| uint gs_ua; |
| uint gs_ub; |
| uint gs_uc; |
| uint2 gs_ua2; |
| uint2 gs_ub2; |
| uint2 gs_uc2; |
| uint3 gs_ua3; |
| uint3 gs_ub3; |
| uint3 gs_uc3; |
| uint4 gs_ua4; |
| uint4 gs_ub4; |
| uint4 gs_uc4; |
| |
| float VertexShaderFunction(float inF0, float inF1, float inF2, int inI0) |
| { |
| uint out_u1; |
| |
| AllMemoryBarrier(); // expected error: only valid in compute stage |
| AllMemoryBarrierWithGroupSync(); // expected error: only valid in compute stage |
| asdouble(inF0, inF1); // expected error: only integer inputs |
| CheckAccessFullyMapped(3.0); // expected error: only valid on integers |
| CheckAccessFullyMapped(3); // expected error: only valid in pixel & compute stages |
| clip(inF0); // expected error: only valid in pixel stage |
| countbits(inF0); // expected error: only integer inputs |
| cross(inF0, inF1); // expected error: only on float3 inputs |
| D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs |
| DeviceMemoryBarrier(); // expected error: only valid in pixel & compute stages |
| DeviceMemoryBarrierWithGroupSync(); // expected error: only valid in compute stage |
| ddx(inF0); // expected error: only valid in pixel stage |
| ddx_coarse(inF0); // expected error: only valid in pixel stage |
| ddx_fine(inF0); // expected error: only valid in pixel stage |
| ddy(inF0); // expected error: only valid in pixel stage |
| ddy_coarse(inF0); // expected error: only valid in pixel stage |
| ddy_fine(inF0); // expected error: only valid in pixel stage |
| determinant(inF0); // expected error: only valid on mats |
| EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage |
| EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage |
| EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage |
| f16tof32(inF0); // expected error: only integer inputs |
| firstbithigh(inF0); // expected error: only integer inputs |
| firstbitlow(inF0); // expected error: only integer inputs |
| fma(inF0, inF1, inF2); // expected error: only double inputs |
| fwidth(inF0); // expected error: only valid in pixel stage |
| InterlockedAdd(gs_ua, gs_ub); // expected error: only valid in pixel stage |
| InterlockedAdd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage |
| InterlockedAnd(gs_ua, gs_ub); // expected error: only valid in pixel stage |
| InterlockedAnd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage |
| InterlockedCompareExchange(gs_ua, gs_ub, gs_uc, out_u1); // expected error: only valid in pixel stage |
| InterlockedExchange(gs_ua, gs_ub, out_u1);// expected error: only valid in pixel stage |
| InterlockedMax(gs_ua, gs_ub); // expected error: only valid in pixel stage |
| InterlockedMax(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage |
| InterlockedMin(gs_ua, gs_ub); // expected error: only valid in pixel stage |
| InterlockedMin(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage |
| InterlockedOr(gs_ua, gs_ub); // expected error: only valid in pixel stage |
| InterlockedOr(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage |
| InterlockedXor(gs_ua, gs_ub); // expected error: only valid in pixel stage |
| InterlockedXor(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage |
| GroupMemoryBarrier(); // expected error: only valid in compute stage |
| GroupMemoryBarrierWithGroupSync(); // expected error: only valid in compute stage |
| length(inF0); // expect error: invalid on scalars |
| msad4(inF0, float2(0), float4(0)); // expected error: only integer inputs |
| normalize(inF0); // expect error: invalid on scalars |
| reflect(inF0, inF1); // expect error: invalid on scalars |
| refract(inF0, inF1, inF2); // expect error: invalid on scalars |
| refract(float2(0), float2(0), float2(0)); // expected error: last parameter only scalar |
| reversebits(inF0); // expected error: only integer inputs |
| transpose(inF0); // expect error: only valid on mats |
| |
| // TODO: texture intrinsics, when we can declare samplers. |
| |
| return 0.0; |
| } |
| |
| float1 VertexShaderFunction(float1 inF0, float1 inF1, float1 inF2, int1 inI0) |
| { |
| // TODO: ... add when float1 prototypes are generated |
| |
| GetRenderTargetSamplePosition(inF0); // expected error: only integer inputs |
| |
| return 0.0; |
| } |
| |
| float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2, int2 inI0) |
| { |
| uint2 out_u2; |
| |
| asdouble(inF0, inF1); // expected error: only integer inputs |
| CheckAccessFullyMapped(inF0); // expect error: only valid on scalars |
