| hlsl.typedef.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:12 Function Definition: ShaderFunction(vf4;i1; (global 4-component vector of float) |
| 0:4 Function Parameters: |
| 0:4 'input' (in 4-component vector of float) |
| 0:4 'ii' (in int) |
| 0:? Sequence |
| 0:6 Sequence |
| 0:6 move second child to first child (temp 4-component vector of float) |
| 0:6 'a1' (temp 4-component vector of float) |
| 0:6 Constant: |
| 0:6 1.000000 |
| 0:6 1.000000 |
| 0:6 1.000000 |
| 0:6 1.000000 |
| 0:7 Sequence |
| 0:7 move second child to first child (temp int) |
| 0:7 'i' (temp int) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:9 Sequence |
| 0:9 move second child to first child (temp int) |
| 0:9 'j' (temp int) |
| 0:9 'ii' (in int) |
| 0:10 Branch: Return with expression |
| 0:10 add (temp 4-component vector of float) |
| 0:10 component-wise multiply (temp 4-component vector of float) |
| 0:10 'input' (in 4-component vector of float) |
| 0:10 'a1' (temp 4-component vector of float) |
| 0:10 Construct vec4 (global 4-component vector of float) |
| 0:10 Convert int to float (temp float) |
| 0:10 add (temp int) |
| 0:10 'i' (temp int) |
| 0:10 'j' (temp int) |
| 0:? Linker Objects |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:12 Function Definition: ShaderFunction(vf4;i1; (global 4-component vector of float) |
| 0:4 Function Parameters: |
| 0:4 'input' (in 4-component vector of float) |
| 0:4 'ii' (in int) |
| 0:? Sequence |
| 0:6 Sequence |
| 0:6 move second child to first child (temp 4-component vector of float) |
| 0:6 'a1' (temp 4-component vector of float) |
| 0:6 Constant: |
| 0:6 1.000000 |
| 0:6 1.000000 |
| 0:6 1.000000 |
| 0:6 1.000000 |
| 0:7 Sequence |
| 0:7 move second child to first child (temp int) |
| 0:7 'i' (temp int) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:9 Sequence |
| 0:9 move second child to first child (temp int) |
| 0:9 'j' (temp int) |
| 0:9 'ii' (in int) |
| 0:10 Branch: Return with expression |
| 0:10 add (temp 4-component vector of float) |
| 0:10 component-wise multiply (temp 4-component vector of float) |
| 0:10 'input' (in 4-component vector of float) |
| 0:10 'a1' (temp 4-component vector of float) |
| 0:10 Construct vec4 (global 4-component vector of float) |
| 0:10 Convert int to float (temp float) |
| 0:10 add (temp int) |
| 0:10 'i' (temp int) |
| 0:10 'j' (temp int) |
| 0:? Linker Objects |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 34 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 450 |
| Name 4 "PixelShaderFunction" |
| Name 14 "ShaderFunction(vf4;i1;" |
| Name 12 "input" |
| Name 13 "ii" |
| Name 16 "a1" |
| Name 19 "i" |
| Name 21 "j" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeInt 32 1 |
| 10: TypePointer Function 9(int) |
| 11: TypeFunction 7(fvec4) 8(ptr) 10(ptr) |
| 17: 6(float) Constant 1065353216 |
| 18: 7(fvec4) ConstantComposite 17 17 17 17 |
| 20: 9(int) Constant 2 |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| FunctionEnd |
| 14(ShaderFunction(vf4;i1;): 7(fvec4) Function None 11 |
| 12(input): 8(ptr) FunctionParameter |
| 13(ii): 10(ptr) FunctionParameter |
| 15: Label |
| 16(a1): 8(ptr) Variable Function |
| 19(i): 10(ptr) Variable Function |
| 21(j): 10(ptr) Variable Function |
| Store 16(a1) 18 |
| Store 19(i) 20 |
| 22: 9(int) Load 13(ii) |
| Store 21(j) 22 |
| 23: 7(fvec4) Load 12(input) |
| 24: 7(fvec4) Load 16(a1) |
| 25: 7(fvec4) FMul 23 24 |
| 26: 9(int) Load 19(i) |
| 27: 9(int) Load 21(j) |
| 28: 9(int) IAdd 26 27 |
| 29: 6(float) ConvertSToF 28 |
| 30: 7(fvec4) CompositeConstruct 29 29 29 29 |
| 31: 7(fvec4) FAdd 25 30 |
| ReturnValue 31 |
| FunctionEnd |