r044' (temp float)
+0:65 min (global float)
+0:65 'inF0' (in float)
+0:65 'inF1' (in float)
+0:66 Sequence
+0:66 move second child to first child (temp float)
+0:66 'r045' (temp float)
+0:66 pow (global float)
+0:66 'inF0' (in float)
+0:66 'inF1' (in float)
+0:67 Sequence
+0:67 move second child to first child (temp float)
+0:67 'r046' (temp float)
+0:67 radians (global float)
+0:67 'inF0' (in float)
+0:68 Sequence
+0:68 move second child to first child (temp float)
+0:68 'r047' (temp float)
+0:68 divide (temp float)
+0:68 Constant:
+0:68 1.000000
+0:68 'inF0' (in float)
+0:69 Sequence
+0:69 move second child to first child (temp uint)
+0:69 'r048' (temp uint)
+0:69 bitFieldReverse (global uint)
+0:69 Constant:
+0:69 2 (const uint)
+0:70 Sequence
+0:70 move second child to first child (temp float)
+0:70 'r049' (temp float)
+0:70 roundEven (global float)
+0:70 'inF0' (in float)
+0:71 Sequence
+0:71 move second child to first child (temp float)
+0:71 'r050' (temp float)
+0:71 inverse sqrt (global float)
+0:71 'inF0' (in float)
+0:72 Sequence
+0:72 move second child to first child (temp float)
+0:72 'r051' (temp float)
+0:72 clamp (temp float)
+0:72 'inF0' (in float)
+0:72 Constant:
+0:72 0.000000
+0:72 Constant:
+0:72 1.000000
+0:73 Sequence
+0:73 move second child to first child (temp float)
+0:73 'r052' (temp float)
+0:73 Sign (global float)
+0:73 'inF0' (in float)
+0:74 Sequence
+0:74 move second child to first child (temp float)
+0:74 'r053' (temp float)
+0:74 sine (global float)
+0:74 'inF0' (in float)
0:75 Sequence
0:75 move second child to first child (temp float)
0:75 'inF1' (in float)
@@ -249,37 +298,44 @@
0:75 'inF2' (in float)
0:75 cosine (temp float)
0:75 'inF0' (in float)
-0:76 move second child to first child (temp float)
-0:76 'r055' (temp float)
-0:76 hyp. sine (global float)
-0:76 'inF0' (in float)
-0:77 move second child to first child (temp float)
-0:77 'r056' (temp float)
-0:77 smoothstep (global float)
-0:77 'inF0' (in float)
-0:77 'inF1' (in float)
-0:77 'inF2' (in float)
-0:78 move second child to first child (temp float)
-0:78 'r057' (temp float)
-0:78 sqrt (global float)
-0:78 'inF0' (in float)
-0:79 move second child to first child (temp float)
-0:79 'r058' (temp float)
-0:79 step (global float)
-0:79 'inF0' (in float)
-0:79 'inF1' (in float)
-0:80 move second child to first child (temp float)
-0:80 'r059' (temp float)
-0:80 tangent (global float)
-0:80 'inF0' (in float)
-0:81 move second child to first child (temp float)
-0:81 'r060' (temp float)
-0:81 hyp. tangent (global float)
-0:81 'inF0' (in float)
-0:83 move second child to first child (temp float)
-0:83 'r061' (temp float)
-0:83 trunc (global float)
-0:83 'inF0' (in float)
+0:76 Sequence
+0:76 move second child to first child (temp float)
+0:76 'r055' (temp float)
+0:76 hyp. sine (global float)
+0:76 'inF0' (in float)
+0:77 Sequence
+0:77 move second child to first child (temp float)
+0:77 'r056' (temp float)
+0:77 smoothstep (global float)
+0:77 'inF0' (in float)
+0:77 'inF1' (in float)
+0:77 'inF2' (in float)
+0:78 Sequence
+0:78 move second child to first child (temp float)
+0:78 'r057' (temp float)
+0:78 sqrt (global float)
+0:78 'inF0' (in float)
+0:79 Sequence
+0:79 move second child to first child (temp float)
+0:79 'r058' (temp float)
+0:79 step (global float)
+0:79 'inF0' (in float)
+0:79 'inF1' (in float)
+0:80 Sequence
+0:80 move second child to first child (temp float)
+0:80 'r059' (temp float)
+0:80 tangent (global float)
+0:80 'inF0' (in float)
+0:81 Sequence
+0:81 move second child to first child (temp float)
+0:81 'r060' (temp float)
+0:81 hyp. tangent (global float)
+0:81 'inF0' (in float)
+0:83 Sequence
+0:83 move second child to first child (temp float)
+0:83 'r061' (temp float)
+0:83 trunc (global float)
+0:83 'inF0' (in float)
0:85 Branch: Return with expression
0:85 Constant:
0:85 0.000000
@@ -300,57 +356,69 @@
0:95 'inU0' (in 2-component vector of uint)
0:95 'inU1' (in 2-component vector of uint)
0:? Sequence
-0:98 move second child to first child (temp bool)
-0:98 'r000' (temp bool)
-0:98 all (global bool)
-0:98 'inF0' (in 2-component vector of float)
-0:99 move second child to first child (temp 2-component vector of float)
-0:99 'r001' (temp 2-component vector of float)
-0:99 Absolute value (global 2-component vector of float)
-0:99 'inF0' (in 2-component vector of float)
-0:100 move second child to first child (temp 2-component vector of float)
-0:100 'r002' (temp 2-component vector of float)
-0:100 arc cosine (global 2-component vector of float)
-0:100 'inF0' (in 2-component vector of float)
-0:101 move second child to first child (temp bool)
-0:101 'r003' (temp bool)
-0:101 any (global bool)
-0:101 'inF0' (in 2-component vector of float)
-0:102 move second child to first child (temp 2-component vector of float)
-0:102 'r004' (temp 2-component vector of float)
-0:102 arc sine (global 2-component vector of float)
-0:102 'inF0' (in 2-component vector of float)
-0:103 move second child to first child (temp 2-component vector of int)
-0:103 'r005' (temp 2-component vector of int)
-0:103 floatBitsToInt (global 2-component vector of int)
-0:103 'inF0' (in 2-component vector of float)
-0:104 move second child to first child (temp 2-component vector of uint)
-0:104 'r006' (temp 2-component vector of uint)
-0:104 floatBitsToUint (global 2-component vector of uint)
-0:104 'inF0' (in 2-component vector of float)
-0:105 move second child to first child (temp 2-component vector of float)
-0:105 'r007' (temp 2-component vector of float)
-0:105 intBitsToFloat (global 2-component vector of float)
-0:105 'inU0' (in 2-component vector of uint)
-0:107 move second child to first child (temp 2-component vector of float)
-0:107 'r009' (temp 2-component vector of float)
-0:107 arc tangent (global 2-component vector of float)
-0:107 'inF0' (in 2-component vector of float)
-0:108 move second child to first child (temp 2-component vector of float)
-0:108 'r010' (temp 2-component vector of float)
-0:108 arc tangent (global 2-component vector of float)
-0:108 'inF0' (in 2-component vector of float)
-0:108 'inF1' (in 2-component vector of float)
-0:109 move second child to first child (temp 2-component vector of float)
-0:109 'r011' (temp 2-component vector of float)
-0:109 Ceiling (global 2-component vector of float)
-0:109 'inF0' (in 2-component vector of float)
-0:110 move second child to first child (temp 2-component vector of float)
-0:110 'r012' (temp 2-component vector of float)
-0:110 clamp (global 2-component vector of float)
-0:110 'inF0' (in 2-component vector of float)
-0:110 'inF1' (in 2-component vector of float)
-0:110 'inF2' (in 2-component vector of float)
+0:98 Sequence
+0:98 move second child to first child (temp bool)
+0:98 'r000' (temp bool)
+0:98 all (global bool)
+0:98 'inF0' (in 2-component vector of float)
+0:99 Sequence
+0:99 move second child to first child (temp 2-component vector of float)
+0:99 'r001' (temp 2-component vector of float)
+0:99 Absolute value (global 2-component vector of float)
+0:99 'inF0' (in 2-component vector of float)
+0:100 Sequence
+0:100 move second child to first child (temp 2-component vector of float)
+0:100 'r002' (temp 2-component vector of float)
+0:100 arc cosine (global 2-component vector of float)
+0:100 'inF0' (in 2-component vector of float)
+0:101 Sequence
+0:101 move second child to first child (temp bool)
+0:101 'r003' (temp bool)
+0:101 any (global bool)
+0:101 'inF0' (in 2-component vector of float)
+0:102 Sequence
+0:102 move second child to first child (temp 2-component vector of float)
+0:102 'r004' (temp 2-component vector of float)
+0:102 arc sine (global 2-component vector of float)
+0:102 'inF0' (in 2-component vector of float)
+0:103 Sequence
+0:103 move second child to first child (temp 2-component vector of int)
+0:103 'r005' (temp 2-component vector of int)
+0:103 floatBitsToInt (global 2-component vector of int)
+0:103 'inF0' (in 2-component vector of float)
+0:104 Sequence
+0:104 move second child to first child (temp 2-component vector of uint)
+0:104 'r006' (temp 2-component vector of uint)
+0:104 floatBitsToUint (global 2-component vector of uint)
+0:104 'inF0' (in 2-component vector of float)
+0:105 Sequence
+0:105 move second child to first child (temp 2-component vector of float)
+0:105 'r007' (temp 2-component vector of float)
+0:105 intBitsToFloat (global 2-component vector of float)
+0:105 'inU0' (in 2-component vector of uint)
+0:107 Sequence
+0:107 move second child to first child (temp 2-component vector of float)
+0:107 'r009' (temp 2-component vector of float)
+0:107 arc tangent (global 2-component vector of float)
+0:107 'inF0' (in 2-component vector of float)
+0:108 Sequence
+0:108 move second child to first child (temp 2-component vector of float)
+0:108 'r010' (temp 2-component vector of float)
+0:108 arc tangent (global 2-component vector of float)
+0:108 'inF0' (in 2-component vector of float)
+0:108 'inF1' (in 2-component vector of float)
+0:109 Sequence
+0:109 move second child to first child (temp 2-component vector of float)
+0:109 'r011' (temp 2-component vector of float)
+0:109 Ceiling (global 2-component vector of float)
+0:109 'inF0' (in 2-component vector of float)
+0:110 Sequence
+0:110 move second child to first child (temp 2-component vector of float)
+0:110 'r012' (temp 2-component vector of float)
+0:110 clamp (global 2-component vector of float)
+0:110 'inF0' (in 2-component vector of float)
+0:110 'inF1' (in 2-component vector of float)
+0:110 'inF2' (in 2-component vector of float)
0:111 Test condition and select (temp void)
0:111 Condition
0:111 any (temp bool)
@@ -361,215 +429,259 @@
0:111 0.000000
0:111 true case
0:111 Branch: Kill
-0:112 move second child to first child (temp 2-component vector of float)
-0:112 'r013' (temp 2-component vector of float)
-0:112 cosine (global 2-component vector of float)
-0:112 'inF0' (in 2-component vector of float)
-0:113 move second child to first child (temp 2-component vector of float)
-0:113 'r015' (temp 2-component vector of float)
-0:113 hyp. cosine (global 2-component vector of float)
-0:113 'inF0' (in 2-component vector of float)
-0:114 move second child to first child (temp 2-component vector of uint)
-0:114 'r016' (temp 2-component vector of uint)
-0:? bitCount (global 2-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:115 move second child to first child (temp 2-component vector of float)
-0:115 'r017' (temp 2-component vector of float)
-0:115 dPdx (global 2-component vector of float)
-0:115 'inF0' (in 2-component vector of float)
-0:116 move second child to first child (temp 2-component vector of float)
-0:116 'r018' (temp 2-component vector of float)
-0:116 dPdxCoarse (global 2-component vector of float)
-0:116 'inF0' (in 2-component vector of float)
-0:117 move second child to first child (temp 2-component vector of float)
-0:117 'r019' (temp 2-component vector of float)
-0:117 dPdxFine (global 2-component vector of float)
-0:117 'inF0' (in 2-component vector of float)
-0:118 move second child to first child (temp 2-component vector of float)
-0:118 'r020' (temp 2-component vector of float)
-0:118 dPdy (global 2-component vector of float)
-0:118 'inF0' (in 2-component vector of float)
-0:119 move second child to first child (temp 2-component vector of float)
-0:119 'r021' (temp 2-component vector of float)
-0:119 dPdyCoarse (global 2-component vector of float)
-0:119 'inF0' (in 2-component vector of float)
-0:120 move second child to first child (temp 2-component vector of float)
-0:120 'r022' (temp 2-component vector of float)
-0:120 dPdyFine (global 2-component vector of float)
-0:120 'inF0' (in 2-component vector of float)
-0:121 move second child to first child (temp 2-component vector of float)
-0:121 'r023' (temp 2-component vector of float)
-0:121 degrees (global 2-component vector of float)
-0:121 'inF0' (in 2-component vector of float)
-0:125 move second child to first child (temp float)
-0:125 'r026' (temp float)
-0:125 distance (global float)
-0:125 'inF0' (in 2-component vector of float)
-0:125 'inF1' (in 2-component vector of float)
-0:126 move second child to first child (temp float)
-0:126 'r027' (temp float)
-0:126 dot-product (global float)
-0:126 'inF0' (in 2-component vector of float)
-0:126 'inF1' (in 2-component vector of float)
-0:130 move second child to first child (temp 2-component vector of float)
-0:130 'r028' (temp 2-component vector of float)
-0:130 exp (global 2-component vector of float)
-0:130 'inF0' (in 2-component vector of float)
-0:131 move second child to first child (temp 2-component vector of float)
-0:131 'r029' (temp 2-component vector of float)
-0:131 exp2 (global 2-component vector of float)
-0:131 'inF0' (in 2-component vector of float)
-0:132 move second child to first child (temp 2-component vector of float)
-0:132 'r030' (temp 2-component vector of float)
-0:132 face-forward (global 2-component vector of float)
-0:132 'inF0' (in 2-component vector of float)
-0:132 'inF1' (in 2-component vector of float)
-0:132 'inF2' (in 2-component vector of float)
-0:133 move second child to first child (temp 2-component vector of uint)
-0:133 'r031' (temp 2-component vector of uint)
-0:? findMSB (global 2-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 8 (const uint)
-0:134 move second child to first child (temp 2-component vector of uint)
-0:134 'r032' (temp 2-component vector of uint)
-0:? findLSB (global 2-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 8 (const uint)
-0:135 move second child to first child (temp 2-component vector of float)
-0:135 'r033' (temp 2-component vector of float)
-0:135 Floor (global 2-component vector of float)
-0:135 'inF0' (in 2-component vector of float)
-0:137 move second child to first child (temp 2-component vector of float)
-0:137 'r035' (temp 2-component vector of float)
-0:137 mod (global 2-component vector of float)
-0:137 'inF0' (in 2-component vector of float)
-0:137 'inF1' (in 2-component vector of float)
-0:138 move second child to first child (temp 2-component vector of float)
-0:138 'r036' (temp 2-component vector of float)
-0:138 Fraction (global 2-component vector of float)
-0:138 'inF0' (in 2-component vector of float)
-0:139 move second child to first child (temp 2-component vector of float)
-0:139 'r037' (temp 2-component vector of float)
-0:139 frexp (global 2-component vector of float)
-0:139 'inF0' (in 2-component vector of float)
-0:139 'inF1' (in 2-component vector of float)
-0:140 move second child to first child (temp 2-component vector of float)
-0:140 'r038' (temp 2-component vector of float)
-0:140 fwidth (global 2-component vector of float)
-0:140 'inF0' (in 2-component vector of float)
-0:141 move second child to first child (temp 2-component vector of bool)
-0:141 'r039' (temp 2-component vector of bool)
-0:141 isinf (global 2-component vector of bool)
-0:141 'inF0' (in 2-component vector of float)
-0:142 move second child to first child (temp 2-component vector of bool)
-0:142 'r040' (temp 2-component vector of bool)
-0:142 isnan (global 2-component vector of bool)
-0:142 'inF0' (in 2-component vector of float)
-0:143 move second child to first child (temp 2-component vector of float)
-0:143 'r041' (temp 2-component vector of float)
-0:143 ldexp (global 2-component vector of float)
-0:143 'inF0' (in 2-component vector of float)
-0:143 'inF1' (in 2-component vector of float)
-0:144 move second child to first child (temp 2-component vector of float)
-0:144 'r039a' (temp 2-component vector of float)
-0:144 mix (global 2-component vector of float)
-0:144 'inF0' (in 2-component vector of float)
-0:144 'inF1' (in 2-component vector of float)
-0:144 'inF2' (in 2-component vector of float)
-0:145 move second child to first child (temp float)
-0:145 'r042' (temp float)
-0:145 length (global float)
-0:145 'inF0' (in 2-component vector of float)
-0:146 move second child to first child (temp 2-component vector of float)
-0:146 'r043' (temp 2-component vector of float)
-0:146 log (global 2-component vector of float)
-0:146 'inF0' (in 2-component vector of float)
-0:147 move second child to first child (temp 2-component vector of float)
-0:147 'r044' (temp 2-component vector of float)
-0:147 vector-scale (temp 2-component vector of float)
-0:147 log2 (temp 2-component vector of float)
-0:147 'inF0' (in 2-component vector of float)
-0:147 Constant:
-0:147 0.301030
-0:148 move second child to first child (temp 2-component vector of float)
-0:148 'r045' (temp 2-component vector of float)
-0:148 log2 (global 2-component vector of float)
-0:148 'inF0' (in 2-component vector of float)
-0:149 move second child to first child (temp 2-component vector of float)
-0:149 'r046' (temp 2-component vector of float)
-0:149 max (global 2-component vector of float)
-0:149 'inF0' (in 2-component vector of float)
-0:149 'inF1' (in 2-component vector of float)
-0:150 move second child to first child (temp 2-component vector of float)
-0:150 'r047' (temp 2-component vector of float)
-0:150 min (global 2-component vector of float)
-0:150 'inF0' (in 2-component vector of float)
-0:150 'inF1' (in 2-component vector of float)
-0:151 move second child to first child (temp 2-component vector of float)
-0:151 'r048' (temp 2-component vector of float)
-0:151 normalize (global 2-component vector of float)
-0:151 'inF0' (in 2-component vector of float)
-0:152 move second child to first child (temp 2-component vector of float)
-0:152 'r049' (temp 2-component vector of float)
-0:152 pow (global 2-component vector of float)
-0:152 'inF0' (in 2-component vector of float)
-0:152 'inF1' (in 2-component vector of float)
-0:153 move second child to first child (temp 2-component vector of float)
-0:153 'r050' (temp 2-component vector of float)
-0:153 radians (global 2-component vector of float)
-0:153 'inF0' (in 2-component vector of float)
-0:154 move second child to first child (temp 2-component vector of float)
-0:154 'r051' (temp 2-component vector of float)
-0:154 divide (temp 2-component vector of float)
-0:154 Constant:
-0:154 1.000000
-0:154 'inF0' (in 2-component vector of float)
-0:155 move second child to first child (temp 2-component vector of float)
-0:155 'r052' (temp 2-component vector of float)
-0:155 reflect (global 2-component vector of float)
-0:155 'inF0' (in 2-component vector of float)
-0:155 'inF1' (in 2-component vector of float)
-0:156 move second child to first child (temp 2-component vector of float)
-0:156 'r053' (temp 2-component vector of float)
-0:156 refract (global 2-component vector of float)
-0:156 'inF0' (in 2-component vector of float)
-0:156 'inF1' (in 2-component vector of float)
-0:156 Constant:
-0:156 2.000000
-0:157 move second child to first child (temp 2-component vector of uint)
-0:157 'r054' (temp 2-component vector of uint)
-0:? bitFieldReverse (global 2-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:158 move second child to first child (temp 2-component vector of float)
-0:158 'r055' (temp 2-component vector of float)
-0:158 roundEven (global 2-component vector of float)
-0:158 'inF0' (in 2-component vector of float)
-0:159 move second child to first child (temp 2-component vector of float)
-0:159 'r056' (temp 2-component vector of float)
-0:159 inverse sqrt (global 2-component vector of float)
-0:159 'inF0' (in 2-component vector of float)
-0:160 move second child to first child (temp 2-component vector of float)
-0:160 'r057' (temp 2-component vector of float)
-0:160 clamp (temp 2-component vector of float)
-0:160 'inF0' (in 2-component vector of float)
-0:160 Constant:
-0:160 0.000000
-0:160 Constant:
-0:160 1.000000
-0:161 move second child to first child (temp 2-component vector of float)
-0:161 'r058' (temp 2-component vector of float)
-0:161 Sign (global 2-component vector of float)
-0:161 'inF0' (in 2-component vector of float)
-0:162 move second child to first child (temp 2-component vector of float)
-0:162 'r059' (temp 2-component vector of float)
-0:162 sine (global 2-component vector of float)
-0:162 'inF0' (in 2-component vector of float)
+0:112 Sequence
+0:112 move second child to first child (temp 2-component vector of float)
+0:112 'r013' (temp 2-component vector of float)
+0:112 cosine (global 2-component vector of float)
+0:112 'inF0' (in 2-component vector of float)
+0:113 Sequence
+0:113 move second child to first child (temp 2-component vector of float)
+0:113 'r015' (temp 2-component vector of float)
+0:113 hyp. cosine (global 2-component vector of float)
+0:113 'inF0' (in 2-component vector of float)
+0:114 Sequence
+0:114 move second child to first child (temp 2-component vector of uint)
+0:114 'r016' (temp 2-component vector of uint)
+0:? bitCount (global 2-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:115 Sequence
+0:115 move second child to first child (temp 2-component vector of float)
+0:115 'r017' (temp 2-component vector of float)
+0:115 dPdx (global 2-component vector of float)
+0:115 'inF0' (in 2-component vector of float)
+0:116 Sequence
+0:116 move second child to first child (temp 2-component vector of float)
+0:116 'r018' (temp 2-component vector of float)
+0:116 dPdxCoarse (global 2-component vector of float)
+0:116 'inF0' (in 2-component vector of float)
+0:117 Sequence
+0:117 move second child to first child (temp 2-component vector of float)
+0:117 'r019' (temp 2-component vector of float)
+0:117 dPdxFine (global 2-component vector of float)
+0:117 'inF0' (in 2-component vector of float)
+0:118 Sequence
+0:118 move second child to first child (temp 2-component vector of float)
+0:118 'r020' (temp 2-component vector of float)
+0:118 dPdy (global 2-component vector of float)
+0:118 'inF0' (in 2-component vector of float)
+0:119 Sequence
+0:119 move second child to first child (temp 2-component vector of float)
+0:119 'r021' (temp 2-component vector of float)
+0:119 dPdyCoarse (global 2-component vector of float)
+0:119 'inF0' (in 2-component vector of float)
+0:120 Sequence
+0:120 move second child to first child (temp 2-component vector of float)
+0:120 'r022' (temp 2-component vector of float)
+0:120 dPdyFine (global 2-component vector of float)
+0:120 'inF0' (in 2-component vector of float)
+0:121 Sequence
+0:121 move second child to first child (temp 2-component vector of float)
+0:121 'r023' (temp 2-component vector of float)
+0:121 degrees (global 2-component vector of float)
+0:121 'inF0' (in 2-component vector of float)
+0:125 Sequence
+0:125 move second child to first child (temp float)
+0:125 'r026' (temp float)
+0:125 distance (global float)
+0:125 'inF0' (in 2-component vector of float)
+0:125 'inF1' (in 2-component vector of float)
+0:126 Sequence
+0:126 move second child to first child (temp float)
+0:126 'r027' (temp float)
+0:126 dot-product (global float)
+0:126 'inF0' (in 2-component vector of float)
+0:126 'inF1' (in 2-component vector of float)
+0:130 Sequence
+0:130 move second child to first child (temp 2-component vector of float)
+0:130 'r028' (temp 2-component vector of float)
+0:130 exp (global 2-component vector of float)
+0:130 'inF0' (in 2-component vector of float)
+0:131 Sequence
+0:131 move second child to first child (temp 2-component vector of float)
+0:131 'r029' (temp 2-component vector of float)
+0:131 exp2 (global 2-component vector of float)
+0:131 'inF0' (in 2-component vector of float)
+0:132 Sequence
+0:132 move second child to first child (temp 2-component vector of float)
+0:132 'r030' (temp 2-component vector of float)
+0:132 face-forward (global 2-component vector of float)
+0:132 'inF0' (in 2-component vector of float)
+0:132 'inF1' (in 2-component vector of float)
+0:132 'inF2' (in 2-component vector of float)
+0:133 Sequence
+0:133 move second child to first child (temp 2-component vector of uint)
+0:133 'r031' (temp 2-component vector of uint)
+0:? findMSB (global 2-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 8 (const uint)
+0:134 Sequence
+0:134 move second child to first child (temp 2-component vector of uint)
+0:134 'r032' (temp 2-component vector of uint)
+0:? findLSB (global 2-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 8 (const uint)
+0:135 Sequence
+0:135 move second child to first child (temp 2-component vector of float)
+0:135 'r033' (temp 2-component vector of float)
+0:135 Floor (global 2-component vector of float)
+0:135 'inF0' (in 2-component vector of float)
+0:137 Sequence
+0:137 move second child to first child (temp 2-component vector of float)
+0:137 'r035' (temp 2-component vector of float)
+0:137 mod (global 2-component vector of float)
+0:137 'inF0' (in 2-component vector of float)
+0:137 'inF1' (in 2-component vector of float)
+0:138 Sequence
+0:138 move second child to first child (temp 2-component vector of float)
+0:138 'r036' (temp 2-component vector of float)
+0:138 Fraction (global 2-component vector of float)
+0:138 'inF0' (in 2-component vector of float)
+0:139 Sequence
+0:139 move second child to first child (temp 2-component vector of float)
+0:139 'r037' (temp 2-component vector of float)
+0:139 frexp (global 2-component vector of float)
+0:139 'inF0' (in 2-component vector of float)
+0:139 'inF1' (in 2-component vector of float)
+0:140 Sequence
+0:140 move second child to first child (temp 2-component vector of float)
+0:140 'r038' (temp 2-component vector of float)
+0:140 fwidth (global 2-component vector of float)
+0:140 'inF0' (in 2-component vector of float)
+0:141 Sequence
+0:141 move second child to first child (temp 2-component vector of bool)
+0:141 'r039' (temp 2-component vector of bool)
+0:141 isinf (global 2-component vector of bool)
+0:141 'inF0' (in 2-component vector of float)
+0:142 Sequence
+0:142 move second child to first child (temp 2-component vector of bool)
+0:142 'r040' (temp 2-component vector of bool)
+0:142 isnan (global 2-component vector of bool)
+0:142 'inF0' (in 2-component vector of float)
+0:143 Sequence
+0:143 move second child to first child (temp 2-component vector of float)
+0:143 'r041' (temp 2-component vector of float)
+0:143 ldexp (global 2-component vector of float)
+0:143 'inF0' (in 2-component vector of float)
+0:143 'inF1' (in 2-component vector of float)
+0:144 Sequence
+0:144 move second child to first child (temp 2-component vector of float)
+0:144 'r039a' (temp 2-component vector of float)
+0:144 mix (global 2-component vector of float)
+0:144 'inF0' (in 2-component vector of float)
+0:144 'inF1' (in 2-component vector of float)
+0:144 'inF2' (in 2-component vector of float)
+0:145 Sequence
+0:145 move second child to first child (temp float)
+0:145 'r042' (temp float)
+0:145 length (global float)
+0:145 'inF0' (in 2-component vector of float)
+0:146 Sequence
+0:146 move second child to first child (temp 2-component vector of float)
+0:146 'r043' (temp 2-component vector of float)
+0:146 log (global 2-component vector of float)
+0:146 'inF0' (in 2-component vector of float)
+0:147 Sequence
+0:147 move second child to first child (temp 2-component vector of float)
+0:147 'r044' (temp 2-component vector of float)
+0:147 vector-scale (temp 2-component vector of float)
+0:147 log2 (temp 2-component vector of float)
+0:147 'inF0' (in 2-component vector of float)
+0:147 Constant:
+0:147 0.301030
+0:148 Sequence
+0:148 move second child to first child (temp 2-component vector of float)
+0:148 'r045' (temp 2-component vector of float)
+0:148 log2 (global 2-component vector of float)
+0:148 'inF0' (in 2-component vector of float)
+0:149 Sequence
+0:149 move second child to first child (temp 2-component vector of float)
+0:149 'r046' (temp 2-component vector of float)
+0:149 max (global 2-component vector of float)
+0:149 'inF0' (in 2-component vector of float)
+0:149 'inF1' (in 2-component vector of float)
+0:150 Sequence
+0:150 move second child to first child (temp 2-component vector of float)
+0:150 'r047' (temp 2-component vector of float)
+0:150 min (global 2-component vector of float)
+0:150 'inF0' (in 2-component vector of float)
+0:150 'inF1' (in 2-component vector of float)
+0:151 Sequence
+0:151 move second child to first child (temp 2-component vector of float)
+0:151 'r048' (temp 2-component vector of float)
+0:151 normalize (global 2-component vector of float)
+0:151 'inF0' (in 2-component vector of float)
+0:152 Sequence
+0:152 move second child to first child (temp 2-component vector of float)
+0:152 'r049' (temp 2-component vector of float)
+0:152 pow (global 2-component vector of float)
+0:152 'inF0' (in 2-component vector of float)
+0:152 'inF1' (in 2-component vector of float)
+0:153 Sequence
+0:153 move second child to first child (temp 2-component vector of float)
+0:153 'r050' (temp 2-component vector of float)
+0:153 radians (global 2-component vector of float)
+0:153 'inF0' (in 2-component vector of float)
+0:154 Sequence
+0:154 move second child to first child (temp 2-component vector of float)
+0:154 'r051' (temp 2-component vector of float)
+0:154 divide (temp 2-component vector of float)
+0:154 Constant:
+0:154 1.000000
+0:154 'inF0' (in 2-component vector of float)
+0:155 Sequence
+0:155 move second child to first child (temp 2-component vector of float)
+0:155 'r052' (temp 2-component vector of float)
+0:155 reflect (global 2-component vector of float)
+0:155 'inF0' (in 2-component vector of float)
+0:155 'inF1' (in 2-component vector of float)
+0:156 Sequence
+0:156 move second child to first child (temp 2-component vector of float)
+0:156 'r053' (temp 2-component vector of float)
+0:156 refract (global 2-component vector of float)
+0:156 'inF0' (in 2-component vector of float)
+0:156 'inF1' (in 2-component vector of float)
+0:156 Constant:
+0:156 2.000000
+0:157 Sequence
+0:157 move second child to first child (temp 2-component vector of uint)
+0:157 'r054' (temp 2-component vector of uint)
+0:? bitFieldReverse (global 2-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:158 Sequence
+0:158 move second child to first child (temp 2-component vector of float)
+0:158 'r055' (temp 2-component vector of float)
+0:158 roundEven (global 2-component vector of float)
+0:158 'inF0' (in 2-component vector of float)
+0:159 Sequence
+0:159 move second child to first child (temp 2-component vector of float)
+0:159 'r056' (temp 2-component vector of float)
+0:159 inverse sqrt (global 2-component vector of float)
+0:159 'inF0' (in 2-component vector of float)
+0:160 Sequence
+0:160 move second child to first child (temp 2-component vector of float)
+0:160 'r057' (temp 2-component vector of float)
+0:160 clamp (temp 2-component vector of float)
+0:160 'inF0' (in 2-component vector of float)
+0:160 Constant:
+0:160 0.000000
+0:160 Constant:
+0:160 1.000000
+0:161 Sequence
+0:161 move second child to first child (temp 2-component vector of float)
+0:161 'r058' (temp 2-component vector of float)
+0:161 Sign (global 2-component vector of float)
+0:161 'inF0' (in 2-component vector of float)
+0:162 Sequence
+0:162 move second child to first child (temp 2-component vector of float)
+0:162 'r059' (temp 2-component vector of float)
+0:162 sine (global 2-component vector of float)
+0:162 'inF0' (in 2-component vector of float)
0:163 Sequence
0:163 move second child to first child (temp 2-component vector of float)
0:163 'inF1' (in 2-component vector of float)
@@ -579,37 +691,44 @@
0:163 'inF2' (in 2-component vector of float)
0:163 cosine (temp 2-component vector of float)
0:163 'inF0' (in 2-component vector of float)
-0:164 move second child to first child (temp 2-component vector of float)
-0:164 'r060' (temp 2-component vector of float)
-0:164 hyp. sine (global 2-component vector of float)
-0:164 'inF0' (in 2-component vector of float)
-0:165 move second child to first child (temp 2-component vector of float)
-0:165 'r061' (temp 2-component vector of float)
-0:165 smoothstep (global 2-component vector of float)
-0:165 'inF0' (in 2-component vector of float)
-0:165 'inF1' (in 2-component vector of float)
-0:165 'inF2' (in 2-component vector of float)
-0:166 move second child to first child (temp 2-component vector of float)
-0:166 'r062' (temp 2-component vector of float)
-0:166 sqrt (global 2-component vector of float)
-0:166 'inF0' (in 2-component vector of float)
-0:167 move second child to first child (temp 2-component vector of float)
-0:167 'r063' (temp 2-component vector of float)
-0:167 step (global 2-component vector of float)
-0:167 'inF0' (in 2-component vector of float)
-0:167 'inF1' (in 2-component vector of float)
-0:168 move second child to first child (temp 2-component vector of float)
-0:168 'r064' (temp 2-component vector of float)
-0:168 tangent (global 2-component vector of float)
-0:168 'inF0' (in 2-component vector of float)
-0:169 move second child to first child (temp 2-component vector of float)
-0:169 'r065' (temp 2-component vector of float)
-0:169 hyp. tangent (global 2-component vector of float)
-0:169 'inF0' (in 2-component vector of float)
-0:171 move second child to first child (temp 2-component vector of float)
-0:171 'r066' (temp 2-component vector of float)
-0:171 trunc (global 2-component vector of float)
-0:171 'inF0' (in 2-component vector of float)
+0:164 Sequence
+0:164 move second child to first child (temp 2-component vector of float)
+0:164 'r060' (temp 2-component vector of float)
+0:164 hyp. sine (global 2-component vector of float)
+0:164 'inF0' (in 2-component vector of float)
+0:165 Sequence
+0:165 move second child to first child (temp 2-component vector of float)
+0:165 'r061' (temp 2-component vector of float)
+0:165 smoothstep (global 2-component vector of float)
+0:165 'inF0' (in 2-component vector of float)
+0:165 'inF1' (in 2-component vector of float)
+0:165 'inF2' (in 2-component vector of float)
+0:166 Sequence
+0:166 move second child to first child (temp 2-component vector of float)
+0:166 'r062' (temp 2-component vector of float)
+0:166 sqrt (global 2-component vector of float)
+0:166 'inF0' (in 2-component vector of float)
+0:167 Sequence
+0:167 move second child to first child (temp 2-component vector of float)
+0:167 'r063' (temp 2-component vector of float)
+0:167 step (global 2-component vector of float)
+0:167 'inF0' (in 2-component vector of float)
+0:167 'inF1' (in 2-component vector of float)
+0:168 Sequence
+0:168 move second child to first child (temp 2-component vector of float)
+0:168 'r064' (temp 2-component vector of float)
+0:168 tangent (global 2-component vector of float)
+0:168 'inF0' (in 2-component vector of float)
+0:169 Sequence
+0:169 move second child to first child (temp 2-component vector of float)
+0:169 'r065' (temp 2-component vector of float)
+0:169 hyp. tangent (global 2-component vector of float)
+0:169 'inF0' (in 2-component vector of float)
+0:171 Sequence
+0:171 move second child to first child (temp 2-component vector of float)
+0:171 'r066' (temp 2-component vector of float)
+0:171 trunc (global 2-component vector of float)
+0:171 'inF0' (in 2-component vector of float)
0:174 Branch: Return with expression
0:? Constant:
0:? 1.000000
@@ -622,57 +741,69 @@
0:178 'inU0' (in 3-component vector of uint)
0:178 'inU1' (in 3-component vector of uint)
0:? Sequence
-0:181 move second child to first child (temp bool)
-0:181 'r000' (temp bool)
-0:181 all (global bool)
-0:181 'inF0' (in 3-component vector of float)
-0:182 move second child to first child (temp 3-component vector of float)
-0:182 'r001' (temp 3-component vector of float)
-0:182 Absolute value (global 3-component vector of float)
-0:182 'inF0' (in 3-component vector of float)
-0:183 move second child to first child (temp 3-component vector of float)
-0:183 'r002' (temp 3-component vector of float)
-0:183 arc cosine (global 3-component vector of float)
-0:183 'inF0' (in 3-component vector of float)
-0:184 move second child to first child (temp bool)
-0:184 'r003' (temp bool)
-0:184 any (global bool)
-0:184 'inF0' (in 3-component vector of float)
-0:185 move second child to first child (temp 3-component vector of float)
-0:185 'r004' (temp 3-component vector of float)
-0:185 arc sine (global 3-component vector of float)
-0:185 'inF0' (in 3-component vector of float)
-0:186 move second child to first child (temp 3-component vector of int)
-0:186 'r005' (temp 3-component vector of int)
-0:186 floatBitsToInt (global 3-component vector of int)
-0:186 'inF0' (in 3-component vector of float)
-0:187 move second child to first child (temp 3-component vector of uint)
-0:187 'r006' (temp 3-component vector of uint)
-0:187 floatBitsToUint (global 3-component vector of uint)
-0:187 'inF0' (in 3-component vector of float)
-0:188 move second child to first child (temp 3-component vector of float)
-0:188 'r007' (temp 3-component vector of float)
-0:188 intBitsToFloat (global 3-component vector of float)
-0:188 'inU0' (in 3-component vector of uint)
-0:190 move second child to first child (temp 3-component vector of float)
-0:190 'r009' (temp 3-component vector of float)
-0:190 arc tangent (global 3-component vector of float)
-0:190 'inF0' (in 3-component vector of float)
-0:191 move second child to first child (temp 3-component vector of float)
-0:191 'r010' (temp 3-component vector of float)
-0:191 arc tangent (global 3-component vector of float)
-0:191 'inF0' (in 3-component vector of float)
-0:191 'inF1' (in 3-component vector of float)
-0:192 move second child to first child (temp 3-component vector of float)
-0:192 'r011' (temp 3-component vector of float)
-0:192 Ceiling (global 3-component vector of float)
-0:192 'inF0' (in 3-component vector of float)
-0:193 move second child to first child (temp 3-component vector of float)
-0:193 'r012' (temp 3-component vector of float)
-0:193 clamp (global 3-component vector of float)
-0:193 'inF0' (in 3-component vector of float)
-0:193 'inF1' (in 3-component vector of float)
-0:193 'inF2' (in 3-component vector of float)
+0:181 Sequence
+0:181 move second child to first child (temp bool)
+0:181 'r000' (temp bool)
+0:181 all (global bool)
+0:181 'inF0' (in 3-component vector of float)
+0:182 Sequence
+0:182 move second child to first child (temp 3-component vector of float)
+0:182 'r001' (temp 3-component vector of float)
+0:182 Absolute value (global 3-component vector of float)
+0:182 'inF0' (in 3-component vector of float)
+0:183 Sequence
+0:183 move second child to first child (temp 3-component vector of float)
+0:183 'r002' (temp 3-component vector of float)
+0:183 arc cosine (global 3-component vector of float)
+0:183 'inF0' (in 3-component vector of float)
+0:184 Sequence
+0:184 move second child to first child (temp bool)
+0:184 'r003' (temp bool)
+0:184 any (global bool)
+0:184 'inF0' (in 3-component vector of float)
+0:185 Sequence
+0:185 move second child to first child (temp 3-component vector of float)
+0:185 'r004' (temp 3-component vector of float)
+0:185 arc sine (global 3-component vector of float)
+0:185 'inF0' (in 3-component vector of float)
+0:186 Sequence
+0:186 move second child to first child (temp 3-component vector of int)
+0:186 'r005' (temp 3-component vector of int)
+0:186 floatBitsToInt (global 3-component vector of int)
+0:186 'inF0' (in 3-component vector of float)
+0:187 Sequence
+0:187 move second child to first child (temp 3-component vector of uint)
+0:187 'r006' (temp 3-component vector of uint)
+0:187 floatBitsToUint (global 3-component vector of uint)
+0:187 'inF0' (in 3-component vector of float)
+0:188 Sequence
+0:188 move second child to first child (temp 3-component vector of float)
+0:188 'r007' (temp 3-component vector of float)
+0:188 intBitsToFloat (global 3-component vector of float)
+0:188 'inU0' (in 3-component vector of uint)
+0:190 Sequence
+0:190 move second child to first child (temp 3-component vector of float)
+0:190 'r009' (temp 3-component vector of float)
+0:190 arc tangent (global 3-component vector of float)
+0:190 'inF0' (in 3-component vector of float)
+0:191 Sequence
+0:191 move second child to first child (temp 3-component vector of float)
+0:191 'r010' (temp 3-component vector of float)
+0:191 arc tangent (global 3-component vector of float)
+0:191 'inF0' (in 3-component vector of float)
+0:191 'inF1' (in 3-component vector of float)
+0:192 Sequence
+0:192 move second child to first child (temp 3-component vector of float)
+0:192 'r011' (temp 3-component vector of float)
+0:192 Ceiling (global 3-component vector of float)
+0:192 'inF0' (in 3-component vector of float)
+0:193 Sequence
+0:193 move second child to first child (temp 3-component vector of float)
+0:193 'r012' (temp 3-component vector of float)
+0:193 clamp (global 3-component vector of float)
+0:193 'inF0' (in 3-component vector of float)
+0:193 'inF1' (in 3-component vector of float)
+0:193 'inF2' (in 3-component vector of float)
0:194 Test condition and select (temp void)
0:194 Condition
0:194 any (temp bool)
@@ -684,224 +815,269 @@
0:194 0.000000
0:194 true case
0:194 Branch: Kill
-0:195 move second child to first child (temp 3-component vector of float)
-0:195 'r013' (temp 3-component vector of float)
-0:195 cosine (global 3-component vector of float)
-0:195 'inF0' (in 3-component vector of float)
-0:196 move second child to first child (temp 3-component vector of float)
-0:196 'r014' (temp 3-component vector of float)
-0:196 hyp. cosine (global 3-component vector of float)
-0:196 'inF0' (in 3-component vector of float)
-0:197 move second child to first child (temp 3-component vector of uint)
-0:197 'r015' (temp 3-component vector of uint)
-0:? bitCount (global 3-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:? 5 (const uint)
-0:198 move second child to first child (temp 3-component vector of float)
-0:198 'r016' (temp 3-component vector of float)
-0:198 cross-product (global 3-component vector of float)
-0:198 'inF0' (in 3-component vector of float)
-0:198 'inF1' (in 3-component vector of float)
-0:199 move second child to first child (temp 3-component vector of float)
-0:199 'r017' (temp 3-component vector of float)
-0:199 dPdx (global 3-component vector of float)
-0:199 'inF0' (in 3-component vector of float)
-0:200 move second child to first child (temp 3-component vector of float)
-0:200 'r018' (temp 3-component vector of float)
-0:200 dPdxCoarse (global 3-component vector of float)
-0:200 'inF0' (in 3-component vector of float)
-0:201 move second child to first child (temp 3-component vector of float)
-0:201 'r019' (temp 3-component vector of float)
-0:201 dPdxFine (global 3-component vector of float)
-0:201 'inF0' (in 3-component vector of float)
-0:202 move second child to first child (temp 3-component vector of float)
-0:202 'r020' (temp 3-component vector of float)
-0:202 dPdy (global 3-component vector of float)
-0:202 'inF0' (in 3-component vector of float)
-0:203 move second child to first child (temp 3-component vector of float)
-0:203 'r021' (temp 3-component vector of float)
-0:203 dPdyCoarse (global 3-component vector of float)
-0:203 'inF0' (in 3-component vector of float)
-0:204 move second child to first child (temp 3-component vector of float)
-0:204 'r022' (temp 3-component vector of float)
-0:204 dPdyFine (global 3-component vector of float)
-0:204 'inF0' (in 3-component vector of float)
-0:205 move second child to first child (temp 3-component vector of float)
-0:205 'r023' (temp 3-component vector of float)
-0:205 degrees (global 3-component vector of float)
-0:205 'inF0' (in 3-component vector of float)
-0:206 move second child to first child (temp float)
-0:206 'r024' (temp float)
-0:206 distance (global float)
-0:206 'inF0' (in 3-component vector of float)
-0:206 'inF1' (in 3-component vector of float)
-0:207 move second child to first child (temp float)
-0:207 'r025' (temp float)
-0:207 dot-product (global float)
-0:207 'inF0' (in 3-component vector of float)
-0:207 'inF1' (in 3-component vector of float)
-0:211 move second child to first child (temp 3-component vector of float)
-0:211 'r029' (temp 3-component vector of float)
-0:211 exp (global 3-component vector of float)
-0:211 'inF0' (in 3-component vector of float)
-0:212 move second child to first child (temp 3-component vector of float)
-0:212 'r030' (temp 3-component vector of float)
-0:212 exp2 (global 3-component vector of float)
-0:212 'inF0' (in 3-component vector of float)
-0:213 move second child to first child (temp 3-component vector of float)
-0:213 'r031' (temp 3-component vector of float)
-0:213 face-forward (global 3-component vector of float)
-0:213 'inF0' (in 3-component vector of float)
-0:213 'inF1' (in 3-component vector of float)
-0:213 'inF2' (in 3-component vector of float)
-0:214 move second child to first child (temp 3-component vector of uint)
-0:214 'r032' (temp 3-component vector of uint)
-0:? findMSB (global 3-component vector of uint)
-0:? Constant:
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
-0:215 move second child to first child (temp 3-component vector of uint)
-0:215 'r033' (temp 3-component vector of uint)
-0:? findLSB (global 3-component vector of uint)
-0:? Constant:
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
-0:216 move second child to first child (temp 3-component vector of float)
-0:216 'r034' (temp 3-component vector of float)
-0:216 Floor (global 3-component vector of float)
-0:216 'inF0' (in 3-component vector of float)
-0:218 move second child to first child (temp 3-component vector of float)
-0:218 'r036' (temp 3-component vector of float)
-0:218 mod (global 3-component vector of float)
-0:218 'inF0' (in 3-component vector of float)
-0:218 'inF1' (in 3-component vector of float)
-0:219 move second child to first child (temp 3-component vector of float)
-0:219 'r037' (temp 3-component vector of float)
-0:219 Fraction (global 3-component vector of float)
-0:219 'inF0' (in 3-component vector of float)
-0:220 move second child to first child (temp 3-component vector of float)
-0:220 'r038' (temp 3-component vector of float)
-0:220 frexp (global 3-component vector of float)
-0:220 'inF0' (in 3-component vector of float)
-0:220 'inF1' (in 3-component vector of float)
-0:221 move second child to first child (temp 3-component vector of float)
-0:221 'r039' (temp 3-component vector of float)
-0:221 fwidth (global 3-component vector of float)
-0:221 'inF0' (in 3-component vector of float)
-0:222 move second child to first child (temp 3-component vector of bool)
-0:222 'r040' (temp 3-component vector of bool)
-0:222 isinf (global 3-component vector of bool)
-0:222 'inF0' (in 3-component vector of float)
-0:223 move second child to first child (temp 3-component vector of bool)
-0:223 'r041' (temp 3-component vector of bool)
-0:223 isnan (global 3-component vector of bool)
-0:223 'inF0' (in 3-component vector of float)
-0:224 move second child to first child (temp 3-component vector of float)
-0:224 'r042' (temp 3-component vector of float)
-0:224 ldexp (global 3-component vector of float)
-0:224 'inF0' (in 3-component vector of float)
-0:224 'inF1' (in 3-component vector of float)
-0:225 move second child to first child (temp 3-component vector of float)
-0:225 'r039a' (temp 3-component vector of float)
-0:225 mix (global 3-component vector of float)
-0:225 'inF0' (in 3-component vector of float)
-0:225 'inF1' (in 3-component vector of float)
-0:225 'inF2' (in 3-component vector of float)
-0:226 move second child to first child (temp float)
-0:226 'r043' (temp float)
-0:226 length (global float)
-0:226 'inF0' (in 3-component vector of float)
-0:227 move second child to first child (temp 3-component vector of float)
-0:227 'r044' (temp 3-component vector of float)
-0:227 log (global 3-component vector of float)
-0:227 'inF0' (in 3-component vector of float)
-0:228 move second child to first child (temp 3-component vector of float)
-0:228 'r045' (temp 3-component vector of float)
-0:228 vector-scale (temp 3-component vector of float)
-0:228 log2 (temp 3-component vector of float)
-0:228 'inF0' (in 3-component vector of float)
-0:228 Constant:
-0:228 0.301030
-0:229 move second child to first child (temp 3-component vector of float)
-0:229 'r046' (temp 3-component vector of float)
-0:229 log2 (global 3-component vector of float)
-0:229 'inF0' (in 3-component vector of float)
-0:230 move second child to first child (temp 3-component vector of float)
-0:230 'r047' (temp 3-component vector of float)
-0:230 max (global 3-component vector of float)
-0:230 'inF0' (in 3-component vector of float)
-0:230 'inF1' (in 3-component vector of float)
-0:231 move second child to first child (temp 3-component vector of float)
-0:231 'r048' (temp 3-component vector of float)
-0:231 min (global 3-component vector of float)
-0:231 'inF0' (in 3-component vector of float)
-0:231 'inF1' (in 3-component vector of float)
-0:232 move second child to first child (temp 3-component vector of float)
-0:232 'r049' (temp 3-component vector of float)
-0:232 normalize (global 3-component vector of float)
-0:232 'inF0' (in 3-component vector of float)
-0:233 move second child to first child (temp 3-component vector of float)
-0:233 'r050' (temp 3-component vector of float)
-0:233 pow (global 3-component vector of float)
-0:233 'inF0' (in 3-component vector of float)
-0:233 'inF1' (in 3-component vector of float)
-0:234 move second child to first child (temp 3-component vector of float)
-0:234 'r051' (temp 3-component vector of float)
-0:234 radians (global 3-component vector of float)
-0:234 'inF0' (in 3-component vector of float)
-0:235 move second child to first child (temp 3-component vector of float)
-0:235 'r052' (temp 3-component vector of float)
-0:235 divide (temp 3-component vector of float)
-0:235 Constant:
-0:235 1.000000
-0:235 'inF0' (in 3-component vector of float)
-0:236 move second child to first child (temp 3-component vector of float)
-0:236 'r053' (temp 3-component vector of float)
-0:236 reflect (global 3-component vector of float)
-0:236 'inF0' (in 3-component vector of float)
-0:236 'inF1' (in 3-component vector of float)
-0:237 move second child to first child (temp 3-component vector of float)
-0:237 'r054' (temp 3-component vector of float)
-0:237 refract (global 3-component vector of float)
-0:237 'inF0' (in 3-component vector of float)
-0:237 'inF1' (in 3-component vector of float)
-0:237 Constant:
-0:237 2.000000
-0:238 move second child to first child (temp 3-component vector of uint)
-0:238 'r055' (temp 3-component vector of uint)
-0:? bitFieldReverse (global 3-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:239 move second child to first child (temp 3-component vector of float)
-0:239 'r056' (temp 3-component vector of float)