| countbits(inF0); // expected error: only integer inputs |
| cross(inF0, inF1); // expected error: only on float3 inputs |
| D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs |
| ddx(inF0); // only valid in pixel stage |
| ddx_coarse(inF0); // only valid in pixel stage |
| ddx_fine(inF0); // only valid in pixel stage |
| ddy(inF0); // only valid in pixel stage |
| ddy_coarse(inF0); // only valid in pixel stage |
| ddy_fine(inF0); // only valid in pixel stage |
| determinant(inF0); // expect error: only valid on mats |
| EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage |
| EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage |
| EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage |
| f16tof32(inF0); // expected error: only integer inputs |
| firstbithigh(inF0); // expected error: only integer inputs |
| firstbitlow(inF0); // expected error: only integer inputs |
| fma(inF0, inF1, inF2); // expected error: only double inputs |
| fwidth(inF0); // expected error: only valid in pixel stage |
| InterlockedAdd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage |
| InterlockedAdd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage |
| InterlockedAnd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage |
| InterlockedAnd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage |
| InterlockedCompareExchange(gs_ua2, gs_ub2, gs_uc2, out_u2); // expected error: only valid in pixel stage |
| InterlockedExchange(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage |
| InterlockedMax(gs_ua2, gs_ub2); // expected error: only valid in pixel stage |
| InterlockedMax(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage |
| InterlockedMin(gs_ua2, gs_ub2); // expected error: only valid in pixel stage |
| InterlockedMin(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage |
| InterlockedOr(gs_ua2, gs_ub2); // expected error: only valid in pixel stage |
| InterlockedOr(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage |
| InterlockedXor(gs_ua2, gs_ub2); // expected error: only valid in pixel stage |
| InterlockedXor(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage |
| noise(inF0); // expected error: only valid in pixel stage |
| reversebits(inF0); // expected error: only integer inputs |
| transpose(inF0); // expect error: only valid on mats |
| |
| // TODO: texture intrinsics, when we can declare samplers. |
| |
| return float2(1,2); |
| } |
| |
| float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2, int3 inI0) |
| { |
| uint3 out_u3; |
| |
| CheckAccessFullyMapped(inF0); // expect error: only valid on scalars |
| countbits(inF0); // expected error: only integer inputs |
| ddx(inF0); // only valid in pixel stage |
| ddx_coarse(inF0); // only valid in pixel stage |
| ddx_fine(inF0); // only valid in pixel stage |
| ddy(inF0); // only valid in pixel stage |
| ddy_coarse(inF0); // only valid in pixel stage |
| ddy_fine(inF0); // only valid in pixel stage |
| D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs |
| determinant(inF0); // expect error: only valid on mats |
| EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage |
| EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage |
| EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage |
| f16tof32(inF0); // expected error: only integer inputs |
| firstbithigh(inF0); // expected error: only integer inputs |
| firstbitlow(inF0); // expected error: only integer inputs |
| fma(inF0, inF1, inF2); // expected error: only double inputs |
| fwidth(inF0); // expected error: only valid in pixel stage |
| InterlockedAdd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage |
| InterlockedAdd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage |
| InterlockedAnd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage |
| InterlockedAnd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage |
| InterlockedCompareExchange(gs_ua3, gs_ub3, gs_uc3, out_u3); // expected error: only valid in pixel stage |
| InterlockedExchange(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage |
| InterlockedMax(gs_ua3, gs_ub3); // expected error: only valid in pixel stage |
| InterlockedMax(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage |
| InterlockedMin(gs_ua3, gs_ub3); // expected error: only valid in pixel stage |
| InterlockedMin(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage |
| InterlockedOr(gs_ua3, gs_ub3); // expected error: only valid in pixel stage |
| InterlockedOr(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage |
