#version 300 es | |
precision mediump float; | |
in vec4 pos; | |
layout (location = 2) in vec4 color; // ERROR | |
layout(location = 1) out vec4 c; | |
layout(location = 3) out vec4 p; | |
layout(location = 4) out vec4 q[2]; | |
void main() | |
{ | |
c = color; | |
p = pos; | |
q[1] = pos; | |
} | |
layout(location = 40) out float ca[4]; // ERROR, overlap, ERROR too big | |
layout(location = 41) out float cb[2]; // ERROR, overlap, ERROR too big | |
layout(location = 39) out float cc[6]; // ERROR, overlap, ERROR too big |