-0:239 roundEven (global 3-component vector of float)
-0:239 'inF0' (in 3-component vector of float)
-0:240 move second child to first child (temp 3-component vector of float)
-0:240 'r057' (temp 3-component vector of float)
-0:240 inverse sqrt (global 3-component vector of float)
-0:240 'inF0' (in 3-component vector of float)
-0:241 move second child to first child (temp 3-component vector of float)
-0:241 'r058' (temp 3-component vector of float)
-0:241 clamp (temp 3-component vector of float)
-0:241 'inF0' (in 3-component vector of float)
-0:241 Constant:
-0:241 0.000000
-0:241 Constant:
-0:241 1.000000
-0:242 move second child to first child (temp 3-component vector of float)
-0:242 'r059' (temp 3-component vector of float)
-0:242 Sign (global 3-component vector of float)
-0:242 'inF0' (in 3-component vector of float)
-0:243 move second child to first child (temp 3-component vector of float)
-0:243 'r060' (temp 3-component vector of float)
-0:243 sine (global 3-component vector of float)
-0:243 'inF0' (in 3-component vector of float)
+0:195 Sequence
+0:195 move second child to first child (temp 3-component vector of float)
+0:195 'r013' (temp 3-component vector of float)
+0:195 cosine (global 3-component vector of float)
+0:195 'inF0' (in 3-component vector of float)
+0:196 Sequence
+0:196 move second child to first child (temp 3-component vector of float)
+0:196 'r014' (temp 3-component vector of float)
+0:196 hyp. cosine (global 3-component vector of float)
+0:196 'inF0' (in 3-component vector of float)
+0:197 Sequence
+0:197 move second child to first child (temp 3-component vector of uint)
+0:197 'r015' (temp 3-component vector of uint)
+0:? bitCount (global 3-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:? 5 (const uint)
+0:198 Sequence
+0:198 move second child to first child (temp 3-component vector of float)
+0:198 'r016' (temp 3-component vector of float)
+0:198 cross-product (global 3-component vector of float)
+0:198 'inF0' (in 3-component vector of float)
+0:198 'inF1' (in 3-component vector of float)
+0:199 Sequence
+0:199 move second child to first child (temp 3-component vector of float)
+0:199 'r017' (temp 3-component vector of float)
+0:199 dPdx (global 3-component vector of float)
+0:199 'inF0' (in 3-component vector of float)
+0:200 Sequence
+0:200 move second child to first child (temp 3-component vector of float)
+0:200 'r018' (temp 3-component vector of float)
+0:200 dPdxCoarse (global 3-component vector of float)
+0:200 'inF0' (in 3-component vector of float)
+0:201 Sequence
+0:201 move second child to first child (temp 3-component vector of float)
+0:201 'r019' (temp 3-component vector of float)
+0:201 dPdxFine (global 3-component vector of float)
+0:201 'inF0' (in 3-component vector of float)
+0:202 Sequence
+0:202 move second child to first child (temp 3-component vector of float)
+0:202 'r020' (temp 3-component vector of float)
+0:202 dPdy (global 3-component vector of float)
+0:202 'inF0' (in 3-component vector of float)
+0:203 Sequence
+0:203 move second child to first child (temp 3-component vector of float)
+0:203 'r021' (temp 3-component vector of float)
+0:203 dPdyCoarse (global 3-component vector of float)
+0:203 'inF0' (in 3-component vector of float)
+0:204 Sequence
+0:204 move second child to first child (temp 3-component vector of float)
+0:204 'r022' (temp 3-component vector of float)
+0:204 dPdyFine (global 3-component vector of float)
+0:204 'inF0' (in 3-component vector of float)
+0:205 Sequence
+0:205 move second child to first child (temp 3-component vector of float)
+0:205 'r023' (temp 3-component vector of float)
+0:205 degrees (global 3-component vector of float)
+0:205 'inF0' (in 3-component vector of float)
+0:206 Sequence
+0:206 move second child to first child (temp float)
+0:206 'r024' (temp float)
+0:206 distance (global float)
+0:206 'inF0' (in 3-component vector of float)
+0:206 'inF1' (in 3-component vector of float)
+0:207 Sequence
+0:207 move second child to first child (temp float)
+0:207 'r025' (temp float)
+0:207 dot-product (global float)
+0:207 'inF0' (in 3-component vector of float)
+0:207 'inF1' (in 3-component vector of float)
+0:211 Sequence
+0:211 move second child to first child (temp 3-component vector of float)
+0:211 'r029' (temp 3-component vector of float)
+0:211 exp (global 3-component vector of float)
+0:211 'inF0' (in 3-component vector of float)
+0:212 Sequence
+0:212 move second child to first child (temp 3-component vector of float)
+0:212 'r030' (temp 3-component vector of float)
+0:212 exp2 (global 3-component vector of float)
+0:212 'inF0' (in 3-component vector of float)
+0:213 Sequence
+0:213 move second child to first child (temp 3-component vector of float)
+0:213 'r031' (temp 3-component vector of float)
+0:213 face-forward (global 3-component vector of float)
+0:213 'inF0' (in 3-component vector of float)
+0:213 'inF1' (in 3-component vector of float)
+0:213 'inF2' (in 3-component vector of float)
+0:214 Sequence
+0:214 move second child to first child (temp 3-component vector of uint)
+0:214 'r032' (temp 3-component vector of uint)
+0:? findMSB (global 3-component vector of uint)
+0:? Constant:
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:? 4 (const uint)
+0:215 Sequence
+0:215 move second child to first child (temp 3-component vector of uint)
+0:215 'r033' (temp 3-component vector of uint)
+0:? findLSB (global 3-component vector of uint)
+0:? Constant:
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:? 4 (const uint)
+0:216 Sequence
+0:216 move second child to first child (temp 3-component vector of float)
+0:216 'r034' (temp 3-component vector of float)
+0:216 Floor (global 3-component vector of float)
+0:216 'inF0' (in 3-component vector of float)
+0:218 Sequence
+0:218 move second child to first child (temp 3-component vector of float)
+0:218 'r036' (temp 3-component vector of float)
+0:218 mod (global 3-component vector of float)
+0:218 'inF0' (in 3-component vector of float)
+0:218 'inF1' (in 3-component vector of float)
+0:219 Sequence
+0:219 move second child to first child (temp 3-component vector of float)
+0:219 'r037' (temp 3-component vector of float)
+0:219 Fraction (global 3-component vector of float)
+0:219 'inF0' (in 3-component vector of float)
+0:220 Sequence
+0:220 move second child to first child (temp 3-component vector of float)
+0:220 'r038' (temp 3-component vector of float)
+0:220 frexp (global 3-component vector of float)
+0:220 'inF0' (in 3-component vector of float)
+0:220 'inF1' (in 3-component vector of float)
+0:221 Sequence
+0:221 move second child to first child (temp 3-component vector of float)
+0:221 'r039' (temp 3-component vector of float)
+0:221 fwidth (global 3-component vector of float)
+0:221 'inF0' (in 3-component vector of float)
+0:222 Sequence
+0:222 move second child to first child (temp 3-component vector of bool)
+0:222 'r040' (temp 3-component vector of bool)
+0:222 isinf (global 3-component vector of bool)
+0:222 'inF0' (in 3-component vector of float)
+0:223 Sequence
+0:223 move second child to first child (temp 3-component vector of bool)
+0:223 'r041' (temp 3-component vector of bool)
+0:223 isnan (global 3-component vector of bool)
+0:223 'inF0' (in 3-component vector of float)
+0:224 Sequence
+0:224 move second child to first child (temp 3-component vector of float)
+0:224 'r042' (temp 3-component vector of float)
+0:224 ldexp (global 3-component vector of float)
+0:224 'inF0' (in 3-component vector of float)
+0:224 'inF1' (in 3-component vector of float)
+0:225 Sequence
+0:225 move second child to first child (temp 3-component vector of float)
+0:225 'r039a' (temp 3-component vector of float)
+0:225 mix (global 3-component vector of float)
+0:225 'inF0' (in 3-component vector of float)
+0:225 'inF1' (in 3-component vector of float)
+0:225 'inF2' (in 3-component vector of float)
+0:226 Sequence
+0:226 move second child to first child (temp float)
+0:226 'r043' (temp float)
+0:226 length (global float)
+0:226 'inF0' (in 3-component vector of float)
+0:227 Sequence
+0:227 move second child to first child (temp 3-component vector of float)
+0:227 'r044' (temp 3-component vector of float)
+0:227 log (global 3-component vector of float)
+0:227 'inF0' (in 3-component vector of float)
+0:228 Sequence
+0:228 move second child to first child (temp 3-component vector of float)
+0:228 'r045' (temp 3-component vector of float)
+0:228 vector-scale (temp 3-component vector of float)
+0:228 log2 (temp 3-component vector of float)
+0:228 'inF0' (in 3-component vector of float)
+0:228 Constant:
+0:228 0.301030
+0:229 Sequence
+0:229 move second child to first child (temp 3-component vector of float)
+0:229 'r046' (temp 3-component vector of float)
+0:229 log2 (global 3-component vector of float)
+0:229 'inF0' (in 3-component vector of float)
+0:230 Sequence
+0:230 move second child to first child (temp 3-component vector of float)
+0:230 'r047' (temp 3-component vector of float)
+0:230 max (global 3-component vector of float)
+0:230 'inF0' (in 3-component vector of float)
+0:230 'inF1' (in 3-component vector of float)
+0:231 Sequence
+0:231 move second child to first child (temp 3-component vector of float)
+0:231 'r048' (temp 3-component vector of float)
+0:231 min (global 3-component vector of float)
+0:231 'inF0' (in 3-component vector of float)
+0:231 'inF1' (in 3-component vector of float)
+0:232 Sequence
+0:232 move second child to first child (temp 3-component vector of float)
+0:232 'r049' (temp 3-component vector of float)
+0:232 normalize (global 3-component vector of float)
+0:232 'inF0' (in 3-component vector of float)
+0:233 Sequence
+0:233 move second child to first child (temp 3-component vector of float)
+0:233 'r050' (temp 3-component vector of float)
+0:233 pow (global 3-component vector of float)
+0:233 'inF0' (in 3-component vector of float)
+0:233 'inF1' (in 3-component vector of float)
+0:234 Sequence
+0:234 move second child to first child (temp 3-component vector of float)
+0:234 'r051' (temp 3-component vector of float)
+0:234 radians (global 3-component vector of float)
+0:234 'inF0' (in 3-component vector of float)
+0:235 Sequence
+0:235 move second child to first child (temp 3-component vector of float)
+0:235 'r052' (temp 3-component vector of float)
+0:235 divide (temp 3-component vector of float)
+0:235 Constant:
+0:235 1.000000
+0:235 'inF0' (in 3-component vector of float)
+0:236 Sequence
+0:236 move second child to first child (temp 3-component vector of float)
+0:236 'r053' (temp 3-component vector of float)
+0:236 reflect (global 3-component vector of float)
+0:236 'inF0' (in 3-component vector of float)
+0:236 'inF1' (in 3-component vector of float)
+0:237 Sequence
+0:237 move second child to first child (temp 3-component vector of float)
+0:237 'r054' (temp 3-component vector of float)
+0:237 refract (global 3-component vector of float)
+0:237 'inF0' (in 3-component vector of float)
+0:237 'inF1' (in 3-component vector of float)
+0:237 Constant:
+0:237 2.000000
+0:238 Sequence
+0:238 move second child to first child (temp 3-component vector of uint)
+0:238 'r055' (temp 3-component vector of uint)
+0:? bitFieldReverse (global 3-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:239 Sequence
+0:239 move second child to first child (temp 3-component vector of float)
+0:239 'r056' (temp 3-component vector of float)
+0:239 roundEven (global 3-component vector of float)
+0:239 'inF0' (in 3-component vector of float)
+0:240 Sequence
+0:240 move second child to first child (temp 3-component vector of float)
+0:240 'r057' (temp 3-component vector of float)
+0:240 inverse sqrt (global 3-component vector of float)
+0:240 'inF0' (in 3-component vector of float)
+0:241 Sequence
+0:241 move second child to first child (temp 3-component vector of float)
+0:241 'r058' (temp 3-component vector of float)
+0:241 clamp (temp 3-component vector of float)
+0:241 'inF0' (in 3-component vector of float)
+0:241 Constant:
+0:241 0.000000
+0:241 Constant:
+0:241 1.000000
+0:242 Sequence
+0:242 move second child to first child (temp 3-component vector of float)
+0:242 'r059' (temp 3-component vector of float)
+0:242 Sign (global 3-component vector of float)
+0:242 'inF0' (in 3-component vector of float)
+0:243 Sequence
+0:243 move second child to first child (temp 3-component vector of float)
+0:243 'r060' (temp 3-component vector of float)
+0:243 sine (global 3-component vector of float)
+0:243 'inF0' (in 3-component vector of float)
0:244 Sequence
0:244 move second child to first child (temp 3-component vector of float)
0:244 'inF1' (in 3-component vector of float)
@@ -911,37 +1087,44 @@
0:244 'inF2' (in 3-component vector of float)
0:244 cosine (temp 3-component vector of float)
0:244 'inF0' (in 3-component vector of float)
-0:245 move second child to first child (temp 3-component vector of float)
-0:245 'r061' (temp 3-component vector of float)
-0:245 hyp. sine (global 3-component vector of float)
-0:245 'inF0' (in 3-component vector of float)
-0:246 move second child to first child (temp 3-component vector of float)
-0:246 'r062' (temp 3-component vector of float)
-0:246 smoothstep (global 3-component vector of float)
-0:246 'inF0' (in 3-component vector of float)
-0:246 'inF1' (in 3-component vector of float)
-0:246 'inF2' (in 3-component vector of float)
-0:247 move second child to first child (temp 3-component vector of float)
-0:247 'r063' (temp 3-component vector of float)
-0:247 sqrt (global 3-component vector of float)
-0:247 'inF0' (in 3-component vector of float)
-0:248 move second child to first child (temp 3-component vector of float)
-0:248 'r064' (temp 3-component vector of float)
-0:248 step (global 3-component vector of float)
-0:248 'inF0' (in 3-component vector of float)
-0:248 'inF1' (in 3-component vector of float)
-0:249 move second child to first child (temp 3-component vector of float)
-0:249 'r065' (temp 3-component vector of float)
-0:249 tangent (global 3-component vector of float)
-0:249 'inF0' (in 3-component vector of float)
-0:250 move second child to first child (temp 3-component vector of float)
-0:250 'r066' (temp 3-component vector of float)
-0:250 hyp. tangent (global 3-component vector of float)
-0:250 'inF0' (in 3-component vector of float)
-0:252 move second child to first child (temp 3-component vector of float)
-0:252 'r067' (temp 3-component vector of float)
-0:252 trunc (global 3-component vector of float)
-0:252 'inF0' (in 3-component vector of float)
+0:245 Sequence
+0:245 move second child to first child (temp 3-component vector of float)
+0:245 'r061' (temp 3-component vector of float)
+0:245 hyp. sine (global 3-component vector of float)
+0:245 'inF0' (in 3-component vector of float)
+0:246 Sequence
+0:246 move second child to first child (temp 3-component vector of float)
+0:246 'r062' (temp 3-component vector of float)
+0:246 smoothstep (global 3-component vector of float)
+0:246 'inF0' (in 3-component vector of float)
+0:246 'inF1' (in 3-component vector of float)
+0:246 'inF2' (in 3-component vector of float)
+0:247 Sequence
+0:247 move second child to first child (temp 3-component vector of float)
+0:247 'r063' (temp 3-component vector of float)
+0:247 sqrt (global 3-component vector of float)
+0:247 'inF0' (in 3-component vector of float)
+0:248 Sequence
+0:248 move second child to first child (temp 3-component vector of float)
+0:248 'r064' (temp 3-component vector of float)
+0:248 step (global 3-component vector of float)
+0:248 'inF0' (in 3-component vector of float)
+0:248 'inF1' (in 3-component vector of float)
+0:249 Sequence
+0:249 move second child to first child (temp 3-component vector of float)
+0:249 'r065' (temp 3-component vector of float)
+0:249 tangent (global 3-component vector of float)
+0:249 'inF0' (in 3-component vector of float)
+0:250 Sequence
+0:250 move second child to first child (temp 3-component vector of float)
+0:250 'r066' (temp 3-component vector of float)
+0:250 hyp. tangent (global 3-component vector of float)
+0:250 'inF0' (in 3-component vector of float)
+0:252 Sequence
+0:252 move second child to first child (temp 3-component vector of float)
+0:252 'r067' (temp 3-component vector of float)
+0:252 trunc (global 3-component vector of float)
+0:252 'inF0' (in 3-component vector of float)
0:255 Branch: Return with expression
0:? Constant:
0:? 1.000000
@@ -955,57 +1138,69 @@
0:259 'inU0' (in 4-component vector of uint)
0:259 'inU1' (in 4-component vector of uint)
0:? Sequence
-0:262 move second child to first child (temp bool)
-0:262 'r000' (temp bool)
-0:262 all (global bool)
-0:262 'inF0' (in 4-component vector of float)
-0:263 move second child to first child (temp 4-component vector of float)
-0:263 'r001' (temp 4-component vector of float)
-0:263 Absolute value (global 4-component vector of float)
-0:263 'inF0' (in 4-component vector of float)
-0:264 move second child to first child (temp 4-component vector of float)
-0:264 'r002' (temp 4-component vector of float)
-0:264 arc cosine (global 4-component vector of float)
-0:264 'inF0' (in 4-component vector of float)
-0:265 move second child to first child (temp bool)
-0:265 'r003' (temp bool)
-0:265 any (global bool)
-0:265 'inF0' (in 4-component vector of float)
-0:266 move second child to first child (temp 4-component vector of float)
-0:266 'r004' (temp 4-component vector of float)
-0:266 arc sine (global 4-component vector of float)
-0:266 'inF0' (in 4-component vector of float)
-0:267 move second child to first child (temp 4-component vector of int)
-0:267 'r005' (temp 4-component vector of int)
-0:267 floatBitsToInt (global 4-component vector of int)
-0:267 'inF0' (in 4-component vector of float)
-0:268 move second child to first child (temp 4-component vector of uint)
-0:268 'r006' (temp 4-component vector of uint)
-0:268 floatBitsToUint (global 4-component vector of uint)
-0:268 'inF0' (in 4-component vector of float)
-0:269 move second child to first child (temp 4-component vector of float)
-0:269 'r007' (temp 4-component vector of float)
-0:269 intBitsToFloat (global 4-component vector of float)
-0:269 'inU0' (in 4-component vector of uint)
-0:271 move second child to first child (temp 4-component vector of float)
-0:271 'r009' (temp 4-component vector of float)
-0:271 arc tangent (global 4-component vector of float)
-0:271 'inF0' (in 4-component vector of float)
-0:272 move second child to first child (temp 4-component vector of float)
-0:272 'r010' (temp 4-component vector of float)
-0:272 arc tangent (global 4-component vector of float)
-0:272 'inF0' (in 4-component vector of float)
-0:272 'inF1' (in 4-component vector of float)
-0:273 move second child to first child (temp 4-component vector of float)
-0:273 'r011' (temp 4-component vector of float)
-0:273 Ceiling (global 4-component vector of float)
-0:273 'inF0' (in 4-component vector of float)
-0:274 move second child to first child (temp 4-component vector of float)
-0:274 'r012' (temp 4-component vector of float)
-0:274 clamp (global 4-component vector of float)
-0:274 'inF0' (in 4-component vector of float)
-0:274 'inF1' (in 4-component vector of float)
-0:274 'inF2' (in 4-component vector of float)
+0:262 Sequence
+0:262 move second child to first child (temp bool)
+0:262 'r000' (temp bool)
+0:262 all (global bool)
+0:262 'inF0' (in 4-component vector of float)
+0:263 Sequence
+0:263 move second child to first child (temp 4-component vector of float)
+0:263 'r001' (temp 4-component vector of float)
+0:263 Absolute value (global 4-component vector of float)
+0:263 'inF0' (in 4-component vector of float)
+0:264 Sequence
+0:264 move second child to first child (temp 4-component vector of float)
+0:264 'r002' (temp 4-component vector of float)
+0:264 arc cosine (global 4-component vector of float)
+0:264 'inF0' (in 4-component vector of float)
+0:265 Sequence
+0:265 move second child to first child (temp bool)
+0:265 'r003' (temp bool)
+0:265 any (global bool)
+0:265 'inF0' (in 4-component vector of float)
+0:266 Sequence
+0:266 move second child to first child (temp 4-component vector of float)
+0:266 'r004' (temp 4-component vector of float)
+0:266 arc sine (global 4-component vector of float)
+0:266 'inF0' (in 4-component vector of float)
+0:267 Sequence
+0:267 move second child to first child (temp 4-component vector of int)
+0:267 'r005' (temp 4-component vector of int)
+0:267 floatBitsToInt (global 4-component vector of int)
+0:267 'inF0' (in 4-component vector of float)
+0:268 Sequence
+0:268 move second child to first child (temp 4-component vector of uint)
+0:268 'r006' (temp 4-component vector of uint)
+0:268 floatBitsToUint (global 4-component vector of uint)
+0:268 'inF0' (in 4-component vector of float)
+0:269 Sequence
+0:269 move second child to first child (temp 4-component vector of float)
+0:269 'r007' (temp 4-component vector of float)
+0:269 intBitsToFloat (global 4-component vector of float)
+0:269 'inU0' (in 4-component vector of uint)
+0:271 Sequence
+0:271 move second child to first child (temp 4-component vector of float)
+0:271 'r009' (temp 4-component vector of float)
+0:271 arc tangent (global 4-component vector of float)
+0:271 'inF0' (in 4-component vector of float)
+0:272 Sequence
+0:272 move second child to first child (temp 4-component vector of float)
+0:272 'r010' (temp 4-component vector of float)
+0:272 arc tangent (global 4-component vector of float)
+0:272 'inF0' (in 4-component vector of float)
+0:272 'inF1' (in 4-component vector of float)
+0:273 Sequence
+0:273 move second child to first child (temp 4-component vector of float)
+0:273 'r011' (temp 4-component vector of float)
+0:273 Ceiling (global 4-component vector of float)
+0:273 'inF0' (in 4-component vector of float)
+0:274 Sequence
+0:274 move second child to first child (temp 4-component vector of float)
+0:274 'r012' (temp 4-component vector of float)
+0:274 clamp (global 4-component vector of float)
+0:274 'inF0' (in 4-component vector of float)
+0:274 'inF1' (in 4-component vector of float)
+0:274 'inF2' (in 4-component vector of float)
0:275 Test condition and select (temp void)
0:275 Condition
0:275 any (temp bool)
@@ -1018,245 +1213,290 @@
0:275 0.000000
0:275 true case
0:275 Branch: Kill
-0:276 move second child to first child (temp 4-component vector of float)
-0:276 'r013' (temp 4-component vector of float)
-0:276 cosine (global 4-component vector of float)
-0:276 'inF0' (in 4-component vector of float)
-0:277 move second child to first child (temp 4-component vector of float)
-0:277 'r014' (temp 4-component vector of float)
-0:277 hyp. cosine (global 4-component vector of float)
-0:277 'inF0' (in 4-component vector of float)
-0:278 move second child to first child (temp 4-component vector of uint)
-0:278 'r015' (temp 4-component vector of uint)
-0:? bitCount (global 4-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:? 5 (const uint)
-0:? 2 (const uint)
-0:279 move second child to first child (temp 4-component vector of float)
-0:279 'r016' (temp 4-component vector of float)
-0:279 dPdx (global 4-component vector of float)
-0:279 'inF0' (in 4-component vector of float)
-0:280 move second child to first child (temp 4-component vector of float)
-0:280 'r017' (temp 4-component vector of float)
-0:280 dPdxCoarse (global 4-component vector of float)
-0:280 'inF0' (in 4-component vector of float)
-0:281 move second child to first child (temp 4-component vector of float)
-0:281 'r018' (temp 4-component vector of float)
-0:281 dPdxFine (global 4-component vector of float)
-0:281 'inF0' (in 4-component vector of float)
-0:282 move second child to first child (temp 4-component vector of float)
-0:282 'r019' (temp 4-component vector of float)
-0:282 dPdy (global 4-component vector of float)
-0:282 'inF0' (in 4-component vector of float)
-0:283 move second child to first child (temp 4-component vector of float)
-0:283 'r020' (temp 4-component vector of float)
-0:283 dPdyCoarse (global 4-component vector of float)
-0:283 'inF0' (in 4-component vector of float)
-0:284 move second child to first child (temp 4-component vector of float)
-0:284 'r021' (temp 4-component vector of float)
-0:284 dPdyFine (global 4-component vector of float)
-0:284 'inF0' (in 4-component vector of float)
-0:285 move second child to first child (temp 4-component vector of float)
-0:285 'r022' (temp 4-component vector of float)
-0:285 degrees (global 4-component vector of float)
-0:285 'inF0' (in 4-component vector of float)
-0:286 move second child to first child (temp float)
-0:286 'r023' (temp float)
-0:286 distance (global float)
-0:286 'inF0' (in 4-component vector of float)
-0:286 'inF1' (in 4-component vector of float)
-0:287 move second child to first child (temp float)
-0:287 'r024' (temp float)
-0:287 dot-product (global float)
-0:287 'inF0' (in 4-component vector of float)
-0:287 'inF1' (in 4-component vector of float)
-0:288 move second child to first child (temp 4-component vector of float)
-0:288 'r025' (temp 4-component vector of float)
-0:288 Construct vec4 (temp 4-component vector of float)
-0:288 Constant:
-0:288 1.000000
-0:288 component-wise multiply (temp float)
+0:276 Sequence
+0:276 move second child to first child (temp 4-component vector of float)
+0:276 'r013' (temp 4-component vector of float)
+0:276 cosine (global 4-component vector of float)
+0:276 'inF0' (in 4-component vector of float)
+0:277 Sequence
+0:277 move second child to first child (temp 4-component vector of float)
+0:277 'r014' (temp 4-component vector of float)
+0:277 hyp. cosine (global 4-component vector of float)
+0:277 'inF0' (in 4-component vector of float)
+0:278 Sequence
+0:278 move second child to first child (temp 4-component vector of uint)
+0:278 'r015' (temp 4-component vector of uint)
+0:? bitCount (global 4-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:? 5 (const uint)
+0:? 2 (const uint)
+0:279 Sequence
+0:279 move second child to first child (temp 4-component vector of float)
+0:279 'r016' (temp 4-component vector of float)
+0:279 dPdx (global 4-component vector of float)
+0:279 'inF0' (in 4-component vector of float)
+0:280 Sequence
+0:280 move second child to first child (temp 4-component vector of float)
+0:280 'r017' (temp 4-component vector of float)
+0:280 dPdxCoarse (global 4-component vector of float)
+0:280 'inF0' (in 4-component vector of float)
+0:281 Sequence
+0:281 move second child to first child (temp 4-component vector of float)
+0:281 'r018' (temp 4-component vector of float)
+0:281 dPdxFine (global 4-component vector of float)
+0:281 'inF0' (in 4-component vector of float)
+0:282 Sequence
+0:282 move second child to first child (temp 4-component vector of float)
+0:282 'r019' (temp 4-component vector of float)
+0:282 dPdy (global 4-component vector of float)
+0:282 'inF0' (in 4-component vector of float)
+0:283 Sequence
+0:283 move second child to first child (temp 4-component vector of float)
+0:283 'r020' (temp 4-component vector of float)
+0:283 dPdyCoarse (global 4-component vector of float)
+0:283 'inF0' (in 4-component vector of float)
+0:284 Sequence
+0:284 move second child to first child (temp 4-component vector of float)
+0:284 'r021' (temp 4-component vector of float)
+0:284 dPdyFine (global 4-component vector of float)
+0:284 'inF0' (in 4-component vector of float)
+0:285 Sequence
+0:285 move second child to first child (temp 4-component vector of float)
+0:285 'r022' (temp 4-component vector of float)
+0:285 degrees (global 4-component vector of float)
+0:285 'inF0' (in 4-component vector of float)
+0:286 Sequence
+0:286 move second child to first child (temp float)
+0:286 'r023' (temp float)
+0:286 distance (global float)
+0:286 'inF0' (in 4-component vector of float)
+0:286 'inF1' (in 4-component vector of float)
+0:287 Sequence
+0:287 move second child to first child (temp float)
+0:287 'r024' (temp float)
+0:287 dot-product (global float)
+0:287 'inF0' (in 4-component vector of float)
+0:287 'inF1' (in 4-component vector of float)
+0:288 Sequence
+0:288 move second child to first child (temp 4-component vector of float)
+0:288 'r025' (temp 4-component vector of float)
+0:288 Construct vec4 (temp 4-component vector of float)
+0:288 Constant:
+0:288 1.000000
+0:288 component-wise multiply (temp float)
+0:288 direct index (temp float)
+0:288 'inF0' (in 4-component vector of float)
+0:288 Constant:
+0:288 1 (const int)
+0:288 direct index (temp float)
+0:288 'inF1' (in 4-component vector of float)
+0:288 Constant:
+0:288 1 (const int)
0:288 direct index (temp float)
0:288 'inF0' (in 4-component vector of float)
0:288 Constant:
-0:288 1 (const int)
+0:288 2 (const int)
0:288 direct index (temp float)
0:288 'inF1' (in 4-component vector of float)
0:288 Constant:
-0:288 1 (const int)
-0:288 direct index (temp float)
-0:288 'inF0' (in 4-component vector of float)
-0:288 Constant:
-0:288 2 (const int)
-0:288 direct index (temp float)
-0:288 'inF1' (in 4-component vector of float)
-0:288 Constant:
-0:288 3 (const int)
-0:292 move second child to first child (temp 4-component vector of float)
-0:292 'r029' (temp 4-component vector of float)
-0:292 exp (global 4-component vector of float)
-0:292 'inF0' (in 4-component vector of float)
-0:293 move second child to first child (temp 4-component vector of float)
-0:293 'r030' (temp 4-component vector of float)
-0:293 exp2 (global 4-component vector of float)
-0:293 'inF0' (in 4-component vector of float)
-0:294 move second child to first child (temp 4-component vector of float)
-0:294 'r031' (temp 4-component vector of float)
-0:294 face-forward (global 4-component vector of float)
-0:294 'inF0' (in 4-component vector of float)
-0:294 'inF1' (in 4-component vector of float)
-0:294 'inF2' (in 4-component vector of float)
-0:295 move second child to first child (temp 4-component vector of uint)
-0:295 'r032' (temp 4-component vector of uint)
-0:? findMSB (global 4-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 8 (const uint)
-0:? 9 (const uint)
-0:? 10 (const uint)
-0:296 move second child to first child (temp 4-component vector of uint)
-0:296 'r033' (temp 4-component vector of uint)
-0:? findLSB (global 4-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 8 (const uint)
-0:? 9 (const uint)
-0:? 10 (const uint)
-0:297 move second child to first child (temp 4-component vector of float)
-0:297 'r034' (temp 4-component vector of float)
-0:297 Floor (global 4-component vector of float)
-0:297 'inF0' (in 4-component vector of float)
-0:299 move second child to first child (temp 4-component vector of float)
-0:299 'r036' (temp 4-component vector of float)
-0:299 mod (global 4-component vector of float)
-0:299 'inF0' (in 4-component vector of float)
-0:299 'inF1' (in 4-component vector of float)
-0:300 move second child to first child (temp 4-component vector of float)
-0:300 'r037' (temp 4-component vector of float)
-0:300 Fraction (global 4-component vector of float)
-0:300 'inF0' (in 4-component vector of float)
-0:301 move second child to first child (temp 4-component vector of float)
-0:301 'r038' (temp 4-component vector of float)
-0:301 frexp (global 4-component vector of float)
-0:301 'inF0' (in 4-component vector of float)
-0:301 'inF1' (in 4-component vector of float)
-0:302 move second child to first child (temp 4-component vector of float)
-0:302 'r039' (temp 4-component vector of float)
-0:302 fwidth (global 4-component vector of float)
-0:302 'inF0' (in 4-component vector of float)
-0:303 move second child to first child (temp 4-component vector of bool)
-0:303 'r040' (temp 4-component vector of bool)
-0:303 isinf (global 4-component vector of bool)
-0:303 'inF0' (in 4-component vector of float)
-0:304 move second child to first child (temp 4-component vector of bool)
-0:304 'r041' (temp 4-component vector of bool)
-0:304 isnan (global 4-component vector of bool)
-0:304 'inF0' (in 4-component vector of float)
-0:305 move second child to first child (temp 4-component vector of float)
-0:305 'r042' (temp 4-component vector of float)
-0:305 ldexp (global 4-component vector of float)
-0:305 'inF0' (in 4-component vector of float)
-0:305 'inF1' (in 4-component vector of float)
-0:306 move second child to first child (temp 4-component vector of float)
-0:306 'r039a' (temp 4-component vector of float)
-0:306 mix (global 4-component vector of float)
-0:306 'inF0' (in 4-component vector of float)
-0:306 'inF1' (in 4-component vector of float)
-0:306 'inF2' (in 4-component vector of float)
-0:307 move second child to first child (temp float)
-0:307 'r043' (temp float)
-0:307 length (global float)
-0:307 'inF0' (in 4-component vector of float)
-0:308 move second child to first child (temp 4-component vector of float)
-0:308 'r044' (temp 4-component vector of float)
-0:308 log (global 4-component vector of float)
-0:308 'inF0' (in 4-component vector of float)
-0:309 move second child to first child (temp 4-component vector of float)
-0:309 'r045' (temp 4-component vector of float)
-0:309 vector-scale (temp 4-component vector of float)
-0:309 log2 (temp 4-component vector of float)
-0:309 'inF0' (in 4-component vector of float)
-0:309 Constant:
-0:309 0.301030
-0:310 move second child to first child (temp 4-component vector of float)
-0:310 'r046' (temp 4-component vector of float)
-0:310 log2 (global 4-component vector of float)
-0:310 'inF0' (in 4-component vector of float)
-0:311 move second child to first child (temp 4-component vector of float)
-0:311 'r047' (temp 4-component vector of float)
-0:311 max (global 4-component vector of float)
-0:311 'inF0' (in 4-component vector of float)
-0:311 'inF1' (in 4-component vector of float)
-0:312 move second child to first child (temp 4-component vector of float)
-0:312 'r048' (temp 4-component vector of float)
-0:312 min (global 4-component vector of float)
-0:312 'inF0' (in 4-component vector of float)
-0:312 'inF1' (in 4-component vector of float)
-0:313 move second child to first child (temp 4-component vector of float)
-0:313 'r049' (temp 4-component vector of float)
-0:313 normalize (global 4-component vector of float)
-0:313 'inF0' (in 4-component vector of float)
-0:314 move second child to first child (temp 4-component vector of float)
-0:314 'r050' (temp 4-component vector of float)
-0:314 pow (global 4-component vector of float)
-0:314 'inF0' (in 4-component vector of float)
-0:314 'inF1' (in 4-component vector of float)
-0:315 move second child to first child (temp 4-component vector of float)
-0:315 'r051' (temp 4-component vector of float)
-0:315 radians (global 4-component vector of float)
-0:315 'inF0' (in 4-component vector of float)
-0:316 move second child to first child (temp 4-component vector of float)
-0:316 'r052' (temp 4-component vector of float)
-0:316 divide (temp 4-component vector of float)
-0:316 Constant:
-0:316 1.000000
-0:316 'inF0' (in 4-component vector of float)
-0:317 move second child to first child (temp 4-component vector of float)
-0:317 'r053' (temp 4-component vector of float)
-0:317 reflect (global 4-component vector of float)
-0:317 'inF0' (in 4-component vector of float)
-0:317 'inF1' (in 4-component vector of float)
-0:318 move second child to first child (temp 4-component vector of float)
-0:318 'r054' (temp 4-component vector of float)
-0:318 refract (global 4-component vector of float)
-0:318 'inF0' (in 4-component vector of float)
-0:318 'inF1' (in 4-component vector of float)
-0:318 Constant:
-0:318 2.000000
-0:319 move second child to first child (temp 4-component vector of uint)
-0:319 'r055' (temp 4-component vector of uint)
-0:? bitFieldReverse (global 4-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
-0:320 move second child to first child (temp 4-component vector of float)
-0:320 'r056' (temp 4-component vector of float)
-0:320 roundEven (global 4-component vector of float)
-0:320 'inF0' (in 4-component vector of float)
-0:321 move second child to first child (temp 4-component vector of float)
-0:321 'r057' (temp 4-component vector of float)
-0:321 inverse sqrt (global 4-component vector of float)
-0:321 'inF0' (in 4-component vector of float)
-0:322 move second child to first child (temp 4-component vector of float)
-0:322 'r058' (temp 4-component vector of float)
-0:322 clamp (temp 4-component vector of float)
-0:322 'inF0' (in 4-component vector of float)
-0:322 Constant:
-0:322 0.000000
-0:322 Constant:
-0:322 1.000000
-0:323 move second child to first child (temp 4-component vector of float)
-0:323 'r059' (temp 4-component vector of float)
-0:323 Sign (global 4-component vector of float)
-0:323 'inF0' (in 4-component vector of float)
-0:324 move second child to first child (temp 4-component vector of float)
-0:324 'r060' (temp 4-component vector of float)
-0:324 sine (global 4-component vector of float)
-0:324 'inF0' (in 4-component vector of float)
+0:288 3 (const int)
+0:292 Sequence
+0:292 move second child to first child (temp 4-component vector of float)
+0:292 'r029' (temp 4-component vector of float)
+0:292 exp (global 4-component vector of float)
+0:292 'inF0' (in 4-component vector of float)
+0:293 Sequence
+0:293 move second child to first child (temp 4-component vector of float)
+0:293 'r030' (temp 4-component vector of float)
+0:293 exp2 (global 4-component vector of float)
+0:293 'inF0' (in 4-component vector of float)
+0:294 Sequence
+0:294 move second child to first child (temp 4-component vector of float)
+0:294 'r031' (temp 4-component vector of float)
+0:294 face-forward (global 4-component vector of float)
+0:294 'inF0' (in 4-component vector of float)
+0:294 'inF1' (in 4-component vector of float)
+0:294 'inF2' (in 4-component vector of float)
+0:295 Sequence
+0:295 move second child to first child (temp 4-component vector of uint)
+0:295 'r032' (temp 4-component vector of uint)
+0:? findMSB (global 4-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 8 (const uint)
+0:? 9 (const uint)
+0:? 10 (const uint)
+0:296 Sequence
+0:296 move second child to first child (temp 4-component vector of uint)
+0:296 'r033' (temp 4-component vector of uint)
+0:? findLSB (global 4-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 8 (const uint)
+0:? 9 (const uint)
+0:? 10 (const uint)
+0:297 Sequence
+0:297 move second child to first child (temp 4-component vector of float)
+0:297 'r034' (temp 4-component vector of float)
+0:297 Floor (global 4-component vector of float)
+0:297 'inF0' (in 4-component vector of float)
+0:299 Sequence
+0:299 move second child to first child (temp 4-component vector of float)
+0:299 'r036' (temp 4-component vector of float)
+0:299 mod (global 4-component vector of float)
+0:299 'inF0' (in 4-component vector of float)
+0:299 'inF1' (in 4-component vector of float)
+0:300 Sequence
+0:300 move second child to first child (temp 4-component vector of float)
+0:300 'r037' (temp 4-component vector of float)
+0:300 Fraction (global 4-component vector of float)
+0:300 'inF0' (in 4-component vector of float)
+0:301 Sequence
+0:301 move second child to first child (temp 4-component vector of float)
+0:301 'r038' (temp 4-component vector of float)
+0:301 frexp (global 4-component vector of float)
+0:301 'inF0' (in 4-component vector of float)
+0:301 'inF1' (in 4-component vector of float)
+0:302 Sequence
+0:302 move second child to first child (temp 4-component vector of float)
+0:302 'r039' (temp 4-component vector of float)
+0:302 fwidth (global 4-component vector of float)
+0:302 'inF0' (in 4-component vector of float)
+0:303 Sequence
+0:303 move second child to first child (temp 4-component vector of bool)
+0:303 'r040' (temp 4-component vector of bool)
+0:303 isinf (global 4-component vector of bool)
+0:303 'inF0' (in 4-component vector of float)
+0:304 Sequence
+0:304 move second child to first child (temp 4-component vector of bool)
+0:304 'r041' (temp 4-component vector of bool)
+0:304 isnan (global 4-component vector of bool)
+0:304 'inF0' (in 4-component vector of float)
+0:305 Sequence
+0:305 move second child to first child (temp 4-component vector of float)
+0:305 'r042' (temp 4-component vector of float)
+0:305 ldexp (global 4-component vector of float)
+0:305 'inF0' (in 4-component vector of float)
+0:305 'inF1' (in 4-component vector of float)
+0:306 Sequence
+0:306 move second child to first child (temp 4-component vector of float)
+0:306 'r039a' (temp 4-component vector of float)
+0:306 mix (global 4-component vector of float)
+0:306 'inF0' (in 4-component vector of float)
+0:306 'inF1' (in 4-component vector of float)
+0:306 'inF2' (in 4-component vector of float)
+0:307 Sequence
+0:307 move second child to first child (temp float)
+0:307 'r043' (temp float)
+0:307 length (global float)
+0:307 'inF0' (in 4-component vector of float)
+0:308 Sequence
+0:308 move second child to first child (temp 4-component vector of float)
+0:308 'r044' (temp 4-component vector of float)
+0:308 log (global 4-component vector of float)
+0:308 'inF0' (in 4-component vector of float)
+0:309 Sequence
+0:309 move second child to first child (temp 4-component vector of float)
+0:309 'r045' (temp 4-component vector of float)
+0:309 vector-scale (temp 4-component vector of float)
+0:309 log2 (temp 4-component vector of float)
+0:309 'inF0' (in 4-component vector of float)
+0:309 Constant:
+0:309 0.301030
+0:310 Sequence
+0:310 move second child to first child (temp 4-component vector of float)
+0:310 'r046' (temp 4-component vector of float)
+0:310 log2 (global 4-component vector of float)
+0:310 'inF0' (in 4-component vector of float)
+0:311 Sequence
+0:311 move second child to first child (temp 4-component vector of float)
+0:311 'r047' (temp 4-component vector of float)
+0:311 max (global 4-component vector of float)
+0:311 'inF0' (in 4-component vector of float)
+0:311 'inF1' (in 4-component vector of float)
+0:312 Sequence
+0:312 move second child to first child (temp 4-component vector of float)
+0:312 'r048' (temp 4-component vector of float)
+0:312 min (global 4-component vector of float)
+0:312 'inF0' (in 4-component vector of float)
+0:312 'inF1' (in 4-component vector of float)
+0:313 Sequence
+0:313 move second child to first child (temp 4-component vector of float)
+0:313 'r049' (temp 4-component vector of float)
+0:313 normalize (global 4-component vector of float)
+0:313 'inF0' (in 4-component vector of float)
+0:314 Sequence
+0:314 move second child to first child (temp 4-component vector of float)
+0:314 'r050' (temp 4-component vector of float)
+0:314 pow (global 4-component vector of float)
+0:314 'inF0' (in 4-component vector of float)
+0:314 'inF1' (in 4-component vector of float)
+0:315 Sequence
+0:315 move second child to first child (temp 4-component vector of float)
+0:315 'r051' (temp 4-component vector of float)
+0:315 radians (global 4-component vector of float)
+0:315 'inF0' (in 4-component vector of float)
+0:316 Sequence
+0:316 move second child to first child (temp 4-component vector of float)
+0:316 'r052' (temp 4-component vector of float)
+0:316 divide (temp 4-component vector of float)
+0:316 Constant:
+0:316 1.000000
+0:316 'inF0' (in 4-component vector of float)
+0:317 Sequence
+0:317 move second child to first child (temp 4-component vector of float)
+0:317 'r053' (temp 4-component vector of float)
+0:317 reflect (global 4-component vector of float)
+0:317 'inF0' (in 4-component vector of float)
+0:317 'inF1' (in 4-component vector of float)
+0:318 Sequence
+0:318 move second child to first child (temp 4-component vector of float)
+0:318 'r054' (temp 4-component vector of float)
+0:318 refract (global 4-component vector of float)
+0:318 'inF0' (in 4-component vector of float)
+0:318 'inF1' (in 4-component vector of float)
+0:318 Constant:
+0:318 2.000000
+0:319 Sequence
+0:319 move second child to first child (temp 4-component vector of uint)
+0:319 'r055' (temp 4-component vector of uint)
+0:? bitFieldReverse (global 4-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:? 4 (const uint)
+0:320 Sequence
+0:320 move second child to first child (temp 4-component vector of float)
+0:320 'r056' (temp 4-component vector of float)
+0:320 roundEven (global 4-component vector of float)
+0:320 'inF0' (in 4-component vector of float)
+0:321 Sequence
+0:321 move second child to first child (temp 4-component vector of float)
+0:321 'r057' (temp 4-component vector of float)
+0:321 inverse sqrt (global 4-component vector of float)
+0:321 'inF0' (in 4-component vector of float)
+0:322 Sequence
+0:322 move second child to first child (temp 4-component vector of float)
+0:322 'r058' (temp 4-component vector of float)
+0:322 clamp (temp 4-component vector of float)
+0:322 'inF0' (in 4-component vector of float)
+0:322 Constant:
+0:322 0.000000
+0:322 Constant:
+0:322 1.000000
+0:323 Sequence
+0:323 move second child to first child (temp 4-component vector of float)
+0:323 'r059' (temp 4-component vector of float)
+0:323 Sign (global 4-component vector of float)
+0:323 'inF0' (in 4-component vector of float)
+0:324 Sequence
+0:324 move second child to first child (temp 4-component vector of float)
+0:324 'r060' (temp 4-component vector of float)
+0:324 sine (global 4-component vector of float)
+0:324 'inF0' (in 4-component vector of float)
0:325 Sequence
0:325 move second child to first child (temp 4-component vector of float)
0:325 'inF1' (in 4-component vector of float)
@@ -1266,37 +1506,44 @@
0:325 'inF2' (in 4-component vector of float)
0:325 cosine (temp 4-component vector of float)
0:325 'inF0' (in 4-component vector of float)
-0:326 move second child to first child (temp 4-component vector of float)
-0:326 'r061' (temp 4-component vector of float)
-0:326 hyp. sine (global 4-component vector of float)
-0:326 'inF0' (in 4-component vector of float)
-0:327 move second child to first child (temp 4-component vector of float)
-0:327 'r062' (temp 4-component vector of float)
-0:327 smoothstep (global 4-component vector of float)
-0:327 'inF0' (in 4-component vector of float)
-0:327 'inF1' (in 4-component vector of float)
-0:327 'inF2' (in 4-component vector of float)
-0:328 move second child to first child (temp 4-component vector of float)
-0:328 'r063' (temp 4-component vector of float)
-0:328 sqrt (global 4-component vector of float)
-0:328 'inF0' (in 4-component vector of float)
-0:329 move second child to first child (temp 4-component vector of float)
-0:329 'r064' (temp 4-component vector of float)
-0:329 step (global 4-component vector of float)
-0:329 'inF0' (in 4-component vector of float)
-0:329 'inF1' (in 4-component vector of float)
-0:330 move second child to first child (temp 4-component vector of float)
-0:330 'r065' (temp 4-component vector of float)
-0:330 tangent (global 4-component vector of float)
-0:330 'inF0' (in 4-component vector of float)
-0:331 move second child to first child (temp 4-component vector of float)
-0:331 'r066' (temp 4-component vector of float)
-0:331 hyp. tangent (global 4-component vector of float)
-0:331 'inF0' (in 4-component vector of float)
-0:333 move second child to first child (temp 4-component vector of float)
-0:333 'r067' (temp 4-component vector of float)
-0:333 trunc (global 4-component vector of float)
-0:333 'inF0' (in 4-component vector of float)
+0:326 Sequence
+0:326 move second child to first child (temp 4-component vector of float)
+0:326 'r061' (temp 4-component vector of float)
+0:326 hyp. sine (global 4-component vector of float)
+0:326 'inF0' (in 4-component vector of float)
+0:327 Sequence
+0:327 move second child to first child (temp 4-component vector of float)
+0:327 'r062' (temp 4-component vector of float)
+0:327 smoothstep (global 4-component vector of float)
+0:327 'inF0' (in 4-component vector of float)
+0:327 'inF1' (in 4-component vector of float)
+0:327 'inF2' (in 4-component vector of float)
+0:328 Sequence
+0:328 move second child to first child (temp 4-component vector of float)
+0:328 'r063' (temp 4-component vector of float)
+0:328 sqrt (global 4-component vector of float)
+0:328 'inF0' (in 4-component vector of float)
+0:329 Sequence
+0:329 move second child to first child (temp 4-component vector of float)
+0:329 'r064' (temp 4-component vector of float)
+0:329 step (global 4-component vector of float)
+0:329 'inF0' (in 4-component vector of float)
+0:329 'inF1' (in 4-component vector of float)
+0:330 Sequence
+0:330 move second child to first child (temp 4-component vector of float)
+0:330 'r065' (temp 4-component vector of float)
+0:330 tangent (global 4-component vector of float)
+0:330 'inF0' (in 4-component vector of float)
+0:331 Sequence
+0:331 move second child to first child (temp 4-component vector of float)
+0:331 'r066' (temp 4-component vector of float)
+0:331 hyp. tangent (global 4-component vector of float)
+0:331 'inF0' (in 4-component vector of float)
+0:333 Sequence
+0:333 move second child to first child (temp 4-component vector of float)
+0:333 'r067' (temp 4-component vector of float)
+0:333 trunc (global 4-component vector of float)
+0:333 'inF0' (in 4-component vector of float)
0:336 Branch: Return with expression
0:? Constant:
0:? 1.000000
@@ -1309,37 +1556,44 @@
0:400 'inF1' (in 2X2 matrix of float)
0:400 'inF2' (in 2X2 matrix of float)
0:? Sequence
-0:402 move second child to first child (temp bool)
-0:402 'r000' (temp bool)
-0:402 all (global bool)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r001' (temp 2X2 matrix of float)
-0:402 Absolute value (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp bool)
+0:402 'r000' (temp bool)
+0:402 all (global bool)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r001' (temp 2X2 matrix of float)
+0:402 Absolute value (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
0:402 arc cosine (global 2X2 matrix of float)
0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp bool)
-0:402 'r003' (temp bool)
-0:402 any (global bool)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r004' (temp 2X2 matrix of float)
-0:402 arc sine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r005' (temp 2X2 matrix of float)
-0:402 arc tangent (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r006' (temp 2X2 matrix of float)
-0:402 arc tangent (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r007' (temp 2X2 matrix of float)
-0:402 Ceiling (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp bool)
+0:402 'r003' (temp bool)
+0:402 any (global bool)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r004' (temp 2X2 matrix of float)
+0:402 arc sine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r005' (temp 2X2 matrix of float)