| InterlockedXor(gs_ua3, gs_ub3); // expected error: only valid in pixel stage |
| InterlockedXor(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage |
| noise(inF0); // expected error: only valid in pixel stage |
| reversebits(inF0); // expected error: only integer inputs |
| transpose(inF0); // expect error: only valid on mats |
| |
| // TODO: texture intrinsics, when we can declare samplers. |
| |
| return float3(1,2,3); |
| } |
| |
| float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0) |
| { |
| uint4 out_u4; |
| |
| CheckAccessFullyMapped(inF0); // expect error: only valid on scalars |
| countbits(inF0); // expected error: only integer inputs |
| cross(inF0, inF1); // expected error: only on float3 inputs |
| determinant(inF0); // expect error: only valid on mats |
| ddx(inF0); // only valid in pixel stage |
| ddx_coarse(inF0); // only valid in pixel stage |
| ddx_fine(inF0); // only valid in pixel stage |
| ddy(inF0); // only valid in pixel stage |
| ddy_coarse(inF0); // only valid in pixel stage |
| ddy_fine(inF0); // only valid in pixel stage |
| EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage |
| EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage |
| EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage |
| f16tof32(inF0); // expected error: only integer inputs |
| firstbithigh(inF0); // expected error: only integer inputs |
| firstbitlow(inF0); // expected error: only integer inputs |
| fma(inF0, inF1, inF2); // expected error: only double inputs |
| fwidth(inF0); // expected error: only valid in pixel stage |
| InterlockedAdd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage |
| InterlockedAdd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage |
| InterlockedAnd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage |
| InterlockedAnd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage |
| InterlockedCompareExchange(gs_ua4, gs_ub4, gs_uc4, out_u4); // expected error: only valid in pixel stage |
| InterlockedExchange(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage |
| InterlockedMax(gs_ua4, gs_ub4); // expected error: only valid in pixel stage |
| InterlockedMax(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage |
| InterlockedMin(gs_ua4, gs_ub4); // expected error: only valid in pixel stage |
| InterlockedMin(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage |
| InterlockedOr(gs_ua4, gs_ub4); // expected error: only valid in pixel stage |
| InterlockedOr(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage |
| InterlockedXor(gs_ua4, gs_ub4); // expected error: only valid in pixel stage |
| InterlockedXor(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage |
| noise(inF0); // expected error: only valid in pixel stage |
| reversebits(inF0); // expected error: only integer inputs |
| transpose(inF0); // expect error: only valid on mats |
| |
| // TODO: texture intrinsics, when we can declare samplers. |
| |
| return float4(1,2,3,4); |
| } |
| |
| // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. |
| #define MATFNS() \ |
| countbits(inF0); \ |
| cross(inF0, inF1); \ |
| D3DCOLORtoUBYTE4(inF0); \ |
| ddx(inF0); \ |
| ddx_coarse(inF0); \ |
| ddx_fine(inF0); \ |
| ddy(inF0); \ |
| ddy_coarse(inF0); \ |
| ddy_fine(inF0); \ |
| EvaluateAttributeAtCentroid(inF0); \ |
| EvaluateAttributeAtSample(inF0, 2); \ |
| EvaluateAttributeSnapped(inF0, int2(2)); \ |
| f16tof32(inF0); \ |
| firstbithigh(inF0); \ |
| firstbitlow(inF0); \ |
| fma(inF0, inF1, inF2); \ |
| fwidth(inF0); \ |
| noise(inF0); \ |
| reversebits(inF0); \ |
| length(inF0); \ |
| noise(inF0); \ |
| normalize(inF0); \ |
| reflect(inF0, inF1); \ |
| refract(inF0, inF1, 1.0); \ |
| reversebits(inF0); \ |
| |
| |
| // TODO: turn on non-square matrix tests when protos are available. |
| |
| float2x2 VertexShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2) |
| { |
| // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. |
| MATFNS() |
| |
| return float2x2(2,2,2,2); |
| } |
| |
| float3x3 VertexShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2) |
| { |
| // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. |
| MATFNS() |
| |
| return float3x3(3,3,3,3,3,3,3,3,3); |
| } |
| |
| float4x4 VertexShaderFunction(float4x4 inF0, float4x4 inF1, float4x4 inF2) |
| { |
| // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. |
| MATFNS() |
| |
| return float4x4(4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4); |
| } |