blob: a0dd64dfbc9c372f0e9da373760da26aa7b30449 [file] [log] [blame]
#version 450
#extension GL_NVX_multiview_per_view_attributes :require
layout(vertices = 4) out;
out gl_PerVertex {
int gl_ViewportMaskPerViewNV[];
vec4 gl_PositionPerViewNV[];
} gl_out[];
void main()
{
gl_out[gl_InvocationID].gl_ViewportMaskPerViewNV[0] = 1;
gl_out[gl_InvocationID].gl_PositionPerViewNV[0] = gl_in[1].gl_Position;
}