+0:402 arc tangent (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r006' (temp 2X2 matrix of float)
+0:402 arc tangent (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r007' (temp 2X2 matrix of float)
+0:402 Ceiling (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
0:402 Test condition and select (temp void)
0:402 Condition
0:402 any (temp bool)
@@ -1352,151 +1606,183 @@
0:402 0.000000
0:402 true case
0:402 Branch: Kill
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r008' (temp 2X2 matrix of float)
-0:402 clamp (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 'inF2' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r009' (temp 2X2 matrix of float)
-0:402 cosine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r010' (temp 2X2 matrix of float)
-0:402 hyp. cosine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r011' (temp 2X2 matrix of float)
-0:402 dPdx (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r012' (temp 2X2 matrix of float)
-0:402 dPdxCoarse (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r013' (temp 2X2 matrix of float)
-0:402 dPdxFine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r014' (temp 2X2 matrix of float)
-0:402 dPdy (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r015' (temp 2X2 matrix of float)
-0:402 dPdyCoarse (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r016' (temp 2X2 matrix of float)
-0:402 dPdyFine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r017' (temp 2X2 matrix of float)
-0:402 degrees (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp float)
-0:402 'r018' (temp float)
-0:402 determinant (global float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r019' (temp 2X2 matrix of float)
-0:402 exp (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'R020' (temp 2X2 matrix of float)
-0:402 exp2 (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r021' (temp 2X2 matrix of float)
-0:402 Floor (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r022' (temp 2X2 matrix of float)
-0:402 mod (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r023' (temp 2X2 matrix of float)
-0:402 Fraction (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r024' (temp 2X2 matrix of float)
-0:402 frexp (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r025' (temp 2X2 matrix of float)
-0:402 fwidth (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r026' (temp 2X2 matrix of float)
-0:402 ldexp (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r026a' (temp 2X2 matrix of float)
-0:402 mix (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 'inF2' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r027' (temp 2X2 matrix of float)
-0:402 log (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r028' (temp 2X2 matrix of float)
-0:402 matrix-scale (temp 2X2 matrix of float)
-0:402 log2 (temp 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r008' (temp 2X2 matrix of float)
+0:402 clamp (global 2X2 matrix of float)
0:402 'inF0' (in 2X2 matrix of float)
-0:402 Constant:
-0:402 0.301030
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r029' (temp 2X2 matrix of float)
-0:402 log2 (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r030' (temp 2X2 matrix of float)
-0:402 max (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r031' (temp 2X2 matrix of float)
-0:402 min (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r032' (temp 2X2 matrix of float)
-0:402 pow (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r033' (temp 2X2 matrix of float)
-0:402 radians (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r034' (temp 2X2 matrix of float)
-0:402 roundEven (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r035' (temp 2X2 matrix of float)
-0:402 inverse sqrt (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r036' (temp 2X2 matrix of float)
-0:402 clamp (temp 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Constant:
-0:402 0.000000
-0:402 Constant:
-0:402 1.000000
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r037' (temp 2X2 matrix of float)
-0:402 Sign (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r038' (temp 2X2 matrix of float)
-0:402 sine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 'inF2' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r009' (temp 2X2 matrix of float)
+0:402 cosine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r010' (temp 2X2 matrix of float)
+0:402 hyp. cosine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r011' (temp 2X2 matrix of float)
+0:402 dPdx (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r012' (temp 2X2 matrix of float)
+0:402 dPdxCoarse (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r013' (temp 2X2 matrix of float)
+0:402 dPdxFine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r014' (temp 2X2 matrix of float)
+0:402 dPdy (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r015' (temp 2X2 matrix of float)
+0:402 dPdyCoarse (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r016' (temp 2X2 matrix of float)
+0:402 dPdyFine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r017' (temp 2X2 matrix of float)
+0:402 degrees (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp float)
+0:402 'r018' (temp float)
+0:402 determinant (global float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r019' (temp 2X2 matrix of float)
+0:402 exp (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'R020' (temp 2X2 matrix of float)
+0:402 exp2 (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r021' (temp 2X2 matrix of float)
+0:402 Floor (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r022' (temp 2X2 matrix of float)
+0:402 mod (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r023' (temp 2X2 matrix of float)
+0:402 Fraction (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r024' (temp 2X2 matrix of float)
+0:402 frexp (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r025' (temp 2X2 matrix of float)
+0:402 fwidth (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r026' (temp 2X2 matrix of float)
+0:402 ldexp (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r026a' (temp 2X2 matrix of float)
+0:402 mix (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 'inF2' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r027' (temp 2X2 matrix of float)
+0:402 log (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r028' (temp 2X2 matrix of float)
+0:402 matrix-scale (temp 2X2 matrix of float)
+0:402 log2 (temp 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Constant:
+0:402 0.301030
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r029' (temp 2X2 matrix of float)
+0:402 log2 (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r030' (temp 2X2 matrix of float)
+0:402 max (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r031' (temp 2X2 matrix of float)
+0:402 min (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r032' (temp 2X2 matrix of float)
+0:402 pow (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r033' (temp 2X2 matrix of float)
+0:402 radians (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r034' (temp 2X2 matrix of float)
+0:402 roundEven (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r035' (temp 2X2 matrix of float)
+0:402 inverse sqrt (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r036' (temp 2X2 matrix of float)
+0:402 clamp (temp 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Constant:
+0:402 0.000000
+0:402 Constant:
+0:402 1.000000
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r037' (temp 2X2 matrix of float)
+0:402 Sign (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r038' (temp 2X2 matrix of float)
+0:402 sine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
0:402 Sequence
0:402 move second child to first child (temp 2X2 matrix of float)
0:402 'inF1' (in 2X2 matrix of float)
@@ -1506,39 +1792,46 @@
0:402 'inF2' (in 2X2 matrix of float)
0:402 cosine (temp 2X2 matrix of float)
0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r039' (temp 2X2 matrix of float)
-0:402 hyp. sine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r049' (temp 2X2 matrix of float)
-0:402 smoothstep (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 'inF2' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r041' (temp 2X2 matrix of float)
-0:402 sqrt (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r042' (temp 2X2 matrix of float)
-0:402 step (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r043' (temp 2X2 matrix of float)
-0:402 tangent (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r044' (temp 2X2 matrix of float)
-0:402 hyp. tangent (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r039' (temp 2X2 matrix of float)
+0:402 hyp. sine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r049' (temp 2X2 matrix of float)
+0:402 smoothstep (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 'inF2' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r041' (temp 2X2 matrix of float)
+0:402 sqrt (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r042' (temp 2X2 matrix of float)
+0:402 step (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r043' (temp 2X2 matrix of float)
+0:402 tangent (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r044' (temp 2X2 matrix of float)
+0:402 hyp. tangent (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
0:402 transpose (global 2X2 matrix of float)
0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r046' (temp 2X2 matrix of float)
-0:402 trunc (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r046' (temp 2X2 matrix of float)
+0:402 trunc (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
0:405 Branch: Return with expression
0:? Constant:
0:? 2.000000
@@ -1551,37 +1844,44 @@
0:409 'inF1' (in 3X3 matrix of float)
0:409 'inF2' (in 3X3 matrix of float)
0:? Sequence
-0:411 move second child to first child (temp bool)
-0:411 'r000' (temp bool)
-0:411 all (global bool)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r001' (temp 3X3 matrix of float)
-0:411 Absolute value (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp bool)
+0:411 'r000' (temp bool)
+0:411 all (global bool)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r001' (temp 3X3 matrix of float)
+0:411 Absolute value (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
0:411 arc cosine (global 3X3 matrix of float)
0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp bool)
-0:411 'r003' (temp bool)
-0:411 any (global bool)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r004' (temp 3X3 matrix of float)
-0:411 arc sine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r005' (temp 3X3 matrix of float)
-0:411 arc tangent (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r006' (temp 3X3 matrix of float)
-0:411 arc tangent (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r007' (temp 3X3 matrix of float)
-0:411 Ceiling (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp bool)
+0:411 'r003' (temp bool)
+0:411 any (global bool)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r004' (temp 3X3 matrix of float)
+0:411 arc sine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r005' (temp 3X3 matrix of float)
+0:411 arc tangent (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r006' (temp 3X3 matrix of float)
+0:411 arc tangent (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r007' (temp 3X3 matrix of float)
+0:411 Ceiling (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
0:411 Test condition and select (temp void)
0:411 Condition
0:411 any (temp bool)
@@ -1599,151 +1899,183 @@
0:411 0.000000
0:411 true case
0:411 Branch: Kill
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r008' (temp 3X3 matrix of float)
-0:411 clamp (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 'inF2' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r009' (temp 3X3 matrix of float)
-0:411 cosine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r010' (temp 3X3 matrix of float)
-0:411 hyp. cosine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r011' (temp 3X3 matrix of float)
-0:411 dPdx (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r012' (temp 3X3 matrix of float)
-0:411 dPdxCoarse (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r013' (temp 3X3 matrix of float)
-0:411 dPdxFine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r014' (temp 3X3 matrix of float)
-0:411 dPdy (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r015' (temp 3X3 matrix of float)
-0:411 dPdyCoarse (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r016' (temp 3X3 matrix of float)
-0:411 dPdyFine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r017' (temp 3X3 matrix of float)
-0:411 degrees (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp float)
-0:411 'r018' (temp float)
-0:411 determinant (global float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r019' (temp 3X3 matrix of float)
-0:411 exp (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'R020' (temp 3X3 matrix of float)
-0:411 exp2 (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r021' (temp 3X3 matrix of float)
-0:411 Floor (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r022' (temp 3X3 matrix of float)
-0:411 mod (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r023' (temp 3X3 matrix of float)
-0:411 Fraction (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r024' (temp 3X3 matrix of float)
-0:411 frexp (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r025' (temp 3X3 matrix of float)
-0:411 fwidth (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r026' (temp 3X3 matrix of float)
-0:411 ldexp (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r026a' (temp 3X3 matrix of float)
-0:411 mix (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 'inF2' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r027' (temp 3X3 matrix of float)
-0:411 log (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r028' (temp 3X3 matrix of float)
-0:411 matrix-scale (temp 3X3 matrix of float)
-0:411 log2 (temp 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r008' (temp 3X3 matrix of float)
+0:411 clamp (global 3X3 matrix of float)
0:411 'inF0' (in 3X3 matrix of float)
-0:411 Constant:
-0:411 0.301030
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r029' (temp 3X3 matrix of float)
-0:411 log2 (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r030' (temp 3X3 matrix of float)
-0:411 max (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r031' (temp 3X3 matrix of float)
-0:411 min (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r032' (temp 3X3 matrix of float)
-0:411 pow (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r033' (temp 3X3 matrix of float)
-0:411 radians (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r034' (temp 3X3 matrix of float)
-0:411 roundEven (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r035' (temp 3X3 matrix of float)
-0:411 inverse sqrt (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r036' (temp 3X3 matrix of float)
-0:411 clamp (temp 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Constant:
-0:411 0.000000
-0:411 Constant:
-0:411 1.000000
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r037' (temp 3X3 matrix of float)
-0:411 Sign (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r038' (temp 3X3 matrix of float)
-0:411 sine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 'inF2' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r009' (temp 3X3 matrix of float)
+0:411 cosine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r010' (temp 3X3 matrix of float)
+0:411 hyp. cosine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r011' (temp 3X3 matrix of float)
+0:411 dPdx (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r012' (temp 3X3 matrix of float)
+0:411 dPdxCoarse (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r013' (temp 3X3 matrix of float)
+0:411 dPdxFine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r014' (temp 3X3 matrix of float)
+0:411 dPdy (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r015' (temp 3X3 matrix of float)
+0:411 dPdyCoarse (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r016' (temp 3X3 matrix of float)
+0:411 dPdyFine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r017' (temp 3X3 matrix of float)
+0:411 degrees (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp float)
+0:411 'r018' (temp float)
+0:411 determinant (global float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r019' (temp 3X3 matrix of float)
+0:411 exp (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'R020' (temp 3X3 matrix of float)
+0:411 exp2 (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r021' (temp 3X3 matrix of float)
+0:411 Floor (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r022' (temp 3X3 matrix of float)
+0:411 mod (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r023' (temp 3X3 matrix of float)
+0:411 Fraction (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r024' (temp 3X3 matrix of float)
+0:411 frexp (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r025' (temp 3X3 matrix of float)
+0:411 fwidth (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r026' (temp 3X3 matrix of float)
+0:411 ldexp (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r026a' (temp 3X3 matrix of float)
+0:411 mix (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 'inF2' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r027' (temp 3X3 matrix of float)
+0:411 log (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r028' (temp 3X3 matrix of float)
+0:411 matrix-scale (temp 3X3 matrix of float)
+0:411 log2 (temp 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Constant:
+0:411 0.301030
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r029' (temp 3X3 matrix of float)
+0:411 log2 (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r030' (temp 3X3 matrix of float)
+0:411 max (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r031' (temp 3X3 matrix of float)
+0:411 min (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r032' (temp 3X3 matrix of float)
+0:411 pow (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r033' (temp 3X3 matrix of float)
+0:411 radians (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r034' (temp 3X3 matrix of float)
+0:411 roundEven (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r035' (temp 3X3 matrix of float)
+0:411 inverse sqrt (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r036' (temp 3X3 matrix of float)
+0:411 clamp (temp 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Constant:
+0:411 0.000000
+0:411 Constant:
+0:411 1.000000
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r037' (temp 3X3 matrix of float)
+0:411 Sign (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r038' (temp 3X3 matrix of float)
+0:411 sine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
0:411 Sequence
0:411 move second child to first child (temp 3X3 matrix of float)
0:411 'inF1' (in 3X3 matrix of float)
@@ -1753,39 +2085,46 @@
0:411 'inF2' (in 3X3 matrix of float)
0:411 cosine (temp 3X3 matrix of float)
0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r039' (temp 3X3 matrix of float)
-0:411 hyp. sine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r049' (temp 3X3 matrix of float)
-0:411 smoothstep (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 'inF2' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r041' (temp 3X3 matrix of float)
-0:411 sqrt (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r042' (temp 3X3 matrix of float)
-0:411 step (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r043' (temp 3X3 matrix of float)
-0:411 tangent (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r044' (temp 3X3 matrix of float)
-0:411 hyp. tangent (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r039' (temp 3X3 matrix of float)
+0:411 hyp. sine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r049' (temp 3X3 matrix of float)
+0:411 smoothstep (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 'inF2' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r041' (temp 3X3 matrix of float)
+0:411 sqrt (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r042' (temp 3X3 matrix of float)
+0:411 step (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r043' (temp 3X3 matrix of float)
+0:411 tangent (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r044' (temp 3X3 matrix of float)
+0:411 hyp. tangent (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
0:411 transpose (global 3X3 matrix of float)
0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r046' (temp 3X3 matrix of float)
-0:411 trunc (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r046' (temp 3X3 matrix of float)
+0:411 trunc (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
0:414 Branch: Return with expression
0:? Constant:
0:? 3.000000
@@ -1803,37 +2142,44 @@
0:418 'inF1' (in 4X4 matrix of float)
0:418 'inF2' (in 4X4 matrix of float)
0:? Sequence
-0:420 move second child to first child (temp bool)
-0:420 'r000' (temp bool)
-0:420 all (global bool)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r001' (temp 4X4 matrix of float)
-0:420 Absolute value (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp bool)
+0:420 'r000' (temp bool)
+0:420 all (global bool)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r001' (temp 4X4 matrix of float)
+0:420 Absolute value (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
0:420 arc cosine (global 4X4 matrix of float)
0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp bool)
-0:420 'r003' (temp bool)
-0:420 any (global bool)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r004' (temp 4X4 matrix of float)
-0:420 arc sine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r005' (temp 4X4 matrix of float)
-0:420 arc tangent (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r006' (temp 4X4 matrix of float)
-0:420 arc tangent (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r007' (temp 4X4 matrix of float)
-0:420 Ceiling (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp bool)
+0:420 'r003' (temp bool)
+0:420 any (global bool)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r004' (temp 4X4 matrix of float)
+0:420 arc sine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r005' (temp 4X4 matrix of float)
+0:420 arc tangent (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r006' (temp 4X4 matrix of float)
+0:420 arc tangent (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r007' (temp 4X4 matrix of float)
+0:420 Ceiling (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
0:420 Test condition and select (temp void)
0:420 Condition
0:420 any (temp bool)
@@ -1858,151 +2204,183 @@
0:420 0.000000
0:420 true case
0:420 Branch: Kill
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r008' (temp 4X4 matrix of float)
-0:420 clamp (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 'inF2' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r009' (temp 4X4 matrix of float)
-0:420 cosine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r010' (temp 4X4 matrix of float)
-0:420 hyp. cosine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r011' (temp 4X4 matrix of float)
-0:420 dPdx (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r012' (temp 4X4 matrix of float)
-0:420 dPdxCoarse (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r013' (temp 4X4 matrix of float)
-0:420 dPdxFine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r014' (temp 4X4 matrix of float)
-0:420 dPdy (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r015' (temp 4X4 matrix of float)
-0:420 dPdyCoarse (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r016' (temp 4X4 matrix of float)
-0:420 dPdyFine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r017' (temp 4X4 matrix of float)
-0:420 degrees (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp float)
-0:420 'r018' (temp float)
-0:420 determinant (global float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r019' (temp 4X4 matrix of float)
-0:420 exp (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'R020' (temp 4X4 matrix of float)
-0:420 exp2 (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r021' (temp 4X4 matrix of float)
-0:420 Floor (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r022' (temp 4X4 matrix of float)
-0:420 mod (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r023' (temp 4X4 matrix of float)
-0:420 Fraction (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r024' (temp 4X4 matrix of float)
-0:420 frexp (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r025' (temp 4X4 matrix of float)
-0:420 fwidth (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r026' (temp 4X4 matrix of float)
-0:420 ldexp (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r026a' (temp 4X4 matrix of float)
-0:420 mix (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 'inF2' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r027' (temp 4X4 matrix of float)
-0:420 log (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r028' (temp 4X4 matrix of float)
-0:420 matrix-scale (temp 4X4 matrix of float)
-0:420 log2 (temp 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r008' (temp 4X4 matrix of float)
+0:420 clamp (global 4X4 matrix of float)
0:420 'inF0' (in 4X4 matrix of float)
-0:420 Constant:
-0:420 0.301030
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r029' (temp 4X4 matrix of float)
-0:420 log2 (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r030' (temp 4X4 matrix of float)
-0:420 max (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r031' (temp 4X4 matrix of float)
-0:420 min (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r032' (temp 4X4 matrix of float)
-0:420 pow (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r033' (temp 4X4 matrix of float)
-0:420 radians (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r034' (temp 4X4 matrix of float)
-0:420 roundEven (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r035' (temp 4X4 matrix of float)
-0:420 inverse sqrt (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r036' (temp 4X4 matrix of float)
-0:420 clamp (temp 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Constant:
-0:420 0.000000
-0:420 Constant:
-0:420 1.000000
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r037' (temp 4X4 matrix of float)
-0:420 Sign (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r038' (temp 4X4 matrix of float)
-0:420 sine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 'inF2' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r009' (temp 4X4 matrix of float)
+0:420 cosine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r010' (temp 4X4 matrix of float)
+0:420 hyp. cosine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r011' (temp 4X4 matrix of float)
+0:420 dPdx (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r012' (temp 4X4 matrix of float)
+0:420 dPdxCoarse (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r013' (temp 4X4 matrix of float)
+0:420 dPdxFine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r014' (temp 4X4 matrix of float)
+0:420 dPdy (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r015' (temp 4X4 matrix of float)
+0:420 dPdyCoarse (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r016' (temp 4X4 matrix of float)
+0:420 dPdyFine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r017' (temp 4X4 matrix of float)
+0:420 degrees (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp float)
+0:420 'r018' (temp float)
+0:420 determinant (global float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r019' (temp 4X4 matrix of float)
+0:420 exp (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'R020' (temp 4X4 matrix of float)
+0:420 exp2 (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r021' (temp 4X4 matrix of float)
+0:420 Floor (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r022' (temp 4X4 matrix of float)
+0:420 mod (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r023' (temp 4X4 matrix of float)
+0:420 Fraction (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r024' (temp 4X4 matrix of float)
+0:420 frexp (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r025' (temp 4X4 matrix of float)
+0:420 fwidth (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r026' (temp 4X4 matrix of float)
+0:420 ldexp (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r026a' (temp 4X4 matrix of float)
+0:420 mix (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 'inF2' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r027' (temp 4X4 matrix of float)
+0:420 log (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r028' (temp 4X4 matrix of float)
+0:420 matrix-scale (temp 4X4 matrix of float)
+0:420 log2 (temp 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Constant:
+0:420 0.301030
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r029' (temp 4X4 matrix of float)
+0:420 log2 (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r030' (temp 4X4 matrix of float)
+0:420 max (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r031' (temp 4X4 matrix of float)
+0:420 min (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r032' (temp 4X4 matrix of float)
+0:420 pow (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r033' (temp 4X4 matrix of float)
+0:420 radians (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r034' (temp 4X4 matrix of float)
+0:420 roundEven (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r035' (temp 4X4 matrix of float)
+0:420 inverse sqrt (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r036' (temp 4X4 matrix of float)
+0:420 clamp (temp 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Constant:
+0:420 0.000000
+0:420 Constant:
+0:420 1.000000
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r037' (temp 4X4 matrix of float)
+0:420 Sign (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r038' (temp 4X4 matrix of float)
+0:420 sine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
0:420 Sequence
0:420 move second child to first child (temp 4X4 matrix of float)
0:420 'inF1' (in 4X4 matrix of float)
@@ -2012,39 +2390,46 @@
0:420 'inF2' (in 4X4 matrix of float)
0:420 cosine (temp 4X4 matrix of float)
0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r039' (temp 4X4 matrix of float)
-0:420 hyp. sine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r049' (temp 4X4 matrix of float)
-0:420 smoothstep (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 'inF2' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r041' (temp 4X4 matrix of float)
-0:420 sqrt (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r042' (temp 4X4 matrix of float)
-0:420 step (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r043' (temp 4X4 matrix of float)
-0:420 tangent (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r044' (temp 4X4 matrix of float)
-0:420 hyp. tangent (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r039' (temp 4X4 matrix of float)
+0:420 hyp. sine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r049' (temp 4X4 matrix of float)
+0:420 smoothstep (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 'inF2' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r041' (temp 4X4 matrix of float)
+0:420 sqrt (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r042' (temp 4X4 matrix of float)
+0:420 step (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r043' (temp 4X4 matrix of float)
+0:420 tangent (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r044' (temp 4X4 matrix of float)
+0:420 hyp. tangent (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
0:420 transpose (global 4X4 matrix of float)
0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r046' (temp 4X4 matrix of float)
-0:420 trunc (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r046' (temp 4X4 matrix of float)
+0:420 trunc (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
0:423 Branch: Return with expression
0:? Constant:
0:? 4.000000
@@ -2072,51 +2457,60 @@
0:441 'inFM0' (in 2X2 matrix of float)
0:441 'inFM1' (in 2X2 matrix of float)
0:? Sequence
-0:442 move second child to first child (temp float)
-0:442 'r0' (temp float)
-0:442 component-wise multiply (temp float)
-0:442 'inF0' (in float)
-0:442 'inF1' (in float)
-0:442 move second child to first child (temp 2-component vector of float)
-0:442 'r1' (temp 2-component vector of float)
-0:442 vector-scale (temp 2-component vector of float)
-0:442 'inFV0' (in 2-component vector of float)
-0:442 'inF0' (in float)
-0:442 move second child to first child (temp 2-component vector of float)
-0:442 'r2' (temp 2-component vector of float)
-0:442 vector-scale (temp 2-component vector of float)
-0:442 'inF0' (in float)
-0:442 'inFV0' (in 2-component vector of float)
-0:442 move second child to first child (temp float)
-0:442 'r3' (temp float)
-0:442 dot-product (global float)
-0:442 'inFV0' (in 2-component vector of float)
-0:442 'inFV1' (in 2-component vector of float)
-0:442 move second child to first child (temp 2-component vector of float)
-0:442 'r4' (temp 2-component vector of float)
-0:442 matrix-times-vector (temp 2-component vector of float)
-0:442 'inFM0' (in 2X2 matrix of float)
-0:442 'inFV0' (in 2-component vector of float)
-0:442 move second child to first child (temp 2-component vector of float)
-0:442 'r5' (temp 2-component vector of float)
-0:442 vector-times-matrix (temp 2-component vector of float)
-0:442 'inFV0' (in 2-component vector of float)
-0:442 'inFM0' (in 2X2 matrix of float)
-0:442 move second child to first child (temp 2X2 matrix of float)
-0:442 'r6' (temp 2X2 matrix of float)
-0:442 matrix-scale (temp 2X2 matrix of float)
-0:442 'inFM0' (in 2X2 matrix of float)
-0:442 'inF0' (in float)
-0:442 move second child to first child (temp 2X2 matrix of float)
-0:442 'r7' (temp 2X2 matrix of float)
-0:442 matrix-scale (temp 2X2 matrix of float)
-0:442 'inF0' (in float)
-0:442 'inFM0' (in 2X2 matrix of float)
-0:442 move second child to first child (temp 2X2 matrix of float)
-0:442 'r8' (temp 2X2 matrix of float)
-0:442 matrix-multiply (temp 2X2 matrix of float)
-0:442 'inFM0' (in 2X2 matrix of float)
-0:442 'inFM1' (in 2X2 matrix of float)
+0:442 Sequence
+0:442 move second child to first child (temp float)
+0:442 'r0' (temp float)
+0:442 component-wise multiply (temp float)
+0:442 'inF0' (in float)
+0:442 'inF1' (in float)
+0:442 Sequence
+0:442 move second child to first child (temp 2-component vector of float)
+0:442 'r1' (temp 2-component vector of float)
+0:442 vector-scale (temp 2-component vector of float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 'inF0' (in float)
+0:442 Sequence
+0:442 move second child to first child (temp 2-component vector of float)
+0:442 'r2' (temp 2-component vector of float)
+0:442 vector-scale (temp 2-component vector of float)
+0:442 'inF0' (in float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 Sequence
+0:442 move second child to first child (temp float)
+0:442 'r3' (temp float)
+0:442 dot-product (global float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 'inFV1' (in 2-component vector of float)
+0:442 Sequence
+0:442 move second child to first child (temp 2-component vector of float)
+0:442 'r4' (temp 2-component vector of float)
+0:442 matrix-times-vector (temp 2-component vector of float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 Sequence
+0:442 move second child to first child (temp 2-component vector of float)
+0:442 'r5' (temp 2-component vector of float)
+0:442 vector-times-matrix (temp 2-component vector of float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 Sequence
+0:442 move second child to first child (temp 2X2 matrix of float)
+0:442 'r6' (temp 2X2 matrix of float)
+0:442 matrix-scale (temp 2X2 matrix of float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 'inF0' (in float)
+0:442 Sequence
+0:442 move second child to first child (temp 2X2 matrix of float)
+0:442 'r7' (temp 2X2 matrix of float)
+0:442 matrix-scale (temp 2X2 matrix of float)
+0:442 'inF0' (in float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 Sequence
+0:442 move second child to first child (temp 2X2 matrix of float)
+0:442 'r8' (temp 2X2 matrix of float)
+0:442 matrix-multiply (temp 2X2 matrix of float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 'inFM1' (in 2X2 matrix of float)
0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void)
0:448 Function Parameters:
0:448 'inF0' (in float)
@@ -2126,51 +2520,60 @@
0:448 'inFM0' (in 3X3 matrix of float)
0:448 'inFM1' (in 3X3 matrix of float)
0:? Sequence
-0:449 move second child to first child (temp float)
-0:449 'r0' (temp float)
-0:449 component-wise multiply (temp float)
-0:449 'inF0' (in float)
-0:449 'inF1' (in float)
-0:449 move second child to first child (temp 3-component vector of float)
-0:449 'r1' (temp 3-component vector of float)
-0:449 vector-scale (temp 3-component vector of float)
-0:449 'inFV0' (in 3-component vector of float)
-0:449 'inF0' (in float)
-0:449 move second child to first child (temp 3-component vector of float)
-0:449 'r2' (temp 3-component vector of float)
-0:449 vector-scale (temp 3-component vector of float)
-0:449 'inF0' (in float)
-0:449 'inFV0' (in 3-component vector of float)
-0:449 move second child to first child (temp float)
-0:449 'r3' (temp float)
-0:449 dot-product (global float)
-0:449 'inFV0' (in 3-component vector of float)
-0:449 'inFV1' (in 3-component vector of float)
-0:449 move second child to first child (temp 3-component vector of float)
-0:449 'r4' (temp 3-component vector of float)
-0:449 matrix-times-vector (temp 3-component vector of float)
-0:449 'inFM0' (in 3X3 matrix of float)
-0:449 'inFV0' (in 3-component vector of float)
-0:449 move second child to first child (temp 3-component vector of float)
-0:449 'r5' (temp 3-component vector of float)
-0:449 vector-times-matrix (temp 3-component vector of float)
-0:449 'inFV0' (in 3-component vector of float)
-0:449 'inFM0' (in 3X3 matrix of float)
-0:449 move second child to first child (temp 3X3 matrix of float)
-0:449 'r6' (temp 3X3 matrix of float)
-0:449 matrix-scale (temp 3X3 matrix of float)
-0:449 'inFM0' (in 3X3 matrix of float)
-0:449 'inF0' (in float)
-0:449 move second child to first child (temp 3X3 matrix of float)
-0:449 'r7' (temp 3X3 matrix of float)
-0:449 matrix-scale (temp 3X3 matrix of float)
-0:449 'inF0' (in float)
-0:449 'inFM0' (in 3X3 matrix of float)
-0:449 move second child to first child (temp 3X3 matrix of float)
-0:449 'r8' (temp 3X3 matrix of float)
-0:449 matrix-multiply (temp 3X3 matrix of float)
-0:449 'inFM0' (in 3X3 matrix of float)
-0:449 'inFM1' (in 3X3 matrix of float)
+0:449 Sequence
+0:449 move second child to first child (temp float)
+0:449 'r0' (temp float)
+0:449 component-wise multiply (temp float)
+0:449 'inF0' (in float)
+0:449 'inF1' (in float)
+0:449 Sequence
+0:449 move second child to first child (temp 3-component vector of float)
+0:449 'r1' (temp 3-component vector of float)
+0:449 vector-scale (temp 3-component vector of float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 'inF0' (in float)
+0:449 Sequence
+0:449 move second child to first child (temp 3-component vector of float)
+0:449 'r2' (temp 3-component vector of float)
+0:449 vector-scale (temp 3-component vector of float)
+0:449 'inF0' (in float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 Sequence
+0:449 move second child to first child (temp float)
+0:449 'r3' (temp float)
+0:449 dot-product (global float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 'inFV1' (in 3-component vector of float)
+0:449 Sequence
+0:449 move second child to first child (temp 3-component vector of float)
+0:449 'r4' (temp 3-component vector of float)
+0:449 matrix-times-vector (temp 3-component vector of float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 Sequence
+0:449 move second child to first child (temp 3-component vector of float)
+0:449 'r5' (temp 3-component vector of float)
+0:449 vector-times-matrix (temp 3-component vector of float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 Sequence
+0:449 move second child to first child (temp 3X3 matrix of float)
+0:449 'r6' (temp 3X3 matrix of float)
+0:449 matrix-scale (temp 3X3 matrix of float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 'inF0' (in float)
+0:449 Sequence
+0:449 move second child to first child (temp 3X3 matrix of float)
+0:449 'r7' (temp 3X3 matrix of float)
+0:449 matrix-scale (temp 3X3 matrix of float)
+0:449 'inF0' (in float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 Sequence
+0:449 move second child to first child (temp 3X3 matrix of float)
+0:449 'r8' (temp 3X3 matrix of float)
+0:449 matrix-multiply (temp 3X3 matrix of float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 'inFM1' (in 3X3 matrix of float)
0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void)
0:455 Function Parameters:
0:455 'inF0' (in float)
@@ -2180,51 +2583,60 @@
0:455 'inFM0' (in 4X4 matrix of float)
0:455 'inFM1' (in 4X4 matrix of float)
0:? Sequence
-0:456 move second child to first child (temp float)
-0:456 'r0' (temp float)
-0:456 component-wise multiply (temp float)
-0:456 'inF0' (in float)
-0:456 'inF1' (in float)
-0:456 move second child to first child (temp 4-component vector of float)
-0:456 'r1' (temp 4-component vector of float)
-0:456 vector-scale (temp 4-component vector of float)
-0:456 'inFV0' (in 4-component vector of float)
-0:456 'inF0' (in float)
-0:456 move second child to first child (temp 4-component vector of float)
-0:456 'r2' (temp 4-component vector of float)
-0:456 vector-scale (temp 4-component vector of float)
-0:456 'inF0' (in float)
-0:456 'inFV0' (in 4-component vector of float)
-0:456 move second child to first child (temp float)
-0:456 'r3' (temp float)
-0:456 dot-product (global float)
-0:456 'inFV0' (in 4-component vector of float)
-0:456 'inFV1' (in 4-component vector of float)
-0:456 move second child to first child (temp 4-component vector of float)
-0:456 'r4' (temp 4-component vector of float)
-0:456 matrix-times-vector (temp 4-component vector of float)
-0:456 'inFM0' (in 4X4 matrix of float)
-0:456 'inFV0' (in 4-component vector of float)
-0:456 move second child to first child (temp 4-component vector of float)
-0:456 'r5' (temp 4-component vector of float)
-0:456 vector-times-matrix (temp 4-component vector of float)
-0:456 'inFV0' (in 4-component vector of float)
-0:456 'inFM0' (in 4X4 matrix of float)
-0:456 move second child to first child (temp 4X4 matrix of float)
-0:456 'r6' (temp 4X4 matrix of float)
-0:456 matrix-scale (temp 4X4 matrix of float)
-0:456 'inFM0' (in 4X4 matrix of float)
-0:456 'inF0' (in float)
-0:456 move second child to first child (temp 4X4 matrix of float)
-0:456 'r7' (temp 4X4 matrix of float)
-0:456 matrix-scale (temp 4X4 matrix of float)
-0:456 'inF0' (in float)
-0:456 'inFM0' (in 4X4 matrix of float)
-0:456 move second child to first child (temp 4X4 matrix of float)
-0:456 'r8' (temp 4X4 matrix of float)
-0:456 matrix-multiply (temp 4X4 matrix of float)
-0:456 'inFM0' (in 4X4 matrix of float)
-0:456 'inFM1' (in 4X4 matrix of float)
+0:456 Sequence
+0:456 move second child to first child (temp float)
+0:456 'r0' (temp float)
+0:456 component-wise multiply (temp float)
+0:456 'inF0' (in float)
+0:456 'inF1' (in float)
+0:456 Sequence
+0:456 move second child to first child (temp 4-component vector of float)
+0:456 'r1' (temp 4-component vector of float)
+0:456 vector-scale (temp 4-component vector of float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 'inF0' (in float)
+0:456 Sequence
+0:456 move second child to first child (temp 4-component vector of float)
+0:456 'r2' (temp 4-component vector of float)
+0:456 vector-scale (temp 4-component vector of float)
+0:456 'inF0' (in float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 Sequence
+0:456 move second child to first child (temp float)
+0:456 'r3' (temp float)
+0:456 dot-product (global float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 'inFV1' (in 4-component vector of float)
+0:456 Sequence
+0:456 move second child to first child (temp 4-component vector of float)
+0:456 'r4' (temp 4-component vector of float)
+0:456 matrix-times-vector (temp 4-component vector of float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 Sequence
+0:456 move second child to first child (temp 4-component vector of float)
+0:456 'r5' (temp 4-component vector of float)
+0:456 vector-times-matrix (temp 4-component vector of float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 Sequence
+0:456 move second child to first child (temp 4X4 matrix of float)
+0:456 'r6' (temp 4X4 matrix of float)
+0:456 matrix-scale (temp 4X4 matrix of float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 'inF0' (in float)
+0:456 Sequence
+0:456 move second child to first child (temp 4X4 matrix of float)
+0:456 'r7' (temp 4X4 matrix of float)
+0:456 matrix-scale (temp 4X4 matrix of float)
+0:456 'inF0' (in float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 Sequence
+0:456 move second child to first child (temp 4X4 matrix of float)
+0:456 'r8' (temp 4X4 matrix of float)
+0:456 matrix-multiply (temp 4X4 matrix of float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 'inFM1' (in 4X4 matrix of float)
0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void)
0:465 Function Parameters:
0:465 'inF0' (in float)
@@ -2237,91 +2649,108 @@
0:465 'inFM3x4' (in 4X3 matrix of float)
0:465 'inFM2x4' (in 4X2 matrix of float)
0:? Sequence
-0:466 move second child to first child (temp float)
-0:466 'r00' (temp float)
-0:466 component-wise multiply (temp float)
-0:466 'inF0' (in float)
-0:466 'inF1' (in float)
-0:467 move second child to first child (temp 2-component vector of float)
-0:467 'r01' (temp 2-component vector of float)
-0:467 vector-scale (temp 2-component vector of float)
-0:467 'inFV2' (in 2-component vector of float)
-0:467 'inF0' (in float)
-0:468 move second child to first child (temp 3-component vector of float)
-0:468 'r02' (temp 3-component vector of float)
-0:468 vector-scale (temp 3-component vector of float)
-0:468 'inFV3' (in 3-component vector of float)
-0:468 'inF0' (in float)
-0:469 move second child to first child (temp 2-component vector of float)
-0:469 'r03' (temp 2-component vector of float)
-0:469 vector-scale (temp 2-component vector of float)
-0:469 'inF0' (in float)
-0:469 'inFV2' (in 2-component vector of float)
-0:470 move second child to first child (temp 3-component vector of float)
-0:470 'r04' (temp 3-component vector of float)
-0:470 vector-scale (temp 3-component vector of float)
-0:470 'inF0' (in float)
-0:470 'inFV3' (in 3-component vector of float)
-0:471 move second child to first child (temp float)
-0:471 'r05' (temp float)
-0:471 dot-product (global float)
-0:471 'inFV2' (in 2-component vector of float)
-0:471 'inFV2' (in 2-component vector of float)
-0:472 move second child to first child (temp float)
-0:472 'r06' (temp float)
-0:472 dot-product (global float)
-0:472 'inFV3' (in 3-component vector of float)
-0:472 'inFV3' (in 3-component vector of float)
-0:473 move second child to first child (temp 3-component vector of float)
-0:473 'r07' (temp 3-component vector of float)
-0:473 vector-times-matrix (temp 3-component vector of float)
-0:473 'inFV2' (in 2-component vector of float)
-0:473 'inFM2x3' (in 3X2 matrix of float)
-0:474 move second child to first child (temp 2-component vector of float)
-0:474 'r08' (temp 2-component vector of float)
-0:474 vector-times-matrix (temp 2-component vector of float)
-0:474 'inFV3' (in 3-component vector of float)
-0:474 'inFM3x2' (in 2X3 matrix of float)
-0:475 move second child to first child (temp 2-component vector of float)
-0:475 'r09' (temp 2-component vector of float)
-0:475 matrix-times-vector (temp 2-component vector of float)
-0:475 'inFM2x3' (in 3X2 matrix of float)
-0:475 'inFV3' (in 3-component vector of float)
-0:476 move second child to first child (temp 3-component vector of float)
-0:476 'r10' (temp 3-component vector of float)
-0:476 matrix-times-vector (temp 3-component vector of float)
-0:476 'inFM3x2' (in 2X3 matrix of float)
-0:476 'inFV2' (in 2-component vector of float)
-0:477 move second child to first child (temp 3X2 matrix of float)
-0:477 'r11' (temp 3X2 matrix of float)
-0:477 matrix-scale (temp 3X2 matrix of float)
-0:477 'inFM2x3' (in 3X2 matrix of float)
-0:477 'inF0' (in float)
-0:478 move second child to first child (temp 2X3 matrix of float)
-0:478 'r12' (temp 2X3 matrix of float)
-0:478 matrix-scale (temp 2X3 matrix of float)
-0:478 'inFM3x2' (in 2X3 matrix of float)
-0:478 'inF0' (in float)
-0:479 move second child to first child (temp 2X2 matrix of float)
-0:479 'r13' (temp 2X2 matrix of float)
-0:479 matrix-multiply (temp 2X2 matrix of float)
-0:479 'inFM2x3' (in 3X2 matrix of float)
-0:479 'inFM3x2' (in 2X3 matrix of float)
-0:480 move second child to first child (temp 3X2 matrix of float)
-0:480 'r14' (temp 3X2 matrix of float)
-0:480 matrix-multiply (temp 3X2 matrix of float)
-0:480 'inFM2x3' (in 3X2 matrix of float)
-0:480 'inFM3x3' (in 3X3 matrix of float)
-0:481 move second child to first child (temp 4X2 matrix of float)
-0:481 'r15' (temp 4X2 matrix of float)
-0:481 matrix-multiply (temp 4X2 matrix of float)
-0:481 'inFM2x3' (in 3X2 matrix of float)
-0:481 'inFM3x4' (in 4X3 matrix of float)
-0:482 move second child to first child (temp 4X3 matrix of float)
-0:482 'r16' (temp 4X3 matrix of float)
-0:482 matrix-multiply (temp 4X3 matrix of float)
-0:482 'inFM3x2' (in 2X3 matrix of float)
-0:482 'inFM2x4' (in 4X2 matrix of float)
+0:466 Sequence
+0:466 move second child to first child (temp float)
+0:466 'r00' (temp float)
+0:466 component-wise multiply (temp float)
+0:466 'inF0' (in float)
+0:466 'inF1' (in float)
+0:467 Sequence
+0:467 move second child to first child (temp 2-component vector of float)
+0:467 'r01' (temp 2-component vector of float)
+0:467 vector-scale (temp 2-component vector of float)
+0:467 'inFV2' (in 2-component vector of float)
+0:467 'inF0' (in float)
+0:468 Sequence
+0:468 move second child to first child (temp 3-component vector of float)
+0:468 'r02' (temp 3-component vector of float)
+0:468 vector-scale (temp 3-component vector of float)
+0:468 'inFV3' (in 3-component vector of float)
+0:468 'inF0' (in float)
+0:469 Sequence
+0:469 move second child to first child (temp 2-component vector of float)
+0:469 'r03' (temp 2-component vector of float)
