Add support for SPV_NV_geometry_shader_passthrough
diff --git a/SPIRV/GlslangToSpv.cpp b/SPIRV/GlslangToSpv.cpp
index 71af11b..4b7204d 100755
--- a/SPIRV/GlslangToSpv.cpp
+++ b/SPIRV/GlslangToSpv.cpp
@@ -4738,6 +4738,11 @@
builder.addExtension(spv::E_SPV_NV_sample_mask_override_coverage);
}
}
+ if (symbol->getQualifier().layoutPassthrough) {
+ addDecoration(id, spv::PassthroughNV);
+ builder.addCapability(spv::GeometryShaderPassthroughNV);
+ builder.addExtension(spv::E_SPV_NV_geometry_shader_passthrough);
+ }
#endif
return id;