WARNING: #version: statement missing; use #version on first line of shader | |
0:? Sequence | |
0:4 Sequence | |
0:4 move second child to first child (highp float) | |
0:4 'sum' (highp float) | |
0:4 0.000000 | |
0:6 Function Definition: main( (void) | |
0:6 Function Parameters: | |
0:10 Sequence | |
0:10 add second child into first child (highp float) | |
0:10 'sum' (highp float) | |
0:10 1.000000 | |
0:15 add second child into first child (highp float) | |
0:15 'sum' (highp float) | |
0:15 20.000000 | |
0:30 add second child into first child (highp float) | |
0:30 'sum' (highp float) | |
0:30 300.000000 | |
0:39 move second child to first child (highp 4-component vector of float) | |
0:39 'gl_Position' (gl_Position highp 4-component vector of float) | |
0:39 Construct vec4 (highp 4-component vector of float) | |
0:39 'sum' (highp float) | |