+0:469 vector-scale (temp 2-component vector of float)
+0:469 'inF0' (in float)
+0:469 'inFV2' (in 2-component vector of float)
+0:470 Sequence
+0:470 move second child to first child (temp 3-component vector of float)
+0:470 'r04' (temp 3-component vector of float)
+0:470 vector-scale (temp 3-component vector of float)
+0:470 'inF0' (in float)
+0:470 'inFV3' (in 3-component vector of float)
+0:471 Sequence
+0:471 move second child to first child (temp float)
+0:471 'r05' (temp float)
+0:471 dot-product (global float)
+0:471 'inFV2' (in 2-component vector of float)
+0:471 'inFV2' (in 2-component vector of float)
+0:472 Sequence
+0:472 move second child to first child (temp float)
+0:472 'r06' (temp float)
+0:472 dot-product (global float)
+0:472 'inFV3' (in 3-component vector of float)
+0:472 'inFV3' (in 3-component vector of float)
+0:473 Sequence
+0:473 move second child to first child (temp 3-component vector of float)
+0:473 'r07' (temp 3-component vector of float)
+0:473 vector-times-matrix (temp 3-component vector of float)
+0:473 'inFV2' (in 2-component vector of float)
+0:473 'inFM2x3' (in 3X2 matrix of float)
+0:474 Sequence
+0:474 move second child to first child (temp 2-component vector of float)
+0:474 'r08' (temp 2-component vector of float)
+0:474 vector-times-matrix (temp 2-component vector of float)
+0:474 'inFV3' (in 3-component vector of float)
+0:474 'inFM3x2' (in 2X3 matrix of float)
+0:475 Sequence
+0:475 move second child to first child (temp 2-component vector of float)
+0:475 'r09' (temp 2-component vector of float)
+0:475 matrix-times-vector (temp 2-component vector of float)
+0:475 'inFM2x3' (in 3X2 matrix of float)
+0:475 'inFV3' (in 3-component vector of float)
+0:476 Sequence
+0:476 move second child to first child (temp 3-component vector of float)
+0:476 'r10' (temp 3-component vector of float)
+0:476 matrix-times-vector (temp 3-component vector of float)
+0:476 'inFM3x2' (in 2X3 matrix of float)
+0:476 'inFV2' (in 2-component vector of float)
+0:477 Sequence
+0:477 move second child to first child (temp 3X2 matrix of float)
+0:477 'r11' (temp 3X2 matrix of float)
+0:477 matrix-scale (temp 3X2 matrix of float)
+0:477 'inFM2x3' (in 3X2 matrix of float)
+0:477 'inF0' (in float)
+0:478 Sequence
+0:478 move second child to first child (temp 2X3 matrix of float)
+0:478 'r12' (temp 2X3 matrix of float)
+0:478 matrix-scale (temp 2X3 matrix of float)
+0:478 'inFM3x2' (in 2X3 matrix of float)
+0:478 'inF0' (in float)
+0:479 Sequence
+0:479 move second child to first child (temp 2X2 matrix of float)
+0:479 'r13' (temp 2X2 matrix of float)
+0:479 matrix-multiply (temp 2X2 matrix of float)
+0:479 'inFM2x3' (in 3X2 matrix of float)
+0:479 'inFM3x2' (in 2X3 matrix of float)
+0:480 Sequence
+0:480 move second child to first child (temp 3X2 matrix of float)
+0:480 'r14' (temp 3X2 matrix of float)
+0:480 matrix-multiply (temp 3X2 matrix of float)
+0:480 'inFM2x3' (in 3X2 matrix of float)
+0:480 'inFM3x3' (in 3X3 matrix of float)
+0:481 Sequence
+0:481 move second child to first child (temp 4X2 matrix of float)
+0:481 'r15' (temp 4X2 matrix of float)
+0:481 matrix-multiply (temp 4X2 matrix of float)
+0:481 'inFM2x3' (in 3X2 matrix of float)
+0:481 'inFM3x4' (in 4X3 matrix of float)
+0:482 Sequence
+0:482 move second child to first child (temp 4X3 matrix of float)
+0:482 'r16' (temp 4X3 matrix of float)
+0:482 matrix-multiply (temp 4X3 matrix of float)
+0:482 'inFM3x2' (in 2X3 matrix of float)
+0:482 'inFM2x4' (in 4X2 matrix of float)
0:? Linker Objects
0:? 'gs_ua' (temp uint)
0:? 'gs_ub' (temp uint)
@@ -2351,57 +2780,69 @@
0:17 'inU0' (in uint)
0:17 'inU1' (in uint)
0:? Sequence
-0:20 move second child to first child (temp bool)
-0:20 'r000' (temp bool)
-0:20 all (global bool)
-0:20 'inF0' (in float)
-0:21 move second child to first child (temp float)
-0:21 'r001' (temp float)
-0:21 Absolute value (global float)
-0:21 'inF0' (in float)
-0:22 move second child to first child (temp float)
-0:22 'r002' (temp float)
-0:22 arc cosine (global float)
-0:22 'inF0' (in float)
-0:23 move second child to first child (temp bool)
-0:23 'r003' (temp bool)
-0:23 any (global bool)
-0:23 'inF0' (in float)
-0:24 move second child to first child (temp float)
-0:24 'r004' (temp float)
-0:24 arc sine (global float)
-0:24 'inF0' (in float)
-0:25 move second child to first child (temp int)
-0:25 'r005' (temp int)
-0:25 floatBitsToInt (global int)
-0:25 'inF0' (in float)
-0:26 move second child to first child (temp uint)
-0:26 'r006' (temp uint)
-0:26 floatBitsToUint (global uint)
-0:26 'inF0' (in float)
-0:27 move second child to first child (temp float)
-0:27 'r007' (temp float)
-0:27 intBitsToFloat (global float)
-0:27 'inU0' (in uint)
-0:29 move second child to first child (temp float)
-0:29 'r009' (temp float)
-0:29 arc tangent (global float)
-0:29 'inF0' (in float)
-0:30 move second child to first child (temp float)
-0:30 'r010' (temp float)
-0:30 arc tangent (global float)
-0:30 'inF0' (in float)
-0:30 'inF1' (in float)
-0:31 move second child to first child (temp float)
-0:31 'r011' (temp float)
-0:31 Ceiling (global float)
-0:31 'inF0' (in float)
-0:32 move second child to first child (temp float)
-0:32 'r012' (temp float)
-0:32 clamp (global float)
-0:32 'inF0' (in float)
-0:32 'inF1' (in float)
-0:32 'inF2' (in float)
+0:20 Sequence
+0:20 move second child to first child (temp bool)
+0:20 'r000' (temp bool)
+0:20 all (global bool)
+0:20 'inF0' (in float)
+0:21 Sequence
+0:21 move second child to first child (temp float)
+0:21 'r001' (temp float)
+0:21 Absolute value (global float)
+0:21 'inF0' (in float)
+0:22 Sequence
+0:22 move second child to first child (temp float)
+0:22 'r002' (temp float)
+0:22 arc cosine (global float)
+0:22 'inF0' (in float)
+0:23 Sequence
+0:23 move second child to first child (temp bool)
+0:23 'r003' (temp bool)
+0:23 any (global bool)
+0:23 'inF0' (in float)
+0:24 Sequence
+0:24 move second child to first child (temp float)
+0:24 'r004' (temp float)
+0:24 arc sine (global float)
+0:24 'inF0' (in float)
+0:25 Sequence
+0:25 move second child to first child (temp int)
+0:25 'r005' (temp int)
+0:25 floatBitsToInt (global int)
+0:25 'inF0' (in float)
+0:26 Sequence
+0:26 move second child to first child (temp uint)
+0:26 'r006' (temp uint)
+0:26 floatBitsToUint (global uint)
+0:26 'inF0' (in float)
+0:27 Sequence
+0:27 move second child to first child (temp float)
+0:27 'r007' (temp float)
+0:27 intBitsToFloat (global float)
+0:27 'inU0' (in uint)
+0:29 Sequence
+0:29 move second child to first child (temp float)
+0:29 'r009' (temp float)
+0:29 arc tangent (global float)
+0:29 'inF0' (in float)
+0:30 Sequence
+0:30 move second child to first child (temp float)
+0:30 'r010' (temp float)
+0:30 arc tangent (global float)
+0:30 'inF0' (in float)
+0:30 'inF1' (in float)
+0:31 Sequence
+0:31 move second child to first child (temp float)
+0:31 'r011' (temp float)
+0:31 Ceiling (global float)
+0:31 'inF0' (in float)
+0:32 Sequence
+0:32 move second child to first child (temp float)
+0:32 'r012' (temp float)
+0:32 clamp (global float)
+0:32 'inF0' (in float)
+0:32 'inF1' (in float)
+0:32 'inF2' (in float)
0:33 Test condition and select (temp void)
0:33 Condition
0:33 Compare Less Than (temp bool)
@@ -2410,177 +2851,214 @@
0:33 0.000000
0:33 true case
0:33 Branch: Kill
-0:34 move second child to first child (temp float)
-0:34 'r014' (temp float)
-0:34 cosine (global float)
-0:34 'inF0' (in float)
-0:35 move second child to first child (temp float)
-0:35 'r015' (temp float)
-0:35 hyp. cosine (global float)
-0:35 'inF0' (in float)
-0:36 move second child to first child (temp uint)
-0:36 'r016' (temp uint)
-0:36 bitCount (global uint)
-0:36 Constant:
-0:36 7 (const uint)
-0:37 move second child to first child (temp float)
-0:37 'r017' (temp float)
-0:37 dPdx (global float)
-0:37 'inF0' (in float)
-0:38 move second child to first child (temp float)
-0:38 'r018' (temp float)
-0:38 dPdxCoarse (global float)
-0:38 'inF0' (in float)
-0:39 move second child to first child (temp float)
-0:39 'r019' (temp float)
-0:39 dPdxFine (global float)
-0:39 'inF0' (in float)
-0:40 move second child to first child (temp float)
-0:40 'r020' (temp float)
-0:40 dPdy (global float)
-0:40 'inF0' (in float)
-0:41 move second child to first child (temp float)
-0:41 'r021' (temp float)
-0:41 dPdyCoarse (global float)
-0:41 'inF0' (in float)
-0:42 move second child to first child (temp float)
-0:42 'r022' (temp float)
-0:42 dPdyFine (global float)
-0:42 'inF0' (in float)
-0:43 move second child to first child (temp float)
-0:43 'r023' (temp float)
-0:43 degrees (global float)
-0:43 'inF0' (in float)
-0:47 move second child to first child (temp float)
-0:47 'r027' (temp float)
-0:47 exp (global float)
-0:47 'inF0' (in float)
-0:48 move second child to first child (temp float)
-0:48 'r028' (temp float)
-0:48 exp2 (global float)
-0:48 'inF0' (in float)
-0:49 move second child to first child (temp uint)
-0:49 'r029' (temp uint)
-0:49 Convert int to uint (temp uint)
-0:49 findMSB (global int)
-0:49 Constant:
-0:49 7 (const int)
-0:50 move second child to first child (temp uint)
-0:50 'r030' (temp uint)
-0:50 Convert int to uint (temp uint)
-0:50 findLSB (global int)
-0:50 Constant:
-0:50 7 (const int)
-0:51 move second child to first child (temp float)
-0:51 'r031' (temp float)
-0:51 Floor (global float)
-0:51 'inF0' (in float)
-0:53 move second child to first child (temp float)
-0:53 'r033' (temp float)
-0:53 mod (global float)
-0:53 'inF0' (in float)
-0:53 'inF1' (in float)
-0:54 move second child to first child (temp float)
-0:54 'r034' (temp float)
-0:54 Fraction (global float)
-0:54 'inF0' (in float)
-0:55 move second child to first child (temp float)
-0:55 'r035' (temp float)
-0:55 frexp (global float)
-0:55 'inF0' (in float)
-0:55 'inF1' (in float)
-0:56 move second child to first child (temp float)
-0:56 'r036' (temp float)
-0:56 fwidth (global float)
-0:56 'inF0' (in float)
-0:57 move second child to first child (temp bool)
-0:57 'r037' (temp bool)
-0:57 isinf (global bool)
-0:57 'inF0' (in float)
-0:58 move second child to first child (temp bool)
-0:58 'r038' (temp bool)
-0:58 isnan (global bool)
-0:58 'inF0' (in float)
-0:59 move second child to first child (temp float)
-0:59 'r039' (temp float)
-0:59 ldexp (global float)
-0:59 'inF0' (in float)
-0:59 'inF1' (in float)
-0:60 move second child to first child (temp float)
-0:60 'r039a' (temp float)
-0:60 mix (global float)
-0:60 'inF0' (in float)
-0:60 'inF1' (in float)
-0:60 'inF2' (in float)
-0:61 move second child to first child (temp float)
-0:61 'r040' (temp float)
-0:61 log (global float)
-0:61 'inF0' (in float)
-0:62 move second child to first child (temp float)
-0:62 'r041' (temp float)
-0:62 component-wise multiply (temp float)
-0:62 log2 (temp float)
-0:62 'inF0' (in float)
-0:62 Constant:
-0:62 0.301030
-0:63 move second child to first child (temp float)
-0:63 'r042' (temp float)
-0:63 log2 (global float)
-0:63 'inF0' (in float)
-0:64 move second child to first child (temp float)
-0:64 'r043' (temp float)
-0:64 max (global float)
-0:64 'inF0' (in float)
-0:64 'inF1' (in float)
-0:65 move second child to first child (temp float)
-0:65 'r044' (temp float)
-0:65 min (global float)
-0:65 'inF0' (in float)
-0:65 'inF1' (in float)
-0:66 move second child to first child (temp float)
-0:66 'r045' (temp float)
-0:66 pow (global float)
-0:66 'inF0' (in float)
-0:66 'inF1' (in float)
-0:67 move second child to first child (temp float)
-0:67 'r046' (temp float)
-0:67 radians (global float)
-0:67 'inF0' (in float)
-0:68 move second child to first child (temp float)
-0:68 'r047' (temp float)
-0:68 divide (temp float)
-0:68 Constant:
-0:68 1.000000
-0:68 'inF0' (in float)
-0:69 move second child to first child (temp uint)
-0:69 'r048' (temp uint)
-0:69 bitFieldReverse (global uint)
-0:69 Constant:
-0:69 2 (const uint)
-0:70 move second child to first child (temp float)
-0:70 'r049' (temp float)
-0:70 roundEven (global float)
-0:70 'inF0' (in float)
-0:71 move second child to first child (temp float)
-0:71 'r050' (temp float)
-0:71 inverse sqrt (global float)
-0:71 'inF0' (in float)
-0:72 move second child to first child (temp float)
-0:72 'r051' (temp float)
-0:72 clamp (temp float)
-0:72 'inF0' (in float)
-0:72 Constant:
-0:72 0.000000
-0:72 Constant:
-0:72 1.000000
-0:73 move second child to first child (temp float)
-0:73 'r052' (temp float)
-0:73 Sign (global float)
-0:73 'inF0' (in float)
-0:74 move second child to first child (temp float)
-0:74 'r053' (temp float)
-0:74 sine (global float)
-0:74 'inF0' (in float)
+0:34 Sequence
+0:34 move second child to first child (temp float)
+0:34 'r014' (temp float)
+0:34 cosine (global float)
+0:34 'inF0' (in float)
+0:35 Sequence
+0:35 move second child to first child (temp float)
+0:35 'r015' (temp float)
+0:35 hyp. cosine (global float)
+0:35 'inF0' (in float)
+0:36 Sequence
+0:36 move second child to first child (temp uint)
+0:36 'r016' (temp uint)
+0:36 bitCount (global uint)
+0:36 Constant:
+0:36 7 (const uint)
+0:37 Sequence
+0:37 move second child to first child (temp float)
+0:37 'r017' (temp float)
+0:37 dPdx (global float)
+0:37 'inF0' (in float)
+0:38 Sequence
+0:38 move second child to first child (temp float)
+0:38 'r018' (temp float)
+0:38 dPdxCoarse (global float)
+0:38 'inF0' (in float)
+0:39 Sequence
+0:39 move second child to first child (temp float)
+0:39 'r019' (temp float)
+0:39 dPdxFine (global float)
+0:39 'inF0' (in float)
+0:40 Sequence
+0:40 move second child to first child (temp float)
+0:40 'r020' (temp float)
+0:40 dPdy (global float)
+0:40 'inF0' (in float)
+0:41 Sequence
+0:41 move second child to first child (temp float)
+0:41 'r021' (temp float)
+0:41 dPdyCoarse (global float)
+0:41 'inF0' (in float)
+0:42 Sequence
+0:42 move second child to first child (temp float)
+0:42 'r022' (temp float)
+0:42 dPdyFine (global float)
+0:42 'inF0' (in float)
+0:43 Sequence
+0:43 move second child to first child (temp float)
+0:43 'r023' (temp float)
+0:43 degrees (global float)
+0:43 'inF0' (in float)
+0:47 Sequence
+0:47 move second child to first child (temp float)
+0:47 'r027' (temp float)
+0:47 exp (global float)
+0:47 'inF0' (in float)
+0:48 Sequence
+0:48 move second child to first child (temp float)
+0:48 'r028' (temp float)
+0:48 exp2 (global float)
+0:48 'inF0' (in float)
+0:49 Sequence
+0:49 move second child to first child (temp uint)
+0:49 'r029' (temp uint)
+0:49 Convert int to uint (temp uint)
+0:49 findMSB (global int)
+0:49 Constant:
+0:49 7 (const int)
+0:50 Sequence
+0:50 move second child to first child (temp uint)
+0:50 'r030' (temp uint)
+0:50 Convert int to uint (temp uint)
+0:50 findLSB (global int)
+0:50 Constant:
+0:50 7 (const int)
+0:51 Sequence
+0:51 move second child to first child (temp float)
+0:51 'r031' (temp float)
+0:51 Floor (global float)
+0:51 'inF0' (in float)
+0:53 Sequence
+0:53 move second child to first child (temp float)
+0:53 'r033' (temp float)
+0:53 mod (global float)
+0:53 'inF0' (in float)
+0:53 'inF1' (in float)
+0:54 Sequence
+0:54 move second child to first child (temp float)
+0:54 'r034' (temp float)
+0:54 Fraction (global float)
+0:54 'inF0' (in float)
+0:55 Sequence
+0:55 move second child to first child (temp float)
+0:55 'r035' (temp float)
+0:55 frexp (global float)
+0:55 'inF0' (in float)
+0:55 'inF1' (in float)
+0:56 Sequence
+0:56 move second child to first child (temp float)
+0:56 'r036' (temp float)
+0:56 fwidth (global float)
+0:56 'inF0' (in float)
+0:57 Sequence
+0:57 move second child to first child (temp bool)
+0:57 'r037' (temp bool)
+0:57 isinf (global bool)
+0:57 'inF0' (in float)
+0:58 Sequence
+0:58 move second child to first child (temp bool)
+0:58 'r038' (temp bool)
+0:58 isnan (global bool)
+0:58 'inF0' (in float)
+0:59 Sequence
+0:59 move second child to first child (temp float)
+0:59 'r039' (temp float)
+0:59 ldexp (global float)
+0:59 'inF0' (in float)
+0:59 'inF1' (in float)
+0:60 Sequence
+0:60 move second child to first child (temp float)
+0:60 'r039a' (temp float)
+0:60 mix (global float)
+0:60 'inF0' (in float)
+0:60 'inF1' (in float)
+0:60 'inF2' (in float)
+0:61 Sequence
+0:61 move second child to first child (temp float)
+0:61 'r040' (temp float)
+0:61 log (global float)
+0:61 'inF0' (in float)
+0:62 Sequence
+0:62 move second child to first child (temp float)
+0:62 'r041' (temp float)
+0:62 component-wise multiply (temp float)
+0:62 log2 (temp float)
+0:62 'inF0' (in float)
+0:62 Constant:
+0:62 0.301030
+0:63 Sequence
+0:63 move second child to first child (temp float)
+0:63 'r042' (temp float)
+0:63 log2 (global float)
+0:63 'inF0' (in float)
+0:64 Sequence
+0:64 move second child to first child (temp float)
+0:64 'r043' (temp float)
+0:64 max (global float)
+0:64 'inF0' (in float)
+0:64 'inF1' (in float)
+0:65 Sequence
+0:65 move second child to first child (temp float)
+0:65 'r044' (temp float)
+0:65 min (global float)
+0:65 'inF0' (in float)
+0:65 'inF1' (in float)
+0:66 Sequence
+0:66 move second child to first child (temp float)
+0:66 'r045' (temp float)
+0:66 pow (global float)
+0:66 'inF0' (in float)
+0:66 'inF1' (in float)
+0:67 Sequence
+0:67 move second child to first child (temp float)
+0:67 'r046' (temp float)
+0:67 radians (global float)
+0:67 'inF0' (in float)
+0:68 Sequence
+0:68 move second child to first child (temp float)
+0:68 'r047' (temp float)
+0:68 divide (temp float)
+0:68 Constant:
+0:68 1.000000
+0:68 'inF0' (in float)
+0:69 Sequence
+0:69 move second child to first child (temp uint)
+0:69 'r048' (temp uint)
+0:69 bitFieldReverse (global uint)
+0:69 Constant:
+0:69 2 (const uint)
+0:70 Sequence
+0:70 move second child to first child (temp float)
+0:70 'r049' (temp float)
+0:70 roundEven (global float)
+0:70 'inF0' (in float)
+0:71 Sequence
+0:71 move second child to first child (temp float)
+0:71 'r050' (temp float)
+0:71 inverse sqrt (global float)
+0:71 'inF0' (in float)
+0:72 Sequence
+0:72 move second child to first child (temp float)
+0:72 'r051' (temp float)
+0:72 clamp (temp float)
+0:72 'inF0' (in float)
+0:72 Constant:
+0:72 0.000000
+0:72 Constant:
+0:72 1.000000
+0:73 Sequence
+0:73 move second child to first child (temp float)
+0:73 'r052' (temp float)
+0:73 Sign (global float)
+0:73 'inF0' (in float)
+0:74 Sequence
+0:74 move second child to first child (temp float)
+0:74 'r053' (temp float)
+0:74 sine (global float)
+0:74 'inF0' (in float)
0:75 Sequence
0:75 move second child to first child (temp float)
0:75 'inF1' (in float)
@@ -2590,37 +3068,44 @@
0:75 'inF2' (in float)
0:75 cosine (temp float)
0:75 'inF0' (in float)
-0:76 move second child to first child (temp float)
-0:76 'r055' (temp float)
-0:76 hyp. sine (global float)
-0:76 'inF0' (in float)
-0:77 move second child to first child (temp float)
-0:77 'r056' (temp float)
-0:77 smoothstep (global float)
-0:77 'inF0' (in float)
-0:77 'inF1' (in float)
-0:77 'inF2' (in float)
-0:78 move second child to first child (temp float)
-0:78 'r057' (temp float)
-0:78 sqrt (global float)
-0:78 'inF0' (in float)
-0:79 move second child to first child (temp float)
-0:79 'r058' (temp float)
-0:79 step (global float)
-0:79 'inF0' (in float)
-0:79 'inF1' (in float)
-0:80 move second child to first child (temp float)
-0:80 'r059' (temp float)
-0:80 tangent (global float)
-0:80 'inF0' (in float)
-0:81 move second child to first child (temp float)
-0:81 'r060' (temp float)
-0:81 hyp. tangent (global float)
-0:81 'inF0' (in float)
-0:83 move second child to first child (temp float)
-0:83 'r061' (temp float)
-0:83 trunc (global float)
-0:83 'inF0' (in float)
+0:76 Sequence
+0:76 move second child to first child (temp float)
+0:76 'r055' (temp float)
+0:76 hyp. sine (global float)
+0:76 'inF0' (in float)
+0:77 Sequence
+0:77 move second child to first child (temp float)
+0:77 'r056' (temp float)
+0:77 smoothstep (global float)
+0:77 'inF0' (in float)
+0:77 'inF1' (in float)
+0:77 'inF2' (in float)
+0:78 Sequence
+0:78 move second child to first child (temp float)
+0:78 'r057' (temp float)
+0:78 sqrt (global float)
+0:78 'inF0' (in float)
+0:79 Sequence
+0:79 move second child to first child (temp float)
+0:79 'r058' (temp float)
+0:79 step (global float)
+0:79 'inF0' (in float)
+0:79 'inF1' (in float)
+0:80 Sequence
+0:80 move second child to first child (temp float)
+0:80 'r059' (temp float)
+0:80 tangent (global float)
+0:80 'inF0' (in float)
+0:81 Sequence
+0:81 move second child to first child (temp float)
+0:81 'r060' (temp float)
+0:81 hyp. tangent (global float)
+0:81 'inF0' (in float)
+0:83 Sequence
+0:83 move second child to first child (temp float)
+0:83 'r061' (temp float)
+0:83 trunc (global float)
+0:83 'inF0' (in float)
0:85 Branch: Return with expression
0:85 Constant:
0:85 0.000000
@@ -2641,57 +3126,69 @@
0:95 'inU0' (in 2-component vector of uint)
0:95 'inU1' (in 2-component vector of uint)
0:? Sequence
-0:98 move second child to first child (temp bool)
-0:98 'r000' (temp bool)
-0:98 all (global bool)
-0:98 'inF0' (in 2-component vector of float)
-0:99 move second child to first child (temp 2-component vector of float)
-0:99 'r001' (temp 2-component vector of float)
-0:99 Absolute value (global 2-component vector of float)
-0:99 'inF0' (in 2-component vector of float)
-0:100 move second child to first child (temp 2-component vector of float)
-0:100 'r002' (temp 2-component vector of float)
-0:100 arc cosine (global 2-component vector of float)
-0:100 'inF0' (in 2-component vector of float)
-0:101 move second child to first child (temp bool)
-0:101 'r003' (temp bool)
-0:101 any (global bool)
-0:101 'inF0' (in 2-component vector of float)
-0:102 move second child to first child (temp 2-component vector of float)
-0:102 'r004' (temp 2-component vector of float)
-0:102 arc sine (global 2-component vector of float)
-0:102 'inF0' (in 2-component vector of float)
-0:103 move second child to first child (temp 2-component vector of int)
-0:103 'r005' (temp 2-component vector of int)
-0:103 floatBitsToInt (global 2-component vector of int)
-0:103 'inF0' (in 2-component vector of float)
-0:104 move second child to first child (temp 2-component vector of uint)
-0:104 'r006' (temp 2-component vector of uint)
-0:104 floatBitsToUint (global 2-component vector of uint)
-0:104 'inF0' (in 2-component vector of float)
-0:105 move second child to first child (temp 2-component vector of float)
-0:105 'r007' (temp 2-component vector of float)
-0:105 intBitsToFloat (global 2-component vector of float)
-0:105 'inU0' (in 2-component vector of uint)
-0:107 move second child to first child (temp 2-component vector of float)
-0:107 'r009' (temp 2-component vector of float)
-0:107 arc tangent (global 2-component vector of float)
-0:107 'inF0' (in 2-component vector of float)
-0:108 move second child to first child (temp 2-component vector of float)
-0:108 'r010' (temp 2-component vector of float)
-0:108 arc tangent (global 2-component vector of float)
-0:108 'inF0' (in 2-component vector of float)
-0:108 'inF1' (in 2-component vector of float)
-0:109 move second child to first child (temp 2-component vector of float)
-0:109 'r011' (temp 2-component vector of float)
-0:109 Ceiling (global 2-component vector of float)
-0:109 'inF0' (in 2-component vector of float)
-0:110 move second child to first child (temp 2-component vector of float)
-0:110 'r012' (temp 2-component vector of float)
-0:110 clamp (global 2-component vector of float)
-0:110 'inF0' (in 2-component vector of float)
-0:110 'inF1' (in 2-component vector of float)
-0:110 'inF2' (in 2-component vector of float)
+0:98 Sequence
+0:98 move second child to first child (temp bool)
+0:98 'r000' (temp bool)
+0:98 all (global bool)
+0:98 'inF0' (in 2-component vector of float)
+0:99 Sequence
+0:99 move second child to first child (temp 2-component vector of float)
+0:99 'r001' (temp 2-component vector of float)
+0:99 Absolute value (global 2-component vector of float)
+0:99 'inF0' (in 2-component vector of float)
+0:100 Sequence
+0:100 move second child to first child (temp 2-component vector of float)
+0:100 'r002' (temp 2-component vector of float)
+0:100 arc cosine (global 2-component vector of float)
+0:100 'inF0' (in 2-component vector of float)
+0:101 Sequence
+0:101 move second child to first child (temp bool)
+0:101 'r003' (temp bool)
+0:101 any (global bool)
+0:101 'inF0' (in 2-component vector of float)
+0:102 Sequence
+0:102 move second child to first child (temp 2-component vector of float)
+0:102 'r004' (temp 2-component vector of float)
+0:102 arc sine (global 2-component vector of float)
+0:102 'inF0' (in 2-component vector of float)
+0:103 Sequence
+0:103 move second child to first child (temp 2-component vector of int)
+0:103 'r005' (temp 2-component vector of int)
+0:103 floatBitsToInt (global 2-component vector of int)
+0:103 'inF0' (in 2-component vector of float)
+0:104 Sequence
+0:104 move second child to first child (temp 2-component vector of uint)
+0:104 'r006' (temp 2-component vector of uint)
+0:104 floatBitsToUint (global 2-component vector of uint)
+0:104 'inF0' (in 2-component vector of float)
+0:105 Sequence
+0:105 move second child to first child (temp 2-component vector of float)
+0:105 'r007' (temp 2-component vector of float)
+0:105 intBitsToFloat (global 2-component vector of float)
+0:105 'inU0' (in 2-component vector of uint)
+0:107 Sequence
+0:107 move second child to first child (temp 2-component vector of float)
+0:107 'r009' (temp 2-component vector of float)
+0:107 arc tangent (global 2-component vector of float)
+0:107 'inF0' (in 2-component vector of float)
+0:108 Sequence
+0:108 move second child to first child (temp 2-component vector of float)
+0:108 'r010' (temp 2-component vector of float)
+0:108 arc tangent (global 2-component vector of float)
+0:108 'inF0' (in 2-component vector of float)
+0:108 'inF1' (in 2-component vector of float)
+0:109 Sequence
+0:109 move second child to first child (temp 2-component vector of float)
+0:109 'r011' (temp 2-component vector of float)
+0:109 Ceiling (global 2-component vector of float)
+0:109 'inF0' (in 2-component vector of float)
+0:110 Sequence
+0:110 move second child to first child (temp 2-component vector of float)
+0:110 'r012' (temp 2-component vector of float)
+0:110 clamp (global 2-component vector of float)
+0:110 'inF0' (in 2-component vector of float)
+0:110 'inF1' (in 2-component vector of float)
+0:110 'inF2' (in 2-component vector of float)
0:111 Test condition and select (temp void)
0:111 Condition
0:111 any (temp bool)
@@ -2702,215 +3199,259 @@
0:111 0.000000
0:111 true case
0:111 Branch: Kill
-0:112 move second child to first child (temp 2-component vector of float)
-0:112 'r013' (temp 2-component vector of float)
-0:112 cosine (global 2-component vector of float)
-0:112 'inF0' (in 2-component vector of float)
-0:113 move second child to first child (temp 2-component vector of float)
-0:113 'r015' (temp 2-component vector of float)
-0:113 hyp. cosine (global 2-component vector of float)
-0:113 'inF0' (in 2-component vector of float)
-0:114 move second child to first child (temp 2-component vector of uint)
-0:114 'r016' (temp 2-component vector of uint)
-0:? bitCount (global 2-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:115 move second child to first child (temp 2-component vector of float)
-0:115 'r017' (temp 2-component vector of float)
-0:115 dPdx (global 2-component vector of float)
-0:115 'inF0' (in 2-component vector of float)
-0:116 move second child to first child (temp 2-component vector of float)
-0:116 'r018' (temp 2-component vector of float)
-0:116 dPdxCoarse (global 2-component vector of float)
-0:116 'inF0' (in 2-component vector of float)
-0:117 move second child to first child (temp 2-component vector of float)
-0:117 'r019' (temp 2-component vector of float)
-0:117 dPdxFine (global 2-component vector of float)
-0:117 'inF0' (in 2-component vector of float)
-0:118 move second child to first child (temp 2-component vector of float)
-0:118 'r020' (temp 2-component vector of float)
-0:118 dPdy (global 2-component vector of float)
-0:118 'inF0' (in 2-component vector of float)
-0:119 move second child to first child (temp 2-component vector of float)
-0:119 'r021' (temp 2-component vector of float)
-0:119 dPdyCoarse (global 2-component vector of float)
-0:119 'inF0' (in 2-component vector of float)
-0:120 move second child to first child (temp 2-component vector of float)
-0:120 'r022' (temp 2-component vector of float)
-0:120 dPdyFine (global 2-component vector of float)
-0:120 'inF0' (in 2-component vector of float)
-0:121 move second child to first child (temp 2-component vector of float)
-0:121 'r023' (temp 2-component vector of float)
-0:121 degrees (global 2-component vector of float)
-0:121 'inF0' (in 2-component vector of float)
-0:125 move second child to first child (temp float)
-0:125 'r026' (temp float)
-0:125 distance (global float)
-0:125 'inF0' (in 2-component vector of float)
-0:125 'inF1' (in 2-component vector of float)
-0:126 move second child to first child (temp float)
-0:126 'r027' (temp float)
-0:126 dot-product (global float)
-0:126 'inF0' (in 2-component vector of float)
-0:126 'inF1' (in 2-component vector of float)
-0:130 move second child to first child (temp 2-component vector of float)
-0:130 'r028' (temp 2-component vector of float)
-0:130 exp (global 2-component vector of float)
-0:130 'inF0' (in 2-component vector of float)
-0:131 move second child to first child (temp 2-component vector of float)
-0:131 'r029' (temp 2-component vector of float)
-0:131 exp2 (global 2-component vector of float)
-0:131 'inF0' (in 2-component vector of float)
-0:132 move second child to first child (temp 2-component vector of float)
-0:132 'r030' (temp 2-component vector of float)
-0:132 face-forward (global 2-component vector of float)
-0:132 'inF0' (in 2-component vector of float)
-0:132 'inF1' (in 2-component vector of float)
-0:132 'inF2' (in 2-component vector of float)
-0:133 move second child to first child (temp 2-component vector of uint)
-0:133 'r031' (temp 2-component vector of uint)
-0:? findMSB (global 2-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 8 (const uint)
-0:134 move second child to first child (temp 2-component vector of uint)
-0:134 'r032' (temp 2-component vector of uint)
-0:? findLSB (global 2-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 8 (const uint)
-0:135 move second child to first child (temp 2-component vector of float)
-0:135 'r033' (temp 2-component vector of float)
-0:135 Floor (global 2-component vector of float)
-0:135 'inF0' (in 2-component vector of float)
-0:137 move second child to first child (temp 2-component vector of float)
-0:137 'r035' (temp 2-component vector of float)
-0:137 mod (global 2-component vector of float)
-0:137 'inF0' (in 2-component vector of float)
-0:137 'inF1' (in 2-component vector of float)
-0:138 move second child to first child (temp 2-component vector of float)
-0:138 'r036' (temp 2-component vector of float)
-0:138 Fraction (global 2-component vector of float)
-0:138 'inF0' (in 2-component vector of float)
-0:139 move second child to first child (temp 2-component vector of float)
-0:139 'r037' (temp 2-component vector of float)
-0:139 frexp (global 2-component vector of float)
-0:139 'inF0' (in 2-component vector of float)
-0:139 'inF1' (in 2-component vector of float)
-0:140 move second child to first child (temp 2-component vector of float)
-0:140 'r038' (temp 2-component vector of float)
-0:140 fwidth (global 2-component vector of float)
-0:140 'inF0' (in 2-component vector of float)
-0:141 move second child to first child (temp 2-component vector of bool)
-0:141 'r039' (temp 2-component vector of bool)
-0:141 isinf (global 2-component vector of bool)
-0:141 'inF0' (in 2-component vector of float)
-0:142 move second child to first child (temp 2-component vector of bool)
-0:142 'r040' (temp 2-component vector of bool)
-0:142 isnan (global 2-component vector of bool)
-0:142 'inF0' (in 2-component vector of float)
-0:143 move second child to first child (temp 2-component vector of float)
-0:143 'r041' (temp 2-component vector of float)
-0:143 ldexp (global 2-component vector of float)
-0:143 'inF0' (in 2-component vector of float)
-0:143 'inF1' (in 2-component vector of float)
-0:144 move second child to first child (temp 2-component vector of float)
-0:144 'r039a' (temp 2-component vector of float)
-0:144 mix (global 2-component vector of float)
-0:144 'inF0' (in 2-component vector of float)
-0:144 'inF1' (in 2-component vector of float)
-0:144 'inF2' (in 2-component vector of float)
-0:145 move second child to first child (temp float)
-0:145 'r042' (temp float)
-0:145 length (global float)
-0:145 'inF0' (in 2-component vector of float)
-0:146 move second child to first child (temp 2-component vector of float)
-0:146 'r043' (temp 2-component vector of float)
-0:146 log (global 2-component vector of float)
-0:146 'inF0' (in 2-component vector of float)
-0:147 move second child to first child (temp 2-component vector of float)
-0:147 'r044' (temp 2-component vector of float)
-0:147 vector-scale (temp 2-component vector of float)
-0:147 log2 (temp 2-component vector of float)
-0:147 'inF0' (in 2-component vector of float)
-0:147 Constant:
-0:147 0.301030
-0:148 move second child to first child (temp 2-component vector of float)
-0:148 'r045' (temp 2-component vector of float)
-0:148 log2 (global 2-component vector of float)
-0:148 'inF0' (in 2-component vector of float)
-0:149 move second child to first child (temp 2-component vector of float)
-0:149 'r046' (temp 2-component vector of float)
-0:149 max (global 2-component vector of float)
-0:149 'inF0' (in 2-component vector of float)
-0:149 'inF1' (in 2-component vector of float)
-0:150 move second child to first child (temp 2-component vector of float)
-0:150 'r047' (temp 2-component vector of float)
-0:150 min (global 2-component vector of float)
-0:150 'inF0' (in 2-component vector of float)
-0:150 'inF1' (in 2-component vector of float)
-0:151 move second child to first child (temp 2-component vector of float)
-0:151 'r048' (temp 2-component vector of float)
-0:151 normalize (global 2-component vector of float)
-0:151 'inF0' (in 2-component vector of float)
-0:152 move second child to first child (temp 2-component vector of float)
-0:152 'r049' (temp 2-component vector of float)
-0:152 pow (global 2-component vector of float)
-0:152 'inF0' (in 2-component vector of float)
-0:152 'inF1' (in 2-component vector of float)
-0:153 move second child to first child (temp 2-component vector of float)
-0:153 'r050' (temp 2-component vector of float)
-0:153 radians (global 2-component vector of float)
-0:153 'inF0' (in 2-component vector of float)
-0:154 move second child to first child (temp 2-component vector of float)
-0:154 'r051' (temp 2-component vector of float)
-0:154 divide (temp 2-component vector of float)
-0:154 Constant:
-0:154 1.000000
-0:154 'inF0' (in 2-component vector of float)
-0:155 move second child to first child (temp 2-component vector of float)
-0:155 'r052' (temp 2-component vector of float)
-0:155 reflect (global 2-component vector of float)
-0:155 'inF0' (in 2-component vector of float)
-0:155 'inF1' (in 2-component vector of float)
-0:156 move second child to first child (temp 2-component vector of float)
-0:156 'r053' (temp 2-component vector of float)
-0:156 refract (global 2-component vector of float)
-0:156 'inF0' (in 2-component vector of float)
-0:156 'inF1' (in 2-component vector of float)
-0:156 Constant:
-0:156 2.000000
-0:157 move second child to first child (temp 2-component vector of uint)
-0:157 'r054' (temp 2-component vector of uint)
-0:? bitFieldReverse (global 2-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:158 move second child to first child (temp 2-component vector of float)
-0:158 'r055' (temp 2-component vector of float)
-0:158 roundEven (global 2-component vector of float)
-0:158 'inF0' (in 2-component vector of float)
-0:159 move second child to first child (temp 2-component vector of float)
-0:159 'r056' (temp 2-component vector of float)
-0:159 inverse sqrt (global 2-component vector of float)
-0:159 'inF0' (in 2-component vector of float)
-0:160 move second child to first child (temp 2-component vector of float)
-0:160 'r057' (temp 2-component vector of float)
-0:160 clamp (temp 2-component vector of float)
-0:160 'inF0' (in 2-component vector of float)
-0:160 Constant:
-0:160 0.000000
-0:160 Constant:
-0:160 1.000000
-0:161 move second child to first child (temp 2-component vector of float)
-0:161 'r058' (temp 2-component vector of float)
-0:161 Sign (global 2-component vector of float)
-0:161 'inF0' (in 2-component vector of float)
-0:162 move second child to first child (temp 2-component vector of float)
-0:162 'r059' (temp 2-component vector of float)
-0:162 sine (global 2-component vector of float)
-0:162 'inF0' (in 2-component vector of float)
+0:112 Sequence
+0:112 move second child to first child (temp 2-component vector of float)
+0:112 'r013' (temp 2-component vector of float)
+0:112 cosine (global 2-component vector of float)
+0:112 'inF0' (in 2-component vector of float)
+0:113 Sequence
+0:113 move second child to first child (temp 2-component vector of float)
+0:113 'r015' (temp 2-component vector of float)
+0:113 hyp. cosine (global 2-component vector of float)
+0:113 'inF0' (in 2-component vector of float)
+0:114 Sequence
+0:114 move second child to first child (temp 2-component vector of uint)
+0:114 'r016' (temp 2-component vector of uint)
+0:? bitCount (global 2-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:115 Sequence
+0:115 move second child to first child (temp 2-component vector of float)
+0:115 'r017' (temp 2-component vector of float)
+0:115 dPdx (global 2-component vector of float)
+0:115 'inF0' (in 2-component vector of float)
+0:116 Sequence
+0:116 move second child to first child (temp 2-component vector of float)
+0:116 'r018' (temp 2-component vector of float)
+0:116 dPdxCoarse (global 2-component vector of float)
+0:116 'inF0' (in 2-component vector of float)
+0:117 Sequence
+0:117 move second child to first child (temp 2-component vector of float)
+0:117 'r019' (temp 2-component vector of float)
+0:117 dPdxFine (global 2-component vector of float)
+0:117 'inF0' (in 2-component vector of float)
+0:118 Sequence
+0:118 move second child to first child (temp 2-component vector of float)
+0:118 'r020' (temp 2-component vector of float)
+0:118 dPdy (global 2-component vector of float)
+0:118 'inF0' (in 2-component vector of float)
+0:119 Sequence
+0:119 move second child to first child (temp 2-component vector of float)
+0:119 'r021' (temp 2-component vector of float)
+0:119 dPdyCoarse (global 2-component vector of float)
+0:119 'inF0' (in 2-component vector of float)
+0:120 Sequence
+0:120 move second child to first child (temp 2-component vector of float)
+0:120 'r022' (temp 2-component vector of float)
+0:120 dPdyFine (global 2-component vector of float)
+0:120 'inF0' (in 2-component vector of float)
+0:121 Sequence
+0:121 move second child to first child (temp 2-component vector of float)
+0:121 'r023' (temp 2-component vector of float)
+0:121 degrees (global 2-component vector of float)
+0:121 'inF0' (in 2-component vector of float)
+0:125 Sequence
+0:125 move second child to first child (temp float)
+0:125 'r026' (temp float)
+0:125 distance (global float)
+0:125 'inF0' (in 2-component vector of float)
+0:125 'inF1' (in 2-component vector of float)
+0:126 Sequence
+0:126 move second child to first child (temp float)
+0:126 'r027' (temp float)
+0:126 dot-product (global float)
+0:126 'inF0' (in 2-component vector of float)
+0:126 'inF1' (in 2-component vector of float)
+0:130 Sequence
+0:130 move second child to first child (temp 2-component vector of float)
+0:130 'r028' (temp 2-component vector of float)
+0:130 exp (global 2-component vector of float)
+0:130 'inF0' (in 2-component vector of float)
+0:131 Sequence
+0:131 move second child to first child (temp 2-component vector of float)
+0:131 'r029' (temp 2-component vector of float)
+0:131 exp2 (global 2-component vector of float)
+0:131 'inF0' (in 2-component vector of float)
+0:132 Sequence
+0:132 move second child to first child (temp 2-component vector of float)
+0:132 'r030' (temp 2-component vector of float)
+0:132 face-forward (global 2-component vector of float)
+0:132 'inF0' (in 2-component vector of float)
+0:132 'inF1' (in 2-component vector of float)
+0:132 'inF2' (in 2-component vector of float)
+0:133 Sequence
+0:133 move second child to first child (temp 2-component vector of uint)
+0:133 'r031' (temp 2-component vector of uint)
+0:? findMSB (global 2-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 8 (const uint)
+0:134 Sequence
+0:134 move second child to first child (temp 2-component vector of uint)
+0:134 'r032' (temp 2-component vector of uint)
+0:? findLSB (global 2-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 8 (const uint)
+0:135 Sequence
+0:135 move second child to first child (temp 2-component vector of float)
+0:135 'r033' (temp 2-component vector of float)
+0:135 Floor (global 2-component vector of float)
+0:135 'inF0' (in 2-component vector of float)
+0:137 Sequence
+0:137 move second child to first child (temp 2-component vector of float)
+0:137 'r035' (temp 2-component vector of float)
+0:137 mod (global 2-component vector of float)
+0:137 'inF0' (in 2-component vector of float)
+0:137 'inF1' (in 2-component vector of float)
+0:138 Sequence
+0:138 move second child to first child (temp 2-component vector of float)
+0:138 'r036' (temp 2-component vector of float)
+0:138 Fraction (global 2-component vector of float)
+0:138 'inF0' (in 2-component vector of float)
+0:139 Sequence
+0:139 move second child to first child (temp 2-component vector of float)
+0:139 'r037' (temp 2-component vector of float)
+0:139 frexp (global 2-component vector of float)
+0:139 'inF0' (in 2-component vector of float)
+0:139 'inF1' (in 2-component vector of float)
+0:140 Sequence
+0:140 move second child to first child (temp 2-component vector of float)
+0:140 'r038' (temp 2-component vector of float)
+0:140 fwidth (global 2-component vector of float)
+0:140 'inF0' (in 2-component vector of float)
+0:141 Sequence
+0:141 move second child to first child (temp 2-component vector of bool)
+0:141 'r039' (temp 2-component vector of bool)
+0:141 isinf (global 2-component vector of bool)
+0:141 'inF0' (in 2-component vector of float)
+0:142 Sequence
+0:142 move second child to first child (temp 2-component vector of bool)
+0:142 'r040' (temp 2-component vector of bool)
+0:142 isnan (global 2-component vector of bool)
+0:142 'inF0' (in 2-component vector of float)
+0:143 Sequence
+0:143 move second child to first child (temp 2-component vector of float)
+0:143 'r041' (temp 2-component vector of float)
+0:143 ldexp (global 2-component vector of float)
+0:143 'inF0' (in 2-component vector of float)
+0:143 'inF1' (in 2-component vector of float)
+0:144 Sequence
+0:144 move second child to first child (temp 2-component vector of float)
+0:144 'r039a' (temp 2-component vector of float)
+0:144 mix (global 2-component vector of float)
+0:144 'inF0' (in 2-component vector of float)
+0:144 'inF1' (in 2-component vector of float)
+0:144 'inF2' (in 2-component vector of float)
+0:145 Sequence
+0:145 move second child to first child (temp float)
+0:145 'r042' (temp float)
+0:145 length (global float)
+0:145 'inF0' (in 2-component vector of float)
+0:146 Sequence
+0:146 move second child to first child (temp 2-component vector of float)
+0:146 'r043' (temp 2-component vector of float)
+0:146 log (global 2-component vector of float)
+0:146 'inF0' (in 2-component vector of float)
+0:147 Sequence
+0:147 move second child to first child (temp 2-component vector of float)
+0:147 'r044' (temp 2-component vector of float)
+0:147 vector-scale (temp 2-component vector of float)
+0:147 log2 (temp 2-component vector of float)
+0:147 'inF0' (in 2-component vector of float)
+0:147 Constant:
+0:147 0.301030
+0:148 Sequence
+0:148 move second child to first child (temp 2-component vector of float)
+0:148 'r045' (temp 2-component vector of float)
+0:148 log2 (global 2-component vector of float)
+0:148 'inF0' (in 2-component vector of float)
+0:149 Sequence
+0:149 move second child to first child (temp 2-component vector of float)
+0:149 'r046' (temp 2-component vector of float)
+0:149 max (global 2-component vector of float)
+0:149 'inF0' (in 2-component vector of float)
+0:149 'inF1' (in 2-component vector of float)
+0:150 Sequence
+0:150 move second child to first child (temp 2-component vector of float)
+0:150 'r047' (temp 2-component vector of float)
+0:150 min (global 2-component vector of float)
+0:150 'inF0' (in 2-component vector of float)
+0:150 'inF1' (in 2-component vector of float)
+0:151 Sequence
+0:151 move second child to first child (temp 2-component vector of float)
+0:151 'r048' (temp 2-component vector of float)
+0:151 normalize (global 2-component vector of float)
+0:151 'inF0' (in 2-component vector of float)
+0:152 Sequence
+0:152 move second child to first child (temp 2-component vector of float)
+0:152 'r049' (temp 2-component vector of float)
+0:152 pow (global 2-component vector of float)
+0:152 'inF0' (in 2-component vector of float)
+0:152 'inF1' (in 2-component vector of float)
+0:153 Sequence
+0:153 move second child to first child (temp 2-component vector of float)
+0:153 'r050' (temp 2-component vector of float)
+0:153 radians (global 2-component vector of float)
+0:153 'inF0' (in 2-component vector of float)
+0:154 Sequence
+0:154 move second child to first child (temp 2-component vector of float)
+0:154 'r051' (temp 2-component vector of float)
+0:154 divide (temp 2-component vector of float)
+0:154 Constant:
+0:154 1.000000
+0:154 'inF0' (in 2-component vector of float)
+0:155 Sequence
+0:155 move second child to first child (temp 2-component vector of float)
+0:155 'r052' (temp 2-component vector of float)
+0:155 reflect (global 2-component vector of float)
+0:155 'inF0' (in 2-component vector of float)
+0:155 'inF1' (in 2-component vector of float)
+0:156 Sequence
+0:156 move second child to first child (temp 2-component vector of float)
+0:156 'r053' (temp 2-component vector of float)
+0:156 refract (global 2-component vector of float)
+0:156 'inF0' (in 2-component vector of float)
+0:156 'inF1' (in 2-component vector of float)
+0:156 Constant:
+0:156 2.000000
+0:157 Sequence
+0:157 move second child to first child (temp 2-component vector of uint)
+0:157 'r054' (temp 2-component vector of uint)
+0:? bitFieldReverse (global 2-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:158 Sequence
+0:158 move second child to first child (temp 2-component vector of float)
+0:158 'r055' (temp 2-component vector of float)
+0:158 roundEven (global 2-component vector of float)
+0:158 'inF0' (in 2-component vector of float)
+0:159 Sequence
+0:159 move second child to first child (temp 2-component vector of float)
+0:159 'r056' (temp 2-component vector of float)
+0:159 inverse sqrt (global 2-component vector of float)
+0:159 'inF0' (in 2-component vector of float)
+0:160 Sequence
+0:160 move second child to first child (temp 2-component vector of float)
+0:160 'r057' (temp 2-component vector of float)
+0:160 clamp (temp 2-component vector of float)
+0:160 'inF0' (in 2-component vector of float)
+0:160 Constant:
+0:160 0.000000
+0:160 Constant:
+0:160 1.000000
+0:161 Sequence
+0:161 move second child to first child (temp 2-component vector of float)
+0:161 'r058' (temp 2-component vector of float)
+0:161 Sign (global 2-component vector of float)
+0:161 'inF0' (in 2-component vector of float)
+0:162 Sequence
+0:162 move second child to first child (temp 2-component vector of float)
+0:162 'r059' (temp 2-component vector of float)
+0:162 sine (global 2-component vector of float)
+0:162 'inF0' (in 2-component vector of float)
0:163 Sequence
0:163 move second child to first child (temp 2-component vector of float)
0:163 'inF1' (in 2-component vector of float)
@@ -2920,37 +3461,44 @@
0:163 'inF2' (in 2-component vector of float)
0:163 cosine (temp 2-component vector of float)
0:163 'inF0' (in 2-component vector of float)
-0:164 move second child to first child (temp 2-component vector of float)
-0:164 'r060' (temp 2-component vector of float)
-0:164 hyp. sine (global 2-component vector of float)
-0:164 'inF0' (in 2-component vector of float)
-0:165 move second child to first child (temp 2-component vector of float)
-0:165 'r061' (temp 2-component vector of float)
-0:165 smoothstep (global 2-component vector of float)
-0:165 'inF0' (in 2-component vector of float)
-0:165 'inF1' (in 2-component vector of float)
-0:165 'inF2' (in 2-component vector of float)
-0:166 move second child to first child (temp 2-component vector of float)
-0:166 'r062' (temp 2-component vector of float)
-0:166 sqrt (global 2-component vector of float)
-0:166 'inF0' (in 2-component vector of float)
-0:167 move second child to first child (temp 2-component vector of float)
-0:167 'r063' (temp 2-component vector of float)
-0:167 step (global 2-component vector of float)
-0:167 'inF0' (in 2-component vector of float)
-0:167 'inF1' (in 2-component vector of float)
-0:168 move second child to first child (temp 2-component vector of float)
-0:168 'r064' (temp 2-component vector of float)
-0:168 tangent (global 2-component vector of float)
-0:168 'inF0' (in 2-component vector of float)
-0:169 move second child to first child (temp 2-component vector of float)
-0:169 'r065' (temp 2-component vector of float)
-0:169 hyp. tangent (global 2-component vector of float)
-0:169 'inF0' (in 2-component vector of float)
-0:171 move second child to first child (temp 2-component vector of float)
-0:171 'r066' (temp 2-component vector of float)
-0:171 trunc (global 2-component vector of float)
-0:171 'inF0' (in 2-component vector of float)
+0:164 Sequence
+0:164 move second child to first child (temp 2-component vector of float)
+0:164 'r060' (temp 2-component vector of float)
+0:164 hyp. sine (global 2-component vector of float)
+0:164 'inF0' (in 2-component vector of float)
+0:165 Sequence
+0:165 move second child to first child (temp 2-component vector of float)
+0:165 'r061' (temp 2-component vector of float)
+0:165 smoothstep (global 2-component vector of float)
+0:165 'inF0' (in 2-component vector of float)
+0:165 'inF1' (in 2-component vector of float)
