simpleFunctionCall.frag | |
WARNING: 0:4: varying deprecated in version 130; may be removed in future release | |
Shader version: 150 | |
0:? Sequence | |
0:7 Function Definition: foo( (global 4-component vector of float) | |
0:7 Function Parameters: | |
0:9 Sequence | |
0:9 Branch: Return with expression | |
0:9 'BaseColor' (smooth in 4-component vector of float) | |
0:12 Function Definition: main( (global void) | |
0:12 Function Parameters: | |
0:14 Sequence | |
0:14 move second child to first child (temp 4-component vector of float) | |
0:14 'gl_FragColor' (fragColor 4-component vector of float FragColor) | |
0:14 Function Call: foo( (global 4-component vector of float) | |
0:? Linker Objects | |
0:? 'bigColor' (uniform 4-component vector of float) | |
0:? 'BaseColor' (smooth in 4-component vector of float) | |
0:? 'd' (uniform float) | |
Linked fragment stage: | |
Shader version: 150 | |
0:? Sequence | |
0:7 Function Definition: foo( (global 4-component vector of float) | |
0:7 Function Parameters: | |
0:9 Sequence | |
0:9 Branch: Return with expression | |
0:9 'BaseColor' (smooth in 4-component vector of float) | |
0:12 Function Definition: main( (global void) | |
0:12 Function Parameters: | |
0:14 Sequence | |
0:14 move second child to first child (temp 4-component vector of float) | |
0:14 'gl_FragColor' (fragColor 4-component vector of float FragColor) | |
0:14 Function Call: foo( (global 4-component vector of float) | |
0:? Linker Objects | |
0:? 'bigColor' (uniform 4-component vector of float) | |
0:? 'BaseColor' (smooth in 4-component vector of float) | |
0:? 'd' (uniform float) | |