Tessellation partial implementation (not ready for use yet), including:
 - the built-in constants
 - built-in variable declarations, some dependent on gl_MaxPatchVertices
 - layout qualifier for vertices (shared with geometry shader max_vertices)
 - layout qualifiers for vertex spacing, vertex order, point mode, and primitive type
 - link semantics for layout qualifiers

Still TBD:
 - patch qualifier and arrayed input handling
 - sizing of gl_out[]
 - additional semantic checking
 - supporting the extension on version 150

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24468 e7fa87d3-cd2b-0410-9028-fcbf551c1848
diff --git a/StandAlone/StandAlone.cpp b/StandAlone/StandAlone.cpp
index ba910f8..570054f 100644
--- a/StandAlone/StandAlone.cpp
+++ b/StandAlone/StandAlone.cpp
@@ -123,7 +123,7 @@
     "MaxVertexUniformComponents 4096\n"
     "MaxVaryingFloats 64\n"
     "MaxVertexTextureImageUnits 32\n"
-    "MaxCombinedTextureImageUnits 32\n"
+    "MaxCombinedTextureImageUnits 80\n"
     "MaxTextureImageUnits 32\n"
     "MaxFragmentUniformComponents 4096\n"
     "MaxDrawBuffers 32\n"