+0:165 'inF2' (in 2-component vector of float)
+0:166 Sequence
+0:166 move second child to first child (temp 2-component vector of float)
+0:166 'r062' (temp 2-component vector of float)
+0:166 sqrt (global 2-component vector of float)
+0:166 'inF0' (in 2-component vector of float)
+0:167 Sequence
+0:167 move second child to first child (temp 2-component vector of float)
+0:167 'r063' (temp 2-component vector of float)
+0:167 step (global 2-component vector of float)
+0:167 'inF0' (in 2-component vector of float)
+0:167 'inF1' (in 2-component vector of float)
+0:168 Sequence
+0:168 move second child to first child (temp 2-component vector of float)
+0:168 'r064' (temp 2-component vector of float)
+0:168 tangent (global 2-component vector of float)
+0:168 'inF0' (in 2-component vector of float)
+0:169 Sequence
+0:169 move second child to first child (temp 2-component vector of float)
+0:169 'r065' (temp 2-component vector of float)
+0:169 hyp. tangent (global 2-component vector of float)
+0:169 'inF0' (in 2-component vector of float)
+0:171 Sequence
+0:171 move second child to first child (temp 2-component vector of float)
+0:171 'r066' (temp 2-component vector of float)
+0:171 trunc (global 2-component vector of float)
+0:171 'inF0' (in 2-component vector of float)
0:174 Branch: Return with expression
0:? Constant:
0:? 1.000000
@@ -2963,57 +3511,69 @@
0:178 'inU0' (in 3-component vector of uint)
0:178 'inU1' (in 3-component vector of uint)
0:? Sequence
-0:181 move second child to first child (temp bool)
-0:181 'r000' (temp bool)
-0:181 all (global bool)
-0:181 'inF0' (in 3-component vector of float)
-0:182 move second child to first child (temp 3-component vector of float)
-0:182 'r001' (temp 3-component vector of float)
-0:182 Absolute value (global 3-component vector of float)
-0:182 'inF0' (in 3-component vector of float)
-0:183 move second child to first child (temp 3-component vector of float)
-0:183 'r002' (temp 3-component vector of float)
-0:183 arc cosine (global 3-component vector of float)
-0:183 'inF0' (in 3-component vector of float)
-0:184 move second child to first child (temp bool)
-0:184 'r003' (temp bool)
-0:184 any (global bool)
-0:184 'inF0' (in 3-component vector of float)
-0:185 move second child to first child (temp 3-component vector of float)
-0:185 'r004' (temp 3-component vector of float)
-0:185 arc sine (global 3-component vector of float)
-0:185 'inF0' (in 3-component vector of float)
-0:186 move second child to first child (temp 3-component vector of int)
-0:186 'r005' (temp 3-component vector of int)
-0:186 floatBitsToInt (global 3-component vector of int)
-0:186 'inF0' (in 3-component vector of float)
-0:187 move second child to first child (temp 3-component vector of uint)
-0:187 'r006' (temp 3-component vector of uint)
-0:187 floatBitsToUint (global 3-component vector of uint)
-0:187 'inF0' (in 3-component vector of float)
-0:188 move second child to first child (temp 3-component vector of float)
-0:188 'r007' (temp 3-component vector of float)
-0:188 intBitsToFloat (global 3-component vector of float)
-0:188 'inU0' (in 3-component vector of uint)
-0:190 move second child to first child (temp 3-component vector of float)
-0:190 'r009' (temp 3-component vector of float)
-0:190 arc tangent (global 3-component vector of float)
-0:190 'inF0' (in 3-component vector of float)
-0:191 move second child to first child (temp 3-component vector of float)
-0:191 'r010' (temp 3-component vector of float)
-0:191 arc tangent (global 3-component vector of float)
-0:191 'inF0' (in 3-component vector of float)
-0:191 'inF1' (in 3-component vector of float)
-0:192 move second child to first child (temp 3-component vector of float)
-0:192 'r011' (temp 3-component vector of float)
-0:192 Ceiling (global 3-component vector of float)
-0:192 'inF0' (in 3-component vector of float)
-0:193 move second child to first child (temp 3-component vector of float)
-0:193 'r012' (temp 3-component vector of float)
-0:193 clamp (global 3-component vector of float)
-0:193 'inF0' (in 3-component vector of float)
-0:193 'inF1' (in 3-component vector of float)
-0:193 'inF2' (in 3-component vector of float)
+0:181 Sequence
+0:181 move second child to first child (temp bool)
+0:181 'r000' (temp bool)
+0:181 all (global bool)
+0:181 'inF0' (in 3-component vector of float)
+0:182 Sequence
+0:182 move second child to first child (temp 3-component vector of float)
+0:182 'r001' (temp 3-component vector of float)
+0:182 Absolute value (global 3-component vector of float)
+0:182 'inF0' (in 3-component vector of float)
+0:183 Sequence
+0:183 move second child to first child (temp 3-component vector of float)
+0:183 'r002' (temp 3-component vector of float)
+0:183 arc cosine (global 3-component vector of float)
+0:183 'inF0' (in 3-component vector of float)
+0:184 Sequence
+0:184 move second child to first child (temp bool)
+0:184 'r003' (temp bool)
+0:184 any (global bool)
+0:184 'inF0' (in 3-component vector of float)
+0:185 Sequence
+0:185 move second child to first child (temp 3-component vector of float)
+0:185 'r004' (temp 3-component vector of float)
+0:185 arc sine (global 3-component vector of float)
+0:185 'inF0' (in 3-component vector of float)
+0:186 Sequence
+0:186 move second child to first child (temp 3-component vector of int)
+0:186 'r005' (temp 3-component vector of int)
+0:186 floatBitsToInt (global 3-component vector of int)
+0:186 'inF0' (in 3-component vector of float)
+0:187 Sequence
+0:187 move second child to first child (temp 3-component vector of uint)
+0:187 'r006' (temp 3-component vector of uint)
+0:187 floatBitsToUint (global 3-component vector of uint)
+0:187 'inF0' (in 3-component vector of float)
+0:188 Sequence
+0:188 move second child to first child (temp 3-component vector of float)
+0:188 'r007' (temp 3-component vector of float)
+0:188 intBitsToFloat (global 3-component vector of float)
+0:188 'inU0' (in 3-component vector of uint)
+0:190 Sequence
+0:190 move second child to first child (temp 3-component vector of float)
+0:190 'r009' (temp 3-component vector of float)
+0:190 arc tangent (global 3-component vector of float)
+0:190 'inF0' (in 3-component vector of float)
+0:191 Sequence
+0:191 move second child to first child (temp 3-component vector of float)
+0:191 'r010' (temp 3-component vector of float)
+0:191 arc tangent (global 3-component vector of float)
+0:191 'inF0' (in 3-component vector of float)
+0:191 'inF1' (in 3-component vector of float)
+0:192 Sequence
+0:192 move second child to first child (temp 3-component vector of float)
+0:192 'r011' (temp 3-component vector of float)
+0:192 Ceiling (global 3-component vector of float)
+0:192 'inF0' (in 3-component vector of float)
+0:193 Sequence
+0:193 move second child to first child (temp 3-component vector of float)
+0:193 'r012' (temp 3-component vector of float)
+0:193 clamp (global 3-component vector of float)
+0:193 'inF0' (in 3-component vector of float)
+0:193 'inF1' (in 3-component vector of float)
+0:193 'inF2' (in 3-component vector of float)
0:194 Test condition and select (temp void)
0:194 Condition
0:194 any (temp bool)
@@ -3025,224 +3585,269 @@
0:194 0.000000
0:194 true case
0:194 Branch: Kill
-0:195 move second child to first child (temp 3-component vector of float)
-0:195 'r013' (temp 3-component vector of float)
-0:195 cosine (global 3-component vector of float)
-0:195 'inF0' (in 3-component vector of float)
-0:196 move second child to first child (temp 3-component vector of float)
-0:196 'r014' (temp 3-component vector of float)
-0:196 hyp. cosine (global 3-component vector of float)
-0:196 'inF0' (in 3-component vector of float)
-0:197 move second child to first child (temp 3-component vector of uint)
-0:197 'r015' (temp 3-component vector of uint)
-0:? bitCount (global 3-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:? 5 (const uint)
-0:198 move second child to first child (temp 3-component vector of float)
-0:198 'r016' (temp 3-component vector of float)
-0:198 cross-product (global 3-component vector of float)
-0:198 'inF0' (in 3-component vector of float)
-0:198 'inF1' (in 3-component vector of float)
-0:199 move second child to first child (temp 3-component vector of float)
-0:199 'r017' (temp 3-component vector of float)
-0:199 dPdx (global 3-component vector of float)
-0:199 'inF0' (in 3-component vector of float)
-0:200 move second child to first child (temp 3-component vector of float)
-0:200 'r018' (temp 3-component vector of float)
-0:200 dPdxCoarse (global 3-component vector of float)
-0:200 'inF0' (in 3-component vector of float)
-0:201 move second child to first child (temp 3-component vector of float)
-0:201 'r019' (temp 3-component vector of float)
-0:201 dPdxFine (global 3-component vector of float)
-0:201 'inF0' (in 3-component vector of float)
-0:202 move second child to first child (temp 3-component vector of float)
-0:202 'r020' (temp 3-component vector of float)
-0:202 dPdy (global 3-component vector of float)
-0:202 'inF0' (in 3-component vector of float)
-0:203 move second child to first child (temp 3-component vector of float)
-0:203 'r021' (temp 3-component vector of float)
-0:203 dPdyCoarse (global 3-component vector of float)
-0:203 'inF0' (in 3-component vector of float)
-0:204 move second child to first child (temp 3-component vector of float)
-0:204 'r022' (temp 3-component vector of float)
-0:204 dPdyFine (global 3-component vector of float)
-0:204 'inF0' (in 3-component vector of float)
-0:205 move second child to first child (temp 3-component vector of float)
-0:205 'r023' (temp 3-component vector of float)
-0:205 degrees (global 3-component vector of float)
-0:205 'inF0' (in 3-component vector of float)
-0:206 move second child to first child (temp float)
-0:206 'r024' (temp float)
-0:206 distance (global float)
-0:206 'inF0' (in 3-component vector of float)
-0:206 'inF1' (in 3-component vector of float)
-0:207 move second child to first child (temp float)
-0:207 'r025' (temp float)
-0:207 dot-product (global float)
-0:207 'inF0' (in 3-component vector of float)
-0:207 'inF1' (in 3-component vector of float)
-0:211 move second child to first child (temp 3-component vector of float)
-0:211 'r029' (temp 3-component vector of float)
-0:211 exp (global 3-component vector of float)
-0:211 'inF0' (in 3-component vector of float)
-0:212 move second child to first child (temp 3-component vector of float)
-0:212 'r030' (temp 3-component vector of float)
-0:212 exp2 (global 3-component vector of float)
-0:212 'inF0' (in 3-component vector of float)
-0:213 move second child to first child (temp 3-component vector of float)
-0:213 'r031' (temp 3-component vector of float)
-0:213 face-forward (global 3-component vector of float)
-0:213 'inF0' (in 3-component vector of float)
-0:213 'inF1' (in 3-component vector of float)
-0:213 'inF2' (in 3-component vector of float)
-0:214 move second child to first child (temp 3-component vector of uint)
-0:214 'r032' (temp 3-component vector of uint)
-0:? findMSB (global 3-component vector of uint)
-0:? Constant:
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
-0:215 move second child to first child (temp 3-component vector of uint)
-0:215 'r033' (temp 3-component vector of uint)
-0:? findLSB (global 3-component vector of uint)
-0:? Constant:
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
-0:216 move second child to first child (temp 3-component vector of float)
-0:216 'r034' (temp 3-component vector of float)
-0:216 Floor (global 3-component vector of float)
-0:216 'inF0' (in 3-component vector of float)
-0:218 move second child to first child (temp 3-component vector of float)
-0:218 'r036' (temp 3-component vector of float)
-0:218 mod (global 3-component vector of float)
-0:218 'inF0' (in 3-component vector of float)
-0:218 'inF1' (in 3-component vector of float)
-0:219 move second child to first child (temp 3-component vector of float)
-0:219 'r037' (temp 3-component vector of float)
-0:219 Fraction (global 3-component vector of float)
-0:219 'inF0' (in 3-component vector of float)
-0:220 move second child to first child (temp 3-component vector of float)
-0:220 'r038' (temp 3-component vector of float)
-0:220 frexp (global 3-component vector of float)
-0:220 'inF0' (in 3-component vector of float)
-0:220 'inF1' (in 3-component vector of float)
-0:221 move second child to first child (temp 3-component vector of float)
-0:221 'r039' (temp 3-component vector of float)
-0:221 fwidth (global 3-component vector of float)
-0:221 'inF0' (in 3-component vector of float)
-0:222 move second child to first child (temp 3-component vector of bool)
-0:222 'r040' (temp 3-component vector of bool)
-0:222 isinf (global 3-component vector of bool)
-0:222 'inF0' (in 3-component vector of float)
-0:223 move second child to first child (temp 3-component vector of bool)
-0:223 'r041' (temp 3-component vector of bool)
-0:223 isnan (global 3-component vector of bool)
-0:223 'inF0' (in 3-component vector of float)
-0:224 move second child to first child (temp 3-component vector of float)
-0:224 'r042' (temp 3-component vector of float)
-0:224 ldexp (global 3-component vector of float)
-0:224 'inF0' (in 3-component vector of float)
-0:224 'inF1' (in 3-component vector of float)
-0:225 move second child to first child (temp 3-component vector of float)
-0:225 'r039a' (temp 3-component vector of float)
-0:225 mix (global 3-component vector of float)
-0:225 'inF0' (in 3-component vector of float)
-0:225 'inF1' (in 3-component vector of float)
-0:225 'inF2' (in 3-component vector of float)
-0:226 move second child to first child (temp float)
-0:226 'r043' (temp float)
-0:226 length (global float)
-0:226 'inF0' (in 3-component vector of float)
-0:227 move second child to first child (temp 3-component vector of float)
-0:227 'r044' (temp 3-component vector of float)
-0:227 log (global 3-component vector of float)
-0:227 'inF0' (in 3-component vector of float)
-0:228 move second child to first child (temp 3-component vector of float)
-0:228 'r045' (temp 3-component vector of float)
-0:228 vector-scale (temp 3-component vector of float)
-0:228 log2 (temp 3-component vector of float)
-0:228 'inF0' (in 3-component vector of float)
-0:228 Constant:
-0:228 0.301030
-0:229 move second child to first child (temp 3-component vector of float)
-0:229 'r046' (temp 3-component vector of float)
-0:229 log2 (global 3-component vector of float)
-0:229 'inF0' (in 3-component vector of float)
-0:230 move second child to first child (temp 3-component vector of float)
-0:230 'r047' (temp 3-component vector of float)
-0:230 max (global 3-component vector of float)
-0:230 'inF0' (in 3-component vector of float)
-0:230 'inF1' (in 3-component vector of float)
-0:231 move second child to first child (temp 3-component vector of float)
-0:231 'r048' (temp 3-component vector of float)
-0:231 min (global 3-component vector of float)
-0:231 'inF0' (in 3-component vector of float)
-0:231 'inF1' (in 3-component vector of float)
-0:232 move second child to first child (temp 3-component vector of float)
-0:232 'r049' (temp 3-component vector of float)
-0:232 normalize (global 3-component vector of float)
-0:232 'inF0' (in 3-component vector of float)
-0:233 move second child to first child (temp 3-component vector of float)
-0:233 'r050' (temp 3-component vector of float)
-0:233 pow (global 3-component vector of float)
-0:233 'inF0' (in 3-component vector of float)
-0:233 'inF1' (in 3-component vector of float)
-0:234 move second child to first child (temp 3-component vector of float)
-0:234 'r051' (temp 3-component vector of float)
-0:234 radians (global 3-component vector of float)
-0:234 'inF0' (in 3-component vector of float)
-0:235 move second child to first child (temp 3-component vector of float)
-0:235 'r052' (temp 3-component vector of float)
-0:235 divide (temp 3-component vector of float)
-0:235 Constant:
-0:235 1.000000
-0:235 'inF0' (in 3-component vector of float)
-0:236 move second child to first child (temp 3-component vector of float)
-0:236 'r053' (temp 3-component vector of float)
-0:236 reflect (global 3-component vector of float)
-0:236 'inF0' (in 3-component vector of float)
-0:236 'inF1' (in 3-component vector of float)
-0:237 move second child to first child (temp 3-component vector of float)
-0:237 'r054' (temp 3-component vector of float)
-0:237 refract (global 3-component vector of float)
-0:237 'inF0' (in 3-component vector of float)
-0:237 'inF1' (in 3-component vector of float)
-0:237 Constant:
-0:237 2.000000
-0:238 move second child to first child (temp 3-component vector of uint)
-0:238 'r055' (temp 3-component vector of uint)
-0:? bitFieldReverse (global 3-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:239 move second child to first child (temp 3-component vector of float)
-0:239 'r056' (temp 3-component vector of float)
-0:239 roundEven (global 3-component vector of float)
-0:239 'inF0' (in 3-component vector of float)
-0:240 move second child to first child (temp 3-component vector of float)
-0:240 'r057' (temp 3-component vector of float)
-0:240 inverse sqrt (global 3-component vector of float)
-0:240 'inF0' (in 3-component vector of float)
-0:241 move second child to first child (temp 3-component vector of float)
-0:241 'r058' (temp 3-component vector of float)
-0:241 clamp (temp 3-component vector of float)
-0:241 'inF0' (in 3-component vector of float)
-0:241 Constant:
-0:241 0.000000
-0:241 Constant:
-0:241 1.000000
-0:242 move second child to first child (temp 3-component vector of float)
-0:242 'r059' (temp 3-component vector of float)
-0:242 Sign (global 3-component vector of float)
-0:242 'inF0' (in 3-component vector of float)
-0:243 move second child to first child (temp 3-component vector of float)
-0:243 'r060' (temp 3-component vector of float)
-0:243 sine (global 3-component vector of float)
-0:243 'inF0' (in 3-component vector of float)
+0:195 Sequence
+0:195 move second child to first child (temp 3-component vector of float)
+0:195 'r013' (temp 3-component vector of float)
+0:195 cosine (global 3-component vector of float)
+0:195 'inF0' (in 3-component vector of float)
+0:196 Sequence
+0:196 move second child to first child (temp 3-component vector of float)
+0:196 'r014' (temp 3-component vector of float)
+0:196 hyp. cosine (global 3-component vector of float)
+0:196 'inF0' (in 3-component vector of float)
+0:197 Sequence
+0:197 move second child to first child (temp 3-component vector of uint)
+0:197 'r015' (temp 3-component vector of uint)
+0:? bitCount (global 3-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:? 5 (const uint)
+0:198 Sequence
+0:198 move second child to first child (temp 3-component vector of float)
+0:198 'r016' (temp 3-component vector of float)
+0:198 cross-product (global 3-component vector of float)
+0:198 'inF0' (in 3-component vector of float)
+0:198 'inF1' (in 3-component vector of float)
+0:199 Sequence
+0:199 move second child to first child (temp 3-component vector of float)
+0:199 'r017' (temp 3-component vector of float)
+0:199 dPdx (global 3-component vector of float)
+0:199 'inF0' (in 3-component vector of float)
+0:200 Sequence
+0:200 move second child to first child (temp 3-component vector of float)
+0:200 'r018' (temp 3-component vector of float)
+0:200 dPdxCoarse (global 3-component vector of float)
+0:200 'inF0' (in 3-component vector of float)
+0:201 Sequence
+0:201 move second child to first child (temp 3-component vector of float)
+0:201 'r019' (temp 3-component vector of float)
+0:201 dPdxFine (global 3-component vector of float)
+0:201 'inF0' (in 3-component vector of float)
+0:202 Sequence
+0:202 move second child to first child (temp 3-component vector of float)
+0:202 'r020' (temp 3-component vector of float)
+0:202 dPdy (global 3-component vector of float)
+0:202 'inF0' (in 3-component vector of float)
+0:203 Sequence
+0:203 move second child to first child (temp 3-component vector of float)
+0:203 'r021' (temp 3-component vector of float)
+0:203 dPdyCoarse (global 3-component vector of float)
+0:203 'inF0' (in 3-component vector of float)
+0:204 Sequence
+0:204 move second child to first child (temp 3-component vector of float)
+0:204 'r022' (temp 3-component vector of float)
+0:204 dPdyFine (global 3-component vector of float)
+0:204 'inF0' (in 3-component vector of float)
+0:205 Sequence
+0:205 move second child to first child (temp 3-component vector of float)
+0:205 'r023' (temp 3-component vector of float)
+0:205 degrees (global 3-component vector of float)
+0:205 'inF0' (in 3-component vector of float)
+0:206 Sequence
+0:206 move second child to first child (temp float)
+0:206 'r024' (temp float)
+0:206 distance (global float)
+0:206 'inF0' (in 3-component vector of float)
+0:206 'inF1' (in 3-component vector of float)
+0:207 Sequence
+0:207 move second child to first child (temp float)
+0:207 'r025' (temp float)
+0:207 dot-product (global float)
+0:207 'inF0' (in 3-component vector of float)
+0:207 'inF1' (in 3-component vector of float)
+0:211 Sequence
+0:211 move second child to first child (temp 3-component vector of float)
+0:211 'r029' (temp 3-component vector of float)
+0:211 exp (global 3-component vector of float)
+0:211 'inF0' (in 3-component vector of float)
+0:212 Sequence
+0:212 move second child to first child (temp 3-component vector of float)
+0:212 'r030' (temp 3-component vector of float)
+0:212 exp2 (global 3-component vector of float)
+0:212 'inF0' (in 3-component vector of float)
+0:213 Sequence
+0:213 move second child to first child (temp 3-component vector of float)
+0:213 'r031' (temp 3-component vector of float)
+0:213 face-forward (global 3-component vector of float)
+0:213 'inF0' (in 3-component vector of float)
+0:213 'inF1' (in 3-component vector of float)
+0:213 'inF2' (in 3-component vector of float)
+0:214 Sequence
+0:214 move second child to first child (temp 3-component vector of uint)
+0:214 'r032' (temp 3-component vector of uint)
+0:? findMSB (global 3-component vector of uint)
+0:? Constant:
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:? 4 (const uint)
+0:215 Sequence
+0:215 move second child to first child (temp 3-component vector of uint)
+0:215 'r033' (temp 3-component vector of uint)
+0:? findLSB (global 3-component vector of uint)
+0:? Constant:
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:? 4 (const uint)
+0:216 Sequence
+0:216 move second child to first child (temp 3-component vector of float)
+0:216 'r034' (temp 3-component vector of float)
+0:216 Floor (global 3-component vector of float)
+0:216 'inF0' (in 3-component vector of float)
+0:218 Sequence
+0:218 move second child to first child (temp 3-component vector of float)
+0:218 'r036' (temp 3-component vector of float)
+0:218 mod (global 3-component vector of float)
+0:218 'inF0' (in 3-component vector of float)
+0:218 'inF1' (in 3-component vector of float)
+0:219 Sequence
+0:219 move second child to first child (temp 3-component vector of float)
+0:219 'r037' (temp 3-component vector of float)
+0:219 Fraction (global 3-component vector of float)
+0:219 'inF0' (in 3-component vector of float)
+0:220 Sequence
+0:220 move second child to first child (temp 3-component vector of float)
+0:220 'r038' (temp 3-component vector of float)
+0:220 frexp (global 3-component vector of float)
+0:220 'inF0' (in 3-component vector of float)
+0:220 'inF1' (in 3-component vector of float)
+0:221 Sequence
+0:221 move second child to first child (temp 3-component vector of float)
+0:221 'r039' (temp 3-component vector of float)
+0:221 fwidth (global 3-component vector of float)
+0:221 'inF0' (in 3-component vector of float)
+0:222 Sequence
+0:222 move second child to first child (temp 3-component vector of bool)
+0:222 'r040' (temp 3-component vector of bool)
+0:222 isinf (global 3-component vector of bool)
+0:222 'inF0' (in 3-component vector of float)
+0:223 Sequence
+0:223 move second child to first child (temp 3-component vector of bool)
+0:223 'r041' (temp 3-component vector of bool)
+0:223 isnan (global 3-component vector of bool)
+0:223 'inF0' (in 3-component vector of float)
+0:224 Sequence
+0:224 move second child to first child (temp 3-component vector of float)
+0:224 'r042' (temp 3-component vector of float)
+0:224 ldexp (global 3-component vector of float)
+0:224 'inF0' (in 3-component vector of float)
+0:224 'inF1' (in 3-component vector of float)
+0:225 Sequence
+0:225 move second child to first child (temp 3-component vector of float)
+0:225 'r039a' (temp 3-component vector of float)
+0:225 mix (global 3-component vector of float)
+0:225 'inF0' (in 3-component vector of float)
+0:225 'inF1' (in 3-component vector of float)
+0:225 'inF2' (in 3-component vector of float)
+0:226 Sequence
+0:226 move second child to first child (temp float)
+0:226 'r043' (temp float)
+0:226 length (global float)
+0:226 'inF0' (in 3-component vector of float)
+0:227 Sequence
+0:227 move second child to first child (temp 3-component vector of float)
+0:227 'r044' (temp 3-component vector of float)
+0:227 log (global 3-component vector of float)
+0:227 'inF0' (in 3-component vector of float)
+0:228 Sequence
+0:228 move second child to first child (temp 3-component vector of float)
+0:228 'r045' (temp 3-component vector of float)
+0:228 vector-scale (temp 3-component vector of float)
+0:228 log2 (temp 3-component vector of float)
+0:228 'inF0' (in 3-component vector of float)
+0:228 Constant:
+0:228 0.301030
+0:229 Sequence
+0:229 move second child to first child (temp 3-component vector of float)
+0:229 'r046' (temp 3-component vector of float)
+0:229 log2 (global 3-component vector of float)
+0:229 'inF0' (in 3-component vector of float)
+0:230 Sequence
+0:230 move second child to first child (temp 3-component vector of float)
+0:230 'r047' (temp 3-component vector of float)
+0:230 max (global 3-component vector of float)
+0:230 'inF0' (in 3-component vector of float)
+0:230 'inF1' (in 3-component vector of float)
+0:231 Sequence
+0:231 move second child to first child (temp 3-component vector of float)
+0:231 'r048' (temp 3-component vector of float)
+0:231 min (global 3-component vector of float)
+0:231 'inF0' (in 3-component vector of float)
+0:231 'inF1' (in 3-component vector of float)
+0:232 Sequence
+0:232 move second child to first child (temp 3-component vector of float)
+0:232 'r049' (temp 3-component vector of float)
+0:232 normalize (global 3-component vector of float)
+0:232 'inF0' (in 3-component vector of float)
+0:233 Sequence
+0:233 move second child to first child (temp 3-component vector of float)
+0:233 'r050' (temp 3-component vector of float)
+0:233 pow (global 3-component vector of float)
+0:233 'inF0' (in 3-component vector of float)
+0:233 'inF1' (in 3-component vector of float)
+0:234 Sequence
+0:234 move second child to first child (temp 3-component vector of float)
+0:234 'r051' (temp 3-component vector of float)
+0:234 radians (global 3-component vector of float)
+0:234 'inF0' (in 3-component vector of float)
+0:235 Sequence
+0:235 move second child to first child (temp 3-component vector of float)
+0:235 'r052' (temp 3-component vector of float)
+0:235 divide (temp 3-component vector of float)
+0:235 Constant:
+0:235 1.000000
+0:235 'inF0' (in 3-component vector of float)
+0:236 Sequence
+0:236 move second child to first child (temp 3-component vector of float)
+0:236 'r053' (temp 3-component vector of float)
+0:236 reflect (global 3-component vector of float)
+0:236 'inF0' (in 3-component vector of float)
+0:236 'inF1' (in 3-component vector of float)
+0:237 Sequence
+0:237 move second child to first child (temp 3-component vector of float)
+0:237 'r054' (temp 3-component vector of float)
+0:237 refract (global 3-component vector of float)
+0:237 'inF0' (in 3-component vector of float)
+0:237 'inF1' (in 3-component vector of float)
+0:237 Constant:
+0:237 2.000000
+0:238 Sequence
+0:238 move second child to first child (temp 3-component vector of uint)
+0:238 'r055' (temp 3-component vector of uint)
+0:? bitFieldReverse (global 3-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:239 Sequence
+0:239 move second child to first child (temp 3-component vector of float)
+0:239 'r056' (temp 3-component vector of float)
+0:239 roundEven (global 3-component vector of float)
+0:239 'inF0' (in 3-component vector of float)
+0:240 Sequence
+0:240 move second child to first child (temp 3-component vector of float)
+0:240 'r057' (temp 3-component vector of float)
+0:240 inverse sqrt (global 3-component vector of float)
+0:240 'inF0' (in 3-component vector of float)
+0:241 Sequence
+0:241 move second child to first child (temp 3-component vector of float)
+0:241 'r058' (temp 3-component vector of float)
+0:241 clamp (temp 3-component vector of float)
+0:241 'inF0' (in 3-component vector of float)
+0:241 Constant:
+0:241 0.000000
+0:241 Constant:
+0:241 1.000000
+0:242 Sequence
+0:242 move second child to first child (temp 3-component vector of float)
+0:242 'r059' (temp 3-component vector of float)
+0:242 Sign (global 3-component vector of float)
+0:242 'inF0' (in 3-component vector of float)
+0:243 Sequence
+0:243 move second child to first child (temp 3-component vector of float)
+0:243 'r060' (temp 3-component vector of float)
+0:243 sine (global 3-component vector of float)
+0:243 'inF0' (in 3-component vector of float)
0:244 Sequence
0:244 move second child to first child (temp 3-component vector of float)
0:244 'inF1' (in 3-component vector of float)
@@ -3252,37 +3857,44 @@
0:244 'inF2' (in 3-component vector of float)
0:244 cosine (temp 3-component vector of float)
0:244 'inF0' (in 3-component vector of float)
-0:245 move second child to first child (temp 3-component vector of float)
-0:245 'r061' (temp 3-component vector of float)
-0:245 hyp. sine (global 3-component vector of float)
-0:245 'inF0' (in 3-component vector of float)
-0:246 move second child to first child (temp 3-component vector of float)
-0:246 'r062' (temp 3-component vector of float)
-0:246 smoothstep (global 3-component vector of float)
-0:246 'inF0' (in 3-component vector of float)
-0:246 'inF1' (in 3-component vector of float)
-0:246 'inF2' (in 3-component vector of float)
-0:247 move second child to first child (temp 3-component vector of float)
-0:247 'r063' (temp 3-component vector of float)
-0:247 sqrt (global 3-component vector of float)
-0:247 'inF0' (in 3-component vector of float)
-0:248 move second child to first child (temp 3-component vector of float)
-0:248 'r064' (temp 3-component vector of float)
-0:248 step (global 3-component vector of float)
-0:248 'inF0' (in 3-component vector of float)
-0:248 'inF1' (in 3-component vector of float)
-0:249 move second child to first child (temp 3-component vector of float)
-0:249 'r065' (temp 3-component vector of float)
-0:249 tangent (global 3-component vector of float)
-0:249 'inF0' (in 3-component vector of float)
-0:250 move second child to first child (temp 3-component vector of float)
-0:250 'r066' (temp 3-component vector of float)
-0:250 hyp. tangent (global 3-component vector of float)
-0:250 'inF0' (in 3-component vector of float)
-0:252 move second child to first child (temp 3-component vector of float)
-0:252 'r067' (temp 3-component vector of float)
-0:252 trunc (global 3-component vector of float)
-0:252 'inF0' (in 3-component vector of float)
+0:245 Sequence
+0:245 move second child to first child (temp 3-component vector of float)
+0:245 'r061' (temp 3-component vector of float)
+0:245 hyp. sine (global 3-component vector of float)
+0:245 'inF0' (in 3-component vector of float)
+0:246 Sequence
+0:246 move second child to first child (temp 3-component vector of float)
+0:246 'r062' (temp 3-component vector of float)
+0:246 smoothstep (global 3-component vector of float)
+0:246 'inF0' (in 3-component vector of float)
+0:246 'inF1' (in 3-component vector of float)
+0:246 'inF2' (in 3-component vector of float)
+0:247 Sequence
+0:247 move second child to first child (temp 3-component vector of float)
+0:247 'r063' (temp 3-component vector of float)
+0:247 sqrt (global 3-component vector of float)
+0:247 'inF0' (in 3-component vector of float)
+0:248 Sequence
+0:248 move second child to first child (temp 3-component vector of float)
+0:248 'r064' (temp 3-component vector of float)
+0:248 step (global 3-component vector of float)
+0:248 'inF0' (in 3-component vector of float)
+0:248 'inF1' (in 3-component vector of float)
+0:249 Sequence
+0:249 move second child to first child (temp 3-component vector of float)
+0:249 'r065' (temp 3-component vector of float)
+0:249 tangent (global 3-component vector of float)
+0:249 'inF0' (in 3-component vector of float)
+0:250 Sequence
+0:250 move second child to first child (temp 3-component vector of float)
+0:250 'r066' (temp 3-component vector of float)
+0:250 hyp. tangent (global 3-component vector of float)
+0:250 'inF0' (in 3-component vector of float)
+0:252 Sequence
+0:252 move second child to first child (temp 3-component vector of float)
+0:252 'r067' (temp 3-component vector of float)
+0:252 trunc (global 3-component vector of float)
+0:252 'inF0' (in 3-component vector of float)
0:255 Branch: Return with expression
0:? Constant:
0:? 1.000000
@@ -3296,57 +3908,69 @@
0:259 'inU0' (in 4-component vector of uint)
0:259 'inU1' (in 4-component vector of uint)
0:? Sequence
-0:262 move second child to first child (temp bool)
-0:262 'r000' (temp bool)
-0:262 all (global bool)
-0:262 'inF0' (in 4-component vector of float)
-0:263 move second child to first child (temp 4-component vector of float)
-0:263 'r001' (temp 4-component vector of float)
-0:263 Absolute value (global 4-component vector of float)
-0:263 'inF0' (in 4-component vector of float)
-0:264 move second child to first child (temp 4-component vector of float)
-0:264 'r002' (temp 4-component vector of float)
-0:264 arc cosine (global 4-component vector of float)
-0:264 'inF0' (in 4-component vector of float)
-0:265 move second child to first child (temp bool)
-0:265 'r003' (temp bool)
-0:265 any (global bool)
-0:265 'inF0' (in 4-component vector of float)
-0:266 move second child to first child (temp 4-component vector of float)
-0:266 'r004' (temp 4-component vector of float)
-0:266 arc sine (global 4-component vector of float)
-0:266 'inF0' (in 4-component vector of float)
-0:267 move second child to first child (temp 4-component vector of int)
-0:267 'r005' (temp 4-component vector of int)
-0:267 floatBitsToInt (global 4-component vector of int)
-0:267 'inF0' (in 4-component vector of float)
-0:268 move second child to first child (temp 4-component vector of uint)
-0:268 'r006' (temp 4-component vector of uint)
-0:268 floatBitsToUint (global 4-component vector of uint)
-0:268 'inF0' (in 4-component vector of float)
-0:269 move second child to first child (temp 4-component vector of float)
-0:269 'r007' (temp 4-component vector of float)
-0:269 intBitsToFloat (global 4-component vector of float)
-0:269 'inU0' (in 4-component vector of uint)
-0:271 move second child to first child (temp 4-component vector of float)
-0:271 'r009' (temp 4-component vector of float)
-0:271 arc tangent (global 4-component vector of float)
-0:271 'inF0' (in 4-component vector of float)
-0:272 move second child to first child (temp 4-component vector of float)
-0:272 'r010' (temp 4-component vector of float)
-0:272 arc tangent (global 4-component vector of float)
-0:272 'inF0' (in 4-component vector of float)
-0:272 'inF1' (in 4-component vector of float)
-0:273 move second child to first child (temp 4-component vector of float)
-0:273 'r011' (temp 4-component vector of float)
-0:273 Ceiling (global 4-component vector of float)
-0:273 'inF0' (in 4-component vector of float)
-0:274 move second child to first child (temp 4-component vector of float)
-0:274 'r012' (temp 4-component vector of float)
-0:274 clamp (global 4-component vector of float)
-0:274 'inF0' (in 4-component vector of float)
-0:274 'inF1' (in 4-component vector of float)
-0:274 'inF2' (in 4-component vector of float)
+0:262 Sequence
+0:262 move second child to first child (temp bool)
+0:262 'r000' (temp bool)
+0:262 all (global bool)
+0:262 'inF0' (in 4-component vector of float)
+0:263 Sequence
+0:263 move second child to first child (temp 4-component vector of float)
+0:263 'r001' (temp 4-component vector of float)
+0:263 Absolute value (global 4-component vector of float)
+0:263 'inF0' (in 4-component vector of float)
+0:264 Sequence
+0:264 move second child to first child (temp 4-component vector of float)
+0:264 'r002' (temp 4-component vector of float)
+0:264 arc cosine (global 4-component vector of float)
+0:264 'inF0' (in 4-component vector of float)
+0:265 Sequence
+0:265 move second child to first child (temp bool)
+0:265 'r003' (temp bool)
+0:265 any (global bool)
+0:265 'inF0' (in 4-component vector of float)
+0:266 Sequence
+0:266 move second child to first child (temp 4-component vector of float)
+0:266 'r004' (temp 4-component vector of float)
+0:266 arc sine (global 4-component vector of float)
+0:266 'inF0' (in 4-component vector of float)
+0:267 Sequence
+0:267 move second child to first child (temp 4-component vector of int)
+0:267 'r005' (temp 4-component vector of int)
+0:267 floatBitsToInt (global 4-component vector of int)
+0:267 'inF0' (in 4-component vector of float)
+0:268 Sequence
+0:268 move second child to first child (temp 4-component vector of uint)
+0:268 'r006' (temp 4-component vector of uint)
+0:268 floatBitsToUint (global 4-component vector of uint)
+0:268 'inF0' (in 4-component vector of float)
+0:269 Sequence
+0:269 move second child to first child (temp 4-component vector of float)
+0:269 'r007' (temp 4-component vector of float)
+0:269 intBitsToFloat (global 4-component vector of float)
+0:269 'inU0' (in 4-component vector of uint)
+0:271 Sequence
+0:271 move second child to first child (temp 4-component vector of float)
+0:271 'r009' (temp 4-component vector of float)
+0:271 arc tangent (global 4-component vector of float)
+0:271 'inF0' (in 4-component vector of float)
+0:272 Sequence
+0:272 move second child to first child (temp 4-component vector of float)
+0:272 'r010' (temp 4-component vector of float)
+0:272 arc tangent (global 4-component vector of float)
+0:272 'inF0' (in 4-component vector of float)
+0:272 'inF1' (in 4-component vector of float)
+0:273 Sequence
+0:273 move second child to first child (temp 4-component vector of float)
+0:273 'r011' (temp 4-component vector of float)
+0:273 Ceiling (global 4-component vector of float)
+0:273 'inF0' (in 4-component vector of float)
+0:274 Sequence
+0:274 move second child to first child (temp 4-component vector of float)
+0:274 'r012' (temp 4-component vector of float)
+0:274 clamp (global 4-component vector of float)
+0:274 'inF0' (in 4-component vector of float)
+0:274 'inF1' (in 4-component vector of float)
+0:274 'inF2' (in 4-component vector of float)
0:275 Test condition and select (temp void)
0:275 Condition
0:275 any (temp bool)
@@ -3359,245 +3983,290 @@
0:275 0.000000
0:275 true case
0:275 Branch: Kill
-0:276 move second child to first child (temp 4-component vector of float)
-0:276 'r013' (temp 4-component vector of float)
-0:276 cosine (global 4-component vector of float)
-0:276 'inF0' (in 4-component vector of float)
-0:277 move second child to first child (temp 4-component vector of float)
-0:277 'r014' (temp 4-component vector of float)
-0:277 hyp. cosine (global 4-component vector of float)
-0:277 'inF0' (in 4-component vector of float)
-0:278 move second child to first child (temp 4-component vector of uint)
-0:278 'r015' (temp 4-component vector of uint)
-0:? bitCount (global 4-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:? 5 (const uint)
-0:? 2 (const uint)
-0:279 move second child to first child (temp 4-component vector of float)
-0:279 'r016' (temp 4-component vector of float)
-0:279 dPdx (global 4-component vector of float)
-0:279 'inF0' (in 4-component vector of float)
-0:280 move second child to first child (temp 4-component vector of float)
-0:280 'r017' (temp 4-component vector of float)
-0:280 dPdxCoarse (global 4-component vector of float)
-0:280 'inF0' (in 4-component vector of float)
-0:281 move second child to first child (temp 4-component vector of float)
-0:281 'r018' (temp 4-component vector of float)
-0:281 dPdxFine (global 4-component vector of float)
-0:281 'inF0' (in 4-component vector of float)
-0:282 move second child to first child (temp 4-component vector of float)
-0:282 'r019' (temp 4-component vector of float)
-0:282 dPdy (global 4-component vector of float)
-0:282 'inF0' (in 4-component vector of float)
-0:283 move second child to first child (temp 4-component vector of float)
-0:283 'r020' (temp 4-component vector of float)
-0:283 dPdyCoarse (global 4-component vector of float)
-0:283 'inF0' (in 4-component vector of float)
-0:284 move second child to first child (temp 4-component vector of float)
-0:284 'r021' (temp 4-component vector of float)
-0:284 dPdyFine (global 4-component vector of float)
-0:284 'inF0' (in 4-component vector of float)
-0:285 move second child to first child (temp 4-component vector of float)
-0:285 'r022' (temp 4-component vector of float)
-0:285 degrees (global 4-component vector of float)
-0:285 'inF0' (in 4-component vector of float)
-0:286 move second child to first child (temp float)
-0:286 'r023' (temp float)
-0:286 distance (global float)
-0:286 'inF0' (in 4-component vector of float)
-0:286 'inF1' (in 4-component vector of float)
-0:287 move second child to first child (temp float)
-0:287 'r024' (temp float)
-0:287 dot-product (global float)
-0:287 'inF0' (in 4-component vector of float)
-0:287 'inF1' (in 4-component vector of float)
-0:288 move second child to first child (temp 4-component vector of float)
-0:288 'r025' (temp 4-component vector of float)
-0:288 Construct vec4 (temp 4-component vector of float)
-0:288 Constant:
-0:288 1.000000
-0:288 component-wise multiply (temp float)
+0:276 Sequence
+0:276 move second child to first child (temp 4-component vector of float)
+0:276 'r013' (temp 4-component vector of float)
+0:276 cosine (global 4-component vector of float)
+0:276 'inF0' (in 4-component vector of float)
+0:277 Sequence
+0:277 move second child to first child (temp 4-component vector of float)
+0:277 'r014' (temp 4-component vector of float)
+0:277 hyp. cosine (global 4-component vector of float)
+0:277 'inF0' (in 4-component vector of float)
+0:278 Sequence
+0:278 move second child to first child (temp 4-component vector of uint)
+0:278 'r015' (temp 4-component vector of uint)
+0:? bitCount (global 4-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:? 5 (const uint)
+0:? 2 (const uint)
+0:279 Sequence
+0:279 move second child to first child (temp 4-component vector of float)
+0:279 'r016' (temp 4-component vector of float)
+0:279 dPdx (global 4-component vector of float)
+0:279 'inF0' (in 4-component vector of float)
+0:280 Sequence
+0:280 move second child to first child (temp 4-component vector of float)
+0:280 'r017' (temp 4-component vector of float)
+0:280 dPdxCoarse (global 4-component vector of float)
+0:280 'inF0' (in 4-component vector of float)
+0:281 Sequence
+0:281 move second child to first child (temp 4-component vector of float)
+0:281 'r018' (temp 4-component vector of float)
+0:281 dPdxFine (global 4-component vector of float)
+0:281 'inF0' (in 4-component vector of float)
+0:282 Sequence
+0:282 move second child to first child (temp 4-component vector of float)
+0:282 'r019' (temp 4-component vector of float)
+0:282 dPdy (global 4-component vector of float)
+0:282 'inF0' (in 4-component vector of float)
+0:283 Sequence
+0:283 move second child to first child (temp 4-component vector of float)
+0:283 'r020' (temp 4-component vector of float)
+0:283 dPdyCoarse (global 4-component vector of float)
+0:283 'inF0' (in 4-component vector of float)
+0:284 Sequence
+0:284 move second child to first child (temp 4-component vector of float)
+0:284 'r021' (temp 4-component vector of float)
+0:284 dPdyFine (global 4-component vector of float)
+0:284 'inF0' (in 4-component vector of float)
+0:285 Sequence
+0:285 move second child to first child (temp 4-component vector of float)
+0:285 'r022' (temp 4-component vector of float)
+0:285 degrees (global 4-component vector of float)
+0:285 'inF0' (in 4-component vector of float)
+0:286 Sequence
+0:286 move second child to first child (temp float)
+0:286 'r023' (temp float)
+0:286 distance (global float)
+0:286 'inF0' (in 4-component vector of float)
+0:286 'inF1' (in 4-component vector of float)
+0:287 Sequence
+0:287 move second child to first child (temp float)
+0:287 'r024' (temp float)
+0:287 dot-product (global float)
+0:287 'inF0' (in 4-component vector of float)
+0:287 'inF1' (in 4-component vector of float)
+0:288 Sequence
+0:288 move second child to first child (temp 4-component vector of float)
+0:288 'r025' (temp 4-component vector of float)
+0:288 Construct vec4 (temp 4-component vector of float)
+0:288 Constant:
+0:288 1.000000
+0:288 component-wise multiply (temp float)
+0:288 direct index (temp float)
+0:288 'inF0' (in 4-component vector of float)
+0:288 Constant:
+0:288 1 (const int)
+0:288 direct index (temp float)
+0:288 'inF1' (in 4-component vector of float)
+0:288 Constant:
+0:288 1 (const int)
0:288 direct index (temp float)
0:288 'inF0' (in 4-component vector of float)
0:288 Constant:
-0:288 1 (const int)
+0:288 2 (const int)
0:288 direct index (temp float)
0:288 'inF1' (in 4-component vector of float)
0:288 Constant:
-0:288 1 (const int)
-0:288 direct index (temp float)
-0:288 'inF0' (in 4-component vector of float)
-0:288 Constant:
-0:288 2 (const int)
-0:288 direct index (temp float)
-0:288 'inF1' (in 4-component vector of float)
-0:288 Constant:
-0:288 3 (const int)
-0:292 move second child to first child (temp 4-component vector of float)
-0:292 'r029' (temp 4-component vector of float)
-0:292 exp (global 4-component vector of float)
-0:292 'inF0' (in 4-component vector of float)
-0:293 move second child to first child (temp 4-component vector of float)
-0:293 'r030' (temp 4-component vector of float)
-0:293 exp2 (global 4-component vector of float)
-0:293 'inF0' (in 4-component vector of float)
-0:294 move second child to first child (temp 4-component vector of float)
-0:294 'r031' (temp 4-component vector of float)
-0:294 face-forward (global 4-component vector of float)
-0:294 'inF0' (in 4-component vector of float)
-0:294 'inF1' (in 4-component vector of float)
-0:294 'inF2' (in 4-component vector of float)
-0:295 move second child to first child (temp 4-component vector of uint)
-0:295 'r032' (temp 4-component vector of uint)
-0:? findMSB (global 4-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 8 (const uint)
-0:? 9 (const uint)
-0:? 10 (const uint)
-0:296 move second child to first child (temp 4-component vector of uint)
-0:296 'r033' (temp 4-component vector of uint)
-0:? findLSB (global 4-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 8 (const uint)
-0:? 9 (const uint)
-0:? 10 (const uint)
-0:297 move second child to first child (temp 4-component vector of float)
-0:297 'r034' (temp 4-component vector of float)
-0:297 Floor (global 4-component vector of float)
-0:297 'inF0' (in 4-component vector of float)
-0:299 move second child to first child (temp 4-component vector of float)
-0:299 'r036' (temp 4-component vector of float)
-0:299 mod (global 4-component vector of float)
-0:299 'inF0' (in 4-component vector of float)
-0:299 'inF1' (in 4-component vector of float)
-0:300 move second child to first child (temp 4-component vector of float)
-0:300 'r037' (temp 4-component vector of float)
-0:300 Fraction (global 4-component vector of float)
-0:300 'inF0' (in 4-component vector of float)
-0:301 move second child to first child (temp 4-component vector of float)
-0:301 'r038' (temp 4-component vector of float)
-0:301 frexp (global 4-component vector of float)
-0:301 'inF0' (in 4-component vector of float)
-0:301 'inF1' (in 4-component vector of float)
-0:302 move second child to first child (temp 4-component vector of float)
-0:302 'r039' (temp 4-component vector of float)
-0:302 fwidth (global 4-component vector of float)
-0:302 'inF0' (in 4-component vector of float)
-0:303 move second child to first child (temp 4-component vector of bool)
-0:303 'r040' (temp 4-component vector of bool)
-0:303 isinf (global 4-component vector of bool)
-0:303 'inF0' (in 4-component vector of float)
-0:304 move second child to first child (temp 4-component vector of bool)
-0:304 'r041' (temp 4-component vector of bool)
-0:304 isnan (global 4-component vector of bool)
-0:304 'inF0' (in 4-component vector of float)
-0:305 move second child to first child (temp 4-component vector of float)
-0:305 'r042' (temp 4-component vector of float)
-0:305 ldexp (global 4-component vector of float)
-0:305 'inF0' (in 4-component vector of float)
-0:305 'inF1' (in 4-component vector of float)
-0:306 move second child to first child (temp 4-component vector of float)
-0:306 'r039a' (temp 4-component vector of float)
-0:306 mix (global 4-component vector of float)
-0:306 'inF0' (in 4-component vector of float)
-0:306 'inF1' (in 4-component vector of float)
-0:306 'inF2' (in 4-component vector of float)
-0:307 move second child to first child (temp float)
-0:307 'r043' (temp float)
-0:307 length (global float)
-0:307 'inF0' (in 4-component vector of float)
-0:308 move second child to first child (temp 4-component vector of float)
-0:308 'r044' (temp 4-component vector of float)
-0:308 log (global 4-component vector of float)
-0:308 'inF0' (in 4-component vector of float)
-0:309 move second child to first child (temp 4-component vector of float)
-0:309 'r045' (temp 4-component vector of float)
-0:309 vector-scale (temp 4-component vector of float)
-0:309 log2 (temp 4-component vector of float)
-0:309 'inF0' (in 4-component vector of float)
-0:309 Constant:
-0:309 0.301030
-0:310 move second child to first child (temp 4-component vector of float)
-0:310 'r046' (temp 4-component vector of float)
-0:310 log2 (global 4-component vector of float)
-0:310 'inF0' (in 4-component vector of float)
-0:311 move second child to first child (temp 4-component vector of float)
-0:311 'r047' (temp 4-component vector of float)
-0:311 max (global 4-component vector of float)
-0:311 'inF0' (in 4-component vector of float)
-0:311 'inF1' (in 4-component vector of float)
