Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.
Also:
- change source locations from an int to TSourceLoc (shader number, line number) throughout
- various improvements to the preprocessor
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22277 e7fa87d3-cd2b-0410-9028-fcbf551c1848
diff --git a/glslang.vcxproj b/glslang.vcxproj
index 80024de..c50b18f 100644
--- a/glslang.vcxproj
+++ b/glslang.vcxproj
@@ -150,7 +150,6 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="glslang\MachineIndependent\Constant.cpp" />
- <ClCompile Include="glslang\MachineIndependent\gen_glslang.cpp" />
<ClCompile Include="glslang\MachineIndependent\glslang_tab.cpp" />
<ClCompile Include="glslang\MachineIndependent\InfoSink.cpp" />
<ClCompile Include="glslang\MachineIndependent\Initialize.cpp" />
@@ -192,7 +191,6 @@
<ClInclude Include="glslang\MachineIndependent\RemoveTree.h" />
<ClInclude Include="glslang\MachineIndependent\localintermediate.h" />
<ClInclude Include="glslang\MachineIndependent\preprocessor\atom.h" />
- <ClInclude Include="glslang\MachineIndependent\preprocessor\compile.h" />
<ClInclude Include="glslang\MachineIndependent\preprocessor\cpp.h" />
<ClInclude Include="glslang\MachineIndependent\preprocessor\memory.h" />
<ClInclude Include="glslang\MachineIndependent\preprocessor\parser.h" />
@@ -206,6 +204,7 @@
<ClInclude Include="glslang\Include\ConstantUnion.h" />
<ClInclude Include="glslang\Include\InfoSink.h" />
<ClInclude Include="glslang\MachineIndependent\Scan.h" />
+ <ClInclude Include="glslang\MachineIndependent\ScanContext.h" />
<ClInclude Include="glslang\MachineIndependent\Versions.h" />
<ClInclude Include="OGLCompilersDLL\InitializeDll.h" />
<ClInclude Include="glslang\Include\InitializeGlobals.h" />
@@ -238,23 +237,6 @@
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp;%(Outputs)</Outputs>
</CustomBuild>
</ItemGroup>
- <ItemGroup>
- <CustomBuild Include="glslang\MachineIndependent\glslang.l">
- <FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd %(RootDir)%(Directory)
-%(RootDir)%(Directory)..\..\tools\flex.exe glslang.l
-</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Executing flex on glslang.l</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)gen_glslang.cpp</Outputs>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)glslang_tab.cpp.h</AdditionalInputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd %(RootDir)%(Directory)
-%(RootDir)%(Directory)..\..\tools\flex.exe glslang.l
-</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Executing flex on glslang.l</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)gen_glslang.cpp</Outputs>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)glslang_tab.cpp.h</AdditionalInputs>
- </CustomBuild>
- </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>