HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.
diff --git a/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out b/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out
index a6193fd..290c8b4 100644
--- a/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out
@@ -1,5 +1,5 @@
 hlsl.samplecmp.offset.dx10.frag
-Shader version: 450
+Shader version: 500
 gl_FragCoord origin is upper left
 0:? Sequence
 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
@@ -163,7 +163,7 @@
 Linked fragment stage:
 
 
-Shader version: 450
+Shader version: 500
 gl_FragCoord origin is upper left
 0:? Sequence
 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
@@ -334,6 +334,7 @@
                               MemoryModel Logical GLSL450
                               EntryPoint Fragment 4  "main" 121 125
                               ExecutionMode 4 OriginUpperLeft
+                              Source HLSL 500
                               Name 4  "main"
                               Name 8  "PS_OUTPUT"
                               MemberName 8(PS_OUTPUT) 0  "Color"