-0:312 move second child to first child (temp 4-component vector of float)
-0:312 'r048' (temp 4-component vector of float)
-0:312 min (global 4-component vector of float)
-0:312 'inF0' (in 4-component vector of float)
-0:312 'inF1' (in 4-component vector of float)
-0:313 move second child to first child (temp 4-component vector of float)
-0:313 'r049' (temp 4-component vector of float)
-0:313 normalize (global 4-component vector of float)
-0:313 'inF0' (in 4-component vector of float)
-0:314 move second child to first child (temp 4-component vector of float)
-0:314 'r050' (temp 4-component vector of float)
-0:314 pow (global 4-component vector of float)
-0:314 'inF0' (in 4-component vector of float)
-0:314 'inF1' (in 4-component vector of float)
-0:315 move second child to first child (temp 4-component vector of float)
-0:315 'r051' (temp 4-component vector of float)
-0:315 radians (global 4-component vector of float)
-0:315 'inF0' (in 4-component vector of float)
-0:316 move second child to first child (temp 4-component vector of float)
-0:316 'r052' (temp 4-component vector of float)
-0:316 divide (temp 4-component vector of float)
-0:316 Constant:
-0:316 1.000000
-0:316 'inF0' (in 4-component vector of float)
-0:317 move second child to first child (temp 4-component vector of float)
-0:317 'r053' (temp 4-component vector of float)
-0:317 reflect (global 4-component vector of float)
-0:317 'inF0' (in 4-component vector of float)
-0:317 'inF1' (in 4-component vector of float)
-0:318 move second child to first child (temp 4-component vector of float)
-0:318 'r054' (temp 4-component vector of float)
-0:318 refract (global 4-component vector of float)
-0:318 'inF0' (in 4-component vector of float)
-0:318 'inF1' (in 4-component vector of float)
-0:318 Constant:
-0:318 2.000000
-0:319 move second child to first child (temp 4-component vector of uint)
-0:319 'r055' (temp 4-component vector of uint)
-0:? bitFieldReverse (global 4-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
-0:320 move second child to first child (temp 4-component vector of float)
-0:320 'r056' (temp 4-component vector of float)
-0:320 roundEven (global 4-component vector of float)
-0:320 'inF0' (in 4-component vector of float)
-0:321 move second child to first child (temp 4-component vector of float)
-0:321 'r057' (temp 4-component vector of float)
-0:321 inverse sqrt (global 4-component vector of float)
-0:321 'inF0' (in 4-component vector of float)
-0:322 move second child to first child (temp 4-component vector of float)
-0:322 'r058' (temp 4-component vector of float)
-0:322 clamp (temp 4-component vector of float)
-0:322 'inF0' (in 4-component vector of float)
-0:322 Constant:
-0:322 0.000000
-0:322 Constant:
-0:322 1.000000
-0:323 move second child to first child (temp 4-component vector of float)
-0:323 'r059' (temp 4-component vector of float)
-0:323 Sign (global 4-component vector of float)
-0:323 'inF0' (in 4-component vector of float)
-0:324 move second child to first child (temp 4-component vector of float)
-0:324 'r060' (temp 4-component vector of float)
-0:324 sine (global 4-component vector of float)
-0:324 'inF0' (in 4-component vector of float)
+0:288 3 (const int)
+0:292 Sequence
+0:292 move second child to first child (temp 4-component vector of float)
+0:292 'r029' (temp 4-component vector of float)
+0:292 exp (global 4-component vector of float)
+0:292 'inF0' (in 4-component vector of float)
+0:293 Sequence
+0:293 move second child to first child (temp 4-component vector of float)
+0:293 'r030' (temp 4-component vector of float)
+0:293 exp2 (global 4-component vector of float)
+0:293 'inF0' (in 4-component vector of float)
+0:294 Sequence
+0:294 move second child to first child (temp 4-component vector of float)
+0:294 'r031' (temp 4-component vector of float)
+0:294 face-forward (global 4-component vector of float)
+0:294 'inF0' (in 4-component vector of float)
+0:294 'inF1' (in 4-component vector of float)
+0:294 'inF2' (in 4-component vector of float)
+0:295 Sequence
+0:295 move second child to first child (temp 4-component vector of uint)
+0:295 'r032' (temp 4-component vector of uint)
+0:? findMSB (global 4-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 8 (const uint)
+0:? 9 (const uint)
+0:? 10 (const uint)
+0:296 Sequence
+0:296 move second child to first child (temp 4-component vector of uint)
+0:296 'r033' (temp 4-component vector of uint)
+0:? findLSB (global 4-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 8 (const uint)
+0:? 9 (const uint)
+0:? 10 (const uint)
+0:297 Sequence
+0:297 move second child to first child (temp 4-component vector of float)
+0:297 'r034' (temp 4-component vector of float)
+0:297 Floor (global 4-component vector of float)
+0:297 'inF0' (in 4-component vector of float)
+0:299 Sequence
+0:299 move second child to first child (temp 4-component vector of float)
+0:299 'r036' (temp 4-component vector of float)
+0:299 mod (global 4-component vector of float)
+0:299 'inF0' (in 4-component vector of float)
+0:299 'inF1' (in 4-component vector of float)
+0:300 Sequence
+0:300 move second child to first child (temp 4-component vector of float)
+0:300 'r037' (temp 4-component vector of float)
+0:300 Fraction (global 4-component vector of float)
+0:300 'inF0' (in 4-component vector of float)
+0:301 Sequence
+0:301 move second child to first child (temp 4-component vector of float)
+0:301 'r038' (temp 4-component vector of float)
+0:301 frexp (global 4-component vector of float)
+0:301 'inF0' (in 4-component vector of float)
+0:301 'inF1' (in 4-component vector of float)
+0:302 Sequence
+0:302 move second child to first child (temp 4-component vector of float)
+0:302 'r039' (temp 4-component vector of float)
+0:302 fwidth (global 4-component vector of float)
+0:302 'inF0' (in 4-component vector of float)
+0:303 Sequence
+0:303 move second child to first child (temp 4-component vector of bool)
+0:303 'r040' (temp 4-component vector of bool)
+0:303 isinf (global 4-component vector of bool)
+0:303 'inF0' (in 4-component vector of float)
+0:304 Sequence
+0:304 move second child to first child (temp 4-component vector of bool)
+0:304 'r041' (temp 4-component vector of bool)
+0:304 isnan (global 4-component vector of bool)
+0:304 'inF0' (in 4-component vector of float)
+0:305 Sequence
+0:305 move second child to first child (temp 4-component vector of float)
+0:305 'r042' (temp 4-component vector of float)
+0:305 ldexp (global 4-component vector of float)
+0:305 'inF0' (in 4-component vector of float)
+0:305 'inF1' (in 4-component vector of float)
+0:306 Sequence
+0:306 move second child to first child (temp 4-component vector of float)
+0:306 'r039a' (temp 4-component vector of float)
+0:306 mix (global 4-component vector of float)
+0:306 'inF0' (in 4-component vector of float)
+0:306 'inF1' (in 4-component vector of float)
+0:306 'inF2' (in 4-component vector of float)
+0:307 Sequence
+0:307 move second child to first child (temp float)
+0:307 'r043' (temp float)
+0:307 length (global float)
+0:307 'inF0' (in 4-component vector of float)
+0:308 Sequence
+0:308 move second child to first child (temp 4-component vector of float)
+0:308 'r044' (temp 4-component vector of float)
+0:308 log (global 4-component vector of float)
+0:308 'inF0' (in 4-component vector of float)
+0:309 Sequence
+0:309 move second child to first child (temp 4-component vector of float)
+0:309 'r045' (temp 4-component vector of float)
+0:309 vector-scale (temp 4-component vector of float)
+0:309 log2 (temp 4-component vector of float)
+0:309 'inF0' (in 4-component vector of float)
+0:309 Constant:
+0:309 0.301030
+0:310 Sequence
+0:310 move second child to first child (temp 4-component vector of float)
+0:310 'r046' (temp 4-component vector of float)
+0:310 log2 (global 4-component vector of float)
+0:310 'inF0' (in 4-component vector of float)
+0:311 Sequence
+0:311 move second child to first child (temp 4-component vector of float)
+0:311 'r047' (temp 4-component vector of float)
+0:311 max (global 4-component vector of float)
+0:311 'inF0' (in 4-component vector of float)
+0:311 'inF1' (in 4-component vector of float)
+0:312 Sequence
+0:312 move second child to first child (temp 4-component vector of float)
+0:312 'r048' (temp 4-component vector of float)
+0:312 min (global 4-component vector of float)
+0:312 'inF0' (in 4-component vector of float)
+0:312 'inF1' (in 4-component vector of float)
+0:313 Sequence
+0:313 move second child to first child (temp 4-component vector of float)
+0:313 'r049' (temp 4-component vector of float)
+0:313 normalize (global 4-component vector of float)
+0:313 'inF0' (in 4-component vector of float)
+0:314 Sequence
+0:314 move second child to first child (temp 4-component vector of float)
+0:314 'r050' (temp 4-component vector of float)
+0:314 pow (global 4-component vector of float)
+0:314 'inF0' (in 4-component vector of float)
+0:314 'inF1' (in 4-component vector of float)
+0:315 Sequence
+0:315 move second child to first child (temp 4-component vector of float)
+0:315 'r051' (temp 4-component vector of float)
+0:315 radians (global 4-component vector of float)
+0:315 'inF0' (in 4-component vector of float)
+0:316 Sequence
+0:316 move second child to first child (temp 4-component vector of float)
+0:316 'r052' (temp 4-component vector of float)
+0:316 divide (temp 4-component vector of float)
+0:316 Constant:
+0:316 1.000000
+0:316 'inF0' (in 4-component vector of float)
+0:317 Sequence
+0:317 move second child to first child (temp 4-component vector of float)
+0:317 'r053' (temp 4-component vector of float)
+0:317 reflect (global 4-component vector of float)
+0:317 'inF0' (in 4-component vector of float)
+0:317 'inF1' (in 4-component vector of float)
+0:318 Sequence
+0:318 move second child to first child (temp 4-component vector of float)
+0:318 'r054' (temp 4-component vector of float)
+0:318 refract (global 4-component vector of float)
+0:318 'inF0' (in 4-component vector of float)
+0:318 'inF1' (in 4-component vector of float)
+0:318 Constant:
+0:318 2.000000
+0:319 Sequence
+0:319 move second child to first child (temp 4-component vector of uint)
+0:319 'r055' (temp 4-component vector of uint)
+0:? bitFieldReverse (global 4-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:? 4 (const uint)
+0:320 Sequence
+0:320 move second child to first child (temp 4-component vector of float)
+0:320 'r056' (temp 4-component vector of float)
+0:320 roundEven (global 4-component vector of float)
+0:320 'inF0' (in 4-component vector of float)
+0:321 Sequence
+0:321 move second child to first child (temp 4-component vector of float)
+0:321 'r057' (temp 4-component vector of float)
+0:321 inverse sqrt (global 4-component vector of float)
+0:321 'inF0' (in 4-component vector of float)
+0:322 Sequence
+0:322 move second child to first child (temp 4-component vector of float)
+0:322 'r058' (temp 4-component vector of float)
+0:322 clamp (temp 4-component vector of float)
+0:322 'inF0' (in 4-component vector of float)
+0:322 Constant:
+0:322 0.000000
+0:322 Constant:
+0:322 1.000000
+0:323 Sequence
+0:323 move second child to first child (temp 4-component vector of float)
+0:323 'r059' (temp 4-component vector of float)
+0:323 Sign (global 4-component vector of float)
+0:323 'inF0' (in 4-component vector of float)
+0:324 Sequence
+0:324 move second child to first child (temp 4-component vector of float)
+0:324 'r060' (temp 4-component vector of float)
+0:324 sine (global 4-component vector of float)
+0:324 'inF0' (in 4-component vector of float)
0:325 Sequence
0:325 move second child to first child (temp 4-component vector of float)
0:325 'inF1' (in 4-component vector of float)
@@ -3607,37 +4276,44 @@
0:325 'inF2' (in 4-component vector of float)
0:325 cosine (temp 4-component vector of float)
0:325 'inF0' (in 4-component vector of float)
-0:326 move second child to first child (temp 4-component vector of float)
-0:326 'r061' (temp 4-component vector of float)
-0:326 hyp. sine (global 4-component vector of float)
-0:326 'inF0' (in 4-component vector of float)
-0:327 move second child to first child (temp 4-component vector of float)
-0:327 'r062' (temp 4-component vector of float)
-0:327 smoothstep (global 4-component vector of float)
-0:327 'inF0' (in 4-component vector of float)
-0:327 'inF1' (in 4-component vector of float)
-0:327 'inF2' (in 4-component vector of float)
-0:328 move second child to first child (temp 4-component vector of float)
-0:328 'r063' (temp 4-component vector of float)
-0:328 sqrt (global 4-component vector of float)
-0:328 'inF0' (in 4-component vector of float)
-0:329 move second child to first child (temp 4-component vector of float)
-0:329 'r064' (temp 4-component vector of float)
-0:329 step (global 4-component vector of float)
-0:329 'inF0' (in 4-component vector of float)
-0:329 'inF1' (in 4-component vector of float)
-0:330 move second child to first child (temp 4-component vector of float)
-0:330 'r065' (temp 4-component vector of float)
-0:330 tangent (global 4-component vector of float)
-0:330 'inF0' (in 4-component vector of float)
-0:331 move second child to first child (temp 4-component vector of float)
-0:331 'r066' (temp 4-component vector of float)
-0:331 hyp. tangent (global 4-component vector of float)
-0:331 'inF0' (in 4-component vector of float)
-0:333 move second child to first child (temp 4-component vector of float)
-0:333 'r067' (temp 4-component vector of float)
-0:333 trunc (global 4-component vector of float)
-0:333 'inF0' (in 4-component vector of float)
+0:326 Sequence
+0:326 move second child to first child (temp 4-component vector of float)
+0:326 'r061' (temp 4-component vector of float)
+0:326 hyp. sine (global 4-component vector of float)
+0:326 'inF0' (in 4-component vector of float)
+0:327 Sequence
+0:327 move second child to first child (temp 4-component vector of float)
+0:327 'r062' (temp 4-component vector of float)
+0:327 smoothstep (global 4-component vector of float)
+0:327 'inF0' (in 4-component vector of float)
+0:327 'inF1' (in 4-component vector of float)
+0:327 'inF2' (in 4-component vector of float)
+0:328 Sequence
+0:328 move second child to first child (temp 4-component vector of float)
+0:328 'r063' (temp 4-component vector of float)
+0:328 sqrt (global 4-component vector of float)
+0:328 'inF0' (in 4-component vector of float)
+0:329 Sequence
+0:329 move second child to first child (temp 4-component vector of float)
+0:329 'r064' (temp 4-component vector of float)
+0:329 step (global 4-component vector of float)
+0:329 'inF0' (in 4-component vector of float)
+0:329 'inF1' (in 4-component vector of float)
+0:330 Sequence
+0:330 move second child to first child (temp 4-component vector of float)
+0:330 'r065' (temp 4-component vector of float)
+0:330 tangent (global 4-component vector of float)
+0:330 'inF0' (in 4-component vector of float)
+0:331 Sequence
+0:331 move second child to first child (temp 4-component vector of float)
+0:331 'r066' (temp 4-component vector of float)
+0:331 hyp. tangent (global 4-component vector of float)
+0:331 'inF0' (in 4-component vector of float)
+0:333 Sequence
+0:333 move second child to first child (temp 4-component vector of float)
+0:333 'r067' (temp 4-component vector of float)
+0:333 trunc (global 4-component vector of float)
+0:333 'inF0' (in 4-component vector of float)
0:336 Branch: Return with expression
0:? Constant:
0:? 1.000000
@@ -3650,37 +4326,44 @@
0:400 'inF1' (in 2X2 matrix of float)
0:400 'inF2' (in 2X2 matrix of float)
0:? Sequence
-0:402 move second child to first child (temp bool)
-0:402 'r000' (temp bool)
-0:402 all (global bool)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r001' (temp 2X2 matrix of float)
-0:402 Absolute value (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp bool)
+0:402 'r000' (temp bool)
+0:402 all (global bool)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r001' (temp 2X2 matrix of float)
+0:402 Absolute value (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
0:402 arc cosine (global 2X2 matrix of float)
0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp bool)
-0:402 'r003' (temp bool)
-0:402 any (global bool)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r004' (temp 2X2 matrix of float)
-0:402 arc sine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r005' (temp 2X2 matrix of float)
-0:402 arc tangent (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r006' (temp 2X2 matrix of float)
-0:402 arc tangent (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r007' (temp 2X2 matrix of float)
-0:402 Ceiling (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp bool)
+0:402 'r003' (temp bool)
+0:402 any (global bool)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r004' (temp 2X2 matrix of float)
+0:402 arc sine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r005' (temp 2X2 matrix of float)
+0:402 arc tangent (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r006' (temp 2X2 matrix of float)
+0:402 arc tangent (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r007' (temp 2X2 matrix of float)
+0:402 Ceiling (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
0:402 Test condition and select (temp void)
0:402 Condition
0:402 any (temp bool)
@@ -3693,151 +4376,183 @@
0:402 0.000000
0:402 true case
0:402 Branch: Kill
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r008' (temp 2X2 matrix of float)
-0:402 clamp (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 'inF2' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r009' (temp 2X2 matrix of float)
-0:402 cosine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r010' (temp 2X2 matrix of float)
-0:402 hyp. cosine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r011' (temp 2X2 matrix of float)
-0:402 dPdx (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r012' (temp 2X2 matrix of float)
-0:402 dPdxCoarse (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r013' (temp 2X2 matrix of float)
-0:402 dPdxFine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r014' (temp 2X2 matrix of float)
-0:402 dPdy (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r015' (temp 2X2 matrix of float)
-0:402 dPdyCoarse (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r016' (temp 2X2 matrix of float)
-0:402 dPdyFine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r017' (temp 2X2 matrix of float)
-0:402 degrees (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp float)
-0:402 'r018' (temp float)
-0:402 determinant (global float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r019' (temp 2X2 matrix of float)
-0:402 exp (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'R020' (temp 2X2 matrix of float)
-0:402 exp2 (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r021' (temp 2X2 matrix of float)
-0:402 Floor (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r022' (temp 2X2 matrix of float)
-0:402 mod (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r023' (temp 2X2 matrix of float)
-0:402 Fraction (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r024' (temp 2X2 matrix of float)
-0:402 frexp (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r025' (temp 2X2 matrix of float)
-0:402 fwidth (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r026' (temp 2X2 matrix of float)
-0:402 ldexp (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r026a' (temp 2X2 matrix of float)
-0:402 mix (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 'inF2' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r027' (temp 2X2 matrix of float)
-0:402 log (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r028' (temp 2X2 matrix of float)
-0:402 matrix-scale (temp 2X2 matrix of float)
-0:402 log2 (temp 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r008' (temp 2X2 matrix of float)
+0:402 clamp (global 2X2 matrix of float)
0:402 'inF0' (in 2X2 matrix of float)
-0:402 Constant:
-0:402 0.301030
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r029' (temp 2X2 matrix of float)
-0:402 log2 (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r030' (temp 2X2 matrix of float)
-0:402 max (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r031' (temp 2X2 matrix of float)
-0:402 min (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r032' (temp 2X2 matrix of float)
-0:402 pow (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r033' (temp 2X2 matrix of float)
-0:402 radians (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r034' (temp 2X2 matrix of float)
-0:402 roundEven (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r035' (temp 2X2 matrix of float)
-0:402 inverse sqrt (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r036' (temp 2X2 matrix of float)
-0:402 clamp (temp 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 Constant:
-0:402 0.000000
-0:402 Constant:
-0:402 1.000000
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r037' (temp 2X2 matrix of float)
-0:402 Sign (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r038' (temp 2X2 matrix of float)
-0:402 sine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 'inF2' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r009' (temp 2X2 matrix of float)
+0:402 cosine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r010' (temp 2X2 matrix of float)
+0:402 hyp. cosine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r011' (temp 2X2 matrix of float)
+0:402 dPdx (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r012' (temp 2X2 matrix of float)
+0:402 dPdxCoarse (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r013' (temp 2X2 matrix of float)
+0:402 dPdxFine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r014' (temp 2X2 matrix of float)
+0:402 dPdy (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r015' (temp 2X2 matrix of float)
+0:402 dPdyCoarse (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r016' (temp 2X2 matrix of float)
+0:402 dPdyFine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r017' (temp 2X2 matrix of float)
+0:402 degrees (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp float)
+0:402 'r018' (temp float)
+0:402 determinant (global float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r019' (temp 2X2 matrix of float)
+0:402 exp (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'R020' (temp 2X2 matrix of float)
+0:402 exp2 (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r021' (temp 2X2 matrix of float)
+0:402 Floor (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r022' (temp 2X2 matrix of float)
+0:402 mod (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r023' (temp 2X2 matrix of float)
+0:402 Fraction (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r024' (temp 2X2 matrix of float)
+0:402 frexp (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r025' (temp 2X2 matrix of float)
+0:402 fwidth (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r026' (temp 2X2 matrix of float)
+0:402 ldexp (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r026a' (temp 2X2 matrix of float)
+0:402 mix (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 'inF2' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r027' (temp 2X2 matrix of float)
+0:402 log (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r028' (temp 2X2 matrix of float)
+0:402 matrix-scale (temp 2X2 matrix of float)
+0:402 log2 (temp 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Constant:
+0:402 0.301030
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r029' (temp 2X2 matrix of float)
+0:402 log2 (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r030' (temp 2X2 matrix of float)
+0:402 max (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r031' (temp 2X2 matrix of float)
+0:402 min (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r032' (temp 2X2 matrix of float)
+0:402 pow (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r033' (temp 2X2 matrix of float)
+0:402 radians (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r034' (temp 2X2 matrix of float)
+0:402 roundEven (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r035' (temp 2X2 matrix of float)
+0:402 inverse sqrt (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r036' (temp 2X2 matrix of float)
+0:402 clamp (temp 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Constant:
+0:402 0.000000
+0:402 Constant:
+0:402 1.000000
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r037' (temp 2X2 matrix of float)
+0:402 Sign (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r038' (temp 2X2 matrix of float)
+0:402 sine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
0:402 Sequence
0:402 move second child to first child (temp 2X2 matrix of float)
0:402 'inF1' (in 2X2 matrix of float)
@@ -3847,39 +4562,46 @@
0:402 'inF2' (in 2X2 matrix of float)
0:402 cosine (temp 2X2 matrix of float)
0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r039' (temp 2X2 matrix of float)
-0:402 hyp. sine (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r049' (temp 2X2 matrix of float)
-0:402 smoothstep (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 'inF2' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r041' (temp 2X2 matrix of float)
-0:402 sqrt (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r042' (temp 2X2 matrix of float)
-0:402 step (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 'inF1' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r043' (temp 2X2 matrix of float)
-0:402 tangent (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r044' (temp 2X2 matrix of float)
-0:402 hyp. tangent (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r039' (temp 2X2 matrix of float)
+0:402 hyp. sine (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r049' (temp 2X2 matrix of float)
+0:402 smoothstep (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 'inF2' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r041' (temp 2X2 matrix of float)
+0:402 sqrt (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r042' (temp 2X2 matrix of float)
+0:402 step (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 'inF1' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r043' (temp 2X2 matrix of float)
+0:402 tangent (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r044' (temp 2X2 matrix of float)
+0:402 hyp. tangent (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
0:402 transpose (global 2X2 matrix of float)
0:402 'inF0' (in 2X2 matrix of float)
-0:402 move second child to first child (temp 2X2 matrix of float)
-0:402 'r046' (temp 2X2 matrix of float)
-0:402 trunc (global 2X2 matrix of float)
-0:402 'inF0' (in 2X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp 2X2 matrix of float)
+0:402 'r046' (temp 2X2 matrix of float)
+0:402 trunc (global 2X2 matrix of float)
+0:402 'inF0' (in 2X2 matrix of float)
0:405 Branch: Return with expression
0:? Constant:
0:? 2.000000
@@ -3892,37 +4614,44 @@
0:409 'inF1' (in 3X3 matrix of float)
0:409 'inF2' (in 3X3 matrix of float)
0:? Sequence
-0:411 move second child to first child (temp bool)
-0:411 'r000' (temp bool)
-0:411 all (global bool)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r001' (temp 3X3 matrix of float)
-0:411 Absolute value (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp bool)
+0:411 'r000' (temp bool)
+0:411 all (global bool)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r001' (temp 3X3 matrix of float)
+0:411 Absolute value (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
0:411 arc cosine (global 3X3 matrix of float)
0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp bool)
-0:411 'r003' (temp bool)
-0:411 any (global bool)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r004' (temp 3X3 matrix of float)
-0:411 arc sine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r005' (temp 3X3 matrix of float)
-0:411 arc tangent (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r006' (temp 3X3 matrix of float)
-0:411 arc tangent (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r007' (temp 3X3 matrix of float)
-0:411 Ceiling (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp bool)
+0:411 'r003' (temp bool)
+0:411 any (global bool)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r004' (temp 3X3 matrix of float)
+0:411 arc sine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r005' (temp 3X3 matrix of float)
+0:411 arc tangent (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r006' (temp 3X3 matrix of float)
+0:411 arc tangent (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r007' (temp 3X3 matrix of float)
+0:411 Ceiling (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
0:411 Test condition and select (temp void)
0:411 Condition
0:411 any (temp bool)
@@ -3940,151 +4669,183 @@
0:411 0.000000
0:411 true case
0:411 Branch: Kill
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r008' (temp 3X3 matrix of float)
-0:411 clamp (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 'inF2' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r009' (temp 3X3 matrix of float)
-0:411 cosine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r010' (temp 3X3 matrix of float)
-0:411 hyp. cosine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r011' (temp 3X3 matrix of float)
-0:411 dPdx (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r012' (temp 3X3 matrix of float)
-0:411 dPdxCoarse (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r013' (temp 3X3 matrix of float)
-0:411 dPdxFine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r014' (temp 3X3 matrix of float)
-0:411 dPdy (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r015' (temp 3X3 matrix of float)
-0:411 dPdyCoarse (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r016' (temp 3X3 matrix of float)
-0:411 dPdyFine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r017' (temp 3X3 matrix of float)
-0:411 degrees (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp float)
-0:411 'r018' (temp float)
-0:411 determinant (global float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r019' (temp 3X3 matrix of float)
-0:411 exp (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'R020' (temp 3X3 matrix of float)
-0:411 exp2 (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r021' (temp 3X3 matrix of float)
-0:411 Floor (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r022' (temp 3X3 matrix of float)
-0:411 mod (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r023' (temp 3X3 matrix of float)
-0:411 Fraction (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r024' (temp 3X3 matrix of float)
-0:411 frexp (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r025' (temp 3X3 matrix of float)
-0:411 fwidth (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r026' (temp 3X3 matrix of float)
-0:411 ldexp (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r026a' (temp 3X3 matrix of float)
-0:411 mix (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 'inF2' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r027' (temp 3X3 matrix of float)
-0:411 log (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r028' (temp 3X3 matrix of float)
-0:411 matrix-scale (temp 3X3 matrix of float)
-0:411 log2 (temp 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r008' (temp 3X3 matrix of float)
+0:411 clamp (global 3X3 matrix of float)
0:411 'inF0' (in 3X3 matrix of float)
-0:411 Constant:
-0:411 0.301030
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r029' (temp 3X3 matrix of float)
-0:411 log2 (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r030' (temp 3X3 matrix of float)
-0:411 max (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r031' (temp 3X3 matrix of float)
-0:411 min (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r032' (temp 3X3 matrix of float)
-0:411 pow (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r033' (temp 3X3 matrix of float)
-0:411 radians (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r034' (temp 3X3 matrix of float)
-0:411 roundEven (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r035' (temp 3X3 matrix of float)
-0:411 inverse sqrt (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r036' (temp 3X3 matrix of float)
-0:411 clamp (temp 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 Constant:
-0:411 0.000000
-0:411 Constant:
-0:411 1.000000
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r037' (temp 3X3 matrix of float)
-0:411 Sign (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r038' (temp 3X3 matrix of float)
-0:411 sine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 'inF2' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r009' (temp 3X3 matrix of float)
+0:411 cosine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r010' (temp 3X3 matrix of float)
+0:411 hyp. cosine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r011' (temp 3X3 matrix of float)
+0:411 dPdx (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r012' (temp 3X3 matrix of float)
+0:411 dPdxCoarse (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r013' (temp 3X3 matrix of float)
+0:411 dPdxFine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r014' (temp 3X3 matrix of float)
+0:411 dPdy (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r015' (temp 3X3 matrix of float)
+0:411 dPdyCoarse (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r016' (temp 3X3 matrix of float)
+0:411 dPdyFine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r017' (temp 3X3 matrix of float)
+0:411 degrees (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp float)
+0:411 'r018' (temp float)
+0:411 determinant (global float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r019' (temp 3X3 matrix of float)
+0:411 exp (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'R020' (temp 3X3 matrix of float)
+0:411 exp2 (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r021' (temp 3X3 matrix of float)
+0:411 Floor (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r022' (temp 3X3 matrix of float)
+0:411 mod (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r023' (temp 3X3 matrix of float)
+0:411 Fraction (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r024' (temp 3X3 matrix of float)
+0:411 frexp (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r025' (temp 3X3 matrix of float)
+0:411 fwidth (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r026' (temp 3X3 matrix of float)
+0:411 ldexp (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r026a' (temp 3X3 matrix of float)
+0:411 mix (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 'inF2' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r027' (temp 3X3 matrix of float)
+0:411 log (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r028' (temp 3X3 matrix of float)
+0:411 matrix-scale (temp 3X3 matrix of float)
+0:411 log2 (temp 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Constant:
+0:411 0.301030
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r029' (temp 3X3 matrix of float)
+0:411 log2 (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r030' (temp 3X3 matrix of float)
+0:411 max (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r031' (temp 3X3 matrix of float)
+0:411 min (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r032' (temp 3X3 matrix of float)
+0:411 pow (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r033' (temp 3X3 matrix of float)
+0:411 radians (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r034' (temp 3X3 matrix of float)
+0:411 roundEven (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r035' (temp 3X3 matrix of float)
+0:411 inverse sqrt (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r036' (temp 3X3 matrix of float)
+0:411 clamp (temp 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Constant:
+0:411 0.000000
+0:411 Constant:
+0:411 1.000000
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r037' (temp 3X3 matrix of float)
+0:411 Sign (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r038' (temp 3X3 matrix of float)
+0:411 sine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
0:411 Sequence
0:411 move second child to first child (temp 3X3 matrix of float)
0:411 'inF1' (in 3X3 matrix of float)
@@ -4094,39 +4855,46 @@
0:411 'inF2' (in 3X3 matrix of float)
0:411 cosine (temp 3X3 matrix of float)
0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r039' (temp 3X3 matrix of float)
-0:411 hyp. sine (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r049' (temp 3X3 matrix of float)
-0:411 smoothstep (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 'inF2' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r041' (temp 3X3 matrix of float)
-0:411 sqrt (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r042' (temp 3X3 matrix of float)
-0:411 step (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 'inF1' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r043' (temp 3X3 matrix of float)
-0:411 tangent (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r044' (temp 3X3 matrix of float)
-0:411 hyp. tangent (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r039' (temp 3X3 matrix of float)
+0:411 hyp. sine (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r049' (temp 3X3 matrix of float)
+0:411 smoothstep (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 'inF2' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r041' (temp 3X3 matrix of float)
+0:411 sqrt (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r042' (temp 3X3 matrix of float)
+0:411 step (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 'inF1' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r043' (temp 3X3 matrix of float)
+0:411 tangent (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r044' (temp 3X3 matrix of float)
+0:411 hyp. tangent (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
0:411 transpose (global 3X3 matrix of float)
0:411 'inF0' (in 3X3 matrix of float)
-0:411 move second child to first child (temp 3X3 matrix of float)
-0:411 'r046' (temp 3X3 matrix of float)
-0:411 trunc (global 3X3 matrix of float)
-0:411 'inF0' (in 3X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 3X3 matrix of float)
+0:411 'r046' (temp 3X3 matrix of float)
+0:411 trunc (global 3X3 matrix of float)
+0:411 'inF0' (in 3X3 matrix of float)
0:414 Branch: Return with expression
0:? Constant:
0:? 3.000000
@@ -4144,37 +4912,44 @@
0:418 'inF1' (in 4X4 matrix of float)
0:418 'inF2' (in 4X4 matrix of float)
0:? Sequence
-0:420 move second child to first child (temp bool)
-0:420 'r000' (temp bool)
-0:420 all (global bool)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r001' (temp 4X4 matrix of float)
-0:420 Absolute value (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp bool)
+0:420 'r000' (temp bool)
+0:420 all (global bool)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r001' (temp 4X4 matrix of float)
+0:420 Absolute value (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
0:420 arc cosine (global 4X4 matrix of float)
0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp bool)
-0:420 'r003' (temp bool)
-0:420 any (global bool)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r004' (temp 4X4 matrix of float)
-0:420 arc sine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r005' (temp 4X4 matrix of float)
-0:420 arc tangent (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r006' (temp 4X4 matrix of float)
-0:420 arc tangent (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r007' (temp 4X4 matrix of float)
-0:420 Ceiling (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp bool)
+0:420 'r003' (temp bool)
+0:420 any (global bool)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r004' (temp 4X4 matrix of float)
+0:420 arc sine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r005' (temp 4X4 matrix of float)
+0:420 arc tangent (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r006' (temp 4X4 matrix of float)
+0:420 arc tangent (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r007' (temp 4X4 matrix of float)
+0:420 Ceiling (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
0:420 Test condition and select (temp void)
0:420 Condition
0:420 any (temp bool)
@@ -4199,151 +4974,183 @@
0:420 0.000000
0:420 true case
0:420 Branch: Kill
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r008' (temp 4X4 matrix of float)
-0:420 clamp (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 'inF2' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r009' (temp 4X4 matrix of float)
-0:420 cosine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r010' (temp 4X4 matrix of float)
-0:420 hyp. cosine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r011' (temp 4X4 matrix of float)
-0:420 dPdx (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r012' (temp 4X4 matrix of float)
-0:420 dPdxCoarse (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r013' (temp 4X4 matrix of float)
-0:420 dPdxFine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r014' (temp 4X4 matrix of float)
-0:420 dPdy (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r015' (temp 4X4 matrix of float)
-0:420 dPdyCoarse (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r016' (temp 4X4 matrix of float)
-0:420 dPdyFine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r017' (temp 4X4 matrix of float)
-0:420 degrees (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp float)
-0:420 'r018' (temp float)
-0:420 determinant (global float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r019' (temp 4X4 matrix of float)
-0:420 exp (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'R020' (temp 4X4 matrix of float)
-0:420 exp2 (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r021' (temp 4X4 matrix of float)
-0:420 Floor (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r022' (temp 4X4 matrix of float)
-0:420 mod (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r023' (temp 4X4 matrix of float)
-0:420 Fraction (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r024' (temp 4X4 matrix of float)
-0:420 frexp (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r025' (temp 4X4 matrix of float)
-0:420 fwidth (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r026' (temp 4X4 matrix of float)
-0:420 ldexp (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r026a' (temp 4X4 matrix of float)
-0:420 mix (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 'inF2' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r027' (temp 4X4 matrix of float)
-0:420 log (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r028' (temp 4X4 matrix of float)
-0:420 matrix-scale (temp 4X4 matrix of float)
-0:420 log2 (temp 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r008' (temp 4X4 matrix of float)
+0:420 clamp (global 4X4 matrix of float)
0:420 'inF0' (in 4X4 matrix of float)
-0:420 Constant:
-0:420 0.301030
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r029' (temp 4X4 matrix of float)
-0:420 log2 (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r030' (temp 4X4 matrix of float)
-0:420 max (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r031' (temp 4X4 matrix of float)
-0:420 min (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r032' (temp 4X4 matrix of float)
-0:420 pow (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r033' (temp 4X4 matrix of float)
-0:420 radians (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r034' (temp 4X4 matrix of float)
-0:420 roundEven (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r035' (temp 4X4 matrix of float)
-0:420 inverse sqrt (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r036' (temp 4X4 matrix of float)
-0:420 clamp (temp 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 Constant:
-0:420 0.000000
-0:420 Constant:
-0:420 1.000000
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r037' (temp 4X4 matrix of float)
-0:420 Sign (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r038' (temp 4X4 matrix of float)
-0:420 sine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 'inF2' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r009' (temp 4X4 matrix of float)
+0:420 cosine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r010' (temp 4X4 matrix of float)
+0:420 hyp. cosine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r011' (temp 4X4 matrix of float)
+0:420 dPdx (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r012' (temp 4X4 matrix of float)
+0:420 dPdxCoarse (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r013' (temp 4X4 matrix of float)
+0:420 dPdxFine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r014' (temp 4X4 matrix of float)
+0:420 dPdy (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r015' (temp 4X4 matrix of float)
+0:420 dPdyCoarse (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r016' (temp 4X4 matrix of float)
+0:420 dPdyFine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r017' (temp 4X4 matrix of float)
+0:420 degrees (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp float)
+0:420 'r018' (temp float)
+0:420 determinant (global float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r019' (temp 4X4 matrix of float)
+0:420 exp (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'R020' (temp 4X4 matrix of float)
+0:420 exp2 (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r021' (temp 4X4 matrix of float)
+0:420 Floor (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r022' (temp 4X4 matrix of float)
+0:420 mod (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r023' (temp 4X4 matrix of float)
+0:420 Fraction (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r024' (temp 4X4 matrix of float)
+0:420 frexp (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r025' (temp 4X4 matrix of float)
+0:420 fwidth (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r026' (temp 4X4 matrix of float)
+0:420 ldexp (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r026a' (temp 4X4 matrix of float)
+0:420 mix (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 'inF2' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r027' (temp 4X4 matrix of float)
+0:420 log (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r028' (temp 4X4 matrix of float)
+0:420 matrix-scale (temp 4X4 matrix of float)
+0:420 log2 (temp 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Constant:
+0:420 0.301030
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r029' (temp 4X4 matrix of float)
+0:420 log2 (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r030' (temp 4X4 matrix of float)
+0:420 max (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r031' (temp 4X4 matrix of float)
+0:420 min (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r032' (temp 4X4 matrix of float)
+0:420 pow (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r033' (temp 4X4 matrix of float)
+0:420 radians (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r034' (temp 4X4 matrix of float)
+0:420 roundEven (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r035' (temp 4X4 matrix of float)
+0:420 inverse sqrt (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r036' (temp 4X4 matrix of float)
+0:420 clamp (temp 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Constant:
+0:420 0.000000
+0:420 Constant:
+0:420 1.000000
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r037' (temp 4X4 matrix of float)
+0:420 Sign (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r038' (temp 4X4 matrix of float)
+0:420 sine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
0:420 Sequence
0:420 move second child to first child (temp 4X4 matrix of float)
0:420 'inF1' (in 4X4 matrix of float)
@@ -4353,39 +5160,46 @@
0:420 'inF2' (in 4X4 matrix of float)
0:420 cosine (temp 4X4 matrix of float)
0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r039' (temp 4X4 matrix of float)
-0:420 hyp. sine (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r049' (temp 4X4 matrix of float)
-0:420 smoothstep (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 'inF2' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r041' (temp 4X4 matrix of float)
-0:420 sqrt (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r042' (temp 4X4 matrix of float)
-0:420 step (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 'inF1' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r043' (temp 4X4 matrix of float)
-0:420 tangent (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r044' (temp 4X4 matrix of float)
-0:420 hyp. tangent (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r039' (temp 4X4 matrix of float)
+0:420 hyp. sine (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r049' (temp 4X4 matrix of float)
+0:420 smoothstep (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 'inF2' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r041' (temp 4X4 matrix of float)
+0:420 sqrt (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r042' (temp 4X4 matrix of float)
+0:420 step (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 'inF1' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r043' (temp 4X4 matrix of float)
+0:420 tangent (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r044' (temp 4X4 matrix of float)
+0:420 hyp. tangent (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
0:420 transpose (global 4X4 matrix of float)
0:420 'inF0' (in 4X4 matrix of float)
-0:420 move second child to first child (temp 4X4 matrix of float)
-0:420 'r046' (temp 4X4 matrix of float)
-0:420 trunc (global 4X4 matrix of float)
-0:420 'inF0' (in 4X4 matrix of float)
+0:420 Sequence
+0:420 move second child to first child (temp 4X4 matrix of float)
+0:420 'r046' (temp 4X4 matrix of float)
+0:420 trunc (global 4X4 matrix of float)
+0:420 'inF0' (in 4X4 matrix of float)
0:423 Branch: Return with expression
0:? Constant:
0:? 4.000000
@@ -4413,51 +5227,60 @@
0:441 'inFM0' (in 2X2 matrix of float)
0:441 'inFM1' (in 2X2 matrix of float)
0:? Sequence
-0:442 move second child to first child (temp float)
-0:442 'r0' (temp float)
-0:442 component-wise multiply (temp float)
-0:442 'inF0' (in float)
-0:442 'inF1' (in float)
-0:442 move second child to first child (temp 2-component vector of float)
-0:442 'r1' (temp 2-component vector of float)
-0:442 vector-scale (temp 2-component vector of float)
-0:442 'inFV0' (in 2-component vector of float)
-0:442 'inF0' (in float)
-0:442 move second child to first child (temp 2-component vector of float)
-0:442 'r2' (temp 2-component vector of float)
-0:442 vector-scale (temp 2-component vector of float)
-0:442 'inF0' (in float)
-0:442 'inFV0' (in 2-component vector of float)
