Tessellation partial implementation (not ready for use yet), including:
- the built-in constants
- built-in variable declarations, some dependent on gl_MaxPatchVertices
- layout qualifier for vertices (shared with geometry shader max_vertices)
- layout qualifiers for vertex spacing, vertex order, point mode, and primitive type
- link semantics for layout qualifiers
Still TBD:
- patch qualifier and arrayed input handling
- sizing of gl_out[]
- additional semantic checking
- supporting the extension on version 150
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24468 e7fa87d3-cd2b-0410-9028-fcbf551c1848
diff --git a/StandAlone/StandAlone.cpp b/StandAlone/StandAlone.cpp
index ba910f8..570054f 100644
--- a/StandAlone/StandAlone.cpp
+++ b/StandAlone/StandAlone.cpp
@@ -123,7 +123,7 @@
"MaxVertexUniformComponents 4096\n"
"MaxVaryingFloats 64\n"
"MaxVertexTextureImageUnits 32\n"
- "MaxCombinedTextureImageUnits 32\n"
+ "MaxCombinedTextureImageUnits 80\n"
"MaxTextureImageUnits 32\n"
"MaxFragmentUniformComponents 4096\n"
"MaxDrawBuffers 32\n"