#version 460 | |
#extension GL_NV_ray_tracing : enable | |
hitAttributeNV vec4 payload; | |
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV; | |
void main() | |
{ | |
payload.x = 1.0f; // ERROR, cannot write to hitattributeNV in stage | |
reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage | |
terminateRayNV(); | |
ignoreIntersectionNV(); | |
} |