-0:442 move second child to first child (temp float)
-0:442 'r3' (temp float)
-0:442 dot-product (global float)
-0:442 'inFV0' (in 2-component vector of float)
-0:442 'inFV1' (in 2-component vector of float)
-0:442 move second child to first child (temp 2-component vector of float)
-0:442 'r4' (temp 2-component vector of float)
-0:442 matrix-times-vector (temp 2-component vector of float)
-0:442 'inFM0' (in 2X2 matrix of float)
-0:442 'inFV0' (in 2-component vector of float)
-0:442 move second child to first child (temp 2-component vector of float)
-0:442 'r5' (temp 2-component vector of float)
-0:442 vector-times-matrix (temp 2-component vector of float)
-0:442 'inFV0' (in 2-component vector of float)
-0:442 'inFM0' (in 2X2 matrix of float)
-0:442 move second child to first child (temp 2X2 matrix of float)
-0:442 'r6' (temp 2X2 matrix of float)
-0:442 matrix-scale (temp 2X2 matrix of float)
-0:442 'inFM0' (in 2X2 matrix of float)
-0:442 'inF0' (in float)
-0:442 move second child to first child (temp 2X2 matrix of float)
-0:442 'r7' (temp 2X2 matrix of float)
-0:442 matrix-scale (temp 2X2 matrix of float)
-0:442 'inF0' (in float)
-0:442 'inFM0' (in 2X2 matrix of float)
-0:442 move second child to first child (temp 2X2 matrix of float)
-0:442 'r8' (temp 2X2 matrix of float)
-0:442 matrix-multiply (temp 2X2 matrix of float)
-0:442 'inFM0' (in 2X2 matrix of float)
-0:442 'inFM1' (in 2X2 matrix of float)
+0:442 Sequence
+0:442 move second child to first child (temp float)
+0:442 'r0' (temp float)
+0:442 component-wise multiply (temp float)
+0:442 'inF0' (in float)
+0:442 'inF1' (in float)
+0:442 Sequence
+0:442 move second child to first child (temp 2-component vector of float)
+0:442 'r1' (temp 2-component vector of float)
+0:442 vector-scale (temp 2-component vector of float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 'inF0' (in float)
+0:442 Sequence
+0:442 move second child to first child (temp 2-component vector of float)
+0:442 'r2' (temp 2-component vector of float)
+0:442 vector-scale (temp 2-component vector of float)
+0:442 'inF0' (in float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 Sequence
+0:442 move second child to first child (temp float)
+0:442 'r3' (temp float)
+0:442 dot-product (global float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 'inFV1' (in 2-component vector of float)
+0:442 Sequence
+0:442 move second child to first child (temp 2-component vector of float)
+0:442 'r4' (temp 2-component vector of float)
+0:442 matrix-times-vector (temp 2-component vector of float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 Sequence
+0:442 move second child to first child (temp 2-component vector of float)
+0:442 'r5' (temp 2-component vector of float)
+0:442 vector-times-matrix (temp 2-component vector of float)
+0:442 'inFV0' (in 2-component vector of float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 Sequence
+0:442 move second child to first child (temp 2X2 matrix of float)
+0:442 'r6' (temp 2X2 matrix of float)
+0:442 matrix-scale (temp 2X2 matrix of float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 'inF0' (in float)
+0:442 Sequence
+0:442 move second child to first child (temp 2X2 matrix of float)
+0:442 'r7' (temp 2X2 matrix of float)
+0:442 matrix-scale (temp 2X2 matrix of float)
+0:442 'inF0' (in float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 Sequence
+0:442 move second child to first child (temp 2X2 matrix of float)
+0:442 'r8' (temp 2X2 matrix of float)
+0:442 matrix-multiply (temp 2X2 matrix of float)
+0:442 'inFM0' (in 2X2 matrix of float)
+0:442 'inFM1' (in 2X2 matrix of float)
0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void)
0:448 Function Parameters:
0:448 'inF0' (in float)
@@ -4467,51 +5290,60 @@
0:448 'inFM0' (in 3X3 matrix of float)
0:448 'inFM1' (in 3X3 matrix of float)
0:? Sequence
-0:449 move second child to first child (temp float)
-0:449 'r0' (temp float)
-0:449 component-wise multiply (temp float)
-0:449 'inF0' (in float)
-0:449 'inF1' (in float)
-0:449 move second child to first child (temp 3-component vector of float)
-0:449 'r1' (temp 3-component vector of float)
-0:449 vector-scale (temp 3-component vector of float)
-0:449 'inFV0' (in 3-component vector of float)
-0:449 'inF0' (in float)
-0:449 move second child to first child (temp 3-component vector of float)
-0:449 'r2' (temp 3-component vector of float)
-0:449 vector-scale (temp 3-component vector of float)
-0:449 'inF0' (in float)
-0:449 'inFV0' (in 3-component vector of float)
-0:449 move second child to first child (temp float)
-0:449 'r3' (temp float)
-0:449 dot-product (global float)
-0:449 'inFV0' (in 3-component vector of float)
-0:449 'inFV1' (in 3-component vector of float)
-0:449 move second child to first child (temp 3-component vector of float)
-0:449 'r4' (temp 3-component vector of float)
-0:449 matrix-times-vector (temp 3-component vector of float)
-0:449 'inFM0' (in 3X3 matrix of float)
-0:449 'inFV0' (in 3-component vector of float)
-0:449 move second child to first child (temp 3-component vector of float)
-0:449 'r5' (temp 3-component vector of float)
-0:449 vector-times-matrix (temp 3-component vector of float)
-0:449 'inFV0' (in 3-component vector of float)
-0:449 'inFM0' (in 3X3 matrix of float)
-0:449 move second child to first child (temp 3X3 matrix of float)
-0:449 'r6' (temp 3X3 matrix of float)
-0:449 matrix-scale (temp 3X3 matrix of float)
-0:449 'inFM0' (in 3X3 matrix of float)
-0:449 'inF0' (in float)
-0:449 move second child to first child (temp 3X3 matrix of float)
-0:449 'r7' (temp 3X3 matrix of float)
-0:449 matrix-scale (temp 3X3 matrix of float)
-0:449 'inF0' (in float)
-0:449 'inFM0' (in 3X3 matrix of float)
-0:449 move second child to first child (temp 3X3 matrix of float)
-0:449 'r8' (temp 3X3 matrix of float)
-0:449 matrix-multiply (temp 3X3 matrix of float)
-0:449 'inFM0' (in 3X3 matrix of float)
-0:449 'inFM1' (in 3X3 matrix of float)
+0:449 Sequence
+0:449 move second child to first child (temp float)
+0:449 'r0' (temp float)
+0:449 component-wise multiply (temp float)
+0:449 'inF0' (in float)
+0:449 'inF1' (in float)
+0:449 Sequence
+0:449 move second child to first child (temp 3-component vector of float)
+0:449 'r1' (temp 3-component vector of float)
+0:449 vector-scale (temp 3-component vector of float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 'inF0' (in float)
+0:449 Sequence
+0:449 move second child to first child (temp 3-component vector of float)
+0:449 'r2' (temp 3-component vector of float)
+0:449 vector-scale (temp 3-component vector of float)
+0:449 'inF0' (in float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 Sequence
+0:449 move second child to first child (temp float)
+0:449 'r3' (temp float)
+0:449 dot-product (global float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 'inFV1' (in 3-component vector of float)
+0:449 Sequence
+0:449 move second child to first child (temp 3-component vector of float)
+0:449 'r4' (temp 3-component vector of float)
+0:449 matrix-times-vector (temp 3-component vector of float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 Sequence
+0:449 move second child to first child (temp 3-component vector of float)
+0:449 'r5' (temp 3-component vector of float)
+0:449 vector-times-matrix (temp 3-component vector of float)
+0:449 'inFV0' (in 3-component vector of float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 Sequence
+0:449 move second child to first child (temp 3X3 matrix of float)
+0:449 'r6' (temp 3X3 matrix of float)
+0:449 matrix-scale (temp 3X3 matrix of float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 'inF0' (in float)
+0:449 Sequence
+0:449 move second child to first child (temp 3X3 matrix of float)
+0:449 'r7' (temp 3X3 matrix of float)
+0:449 matrix-scale (temp 3X3 matrix of float)
+0:449 'inF0' (in float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 Sequence
+0:449 move second child to first child (temp 3X3 matrix of float)
+0:449 'r8' (temp 3X3 matrix of float)
+0:449 matrix-multiply (temp 3X3 matrix of float)
+0:449 'inFM0' (in 3X3 matrix of float)
+0:449 'inFM1' (in 3X3 matrix of float)
0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void)
0:455 Function Parameters:
0:455 'inF0' (in float)
@@ -4521,51 +5353,60 @@
0:455 'inFM0' (in 4X4 matrix of float)
0:455 'inFM1' (in 4X4 matrix of float)
0:? Sequence
-0:456 move second child to first child (temp float)
-0:456 'r0' (temp float)
-0:456 component-wise multiply (temp float)
-0:456 'inF0' (in float)
-0:456 'inF1' (in float)
-0:456 move second child to first child (temp 4-component vector of float)
-0:456 'r1' (temp 4-component vector of float)
-0:456 vector-scale (temp 4-component vector of float)
-0:456 'inFV0' (in 4-component vector of float)
-0:456 'inF0' (in float)
-0:456 move second child to first child (temp 4-component vector of float)
-0:456 'r2' (temp 4-component vector of float)
-0:456 vector-scale (temp 4-component vector of float)
-0:456 'inF0' (in float)
-0:456 'inFV0' (in 4-component vector of float)
-0:456 move second child to first child (temp float)
-0:456 'r3' (temp float)
-0:456 dot-product (global float)
-0:456 'inFV0' (in 4-component vector of float)
-0:456 'inFV1' (in 4-component vector of float)
-0:456 move second child to first child (temp 4-component vector of float)
-0:456 'r4' (temp 4-component vector of float)
-0:456 matrix-times-vector (temp 4-component vector of float)
-0:456 'inFM0' (in 4X4 matrix of float)
-0:456 'inFV0' (in 4-component vector of float)
-0:456 move second child to first child (temp 4-component vector of float)
-0:456 'r5' (temp 4-component vector of float)
-0:456 vector-times-matrix (temp 4-component vector of float)
-0:456 'inFV0' (in 4-component vector of float)
-0:456 'inFM0' (in 4X4 matrix of float)
-0:456 move second child to first child (temp 4X4 matrix of float)
-0:456 'r6' (temp 4X4 matrix of float)
-0:456 matrix-scale (temp 4X4 matrix of float)
-0:456 'inFM0' (in 4X4 matrix of float)
-0:456 'inF0' (in float)
-0:456 move second child to first child (temp 4X4 matrix of float)
-0:456 'r7' (temp 4X4 matrix of float)
-0:456 matrix-scale (temp 4X4 matrix of float)
-0:456 'inF0' (in float)
-0:456 'inFM0' (in 4X4 matrix of float)
-0:456 move second child to first child (temp 4X4 matrix of float)
-0:456 'r8' (temp 4X4 matrix of float)
-0:456 matrix-multiply (temp 4X4 matrix of float)
-0:456 'inFM0' (in 4X4 matrix of float)
-0:456 'inFM1' (in 4X4 matrix of float)
+0:456 Sequence
+0:456 move second child to first child (temp float)
+0:456 'r0' (temp float)
+0:456 component-wise multiply (temp float)
+0:456 'inF0' (in float)
+0:456 'inF1' (in float)
+0:456 Sequence
+0:456 move second child to first child (temp 4-component vector of float)
+0:456 'r1' (temp 4-component vector of float)
+0:456 vector-scale (temp 4-component vector of float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 'inF0' (in float)
+0:456 Sequence
+0:456 move second child to first child (temp 4-component vector of float)
+0:456 'r2' (temp 4-component vector of float)
+0:456 vector-scale (temp 4-component vector of float)
+0:456 'inF0' (in float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 Sequence
+0:456 move second child to first child (temp float)
+0:456 'r3' (temp float)
+0:456 dot-product (global float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 'inFV1' (in 4-component vector of float)
+0:456 Sequence
+0:456 move second child to first child (temp 4-component vector of float)
+0:456 'r4' (temp 4-component vector of float)
+0:456 matrix-times-vector (temp 4-component vector of float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 Sequence
+0:456 move second child to first child (temp 4-component vector of float)
+0:456 'r5' (temp 4-component vector of float)
+0:456 vector-times-matrix (temp 4-component vector of float)
+0:456 'inFV0' (in 4-component vector of float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 Sequence
+0:456 move second child to first child (temp 4X4 matrix of float)
+0:456 'r6' (temp 4X4 matrix of float)
+0:456 matrix-scale (temp 4X4 matrix of float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 'inF0' (in float)
+0:456 Sequence
+0:456 move second child to first child (temp 4X4 matrix of float)
+0:456 'r7' (temp 4X4 matrix of float)
+0:456 matrix-scale (temp 4X4 matrix of float)
+0:456 'inF0' (in float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 Sequence
+0:456 move second child to first child (temp 4X4 matrix of float)
+0:456 'r8' (temp 4X4 matrix of float)
+0:456 matrix-multiply (temp 4X4 matrix of float)
+0:456 'inFM0' (in 4X4 matrix of float)
+0:456 'inFM1' (in 4X4 matrix of float)
0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void)
0:465 Function Parameters:
0:465 'inF0' (in float)
@@ -4578,91 +5419,108 @@
0:465 'inFM3x4' (in 4X3 matrix of float)
0:465 'inFM2x4' (in 4X2 matrix of float)
0:? Sequence
-0:466 move second child to first child (temp float)
-0:466 'r00' (temp float)
-0:466 component-wise multiply (temp float)
-0:466 'inF0' (in float)
-0:466 'inF1' (in float)
-0:467 move second child to first child (temp 2-component vector of float)
-0:467 'r01' (temp 2-component vector of float)
-0:467 vector-scale (temp 2-component vector of float)
-0:467 'inFV2' (in 2-component vector of float)
-0:467 'inF0' (in float)
-0:468 move second child to first child (temp 3-component vector of float)
-0:468 'r02' (temp 3-component vector of float)
-0:468 vector-scale (temp 3-component vector of float)
-0:468 'inFV3' (in 3-component vector of float)
-0:468 'inF0' (in float)
-0:469 move second child to first child (temp 2-component vector of float)
-0:469 'r03' (temp 2-component vector of float)
-0:469 vector-scale (temp 2-component vector of float)
-0:469 'inF0' (in float)
-0:469 'inFV2' (in 2-component vector of float)
-0:470 move second child to first child (temp 3-component vector of float)
-0:470 'r04' (temp 3-component vector of float)
-0:470 vector-scale (temp 3-component vector of float)
-0:470 'inF0' (in float)
-0:470 'inFV3' (in 3-component vector of float)
-0:471 move second child to first child (temp float)
-0:471 'r05' (temp float)
-0:471 dot-product (global float)
-0:471 'inFV2' (in 2-component vector of float)
-0:471 'inFV2' (in 2-component vector of float)
-0:472 move second child to first child (temp float)
-0:472 'r06' (temp float)
-0:472 dot-product (global float)
-0:472 'inFV3' (in 3-component vector of float)
-0:472 'inFV3' (in 3-component vector of float)
-0:473 move second child to first child (temp 3-component vector of float)
-0:473 'r07' (temp 3-component vector of float)
-0:473 vector-times-matrix (temp 3-component vector of float)
-0:473 'inFV2' (in 2-component vector of float)
-0:473 'inFM2x3' (in 3X2 matrix of float)
-0:474 move second child to first child (temp 2-component vector of float)
-0:474 'r08' (temp 2-component vector of float)
-0:474 vector-times-matrix (temp 2-component vector of float)
-0:474 'inFV3' (in 3-component vector of float)
-0:474 'inFM3x2' (in 2X3 matrix of float)
-0:475 move second child to first child (temp 2-component vector of float)
-0:475 'r09' (temp 2-component vector of float)
-0:475 matrix-times-vector (temp 2-component vector of float)
-0:475 'inFM2x3' (in 3X2 matrix of float)
-0:475 'inFV3' (in 3-component vector of float)
-0:476 move second child to first child (temp 3-component vector of float)
-0:476 'r10' (temp 3-component vector of float)
-0:476 matrix-times-vector (temp 3-component vector of float)
-0:476 'inFM3x2' (in 2X3 matrix of float)
-0:476 'inFV2' (in 2-component vector of float)
-0:477 move second child to first child (temp 3X2 matrix of float)
-0:477 'r11' (temp 3X2 matrix of float)
-0:477 matrix-scale (temp 3X2 matrix of float)
-0:477 'inFM2x3' (in 3X2 matrix of float)
-0:477 'inF0' (in float)
-0:478 move second child to first child (temp 2X3 matrix of float)
-0:478 'r12' (temp 2X3 matrix of float)
-0:478 matrix-scale (temp 2X3 matrix of float)
-0:478 'inFM3x2' (in 2X3 matrix of float)
-0:478 'inF0' (in float)
-0:479 move second child to first child (temp 2X2 matrix of float)
-0:479 'r13' (temp 2X2 matrix of float)
-0:479 matrix-multiply (temp 2X2 matrix of float)
-0:479 'inFM2x3' (in 3X2 matrix of float)
-0:479 'inFM3x2' (in 2X3 matrix of float)
-0:480 move second child to first child (temp 3X2 matrix of float)
-0:480 'r14' (temp 3X2 matrix of float)
-0:480 matrix-multiply (temp 3X2 matrix of float)
-0:480 'inFM2x3' (in 3X2 matrix of float)
-0:480 'inFM3x3' (in 3X3 matrix of float)
-0:481 move second child to first child (temp 4X2 matrix of float)
-0:481 'r15' (temp 4X2 matrix of float)
-0:481 matrix-multiply (temp 4X2 matrix of float)
-0:481 'inFM2x3' (in 3X2 matrix of float)
-0:481 'inFM3x4' (in 4X3 matrix of float)
-0:482 move second child to first child (temp 4X3 matrix of float)
-0:482 'r16' (temp 4X3 matrix of float)
-0:482 matrix-multiply (temp 4X3 matrix of float)
-0:482 'inFM3x2' (in 2X3 matrix of float)
-0:482 'inFM2x4' (in 4X2 matrix of float)
+0:466 Sequence
+0:466 move second child to first child (temp float)
+0:466 'r00' (temp float)
+0:466 component-wise multiply (temp float)
+0:466 'inF0' (in float)
+0:466 'inF1' (in float)
+0:467 Sequence
+0:467 move second child to first child (temp 2-component vector of float)
+0:467 'r01' (temp 2-component vector of float)
+0:467 vector-scale (temp 2-component vector of float)
+0:467 'inFV2' (in 2-component vector of float)
+0:467 'inF0' (in float)
+0:468 Sequence
+0:468 move second child to first child (temp 3-component vector of float)
+0:468 'r02' (temp 3-component vector of float)
+0:468 vector-scale (temp 3-component vector of float)
+0:468 'inFV3' (in 3-component vector of float)
+0:468 'inF0' (in float)
+0:469 Sequence
+0:469 move second child to first child (temp 2-component vector of float)
+0:469 'r03' (temp 2-component vector of float)
+0:469 vector-scale (temp 2-component vector of float)
+0:469 'inF0' (in float)
+0:469 'inFV2' (in 2-component vector of float)
+0:470 Sequence
+0:470 move second child to first child (temp 3-component vector of float)
+0:470 'r04' (temp 3-component vector of float)
+0:470 vector-scale (temp 3-component vector of float)
+0:470 'inF0' (in float)
+0:470 'inFV3' (in 3-component vector of float)
+0:471 Sequence
+0:471 move second child to first child (temp float)
+0:471 'r05' (temp float)
+0:471 dot-product (global float)
+0:471 'inFV2' (in 2-component vector of float)
+0:471 'inFV2' (in 2-component vector of float)
+0:472 Sequence
+0:472 move second child to first child (temp float)
+0:472 'r06' (temp float)
+0:472 dot-product (global float)
+0:472 'inFV3' (in 3-component vector of float)
+0:472 'inFV3' (in 3-component vector of float)
+0:473 Sequence
+0:473 move second child to first child (temp 3-component vector of float)
+0:473 'r07' (temp 3-component vector of float)
+0:473 vector-times-matrix (temp 3-component vector of float)
+0:473 'inFV2' (in 2-component vector of float)
+0:473 'inFM2x3' (in 3X2 matrix of float)
+0:474 Sequence
+0:474 move second child to first child (temp 2-component vector of float)
+0:474 'r08' (temp 2-component vector of float)
+0:474 vector-times-matrix (temp 2-component vector of float)
+0:474 'inFV3' (in 3-component vector of float)
+0:474 'inFM3x2' (in 2X3 matrix of float)
+0:475 Sequence
+0:475 move second child to first child (temp 2-component vector of float)
+0:475 'r09' (temp 2-component vector of float)
+0:475 matrix-times-vector (temp 2-component vector of float)
+0:475 'inFM2x3' (in 3X2 matrix of float)
+0:475 'inFV3' (in 3-component vector of float)
+0:476 Sequence
+0:476 move second child to first child (temp 3-component vector of float)
+0:476 'r10' (temp 3-component vector of float)
+0:476 matrix-times-vector (temp 3-component vector of float)
+0:476 'inFM3x2' (in 2X3 matrix of float)
+0:476 'inFV2' (in 2-component vector of float)
+0:477 Sequence
+0:477 move second child to first child (temp 3X2 matrix of float)
+0:477 'r11' (temp 3X2 matrix of float)
+0:477 matrix-scale (temp 3X2 matrix of float)
+0:477 'inFM2x3' (in 3X2 matrix of float)
+0:477 'inF0' (in float)
+0:478 Sequence
+0:478 move second child to first child (temp 2X3 matrix of float)
+0:478 'r12' (temp 2X3 matrix of float)
+0:478 matrix-scale (temp 2X3 matrix of float)
+0:478 'inFM3x2' (in 2X3 matrix of float)
+0:478 'inF0' (in float)
+0:479 Sequence
+0:479 move second child to first child (temp 2X2 matrix of float)
+0:479 'r13' (temp 2X2 matrix of float)
+0:479 matrix-multiply (temp 2X2 matrix of float)
+0:479 'inFM2x3' (in 3X2 matrix of float)
+0:479 'inFM3x2' (in 2X3 matrix of float)
+0:480 Sequence
+0:480 move second child to first child (temp 3X2 matrix of float)
+0:480 'r14' (temp 3X2 matrix of float)
+0:480 matrix-multiply (temp 3X2 matrix of float)
+0:480 'inFM2x3' (in 3X2 matrix of float)
+0:480 'inFM3x3' (in 3X3 matrix of float)
+0:481 Sequence
+0:481 move second child to first child (temp 4X2 matrix of float)
+0:481 'r15' (temp 4X2 matrix of float)
+0:481 matrix-multiply (temp 4X2 matrix of float)
+0:481 'inFM2x3' (in 3X2 matrix of float)
+0:481 'inFM3x4' (in 4X3 matrix of float)
+0:482 Sequence
+0:482 move second child to first child (temp 4X3 matrix of float)
+0:482 'r16' (temp 4X3 matrix of float)
+0:482 matrix-multiply (temp 4X3 matrix of float)
+0:482 'inFM3x2' (in 2X3 matrix of float)
+0:482 'inFM2x4' (in 4X2 matrix of float)
0:? Linker Objects
0:? 'gs_ua' (temp uint)
0:? 'gs_ub' (temp uint)
diff --git a/Test/baseResults/hlsl.intrinsics.lit.frag.out b/Test/baseResults/hlsl.intrinsics.lit.frag.out
index 3a6becf..1bb37df 100644
--- a/Test/baseResults/hlsl.intrinsics.lit.frag.out
+++ b/Test/baseResults/hlsl.intrinsics.lit.frag.out
@@ -8,32 +8,33 @@
0:2 'n_dot_h' (in float)
0:2 'm' (in float)
0:? Sequence
-0:3 move second child to first child (temp 4-component vector of float)
-0:3 'r0' (temp 4-component vector of float)
-0:3 Construct vec4 (temp 4-component vector of float)
-0:3 Constant:
-0:3 1.000000
-0:3 max (temp float)
-0:3 'n_dot_l' (in float)
+0:3 Sequence
+0:3 move second child to first child (temp 4-component vector of float)
+0:3 'r0' (temp 4-component vector of float)
+0:3 Construct vec4 (temp 4-component vector of float)
0:3 Constant:
-0:3 0.000000
-0:3 Test condition and select (temp float)
-0:3 Condition
-0:3 Compare Less Than (temp bool)
-0:3 min (temp float)
-0:3 'n_dot_l' (in float)
-0:3 'n_dot_h' (in float)
+0:3 1.000000
+0:3 max (temp float)
+0:3 'n_dot_l' (in float)
0:3 Constant:
0:3 0.000000
-0:3 true case
+0:3 Test condition and select (temp float)
+0:3 Condition
+0:3 Compare Less Than (temp bool)
+0:3 min (temp float)
+0:3 'n_dot_l' (in float)
+0:3 'n_dot_h' (in float)
+0:3 Constant:
+0:3 0.000000
+0:3 true case
+0:3 Constant:
+0:3 0.000000
+0:3 false case
+0:3 component-wise multiply (temp float)
+0:3 'n_dot_h' (in float)
+0:3 'm' (in float)
0:3 Constant:
-0:3 0.000000
-0:3 false case
-0:3 component-wise multiply (temp float)
-0:3 'n_dot_h' (in float)
-0:3 'm' (in float)
-0:3 Constant:
-0:3 1.000000
+0:3 1.000000
0:? Linker Objects
@@ -49,32 +50,33 @@
0:2 'n_dot_h' (in float)
0:2 'm' (in float)
0:? Sequence
-0:3 move second child to first child (temp 4-component vector of float)
-0:3 'r0' (temp 4-component vector of float)
-0:3 Construct vec4 (temp 4-component vector of float)
-0:3 Constant:
-0:3 1.000000
-0:3 max (temp float)
-0:3 'n_dot_l' (in float)
+0:3 Sequence
+0:3 move second child to first child (temp 4-component vector of float)
+0:3 'r0' (temp 4-component vector of float)
+0:3 Construct vec4 (temp 4-component vector of float)
0:3 Constant:
-0:3 0.000000
-0:3 Test condition and select (temp float)
-0:3 Condition
-0:3 Compare Less Than (temp bool)
-0:3 min (temp float)
-0:3 'n_dot_l' (in float)
-0:3 'n_dot_h' (in float)
+0:3 1.000000
+0:3 max (temp float)
+0:3 'n_dot_l' (in float)
0:3 Constant:
0:3 0.000000
-0:3 true case
+0:3 Test condition and select (temp float)
+0:3 Condition
+0:3 Compare Less Than (temp bool)
+0:3 min (temp float)
+0:3 'n_dot_l' (in float)
+0:3 'n_dot_h' (in float)
+0:3 Constant:
+0:3 0.000000
+0:3 true case
+0:3 Constant:
+0:3 0.000000
+0:3 false case
+0:3 component-wise multiply (temp float)
+0:3 'n_dot_h' (in float)
+0:3 'm' (in float)
0:3 Constant:
-0:3 0.000000
-0:3 false case
-0:3 component-wise multiply (temp float)
-0:3 'n_dot_h' (in float)
-0:3 'm' (in float)
-0:3 Constant:
-0:3 1.000000
+0:3 1.000000
0:? Linker Objects
// Module Version 10000
diff --git a/Test/baseResults/hlsl.intrinsics.vert.out b/Test/baseResults/hlsl.intrinsics.vert.out
index 9258511..7c8a1c4 100644
--- a/Test/baseResults/hlsl.intrinsics.vert.out
+++ b/Test/baseResults/hlsl.intrinsics.vert.out
@@ -1097,51 +1097,60 @@
0:377 'inFM0' (in 2X2 matrix of float)
0:377 'inFM1' (in 2X2 matrix of float)
0:? Sequence
-0:378 move second child to first child (temp float)
-0:378 'r0' (temp float)
-0:378 component-wise multiply (temp float)
-0:378 'inF0' (in float)
-0:378 'inF1' (in float)
-0:378 move second child to first child (temp 2-component vector of float)
-0:378 'r1' (temp 2-component vector of float)
-0:378 vector-scale (temp 2-component vector of float)
-0:378 'inFV0' (in 2-component vector of float)
-0:378 'inF0' (in float)
-0:378 move second child to first child (temp 2-component vector of float)
-0:378 'r2' (temp 2-component vector of float)
-0:378 vector-scale (temp 2-component vector of float)
-0:378 'inF0' (in float)
-0:378 'inFV0' (in 2-component vector of float)
-0:378 move second child to first child (temp float)
-0:378 'r3' (temp float)
-0:378 dot-product (global float)
-0:378 'inFV0' (in 2-component vector of float)
-0:378 'inFV1' (in 2-component vector of float)
-0:378 move second child to first child (temp 2-component vector of float)
-0:378 'r4' (temp 2-component vector of float)
-0:378 matrix-times-vector (temp 2-component vector of float)
-0:378 'inFM0' (in 2X2 matrix of float)
-0:378 'inFV0' (in 2-component vector of float)
-0:378 move second child to first child (temp 2-component vector of float)
-0:378 'r5' (temp 2-component vector of float)
-0:378 vector-times-matrix (temp 2-component vector of float)
-0:378 'inFV0' (in 2-component vector of float)
-0:378 'inFM0' (in 2X2 matrix of float)
-0:378 move second child to first child (temp 2X2 matrix of float)
-0:378 'r6' (temp 2X2 matrix of float)
-0:378 matrix-scale (temp 2X2 matrix of float)
-0:378 'inFM0' (in 2X2 matrix of float)
-0:378 'inF0' (in float)
-0:378 move second child to first child (temp 2X2 matrix of float)
-0:378 'r7' (temp 2X2 matrix of float)
-0:378 matrix-scale (temp 2X2 matrix of float)
-0:378 'inF0' (in float)
-0:378 'inFM0' (in 2X2 matrix of float)
-0:378 move second child to first child (temp 2X2 matrix of float)
-0:378 'r8' (temp 2X2 matrix of float)
-0:378 matrix-multiply (temp 2X2 matrix of float)
-0:378 'inFM0' (in 2X2 matrix of float)
-0:378 'inFM1' (in 2X2 matrix of float)
+0:378 Sequence
+0:378 move second child to first child (temp float)
+0:378 'r0' (temp float)
+0:378 component-wise multiply (temp float)
+0:378 'inF0' (in float)
+0:378 'inF1' (in float)
+0:378 Sequence
+0:378 move second child to first child (temp 2-component vector of float)
+0:378 'r1' (temp 2-component vector of float)
+0:378 vector-scale (temp 2-component vector of float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 'inF0' (in float)
+0:378 Sequence
+0:378 move second child to first child (temp 2-component vector of float)
+0:378 'r2' (temp 2-component vector of float)
+0:378 vector-scale (temp 2-component vector of float)
+0:378 'inF0' (in float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 Sequence
+0:378 move second child to first child (temp float)
+0:378 'r3' (temp float)
+0:378 dot-product (global float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 'inFV1' (in 2-component vector of float)
+0:378 Sequence
+0:378 move second child to first child (temp 2-component vector of float)
+0:378 'r4' (temp 2-component vector of float)
+0:378 matrix-times-vector (temp 2-component vector of float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 Sequence
+0:378 move second child to first child (temp 2-component vector of float)
+0:378 'r5' (temp 2-component vector of float)
+0:378 vector-times-matrix (temp 2-component vector of float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 Sequence
+0:378 move second child to first child (temp 2X2 matrix of float)
+0:378 'r6' (temp 2X2 matrix of float)
+0:378 matrix-scale (temp 2X2 matrix of float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 'inF0' (in float)
+0:378 Sequence
+0:378 move second child to first child (temp 2X2 matrix of float)
+0:378 'r7' (temp 2X2 matrix of float)
+0:378 matrix-scale (temp 2X2 matrix of float)
+0:378 'inF0' (in float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 Sequence
+0:378 move second child to first child (temp 2X2 matrix of float)
+0:378 'r8' (temp 2X2 matrix of float)
+0:378 matrix-multiply (temp 2X2 matrix of float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 'inFM1' (in 2X2 matrix of float)
0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void)
0:384 Function Parameters:
0:384 'inF0' (in float)
@@ -1151,51 +1160,60 @@
0:384 'inFM0' (in 3X3 matrix of float)
0:384 'inFM1' (in 3X3 matrix of float)
0:? Sequence
-0:385 move second child to first child (temp float)
-0:385 'r0' (temp float)
-0:385 component-wise multiply (temp float)
-0:385 'inF0' (in float)
-0:385 'inF1' (in float)
-0:385 move second child to first child (temp 3-component vector of float)
-0:385 'r1' (temp 3-component vector of float)
-0:385 vector-scale (temp 3-component vector of float)
-0:385 'inFV0' (in 3-component vector of float)
-0:385 'inF0' (in float)
-0:385 move second child to first child (temp 3-component vector of float)
-0:385 'r2' (temp 3-component vector of float)
-0:385 vector-scale (temp 3-component vector of float)
-0:385 'inF0' (in float)
-0:385 'inFV0' (in 3-component vector of float)
-0:385 move second child to first child (temp float)
-0:385 'r3' (temp float)
-0:385 dot-product (global float)
-0:385 'inFV0' (in 3-component vector of float)
-0:385 'inFV1' (in 3-component vector of float)
-0:385 move second child to first child (temp 3-component vector of float)
-0:385 'r4' (temp 3-component vector of float)
-0:385 matrix-times-vector (temp 3-component vector of float)
-0:385 'inFM0' (in 3X3 matrix of float)
-0:385 'inFV0' (in 3-component vector of float)
-0:385 move second child to first child (temp 3-component vector of float)
-0:385 'r5' (temp 3-component vector of float)
-0:385 vector-times-matrix (temp 3-component vector of float)
-0:385 'inFV0' (in 3-component vector of float)
-0:385 'inFM0' (in 3X3 matrix of float)
-0:385 move second child to first child (temp 3X3 matrix of float)
-0:385 'r6' (temp 3X3 matrix of float)
-0:385 matrix-scale (temp 3X3 matrix of float)
-0:385 'inFM0' (in 3X3 matrix of float)
-0:385 'inF0' (in float)
-0:385 move second child to first child (temp 3X3 matrix of float)
-0:385 'r7' (temp 3X3 matrix of float)
-0:385 matrix-scale (temp 3X3 matrix of float)
-0:385 'inF0' (in float)
-0:385 'inFM0' (in 3X3 matrix of float)
-0:385 move second child to first child (temp 3X3 matrix of float)
-0:385 'r8' (temp 3X3 matrix of float)
-0:385 matrix-multiply (temp 3X3 matrix of float)
-0:385 'inFM0' (in 3X3 matrix of float)
-0:385 'inFM1' (in 3X3 matrix of float)
+0:385 Sequence
+0:385 move second child to first child (temp float)
+0:385 'r0' (temp float)
+0:385 component-wise multiply (temp float)
+0:385 'inF0' (in float)
+0:385 'inF1' (in float)
+0:385 Sequence
+0:385 move second child to first child (temp 3-component vector of float)
+0:385 'r1' (temp 3-component vector of float)
+0:385 vector-scale (temp 3-component vector of float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 'inF0' (in float)
+0:385 Sequence
+0:385 move second child to first child (temp 3-component vector of float)
+0:385 'r2' (temp 3-component vector of float)
+0:385 vector-scale (temp 3-component vector of float)
+0:385 'inF0' (in float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 Sequence
+0:385 move second child to first child (temp float)
+0:385 'r3' (temp float)
+0:385 dot-product (global float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 'inFV1' (in 3-component vector of float)
+0:385 Sequence
+0:385 move second child to first child (temp 3-component vector of float)
+0:385 'r4' (temp 3-component vector of float)
+0:385 matrix-times-vector (temp 3-component vector of float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 Sequence
+0:385 move second child to first child (temp 3-component vector of float)
+0:385 'r5' (temp 3-component vector of float)
+0:385 vector-times-matrix (temp 3-component vector of float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 Sequence
+0:385 move second child to first child (temp 3X3 matrix of float)
+0:385 'r6' (temp 3X3 matrix of float)
+0:385 matrix-scale (temp 3X3 matrix of float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 'inF0' (in float)
+0:385 Sequence
+0:385 move second child to first child (temp 3X3 matrix of float)
+0:385 'r7' (temp 3X3 matrix of float)
+0:385 matrix-scale (temp 3X3 matrix of float)
+0:385 'inF0' (in float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 Sequence
+0:385 move second child to first child (temp 3X3 matrix of float)
+0:385 'r8' (temp 3X3 matrix of float)
+0:385 matrix-multiply (temp 3X3 matrix of float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 'inFM1' (in 3X3 matrix of float)
0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void)
0:391 Function Parameters:
0:391 'inF0' (in float)
@@ -1205,51 +1223,60 @@
0:391 'inFM0' (in 4X4 matrix of float)
0:391 'inFM1' (in 4X4 matrix of float)
0:? Sequence
-0:392 move second child to first child (temp float)
-0:392 'r0' (temp float)
-0:392 component-wise multiply (temp float)
-0:392 'inF0' (in float)
-0:392 'inF1' (in float)
-0:392 move second child to first child (temp 4-component vector of float)
-0:392 'r1' (temp 4-component vector of float)
-0:392 vector-scale (temp 4-component vector of float)
-0:392 'inFV0' (in 4-component vector of float)
-0:392 'inF0' (in float)
-0:392 move second child to first child (temp 4-component vector of float)
-0:392 'r2' (temp 4-component vector of float)
-0:392 vector-scale (temp 4-component vector of float)
-0:392 'inF0' (in float)
-0:392 'inFV0' (in 4-component vector of float)
-0:392 move second child to first child (temp float)
-0:392 'r3' (temp float)
-0:392 dot-product (global float)
-0:392 'inFV0' (in 4-component vector of float)
-0:392 'inFV1' (in 4-component vector of float)
-0:392 move second child to first child (temp 4-component vector of float)
-0:392 'r4' (temp 4-component vector of float)
-0:392 matrix-times-vector (temp 4-component vector of float)
-0:392 'inFM0' (in 4X4 matrix of float)
-0:392 'inFV0' (in 4-component vector of float)
-0:392 move second child to first child (temp 4-component vector of float)
-0:392 'r5' (temp 4-component vector of float)
-0:392 vector-times-matrix (temp 4-component vector of float)
-0:392 'inFV0' (in 4-component vector of float)
-0:392 'inFM0' (in 4X4 matrix of float)
-0:392 move second child to first child (temp 4X4 matrix of float)
-0:392 'r6' (temp 4X4 matrix of float)
-0:392 matrix-scale (temp 4X4 matrix of float)
-0:392 'inFM0' (in 4X4 matrix of float)
-0:392 'inF0' (in float)
-0:392 move second child to first child (temp 4X4 matrix of float)
-0:392 'r7' (temp 4X4 matrix of float)
-0:392 matrix-scale (temp 4X4 matrix of float)
-0:392 'inF0' (in float)
-0:392 'inFM0' (in 4X4 matrix of float)
-0:392 move second child to first child (temp 4X4 matrix of float)
-0:392 'r8' (temp 4X4 matrix of float)
-0:392 matrix-multiply (temp 4X4 matrix of float)
-0:392 'inFM0' (in 4X4 matrix of float)
-0:392 'inFM1' (in 4X4 matrix of float)
+0:392 Sequence
+0:392 move second child to first child (temp float)
+0:392 'r0' (temp float)
+0:392 component-wise multiply (temp float)
+0:392 'inF0' (in float)
+0:392 'inF1' (in float)
+0:392 Sequence
+0:392 move second child to first child (temp 4-component vector of float)
+0:392 'r1' (temp 4-component vector of float)
+0:392 vector-scale (temp 4-component vector of float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 'inF0' (in float)
+0:392 Sequence
+0:392 move second child to first child (temp 4-component vector of float)
+0:392 'r2' (temp 4-component vector of float)
+0:392 vector-scale (temp 4-component vector of float)
+0:392 'inF0' (in float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 Sequence
+0:392 move second child to first child (temp float)
+0:392 'r3' (temp float)
+0:392 dot-product (global float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 'inFV1' (in 4-component vector of float)
+0:392 Sequence
+0:392 move second child to first child (temp 4-component vector of float)
+0:392 'r4' (temp 4-component vector of float)
+0:392 matrix-times-vector (temp 4-component vector of float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 Sequence
+0:392 move second child to first child (temp 4-component vector of float)
+0:392 'r5' (temp 4-component vector of float)
+0:392 vector-times-matrix (temp 4-component vector of float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 Sequence
+0:392 move second child to first child (temp 4X4 matrix of float)
+0:392 'r6' (temp 4X4 matrix of float)
+0:392 matrix-scale (temp 4X4 matrix of float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 'inF0' (in float)
+0:392 Sequence
+0:392 move second child to first child (temp 4X4 matrix of float)
+0:392 'r7' (temp 4X4 matrix of float)
+0:392 matrix-scale (temp 4X4 matrix of float)
+0:392 'inF0' (in float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 Sequence
+0:392 move second child to first child (temp 4X4 matrix of float)
+0:392 'r8' (temp 4X4 matrix of float)
+0:392 matrix-multiply (temp 4X4 matrix of float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 'inFM1' (in 4X4 matrix of float)
0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void)
0:401 Function Parameters:
0:401 'inF0' (in float)
@@ -1262,91 +1289,108 @@
0:401 'inFM3x4' (in 4X3 matrix of float)
0:401 'inFM2x4' (in 4X2 matrix of float)
0:? Sequence
-0:402 move second child to first child (temp float)
-0:402 'r00' (temp float)
-0:402 component-wise multiply (temp float)
-0:402 'inF0' (in float)
-0:402 'inF1' (in float)
-0:403 move second child to first child (temp 2-component vector of float)
-0:403 'r01' (temp 2-component vector of float)
-0:403 vector-scale (temp 2-component vector of float)
-0:403 'inFV2' (in 2-component vector of float)
-0:403 'inF0' (in float)
-0:404 move second child to first child (temp 3-component vector of float)
-0:404 'r02' (temp 3-component vector of float)
-0:404 vector-scale (temp 3-component vector of float)
-0:404 'inFV3' (in 3-component vector of float)
-0:404 'inF0' (in float)
-0:405 move second child to first child (temp 2-component vector of float)
-0:405 'r03' (temp 2-component vector of float)
-0:405 vector-scale (temp 2-component vector of float)
-0:405 'inF0' (in float)
-0:405 'inFV2' (in 2-component vector of float)
-0:406 move second child to first child (temp 3-component vector of float)
-0:406 'r04' (temp 3-component vector of float)
-0:406 vector-scale (temp 3-component vector of float)
-0:406 'inF0' (in float)
-0:406 'inFV3' (in 3-component vector of float)
-0:407 move second child to first child (temp float)
-0:407 'r05' (temp float)
-0:407 dot-product (global float)
-0:407 'inFV2' (in 2-component vector of float)
-0:407 'inFV2' (in 2-component vector of float)
-0:408 move second child to first child (temp float)
-0:408 'r06' (temp float)
-0:408 dot-product (global float)
-0:408 'inFV3' (in 3-component vector of float)
-0:408 'inFV3' (in 3-component vector of float)
-0:409 move second child to first child (temp 3-component vector of float)
-0:409 'r07' (temp 3-component vector of float)
-0:409 vector-times-matrix (temp 3-component vector of float)
-0:409 'inFV2' (in 2-component vector of float)
-0:409 'inFM2x3' (in 3X2 matrix of float)
-0:410 move second child to first child (temp 2-component vector of float)
-0:410 'r08' (temp 2-component vector of float)
-0:410 vector-times-matrix (temp 2-component vector of float)
-0:410 'inFV3' (in 3-component vector of float)
-0:410 'inFM3x2' (in 2X3 matrix of float)
-0:411 move second child to first child (temp 2-component vector of float)
-0:411 'r09' (temp 2-component vector of float)
-0:411 matrix-times-vector (temp 2-component vector of float)
-0:411 'inFM2x3' (in 3X2 matrix of float)
-0:411 'inFV3' (in 3-component vector of float)
-0:412 move second child to first child (temp 3-component vector of float)
-0:412 'r10' (temp 3-component vector of float)
-0:412 matrix-times-vector (temp 3-component vector of float)
-0:412 'inFM3x2' (in 2X3 matrix of float)
-0:412 'inFV2' (in 2-component vector of float)
-0:413 move second child to first child (temp 3X2 matrix of float)
-0:413 'r11' (temp 3X2 matrix of float)
-0:413 matrix-scale (temp 3X2 matrix of float)
-0:413 'inFM2x3' (in 3X2 matrix of float)
-0:413 'inF0' (in float)
-0:414 move second child to first child (temp 2X3 matrix of float)
-0:414 'r12' (temp 2X3 matrix of float)
-0:414 matrix-scale (temp 2X3 matrix of float)
-0:414 'inFM3x2' (in 2X3 matrix of float)
-0:414 'inF0' (in float)
-0:415 move second child to first child (temp 2X2 matrix of float)
-0:415 'r13' (temp 2X2 matrix of float)
-0:415 matrix-multiply (temp 2X2 matrix of float)
-0:415 'inFM2x3' (in 3X2 matrix of float)
-0:415 'inFM3x2' (in 2X3 matrix of float)
-0:416 move second child to first child (temp 3X2 matrix of float)
-0:416 'r14' (temp 3X2 matrix of float)
-0:416 matrix-multiply (temp 3X2 matrix of float)
-0:416 'inFM2x3' (in 3X2 matrix of float)
-0:416 'inFM3x3' (in 3X3 matrix of float)
-0:417 move second child to first child (temp 4X2 matrix of float)
-0:417 'r15' (temp 4X2 matrix of float)
-0:417 matrix-multiply (temp 4X2 matrix of float)
-0:417 'inFM2x3' (in 3X2 matrix of float)
-0:417 'inFM3x4' (in 4X3 matrix of float)
-0:418 move second child to first child (temp 4X3 matrix of float)
-0:418 'r16' (temp 4X3 matrix of float)
-0:418 matrix-multiply (temp 4X3 matrix of float)
-0:418 'inFM3x2' (in 2X3 matrix of float)
-0:418 'inFM2x4' (in 4X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp float)
+0:402 'r00' (temp float)
+0:402 component-wise multiply (temp float)
+0:402 'inF0' (in float)
+0:402 'inF1' (in float)
+0:403 Sequence
+0:403 move second child to first child (temp 2-component vector of float)
+0:403 'r01' (temp 2-component vector of float)
+0:403 vector-scale (temp 2-component vector of float)
+0:403 'inFV2' (in 2-component vector of float)
+0:403 'inF0' (in float)
+0:404 Sequence
+0:404 move second child to first child (temp 3-component vector of float)
+0:404 'r02' (temp 3-component vector of float)
+0:404 vector-scale (temp 3-component vector of float)
+0:404 'inFV3' (in 3-component vector of float)
+0:404 'inF0' (in float)
+0:405 Sequence
+0:405 move second child to first child (temp 2-component vector of float)
+0:405 'r03' (temp 2-component vector of float)
+0:405 vector-scale (temp 2-component vector of float)
+0:405 'inF0' (in float)
+0:405 'inFV2' (in 2-component vector of float)
+0:406 Sequence
+0:406 move second child to first child (temp 3-component vector of float)
+0:406 'r04' (temp 3-component vector of float)
+0:406 vector-scale (temp 3-component vector of float)
+0:406 'inF0' (in float)
+0:406 'inFV3' (in 3-component vector of float)
+0:407 Sequence
+0:407 move second child to first child (temp float)
+0:407 'r05' (temp float)
+0:407 dot-product (global float)
+0:407 'inFV2' (in 2-component vector of float)
+0:407 'inFV2' (in 2-component vector of float)
+0:408 Sequence
+0:408 move second child to first child (temp float)
+0:408 'r06' (temp float)
+0:408 dot-product (global float)
+0:408 'inFV3' (in 3-component vector of float)
+0:408 'inFV3' (in 3-component vector of float)
+0:409 Sequence
+0:409 move second child to first child (temp 3-component vector of float)
+0:409 'r07' (temp 3-component vector of float)
+0:409 vector-times-matrix (temp 3-component vector of float)
+0:409 'inFV2' (in 2-component vector of float)
+0:409 'inFM2x3' (in 3X2 matrix of float)
+0:410 Sequence
+0:410 move second child to first child (temp 2-component vector of float)
+0:410 'r08' (temp 2-component vector of float)
+0:410 vector-times-matrix (temp 2-component vector of float)
+0:410 'inFV3' (in 3-component vector of float)
+0:410 'inFM3x2' (in 2X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 2-component vector of float)
+0:411 'r09' (temp 2-component vector of float)
+0:411 matrix-times-vector (temp 2-component vector of float)
+0:411 'inFM2x3' (in 3X2 matrix of float)
+0:411 'inFV3' (in 3-component vector of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3-component vector of float)
+0:412 'r10' (temp 3-component vector of float)
+0:412 matrix-times-vector (temp 3-component vector of float)
+0:412 'inFM3x2' (in 2X3 matrix of float)
+0:412 'inFV2' (in 2-component vector of float)
+0:413 Sequence
+0:413 move second child to first child (temp 3X2 matrix of float)
+0:413 'r11' (temp 3X2 matrix of float)
+0:413 matrix-scale (temp 3X2 matrix of float)
+0:413 'inFM2x3' (in 3X2 matrix of float)
+0:413 'inF0' (in float)
+0:414 Sequence
+0:414 move second child to first child (temp 2X3 matrix of float)
+0:414 'r12' (temp 2X3 matrix of float)
+0:414 matrix-scale (temp 2X3 matrix of float)
+0:414 'inFM3x2' (in 2X3 matrix of float)
+0:414 'inF0' (in float)
+0:415 Sequence
+0:415 move second child to first child (temp 2X2 matrix of float)
+0:415 'r13' (temp 2X2 matrix of float)
+0:415 matrix-multiply (temp 2X2 matrix of float)
+0:415 'inFM2x3' (in 3X2 matrix of float)
+0:415 'inFM3x2' (in 2X3 matrix of float)
+0:416 Sequence
+0:416 move second child to first child (temp 3X2 matrix of float)
+0:416 'r14' (temp 3X2 matrix of float)
+0:416 matrix-multiply (temp 3X2 matrix of float)
+0:416 'inFM2x3' (in 3X2 matrix of float)
+0:416 'inFM3x3' (in 3X3 matrix of float)
+0:417 Sequence
+0:417 move second child to first child (temp 4X2 matrix of float)
+0:417 'r15' (temp 4X2 matrix of float)
+0:417 matrix-multiply (temp 4X2 matrix of float)
+0:417 'inFM2x3' (in 3X2 matrix of float)
+0:417 'inFM3x4' (in 4X3 matrix of float)
+0:418 Sequence
+0:418 move second child to first child (temp 4X3 matrix of float)
+0:418 'r16' (temp 4X3 matrix of float)
+0:418 matrix-multiply (temp 4X3 matrix of float)
+0:418 'inFM3x2' (in 2X3 matrix of float)
+0:418 'inFM2x4' (in 4X2 matrix of float)
0:? Linker Objects
@@ -2451,51 +2495,60 @@
0:377 'inFM0' (in 2X2 matrix of float)
0:377 'inFM1' (in 2X2 matrix of float)
0:? Sequence
-0:378 move second child to first child (temp float)
-0:378 'r0' (temp float)
-0:378 component-wise multiply (temp float)
-0:378 'inF0' (in float)
-0:378 'inF1' (in float)
-0:378 move second child to first child (temp 2-component vector of float)
-0:378 'r1' (temp 2-component vector of float)
-0:378 vector-scale (temp 2-component vector of float)
-0:378 'inFV0' (in 2-component vector of float)
-0:378 'inF0' (in float)
-0:378 move second child to first child (temp 2-component vector of float)
-0:378 'r2' (temp 2-component vector of float)
-0:378 vector-scale (temp 2-component vector of float)
-0:378 'inF0' (in float)
-0:378 'inFV0' (in 2-component vector of float)
-0:378 move second child to first child (temp float)
-0:378 'r3' (temp float)
-0:378 dot-product (global float)
-0:378 'inFV0' (in 2-component vector of float)
-0:378 'inFV1' (in 2-component vector of float)
-0:378 move second child to first child (temp 2-component vector of float)
-0:378 'r4' (temp 2-component vector of float)
-0:378 matrix-times-vector (temp 2-component vector of float)
-0:378 'inFM0' (in 2X2 matrix of float)
-0:378 'inFV0' (in 2-component vector of float)
-0:378 move second child to first child (temp 2-component vector of float)
-0:378 'r5' (temp 2-component vector of float)
-0:378 vector-times-matrix (temp 2-component vector of float)
-0:378 'inFV0' (in 2-component vector of float)
-0:378 'inFM0' (in 2X2 matrix of float)
-0:378 move second child to first child (temp 2X2 matrix of float)
-0:378 'r6' (temp 2X2 matrix of float)
-0:378 matrix-scale (temp 2X2 matrix of float)
-0:378 'inFM0' (in 2X2 matrix of float)
-0:378 'inF0' (in float)
-0:378 move second child to first child (temp 2X2 matrix of float)
-0:378 'r7' (temp 2X2 matrix of float)
-0:378 matrix-scale (temp 2X2 matrix of float)
-0:378 'inF0' (in float)
-0:378 'inFM0' (in 2X2 matrix of float)
-0:378 move second child to first child (temp 2X2 matrix of float)
-0:378 'r8' (temp 2X2 matrix of float)
-0:378 matrix-multiply (temp 2X2 matrix of float)
-0:378 'inFM0' (in 2X2 matrix of float)
-0:378 'inFM1' (in 2X2 matrix of float)
+0:378 Sequence
+0:378 move second child to first child (temp float)
+0:378 'r0' (temp float)
+0:378 component-wise multiply (temp float)
+0:378 'inF0' (in float)
+0:378 'inF1' (in float)
+0:378 Sequence
+0:378 move second child to first child (temp 2-component vector of float)
+0:378 'r1' (temp 2-component vector of float)
+0:378 vector-scale (temp 2-component vector of float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 'inF0' (in float)
+0:378 Sequence
+0:378 move second child to first child (temp 2-component vector of float)
+0:378 'r2' (temp 2-component vector of float)
+0:378 vector-scale (temp 2-component vector of float)
+0:378 'inF0' (in float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 Sequence
+0:378 move second child to first child (temp float)
+0:378 'r3' (temp float)
+0:378 dot-product (global float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 'inFV1' (in 2-component vector of float)
+0:378 Sequence
+0:378 move second child to first child (temp 2-component vector of float)
+0:378 'r4' (temp 2-component vector of float)
+0:378 matrix-times-vector (temp 2-component vector of float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 Sequence
+0:378 move second child to first child (temp 2-component vector of float)
+0:378 'r5' (temp 2-component vector of float)
+0:378 vector-times-matrix (temp 2-component vector of float)
+0:378 'inFV0' (in 2-component vector of float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 Sequence
+0:378 move second child to first child (temp 2X2 matrix of float)
+0:378 'r6' (temp 2X2 matrix of float)
+0:378 matrix-scale (temp 2X2 matrix of float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 'inF0' (in float)
+0:378 Sequence
+0:378 move second child to first child (temp 2X2 matrix of float)
