Move to revision 31 of SPIR-V.
diff --git a/Test/baseResults/spv.simpleFunctionCall.frag.out b/Test/baseResults/spv.simpleFunctionCall.frag.out
old mode 100644
new mode 100755
index 35c6dfb..5b4ecd0
--- a/Test/baseResults/spv.simpleFunctionCall.frag.out
+++ b/Test/baseResults/spv.simpleFunctionCall.frag.out
@@ -10,42 +10,44 @@
 // Id's are bound by 23

 

                               Source GLSL 150

+                              Capability Shader

                1:             ExtInstImport  "GLSL.std.450"

                               MemoryModel Logical GLSL450

-                              EntryPoint Fragment 4

+                              EntryPoint Fragment 4  "main"

+                              ExecutionMode 4 OriginLowerLeft

                               Name 4  "main"

                               Name 10  "foo("

                               Name 13  "BaseColor"

                               Name 17  "gl_FragColor"

                               Name 20  "bigColor"

                               Name 22  "d"

-                              Decorate 13(BaseColor) Smooth 

+                              Decorate 13(BaseColor) Smooth

                               Decorate 17(gl_FragColor) BuiltIn FragColor

-                              Decorate 20(bigColor) NoStaticUse 

-                              Decorate 22(d) NoStaticUse 

+                              Decorate 20(bigColor) NoStaticUse

+                              Decorate 22(d) NoStaticUse

                2:             TypeVoid

-               3:             TypeFunction 2 

+               3:             TypeFunction 2

                7:             TypeFloat 32

                8:             TypeVector 7(float) 4

-               9:             TypeFunction 8(fvec4) 

+               9:             TypeFunction 8(fvec4)

               12:             TypePointer Input 8(fvec4)

-   13(BaseColor):     12(ptr) Variable Input 

+   13(BaseColor):     12(ptr) Variable Input

               16:             TypePointer Output 8(fvec4)

-17(gl_FragColor):     16(ptr) Variable Output 

+17(gl_FragColor):     16(ptr) Variable Output

               19:             TypePointer UniformConstant 8(fvec4)

-    20(bigColor):     19(ptr) Variable UniformConstant 

+    20(bigColor):     19(ptr) Variable UniformConstant

               21:             TypePointer UniformConstant 7(float)

-           22(d):     21(ptr) Variable UniformConstant 

+           22(d):     21(ptr) Variable UniformConstant

          4(main):           2 Function None 3

                5:             Label

-              18:    8(fvec4) FunctionCall 10(foo() 

-                              Store 17(gl_FragColor) 18 

+              18:    8(fvec4) FunctionCall 10(foo()

+                              Store 17(gl_FragColor) 18

                               Branch 6

                6:             Label

                               Return

                               FunctionEnd

         10(foo():    8(fvec4) Function None 9

               11:             Label

-              14:    8(fvec4) Load 13(BaseColor) 

+              14:    8(fvec4) Load 13(BaseColor)

                               ReturnValue 14

                               FunctionEnd