#version 450 | |
#extension GL_NVX_multiview_per_view_attributes :require | |
layout(vertices = 4) out; | |
out gl_PerVertex { | |
int gl_ViewportMaskPerViewNV[]; | |
vec4 gl_PositionPerViewNV[]; | |
} gl_out[]; | |
void main() | |
{ | |
gl_out[gl_InvocationID].gl_ViewportMaskPerViewNV[0] = 1; | |
gl_out[gl_InvocationID].gl_PositionPerViewNV[0] = gl_in[1].gl_Position; | |
} |