+0:378 'r7' (temp 2X2 matrix of float)
+0:378 matrix-scale (temp 2X2 matrix of float)
+0:378 'inF0' (in float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 Sequence
+0:378 move second child to first child (temp 2X2 matrix of float)
+0:378 'r8' (temp 2X2 matrix of float)
+0:378 matrix-multiply (temp 2X2 matrix of float)
+0:378 'inFM0' (in 2X2 matrix of float)
+0:378 'inFM1' (in 2X2 matrix of float)
0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void)
0:384 Function Parameters:
0:384 'inF0' (in float)
@@ -2505,51 +2558,60 @@
0:384 'inFM0' (in 3X3 matrix of float)
0:384 'inFM1' (in 3X3 matrix of float)
0:? Sequence
-0:385 move second child to first child (temp float)
-0:385 'r0' (temp float)
-0:385 component-wise multiply (temp float)
-0:385 'inF0' (in float)
-0:385 'inF1' (in float)
-0:385 move second child to first child (temp 3-component vector of float)
-0:385 'r1' (temp 3-component vector of float)
-0:385 vector-scale (temp 3-component vector of float)
-0:385 'inFV0' (in 3-component vector of float)
-0:385 'inF0' (in float)
-0:385 move second child to first child (temp 3-component vector of float)
-0:385 'r2' (temp 3-component vector of float)
-0:385 vector-scale (temp 3-component vector of float)
-0:385 'inF0' (in float)
-0:385 'inFV0' (in 3-component vector of float)
-0:385 move second child to first child (temp float)
-0:385 'r3' (temp float)
-0:385 dot-product (global float)
-0:385 'inFV0' (in 3-component vector of float)
-0:385 'inFV1' (in 3-component vector of float)
-0:385 move second child to first child (temp 3-component vector of float)
-0:385 'r4' (temp 3-component vector of float)
-0:385 matrix-times-vector (temp 3-component vector of float)
-0:385 'inFM0' (in 3X3 matrix of float)
-0:385 'inFV0' (in 3-component vector of float)
-0:385 move second child to first child (temp 3-component vector of float)
-0:385 'r5' (temp 3-component vector of float)
-0:385 vector-times-matrix (temp 3-component vector of float)
-0:385 'inFV0' (in 3-component vector of float)
-0:385 'inFM0' (in 3X3 matrix of float)
-0:385 move second child to first child (temp 3X3 matrix of float)
-0:385 'r6' (temp 3X3 matrix of float)
-0:385 matrix-scale (temp 3X3 matrix of float)
-0:385 'inFM0' (in 3X3 matrix of float)
-0:385 'inF0' (in float)
-0:385 move second child to first child (temp 3X3 matrix of float)
-0:385 'r7' (temp 3X3 matrix of float)
-0:385 matrix-scale (temp 3X3 matrix of float)
-0:385 'inF0' (in float)
-0:385 'inFM0' (in 3X3 matrix of float)
-0:385 move second child to first child (temp 3X3 matrix of float)
-0:385 'r8' (temp 3X3 matrix of float)
-0:385 matrix-multiply (temp 3X3 matrix of float)
-0:385 'inFM0' (in 3X3 matrix of float)
-0:385 'inFM1' (in 3X3 matrix of float)
+0:385 Sequence
+0:385 move second child to first child (temp float)
+0:385 'r0' (temp float)
+0:385 component-wise multiply (temp float)
+0:385 'inF0' (in float)
+0:385 'inF1' (in float)
+0:385 Sequence
+0:385 move second child to first child (temp 3-component vector of float)
+0:385 'r1' (temp 3-component vector of float)
+0:385 vector-scale (temp 3-component vector of float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 'inF0' (in float)
+0:385 Sequence
+0:385 move second child to first child (temp 3-component vector of float)
+0:385 'r2' (temp 3-component vector of float)
+0:385 vector-scale (temp 3-component vector of float)
+0:385 'inF0' (in float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 Sequence
+0:385 move second child to first child (temp float)
+0:385 'r3' (temp float)
+0:385 dot-product (global float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 'inFV1' (in 3-component vector of float)
+0:385 Sequence
+0:385 move second child to first child (temp 3-component vector of float)
+0:385 'r4' (temp 3-component vector of float)
+0:385 matrix-times-vector (temp 3-component vector of float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 Sequence
+0:385 move second child to first child (temp 3-component vector of float)
+0:385 'r5' (temp 3-component vector of float)
+0:385 vector-times-matrix (temp 3-component vector of float)
+0:385 'inFV0' (in 3-component vector of float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 Sequence
+0:385 move second child to first child (temp 3X3 matrix of float)
+0:385 'r6' (temp 3X3 matrix of float)
+0:385 matrix-scale (temp 3X3 matrix of float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 'inF0' (in float)
+0:385 Sequence
+0:385 move second child to first child (temp 3X3 matrix of float)
+0:385 'r7' (temp 3X3 matrix of float)
+0:385 matrix-scale (temp 3X3 matrix of float)
+0:385 'inF0' (in float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 Sequence
+0:385 move second child to first child (temp 3X3 matrix of float)
+0:385 'r8' (temp 3X3 matrix of float)
+0:385 matrix-multiply (temp 3X3 matrix of float)
+0:385 'inFM0' (in 3X3 matrix of float)
+0:385 'inFM1' (in 3X3 matrix of float)
0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void)
0:391 Function Parameters:
0:391 'inF0' (in float)
@@ -2559,51 +2621,60 @@
0:391 'inFM0' (in 4X4 matrix of float)
0:391 'inFM1' (in 4X4 matrix of float)
0:? Sequence
-0:392 move second child to first child (temp float)
-0:392 'r0' (temp float)
-0:392 component-wise multiply (temp float)
-0:392 'inF0' (in float)
-0:392 'inF1' (in float)
-0:392 move second child to first child (temp 4-component vector of float)
-0:392 'r1' (temp 4-component vector of float)
-0:392 vector-scale (temp 4-component vector of float)
-0:392 'inFV0' (in 4-component vector of float)
-0:392 'inF0' (in float)
-0:392 move second child to first child (temp 4-component vector of float)
-0:392 'r2' (temp 4-component vector of float)
-0:392 vector-scale (temp 4-component vector of float)
-0:392 'inF0' (in float)
-0:392 'inFV0' (in 4-component vector of float)
-0:392 move second child to first child (temp float)
-0:392 'r3' (temp float)
-0:392 dot-product (global float)
-0:392 'inFV0' (in 4-component vector of float)
-0:392 'inFV1' (in 4-component vector of float)
-0:392 move second child to first child (temp 4-component vector of float)
-0:392 'r4' (temp 4-component vector of float)
-0:392 matrix-times-vector (temp 4-component vector of float)
-0:392 'inFM0' (in 4X4 matrix of float)
-0:392 'inFV0' (in 4-component vector of float)
-0:392 move second child to first child (temp 4-component vector of float)
-0:392 'r5' (temp 4-component vector of float)
-0:392 vector-times-matrix (temp 4-component vector of float)
-0:392 'inFV0' (in 4-component vector of float)
-0:392 'inFM0' (in 4X4 matrix of float)
-0:392 move second child to first child (temp 4X4 matrix of float)
-0:392 'r6' (temp 4X4 matrix of float)
-0:392 matrix-scale (temp 4X4 matrix of float)
-0:392 'inFM0' (in 4X4 matrix of float)
-0:392 'inF0' (in float)
-0:392 move second child to first child (temp 4X4 matrix of float)
-0:392 'r7' (temp 4X4 matrix of float)
-0:392 matrix-scale (temp 4X4 matrix of float)
-0:392 'inF0' (in float)
-0:392 'inFM0' (in 4X4 matrix of float)
-0:392 move second child to first child (temp 4X4 matrix of float)
-0:392 'r8' (temp 4X4 matrix of float)
-0:392 matrix-multiply (temp 4X4 matrix of float)
-0:392 'inFM0' (in 4X4 matrix of float)
-0:392 'inFM1' (in 4X4 matrix of float)
+0:392 Sequence
+0:392 move second child to first child (temp float)
+0:392 'r0' (temp float)
+0:392 component-wise multiply (temp float)
+0:392 'inF0' (in float)
+0:392 'inF1' (in float)
+0:392 Sequence
+0:392 move second child to first child (temp 4-component vector of float)
+0:392 'r1' (temp 4-component vector of float)
+0:392 vector-scale (temp 4-component vector of float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 'inF0' (in float)
+0:392 Sequence
+0:392 move second child to first child (temp 4-component vector of float)
+0:392 'r2' (temp 4-component vector of float)
+0:392 vector-scale (temp 4-component vector of float)
+0:392 'inF0' (in float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 Sequence
+0:392 move second child to first child (temp float)
+0:392 'r3' (temp float)
+0:392 dot-product (global float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 'inFV1' (in 4-component vector of float)
+0:392 Sequence
+0:392 move second child to first child (temp 4-component vector of float)
+0:392 'r4' (temp 4-component vector of float)
+0:392 matrix-times-vector (temp 4-component vector of float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 Sequence
+0:392 move second child to first child (temp 4-component vector of float)
+0:392 'r5' (temp 4-component vector of float)
+0:392 vector-times-matrix (temp 4-component vector of float)
+0:392 'inFV0' (in 4-component vector of float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 Sequence
+0:392 move second child to first child (temp 4X4 matrix of float)
+0:392 'r6' (temp 4X4 matrix of float)
+0:392 matrix-scale (temp 4X4 matrix of float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 'inF0' (in float)
+0:392 Sequence
+0:392 move second child to first child (temp 4X4 matrix of float)
+0:392 'r7' (temp 4X4 matrix of float)
+0:392 matrix-scale (temp 4X4 matrix of float)
+0:392 'inF0' (in float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 Sequence
+0:392 move second child to first child (temp 4X4 matrix of float)
+0:392 'r8' (temp 4X4 matrix of float)
+0:392 matrix-multiply (temp 4X4 matrix of float)
+0:392 'inFM0' (in 4X4 matrix of float)
+0:392 'inFM1' (in 4X4 matrix of float)
0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void)
0:401 Function Parameters:
0:401 'inF0' (in float)
@@ -2616,91 +2687,108 @@
0:401 'inFM3x4' (in 4X3 matrix of float)
0:401 'inFM2x4' (in 4X2 matrix of float)
0:? Sequence
-0:402 move second child to first child (temp float)
-0:402 'r00' (temp float)
-0:402 component-wise multiply (temp float)
-0:402 'inF0' (in float)
-0:402 'inF1' (in float)
-0:403 move second child to first child (temp 2-component vector of float)
-0:403 'r01' (temp 2-component vector of float)
-0:403 vector-scale (temp 2-component vector of float)
-0:403 'inFV2' (in 2-component vector of float)
-0:403 'inF0' (in float)
-0:404 move second child to first child (temp 3-component vector of float)
-0:404 'r02' (temp 3-component vector of float)
-0:404 vector-scale (temp 3-component vector of float)
-0:404 'inFV3' (in 3-component vector of float)
-0:404 'inF0' (in float)
-0:405 move second child to first child (temp 2-component vector of float)
-0:405 'r03' (temp 2-component vector of float)
-0:405 vector-scale (temp 2-component vector of float)
-0:405 'inF0' (in float)
-0:405 'inFV2' (in 2-component vector of float)
-0:406 move second child to first child (temp 3-component vector of float)
-0:406 'r04' (temp 3-component vector of float)
-0:406 vector-scale (temp 3-component vector of float)
-0:406 'inF0' (in float)
-0:406 'inFV3' (in 3-component vector of float)
-0:407 move second child to first child (temp float)
-0:407 'r05' (temp float)
-0:407 dot-product (global float)
-0:407 'inFV2' (in 2-component vector of float)
-0:407 'inFV2' (in 2-component vector of float)
-0:408 move second child to first child (temp float)
-0:408 'r06' (temp float)
-0:408 dot-product (global float)
-0:408 'inFV3' (in 3-component vector of float)
-0:408 'inFV3' (in 3-component vector of float)
-0:409 move second child to first child (temp 3-component vector of float)
-0:409 'r07' (temp 3-component vector of float)
-0:409 vector-times-matrix (temp 3-component vector of float)
-0:409 'inFV2' (in 2-component vector of float)
-0:409 'inFM2x3' (in 3X2 matrix of float)
-0:410 move second child to first child (temp 2-component vector of float)
-0:410 'r08' (temp 2-component vector of float)
-0:410 vector-times-matrix (temp 2-component vector of float)
-0:410 'inFV3' (in 3-component vector of float)
-0:410 'inFM3x2' (in 2X3 matrix of float)
-0:411 move second child to first child (temp 2-component vector of float)
-0:411 'r09' (temp 2-component vector of float)
-0:411 matrix-times-vector (temp 2-component vector of float)
-0:411 'inFM2x3' (in 3X2 matrix of float)
-0:411 'inFV3' (in 3-component vector of float)
-0:412 move second child to first child (temp 3-component vector of float)
-0:412 'r10' (temp 3-component vector of float)
-0:412 matrix-times-vector (temp 3-component vector of float)
-0:412 'inFM3x2' (in 2X3 matrix of float)
-0:412 'inFV2' (in 2-component vector of float)
-0:413 move second child to first child (temp 3X2 matrix of float)
-0:413 'r11' (temp 3X2 matrix of float)
-0:413 matrix-scale (temp 3X2 matrix of float)
-0:413 'inFM2x3' (in 3X2 matrix of float)
-0:413 'inF0' (in float)
-0:414 move second child to first child (temp 2X3 matrix of float)
-0:414 'r12' (temp 2X3 matrix of float)
-0:414 matrix-scale (temp 2X3 matrix of float)
-0:414 'inFM3x2' (in 2X3 matrix of float)
-0:414 'inF0' (in float)
-0:415 move second child to first child (temp 2X2 matrix of float)
-0:415 'r13' (temp 2X2 matrix of float)
-0:415 matrix-multiply (temp 2X2 matrix of float)
-0:415 'inFM2x3' (in 3X2 matrix of float)
-0:415 'inFM3x2' (in 2X3 matrix of float)
-0:416 move second child to first child (temp 3X2 matrix of float)
-0:416 'r14' (temp 3X2 matrix of float)
-0:416 matrix-multiply (temp 3X2 matrix of float)
-0:416 'inFM2x3' (in 3X2 matrix of float)
-0:416 'inFM3x3' (in 3X3 matrix of float)
-0:417 move second child to first child (temp 4X2 matrix of float)
-0:417 'r15' (temp 4X2 matrix of float)
-0:417 matrix-multiply (temp 4X2 matrix of float)
-0:417 'inFM2x3' (in 3X2 matrix of float)
-0:417 'inFM3x4' (in 4X3 matrix of float)
-0:418 move second child to first child (temp 4X3 matrix of float)
-0:418 'r16' (temp 4X3 matrix of float)
-0:418 matrix-multiply (temp 4X3 matrix of float)
-0:418 'inFM3x2' (in 2X3 matrix of float)
-0:418 'inFM2x4' (in 4X2 matrix of float)
+0:402 Sequence
+0:402 move second child to first child (temp float)
+0:402 'r00' (temp float)
+0:402 component-wise multiply (temp float)
+0:402 'inF0' (in float)
+0:402 'inF1' (in float)
+0:403 Sequence
+0:403 move second child to first child (temp 2-component vector of float)
+0:403 'r01' (temp 2-component vector of float)
+0:403 vector-scale (temp 2-component vector of float)
+0:403 'inFV2' (in 2-component vector of float)
+0:403 'inF0' (in float)
+0:404 Sequence
+0:404 move second child to first child (temp 3-component vector of float)
+0:404 'r02' (temp 3-component vector of float)
+0:404 vector-scale (temp 3-component vector of float)
+0:404 'inFV3' (in 3-component vector of float)
+0:404 'inF0' (in float)
+0:405 Sequence
+0:405 move second child to first child (temp 2-component vector of float)
+0:405 'r03' (temp 2-component vector of float)
+0:405 vector-scale (temp 2-component vector of float)
+0:405 'inF0' (in float)
+0:405 'inFV2' (in 2-component vector of float)
+0:406 Sequence
+0:406 move second child to first child (temp 3-component vector of float)
+0:406 'r04' (temp 3-component vector of float)
+0:406 vector-scale (temp 3-component vector of float)
+0:406 'inF0' (in float)
+0:406 'inFV3' (in 3-component vector of float)
+0:407 Sequence
+0:407 move second child to first child (temp float)
+0:407 'r05' (temp float)
+0:407 dot-product (global float)
+0:407 'inFV2' (in 2-component vector of float)
+0:407 'inFV2' (in 2-component vector of float)
+0:408 Sequence
+0:408 move second child to first child (temp float)
+0:408 'r06' (temp float)
+0:408 dot-product (global float)
+0:408 'inFV3' (in 3-component vector of float)
+0:408 'inFV3' (in 3-component vector of float)
+0:409 Sequence
+0:409 move second child to first child (temp 3-component vector of float)
+0:409 'r07' (temp 3-component vector of float)
+0:409 vector-times-matrix (temp 3-component vector of float)
+0:409 'inFV2' (in 2-component vector of float)
+0:409 'inFM2x3' (in 3X2 matrix of float)
+0:410 Sequence
+0:410 move second child to first child (temp 2-component vector of float)
+0:410 'r08' (temp 2-component vector of float)
+0:410 vector-times-matrix (temp 2-component vector of float)
+0:410 'inFV3' (in 3-component vector of float)
+0:410 'inFM3x2' (in 2X3 matrix of float)
+0:411 Sequence
+0:411 move second child to first child (temp 2-component vector of float)
+0:411 'r09' (temp 2-component vector of float)
+0:411 matrix-times-vector (temp 2-component vector of float)
+0:411 'inFM2x3' (in 3X2 matrix of float)
+0:411 'inFV3' (in 3-component vector of float)
+0:412 Sequence
+0:412 move second child to first child (temp 3-component vector of float)
+0:412 'r10' (temp 3-component vector of float)
+0:412 matrix-times-vector (temp 3-component vector of float)
+0:412 'inFM3x2' (in 2X3 matrix of float)
+0:412 'inFV2' (in 2-component vector of float)
+0:413 Sequence
+0:413 move second child to first child (temp 3X2 matrix of float)
+0:413 'r11' (temp 3X2 matrix of float)
+0:413 matrix-scale (temp 3X2 matrix of float)
+0:413 'inFM2x3' (in 3X2 matrix of float)
+0:413 'inF0' (in float)
+0:414 Sequence
+0:414 move second child to first child (temp 2X3 matrix of float)
+0:414 'r12' (temp 2X3 matrix of float)
+0:414 matrix-scale (temp 2X3 matrix of float)
+0:414 'inFM3x2' (in 2X3 matrix of float)
+0:414 'inF0' (in float)
+0:415 Sequence
+0:415 move second child to first child (temp 2X2 matrix of float)
+0:415 'r13' (temp 2X2 matrix of float)
+0:415 matrix-multiply (temp 2X2 matrix of float)
+0:415 'inFM2x3' (in 3X2 matrix of float)
+0:415 'inFM3x2' (in 2X3 matrix of float)
+0:416 Sequence
+0:416 move second child to first child (temp 3X2 matrix of float)
+0:416 'r14' (temp 3X2 matrix of float)
+0:416 matrix-multiply (temp 3X2 matrix of float)
+0:416 'inFM2x3' (in 3X2 matrix of float)
+0:416 'inFM3x3' (in 3X3 matrix of float)
+0:417 Sequence
+0:417 move second child to first child (temp 4X2 matrix of float)
+0:417 'r15' (temp 4X2 matrix of float)
+0:417 matrix-multiply (temp 4X2 matrix of float)
+0:417 'inFM2x3' (in 3X2 matrix of float)
+0:417 'inFM3x4' (in 4X3 matrix of float)
+0:418 Sequence
+0:418 move second child to first child (temp 4X3 matrix of float)
+0:418 'r16' (temp 4X3 matrix of float)
+0:418 matrix-multiply (temp 4X3 matrix of float)
+0:418 'inFM3x2' (in 2X3 matrix of float)
+0:418 'inFM2x4' (in 4X2 matrix of float)
0:? Linker Objects
// Module Version 10000
diff --git a/Test/baseResults/hlsl.matType.frag.out b/Test/baseResults/hlsl.matType.frag.out
index 40dbd89..8742e3f 100755
--- a/Test/baseResults/hlsl.matType.frag.out
+++ b/Test/baseResults/hlsl.matType.frag.out
@@ -2,10 +2,11 @@
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:1 move second child to first child (temp 1-component vector of float)
-0:1 'f1' (temp 1-component vector of float)
-0:1 Constant:
-0:1 1.000000
+0:1 Sequence
+0:1 move second child to first child (temp 1-component vector of float)
+0:1 'f1' (temp 1-component vector of float)
+0:1 Constant:
+0:1 1.000000
0:11 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
0:9 Function Parameters:
0:9 'inFloat1' (in 1-component vector of float)
@@ -25,10 +26,11 @@
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:1 move second child to first child (temp 1-component vector of float)
-0:1 'f1' (temp 1-component vector of float)
-0:1 Constant:
-0:1 1.000000
+0:1 Sequence
+0:1 move second child to first child (temp 1-component vector of float)
+0:1 'f1' (temp 1-component vector of float)
+0:1 Constant:
+0:1 1.000000
0:11 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
0:9 Function Parameters:
0:9 'inFloat1' (in 1-component vector of float)
@@ -43,7 +45,7 @@
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 36
+// Id's are bound by 37
Capability Shader
Capability Float64
@@ -56,46 +58,48 @@
Name 11 "ShaderFunction(vf1;f1;"
Name 9 "inFloat1"
Name 10 "inScalar"
- Name 14 "f1"
- Name 18 "fmat11"
- Name 22 "fmat41"
- Name 25 "fmat12"
- Name 30 "dmat23"
- Name 35 "int44"
+ Name 13 "f1"
+ Name 19 "fmat11"
+ Name 23 "fmat41"
+ Name 26 "fmat12"
+ Name 31 "dmat23"
+ Name 36 "int44"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 6(float) 7(ptr) 7(ptr)
- 15: TypeVector 6(float) 1
- 16: TypeMatrix 15(fvec) 1
- 17: TypePointer Function 16
- 19: TypeVector 6(float) 4
- 20: TypeMatrix 19(fvec4) 1
- 21: TypePointer Function 20
- 23: TypeMatrix 15(fvec) 2
- 24: TypePointer Function 23
- 26: TypeFloat 64
- 27: TypeVector 26(float) 2
- 28: TypeMatrix 27(fvec2) 3
- 29: TypePointer Function 28
- 31: TypeInt 32 1
- 32: TypeVector 31(int) 4
- 33: TypeMatrix 32(ivec4) 4
- 34: TypePointer Function 33
+ 14: 6(float) Constant 1065353216
+ 16: TypeVector 6(float) 1
+ 17: TypeMatrix 16(fvec) 1
+ 18: TypePointer Function 17
+ 20: TypeVector 6(float) 4
+ 21: TypeMatrix 20(fvec4) 1
+ 22: TypePointer Function 21
+ 24: TypeMatrix 16(fvec) 2
+ 25: TypePointer Function 24
+ 27: TypeFloat 64
+ 28: TypeVector 27(float) 2
+ 29: TypeMatrix 28(fvec2) 3
+ 30: TypePointer Function 29
+ 32: TypeInt 32 1
+ 33: TypeVector 32(int) 4
+ 34: TypeMatrix 33(ivec4) 4
+ 35: TypePointer Function 34
4(PixelShaderFunction): 2 Function None 3
5: Label
+ 13(f1): 7(ptr) Variable Function
+ Store 13(f1) 14
FunctionEnd
11(ShaderFunction(vf1;f1;): 6(float) Function None 8
9(inFloat1): 7(ptr) FunctionParameter
10(inScalar): 7(ptr) FunctionParameter
12: Label
- 14(f1): 7(ptr) Variable Function
- 18(fmat11): 17(ptr) Variable Function
- 22(fmat41): 21(ptr) Variable Function
- 25(fmat12): 24(ptr) Variable Function
- 30(dmat23): 29(ptr) Variable Function
- 35(int44): 34(ptr) Variable Function
- 13: 6(float) Undef
- ReturnValue 13
+ 19(fmat11): 18(ptr) Variable Function
+ 23(fmat41): 22(ptr) Variable Function
+ 26(fmat12): 25(ptr) Variable Function
+ 31(dmat23): 30(ptr) Variable Function
+ 36(int44): 35(ptr) Variable Function
+ 15: 6(float) Undef
+ ReturnValue 15
FunctionEnd
diff --git a/Test/baseResults/hlsl.swizzle.frag.out b/Test/baseResults/hlsl.swizzle.frag.out
index ab9a0cc..36298e2 100755
--- a/Test/baseResults/hlsl.swizzle.frag.out
+++ b/Test/baseResults/hlsl.swizzle.frag.out
@@ -2,13 +2,14 @@
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:1 move second child to first child (temp 4-component vector of float)
-0:1 'AmbientColor' (temp 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 0.500000
-0:? 0.000000
-0:? 1.000000
+0:1 Sequence
+0:1 move second child to first child (temp 4-component vector of float)
+0:1 'AmbientColor' (temp 4-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 0.500000
+0:? 0.000000
+0:? 1.000000
0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
@@ -41,13 +42,14 @@
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:1 move second child to first child (temp 4-component vector of float)
-0:1 'AmbientColor' (temp 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 0.500000
-0:? 0.000000
-0:? 1.000000
+0:1 Sequence
+0:1 move second child to first child (temp 4-component vector of float)
+0:1 'AmbientColor' (temp 4-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 0.500000
+0:? 0.000000
+0:? 1.000000
0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
@@ -75,7 +77,7 @@
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 25
+// Id's are bound by 29
Capability Shader
1: ExtInstImport "GLSL.std.450"
@@ -86,28 +88,33 @@
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf4;"
Name 10 "input"
- Name 15 "AmbientColor"
+ Name 13 "AmbientColor"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
- 16: TypeInt 32 0
- 17: 16(int) Constant 2
- 18: TypePointer Function 6(float)
+ 14: 6(float) Constant 1065353216
+ 15: 6(float) Constant 1056964608
+ 16: 6(float) Constant 0
+ 17: 7(fvec4) ConstantComposite 14 15 16 14
+ 20: TypeInt 32 0
+ 21: 20(int) Constant 2
+ 22: TypePointer Function 6(float)
4(PixelShaderFunction): 2 Function None 3
5: Label
+13(AmbientColor): 8(ptr) Variable Function
+ Store 13(AmbientColor) 17
FunctionEnd
11(ShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter
12: Label
-15(AmbientColor): 8(ptr) Variable Function
- 13: 7(fvec4) Load 10(input)
- 14: 7(fvec4) VectorShuffle 13 13 3 3 1 0
- 19: 18(ptr) AccessChain 15(AmbientColor) 17
- 20: 6(float) Load 19
- 21: 7(fvec4) CompositeConstruct 20 20 20 20
- 22: 7(fvec4) FMul 14 21
- ReturnValue 22
+ 18: 7(fvec4) Load 10(input)
+ 19: 7(fvec4) VectorShuffle 18 18 3 3 1 0
+ 23: 22(ptr) AccessChain 13(AmbientColor) 21
+ 24: 6(float) Load 23
+ 25: 7(fvec4) CompositeConstruct 24 24 24 24
+ 26: 7(fvec4) FMul 19 25
+ ReturnValue 26
FunctionEnd
diff --git a/Test/baseResults/hlsl.templatetypes.frag.out b/Test/baseResults/hlsl.templatetypes.frag.out
index d26c4d8..048b12a 100644
--- a/Test/baseResults/hlsl.templatetypes.frag.out
+++ b/Test/baseResults/hlsl.templatetypes.frag.out
@@ -5,212 +5,240 @@
0:48 Function Definition: PixelShaderFunction( (temp float)
0:3 Function Parameters:
0:? Sequence
-0:4 move second child to first child (temp 4-component vector of float)
-0:4 'r00' (temp 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:5 move second child to first child (temp 4-component vector of float)
-0:5 'r01' (temp 4-component vector of float)
-0:? Constant:
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:7 move second child to first child (temp 1-component vector of bool)
-0:7 'r12' (temp 1-component vector of bool)
-0:7 Constant:
-0:7 false (const bool)
-0:8 move second child to first child (temp 1-component vector of int)
-0:8 'r13' (temp 1-component vector of int)
-0:8 Constant:
-0:8 1 (const int)
-0:9 move second child to first child (temp 1-component vector of float)
-0:9 'r14' (temp 1-component vector of float)
-0:9 Constant:
-0:9 1.000000
-0:10 move second child to first child (temp 1-component vector of double)
-0:10 'r15' (temp 1-component vector of double)
-0:10 Constant:
-0:10 1.000000
-0:11 move second child to first child (temp 1-component vector of uint)
-0:11 'r16' (temp 1-component vector of uint)
-0:11 Constant:
-0:11 1 (const uint)
-0:13 move second child to first child (temp 2-component vector of bool)
-0:13 'r20' (temp 2-component vector of bool)
-0:? Constant:
-0:? false (const bool)
-0:? true (const bool)
-0:14 move second child to first child (temp 2-component vector of int)
-0:14 'r21' (temp 2-component vector of int)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
-0:15 move second child to first child (temp 2-component vector of float)
-0:15 'r22' (temp 2-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:16 move second child to first child (temp 2-component vector of double)
-0:16 'r23' (temp 2-component vector of double)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:17 move second child to first child (temp 2-component vector of uint)
-0:17 'r24' (temp 2-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:19 move second child to first child (temp 3-component vector of bool)
-0:19 'r30' (temp 3-component vector of bool)
-0:? Constant:
-0:? false (const bool)
-0:? true (const bool)
-0:? true (const bool)
-0:20 move second child to first child (temp 3-component vector of int)
-0:20 'r31' (temp 3-component vector of int)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
-0:? 3 (const int)
-0:21 move second child to first child (temp 3-component vector of float)
-0:21 'r32' (temp 3-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:22 move second child to first child (temp 3-component vector of double)
-0:22 'r33' (temp 3-component vector of double)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:23 move second child to first child (temp 3-component vector of uint)
-0:23 'r34' (temp 3-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:25 move second child to first child (temp 4-component vector of bool)
-0:25 'r40' (temp 4-component vector of bool)
-0:? Constant:
-0:? false (const bool)
-0:? true (const bool)
-0:? true (const bool)
-0:? false (const bool)
-0:26 move second child to first child (temp 4-component vector of int)
-0:26 'r41' (temp 4-component vector of int)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
-0:? 3 (const int)
-0:? 4 (const int)
-0:27 move second child to first child (temp 4-component vector of float)
-0:27 'r42' (temp 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:28 move second child to first child (temp 4-component vector of double)
-0:28 'r43' (temp 4-component vector of double)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:29 move second child to first child (temp 4-component vector of uint)
-0:29 'r44' (temp 4-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
-0:31 move second child to first child (temp 4X4 matrix of float)
-0:31 'r50' (temp 4X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
-0:? 7.000000
-0:? 8.000000
-0:? 9.000000
-0:? 10.000000
-0:? 11.000000
-0:? 12.000000
-0:? 13.000000
-0:? 14.000000
-0:? 15.000000
-0:32 move second child to first child (temp 4X4 matrix of float)
-0:32 'r51' (temp 4X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
-0:? 7.000000
-0:? 8.000000
-0:? 9.000000
-0:? 10.000000
-0:? 11.000000
-0:? 12.000000
-0:? 13.000000
-0:? 14.000000
-0:? 15.000000
-0:35 move second child to first child (temp 3X2 matrix of float)
-0:35 'r61' (temp 3X2 matrix of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
-0:36 move second child to first child (temp 2X3 matrix of float)
-0:36 'r62' (temp 2X3 matrix of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
-0:39 move second child to first child (temp 2X4 matrix of float)
-0:39 'r65' (temp 2X4 matrix of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
-0:? 7.000000
-0:? 8.000000
-0:40 move second child to first child (temp 3X4 matrix of float)
-0:40 'r66' (temp 3X4 matrix of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
-0:? 7.000000
-0:? 8.000000
-0:? 9.000000
-0:? 10.000000
-0:? 11.000000
-0:? 12.000000
+0:4 Sequence
+0:4 move second child to first child (temp 4-component vector of float)
+0:4 'r00' (temp 4-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:5 Sequence
+0:5 move second child to first child (temp 4-component vector of float)
+0:5 'r01' (temp 4-component vector of float)
+0:? Constant:
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? 5.000000
+0:7 Sequence
+0:7 move second child to first child (temp 1-component vector of bool)
+0:7 'r12' (temp 1-component vector of bool)
+0:7 Constant:
+0:7 false (const bool)
+0:8 Sequence
+0:8 move second child to first child (temp 1-component vector of int)
+0:8 'r13' (temp 1-component vector of int)
+0:8 Constant:
+0:8 1 (const int)
+0:9 Sequence
+0:9 move second child to first child (temp 1-component vector of float)
+0:9 'r14' (temp 1-component vector of float)
+0:9 Constant:
+0:9 1.000000
+0:10 Sequence
+0:10 move second child to first child (temp 1-component vector of double)
+0:10 'r15' (temp 1-component vector of double)
+0:10 Constant:
+0:10 1.000000
+0:11 Sequence
+0:11 move second child to first child (temp 1-component vector of uint)
+0:11 'r16' (temp 1-component vector of uint)
+0:11 Constant:
+0:11 1 (const uint)
+0:13 Sequence
+0:13 move second child to first child (temp 2-component vector of bool)
+0:13 'r20' (temp 2-component vector of bool)
+0:? Constant:
+0:? false (const bool)
+0:? true (const bool)
+0:14 Sequence
+0:14 move second child to first child (temp 2-component vector of int)
+0:14 'r21' (temp 2-component vector of int)
+0:? Constant:
+0:? 1 (const int)
+0:? 2 (const int)
+0:15 Sequence
+0:15 move second child to first child (temp 2-component vector of float)
+0:15 'r22' (temp 2-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:16 Sequence
+0:16 move second child to first child (temp 2-component vector of double)
+0:16 'r23' (temp 2-component vector of double)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:17 Sequence
+0:17 move second child to first child (temp 2-component vector of uint)
+0:17 'r24' (temp 2-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:19 Sequence
+0:19 move second child to first child (temp 3-component vector of bool)
+0:19 'r30' (temp 3-component vector of bool)
+0:? Constant:
+0:? false (const bool)
+0:? true (const bool)
+0:? true (const bool)
+0:20 Sequence
+0:20 move second child to first child (temp 3-component vector of int)
+0:20 'r31' (temp 3-component vector of int)
+0:? Constant:
+0:? 1 (const int)
+0:? 2 (const int)
+0:? 3 (const int)
+0:21 Sequence
+0:21 move second child to first child (temp 3-component vector of float)
+0:21 'r32' (temp 3-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:22 Sequence
+0:22 move second child to first child (temp 3-component vector of double)
+0:22 'r33' (temp 3-component vector of double)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:23 Sequence
+0:23 move second child to first child (temp 3-component vector of uint)
+0:23 'r34' (temp 3-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:25 Sequence
+0:25 move second child to first child (temp 4-component vector of bool)
+0:25 'r40' (temp 4-component vector of bool)
+0:? Constant:
+0:? false (const bool)
+0:? true (const bool)
+0:? true (const bool)
+0:? false (const bool)
+0:26 Sequence
+0:26 move second child to first child (temp 4-component vector of int)
+0:26 'r41' (temp 4-component vector of int)
+0:? Constant:
+0:? 1 (const int)
+0:? 2 (const int)
+0:? 3 (const int)
+0:? 4 (const int)
+0:27 Sequence
+0:27 move second child to first child (temp 4-component vector of float)
+0:27 'r42' (temp 4-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:28 Sequence
+0:28 move second child to first child (temp 4-component vector of double)
+0:28 'r43' (temp 4-component vector of double)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:29 Sequence
+0:29 move second child to first child (temp 4-component vector of uint)
+0:29 'r44' (temp 4-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:? 4 (const uint)
+0:31 Sequence
+0:31 move second child to first child (temp 4X4 matrix of float)
+0:31 'r50' (temp 4X4 matrix of float)
+0:? Constant:
+0:? 0.000000
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? 5.000000
+0:? 6.000000
+0:? 7.000000
+0:? 8.000000
+0:? 9.000000
+0:? 10.000000
+0:? 11.000000
+0:? 12.000000
+0:? 13.000000
+0:? 14.000000
+0:? 15.000000
+0:32 Sequence
+0:32 move second child to first child (temp 4X4 matrix of float)
+0:32 'r51' (temp 4X4 matrix of float)
+0:? Constant:
+0:? 0.000000
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? 5.000000
+0:? 6.000000
+0:? 7.000000
+0:? 8.000000
+0:? 9.000000
+0:? 10.000000
+0:? 11.000000
+0:? 12.000000
+0:? 13.000000
+0:? 14.000000
+0:? 15.000000
+0:35 Sequence
+0:35 move second child to first child (temp 3X2 matrix of float)
+0:35 'r61' (temp 3X2 matrix of float)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? 5.000000
+0:? 6.000000
+0:36 Sequence
+0:36 move second child to first child (temp 2X3 matrix of float)
+0:36 'r62' (temp 2X3 matrix of float)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? 5.000000
+0:? 6.000000
+0:39 Sequence
+0:39 move second child to first child (temp 2X4 matrix of float)
+0:39 'r65' (temp 2X4 matrix of float)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? 5.000000
+0:? 6.000000
+0:? 7.000000
+0:? 8.000000
+0:40 Sequence
+0:40 move second child to first child (temp 3X4 matrix of float)
+0:40 'r66' (temp 3X4 matrix of float)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? 5.000000
+0:? 6.000000
+0:? 7.000000
+0:? 8.000000
+0:? 9.000000
+0:? 10.000000
+0:? 11.000000
+0:? 12.000000
0:45 Branch: Return with expression
0:45 Constant:
0:45 0.000000
@@ -226,212 +254,240 @@
0:48 Function Definition: PixelShaderFunction( (temp float)
0:3 Function Parameters:
0:? Sequence
-0:4 move second child to first child (temp 4-component vector of float)
-0:4 'r00' (temp 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:5 move second child to first child (temp 4-component vector of float)
-0:5 'r01' (temp 4-component vector of float)
-0:? Constant:
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:7 move second child to first child (temp 1-component vector of bool)
-0:7 'r12' (temp 1-component vector of bool)
-0:7 Constant:
-0:7 false (const bool)
-0:8 move second child to first child (temp 1-component vector of int)
-0:8 'r13' (temp 1-component vector of int)
-0:8 Constant:
-0:8 1 (const int)
-0:9 move second child to first child (temp 1-component vector of float)
-0:9 'r14' (temp 1-component vector of float)
-0:9 Constant:
-0:9 1.000000
-0:10 move second child to first child (temp 1-component vector of double)
-0:10 'r15' (temp 1-component vector of double)
-0:10 Constant:
-0:10 1.000000
-0:11 move second child to first child (temp 1-component vector of uint)
-0:11 'r16' (temp 1-component vector of uint)
-0:11 Constant:
-0:11 1 (const uint)
-0:13 move second child to first child (temp 2-component vector of bool)
-0:13 'r20' (temp 2-component vector of bool)
-0:? Constant:
-0:? false (const bool)
-0:? true (const bool)
-0:14 move second child to first child (temp 2-component vector of int)
-0:14 'r21' (temp 2-component vector of int)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
-0:15 move second child to first child (temp 2-component vector of float)
-0:15 'r22' (temp 2-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:16 move second child to first child (temp 2-component vector of double)
-0:16 'r23' (temp 2-component vector of double)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:17 move second child to first child (temp 2-component vector of uint)
-0:17 'r24' (temp 2-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:19 move second child to first child (temp 3-component vector of bool)
-0:19 'r30' (temp 3-component vector of bool)
-0:? Constant:
-0:? false (const bool)
-0:? true (const bool)
-0:? true (const bool)
-0:20 move second child to first child (temp 3-component vector of int)
-0:20 'r31' (temp 3-component vector of int)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
-0:? 3 (const int)
-0:21 move second child to first child (temp 3-component vector of float)
-0:21 'r32' (temp 3-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:22 move second child to first child (temp 3-component vector of double)
-0:22 'r33' (temp 3-component vector of double)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:23 move second child to first child (temp 3-component vector of uint)
-0:23 'r34' (temp 3-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:25 move second child to first child (temp 4-component vector of bool)
-0:25 'r40' (temp 4-component vector of bool)
-0:? Constant:
-0:? false (const bool)
-0:? true (const bool)
-0:? true (const bool)
-0:? false (const bool)
-0:26 move second child to first child (temp 4-component vector of int)
-0:26 'r41' (temp 4-component vector of int)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
-0:? 3 (const int)
-0:? 4 (const int)
-0:27 move second child to first child (temp 4-component vector of float)
-0:27 'r42' (temp 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:28 move second child to first child (temp 4-component vector of double)
-0:28 'r43' (temp 4-component vector of double)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:29 move second child to first child (temp 4-component vector of uint)
-0:29 'r44' (temp 4-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
-0:31 move second child to first child (temp 4X4 matrix of float)
-0:31 'r50' (temp 4X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
-0:? 7.000000
-0:? 8.000000
-0:? 9.000000
-0:? 10.000000
-0:? 11.000000
-0:? 12.000000
-0:? 13.000000
-0:? 14.000000
-0:? 15.000000
-0:32 move second child to first child (temp 4X4 matrix of float)
-0:32 'r51' (temp 4X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
-0:? 7.000000
-0:? 8.000000
-0:? 9.000000
-0:? 10.000000
-0:? 11.000000
-0:? 12.000000
-0:? 13.000000
-0:? 14.000000
-0:? 15.000000
-0:35 move second child to first child (temp 3X2 matrix of float)
-0:35 'r61' (temp 3X2 matrix of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
-0:36 move second child to first child (temp 2X3 matrix of float)
-0:36 'r62' (temp 2X3 matrix of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
-0:39 move second child to first child (temp 2X4 matrix of float)
-0:39 'r65' (temp 2X4 matrix of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
-0:? 7.000000
-0:? 8.000000
-0:40 move second child to first child (temp 3X4 matrix of float)
-0:40 'r66' (temp 3X4 matrix of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
-0:? 7.000000
-0:? 8.000000
-0:? 9.000000
-0:? 10.000000
-0:? 11.000000
-0:? 12.000000
+0:4 Sequence
+0:4 move second child to first child (temp 4-component vector of float)
+0:4 'r00' (temp 4-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:5 Sequence
+0:5 move second child to first child (temp 4-component vector of float)
+0:5 'r01' (temp 4-component vector of float)
+0:? Constant:
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? 5.000000
+0:7 Sequence
+0:7 move second child to first child (temp 1-component vector of bool)
+0:7 'r12' (temp 1-component vector of bool)
+0:7 Constant:
+0:7 false (const bool)
+0:8 Sequence
+0:8 move second child to first child (temp 1-component vector of int)
+0:8 'r13' (temp 1-component vector of int)
+0:8 Constant:
+0:8 1 (const int)
+0:9 Sequence
+0:9 move second child to first child (temp 1-component vector of float)
+0:9 'r14' (temp 1-component vector of float)
+0:9 Constant:
+0:9 1.000000
+0:10 Sequence
+0:10 move second child to first child (temp 1-component vector of double)
+0:10 'r15' (temp 1-component vector of double)
+0:10 Constant:
+0:10 1.000000
+0:11 Sequence
+0:11 move second child to first child (temp 1-component vector of uint)
+0:11 'r16' (temp 1-component vector of uint)
+0:11 Constant:
+0:11 1 (const uint)
+0:13 Sequence
+0:13 move second child to first child (temp 2-component vector of bool)
+0:13 'r20' (temp 2-component vector of bool)
+0:? Constant:
+0:? false (const bool)
+0:? true (const bool)
+0:14 Sequence
+0:14 move second child to first child (temp 2-component vector of int)
+0:14 'r21' (temp 2-component vector of int)
+0:? Constant:
+0:? 1 (const int)
+0:? 2 (const int)
+0:15 Sequence
+0:15 move second child to first child (temp 2-component vector of float)
+0:15 'r22' (temp 2-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:16 Sequence
+0:16 move second child to first child (temp 2-component vector of double)
+0:16 'r23' (temp 2-component vector of double)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:17 Sequence
+0:17 move second child to first child (temp 2-component vector of uint)
+0:17 'r24' (temp 2-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:19 Sequence
+0:19 move second child to first child (temp 3-component vector of bool)
+0:19 'r30' (temp 3-component vector of bool)
+0:? Constant:
+0:? false (const bool)
+0:? true (const bool)
+0:? true (const bool)
+0:20 Sequence
+0:20 move second child to first child (temp 3-component vector of int)
+0:20 'r31' (temp 3-component vector of int)
+0:? Constant:
+0:? 1 (const int)
+0:? 2 (const int)
+0:? 3 (const int)
+0:21 Sequence
+0:21 move second child to first child (temp 3-component vector of float)
+0:21 'r32' (temp 3-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:22 Sequence
+0:22 move second child to first child (temp 3-component vector of double)
+0:22 'r33' (temp 3-component vector of double)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:23 Sequence
+0:23 move second child to first child (temp 3-component vector of uint)
+0:23 'r34' (temp 3-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:25 Sequence
+0:25 move second child to first child (temp 4-component vector of bool)
+0:25 'r40' (temp 4-component vector of bool)
+0:? Constant:
+0:? false (const bool)
+0:? true (const bool)
+0:? true (const bool)
+0:? false (const bool)
+0:26 Sequence
+0:26 move second child to first child (temp 4-component vector of int)
+0:26 'r41' (temp 4-component vector of int)
+0:? Constant:
+0:? 1 (const int)
+0:? 2 (const int)
+0:? 3 (const int)
+0:? 4 (const int)
+0:27 Sequence
+0:27 move second child to first child (temp 4-component vector of float)
+0:27 'r42' (temp 4-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:28 Sequence
+0:28 move second child to first child (temp 4-component vector of double)
+0:28 'r43' (temp 4-component vector of double)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:29 Sequence
+0:29 move second child to first child (temp 4-component vector of uint)
+0:29 'r44' (temp 4-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:? 4 (const uint)
+0:31 Sequence
+0:31 move second child to first child (temp 4X4 matrix of float)
+0:31 'r50' (temp 4X4 matrix of float)
+0:? Constant:
+0:? 0.000000
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? 5.000000
+0:? 6.000000
+0:? 7.000000
+0:? 8.000000
+0:? 9.000000
+0:? 10.000000
+0:? 11.000000
+0:? 12.000000
+0:? 13.000000
+0:? 14.000000
+0:? 15.000000
+0:32 Sequence
+0:32 move second child to first child (temp 4X4 matrix of float)
+0:32 'r51' (temp 4X4 matrix of float)
+0:? Constant:
+0:? 0.000000
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? 5.000000
+0:? 6.000000
+0:? 7.000000
+0:? 8.000000
+0:? 9.000000
+0:? 10.000000
+0:? 11.000000
+0:? 12.000000
+0:? 13.000000
+0:? 14.000000
+0:? 15.000000
+0:35 Sequence
+0:35 move second child to first child (temp 3X2 matrix of float)
+0:35 'r61' (temp 3X2 matrix of float)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? 5.000000
+0:? 6.000000
+0:36 Sequence
+0:36 move second child to first child (temp 2X3 matrix of float)
+0:36 'r62' (temp 2X3 matrix of float)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? 5.000000
+0:? 6.000000
+0:39 Sequence
+0:39 move second child to first child (temp 2X4 matrix of float)
+0:39 'r65' (temp 2X4 matrix of float)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? 5.000000
+0:? 6.000000
+0:? 7.000000
+0:? 8.000000
+0:40 Sequence
+0:40 move second child to first child (temp 3X4 matrix of float)
+0:40 'r66' (temp 3X4 matrix of float)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? 5.000000
+0:? 6.000000
+0:? 7.000000
+0:? 8.000000
+0:? 9.000000
+0:? 10.000000
+0:? 11.000000
+0:? 12.000000
0:45 Branch: Return with expression
0:45 Constant:
0:45 0.000000
diff --git a/Test/hlsl.init.frag b/Test/hlsl.init.frag
new file mode 100644
index 0000000..a403a18
--- /dev/null
+++ b/Test/hlsl.init.frag
@@ -0,0 +1,12 @@
+float4 a1 = float4(1, 0.5, 0, 1), b1 = float4(2.0, 2.5, 2.1, 2.2);
+float a2 = 0.2, b2;
+float a3, b3 = 0.3;
+float a4, b4 = 0.4, c4;
+float a5 = 0.5, b5, c5 = 1.5;
+
+float4 ShaderFunction(float4 input) : COLOR0
+{
+ float4 a2 = float4(0.2, 0.3, 0.4, 0.5);
+
+ return input * a1;
+}
diff --git a/gtests/Hlsl.FromFile.cpp b/gtests/Hlsl.FromFile.cpp
index ac2388e..040739f 100644
--- a/gtests/Hlsl.FromFile.cpp
+++ b/gtests/Hlsl.FromFile.cpp
@@ -82,6 +82,7 @@
{"hlsl.float4.frag", "PixelShaderFunction"},
{"hlsl.forLoop.frag", "PixelShaderFunction"},
{"hlsl.if.frag", "PixelShaderFunction"},
+ {"hlsl.init.frag", "ShaderFunction"},
{"hlsl.intrinsics.barriers.comp", "ComputeShaderFunction"},
{"hlsl.intrinsics.comp", "ComputeShaderFunction"},
{"hlsl.intrinsics.evalfns.frag", "main"},
diff --git a/hlsl/hlslGrammar.cpp b/hlsl/hlslGrammar.cpp
index d269f0b..ee65d17 100755
--- a/hlsl/hlslGrammar.cpp
+++ b/hlsl/hlslGrammar.cpp
@@ -107,12 +107,23 @@
// declaration
// : SEMICOLON
-// | fully_specified_type SEMICOLON
-// | fully_specified_type identifier array_specifier post_decls (EQUAL expression)opt SEMICOLON
+// | fully_specified_type init_declarator_list SEMICOLON
// | fully_specified_type identifier function_parameters post_decls SEMICOLON // function prototype
// | fully_specified_type identifier function_parameters post_decls compound_statement // function definition
//
-// 'node' could get created if the declaration creates code, like an initializer
+// init_declarator_list
+// : init_declarator COMMA init_declarator COMMA init_declarator...
+//
+// init_declarator
+// : identifier array_specifier post_decls
+// | identifier array_specifier post_decls EQUAL assignment_expression
+//
+// Parsing has to go pretty far in to know whether it's an init_declarator_list
+// or not, so the implementation below doesn't perfectly divide up the grammar
+// as above. (The 'identifier' in the first item in init_declarator list is the
+// same as 'identifier' for function declarations.)
+//
+// 'node' could get populated if the declaration creates code, like an initializer
// or a function body.
//
bool HlslGrammar::acceptDeclaration(TIntermNode*& node)
@@ -134,18 +145,72 @@
// post_decls
acceptPostDecls(type);
- // EQUAL expression
+ // EQUAL assignment_expression
TIntermTyped* expressionNode = nullptr;
if (acceptTokenClass(EHTokAssign)) {
- if (! acceptExpression(expressionNode)) {
+ if (! acceptAssignmentExpression(expressionNode)) {
expected("initializer");
return false;
}
}
+ // COMMA
+ // This means we've been in an init_declarator_list.
+ // Finish the first init_declarator and recognize the rest of the list.
+ if (acceptTokenClass(EHTokComma)) {
+ // init_declarator
+ // we know have multiple declarations
+ node = parseContext.declareVariable(idToken.loc, *idToken.string, type, arraySizes, expressionNode);
+ node = intermediate.makeAggregate(node);
+
+ do {
+ // identifier
+ if (! acceptIdentifier(idToken)) {
+ expected("identifier");
+ return false;
+ }
+
+ // array_specifier
+ arraySizes = nullptr;
+ acceptArraySpecifier(arraySizes);
+
+ // post_decls
+ acceptPostDecls(type);
+
+ // EQUAL assignment_expression
+ TIntermTyped* expressionNode = nullptr;
+ if (acceptTokenClass(EHTokAssign)) {
+ if (! acceptAssignmentExpression(expressionNode)) {
+ expected("initializer");
+ return false;
+ }
+ }
+
+ node = intermediate.growAggregate(node, parseContext.declareVariable(idToken.loc, *idToken.string, type, arraySizes, expressionNode));
+
+ if (acceptTokenClass(EHTokSemicolon)) {
+ if (node != nullptr)
+ node->getAsAggregate()->setOperator(EOpSequence);
+ return true;
+ }
+
+ if (acceptTokenClass(EHTokComma))
+ continue;
+
+ expected(", or ;");
+ return false;
+ } while (true);
+ }
+
// SEMICOLON
+ // This also means we've been in an init_declarator_list, but with no COMMA seen.
+ // Recognize the init_declarator_list, which contains a single declaration.
if (acceptTokenClass(EHTokSemicolon)) {
node = parseContext.declareVariable(idToken.loc, *idToken.string, type, arraySizes, expressionNode);
+ // use standard AST shape for declarations; just to be safe
+ node = intermediate.makeAggregate(node);
+ if (node != nullptr)
+ node->getAsAggregate()->setOperator(EOpSequence);
return true;
}
@@ -451,8 +516,6 @@
// Otherwise, return false, and don't advance
bool HlslGrammar::acceptType(TType& type)
{
- TBasicType basicType;
-
switch (peek()) {
case EHTokVector:
return acceptVectorTemplateType(type);