| hlsl.samplecmp.basic.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r00' ( temp float) |
| 0:42 texture ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DShadow) |
| 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec2 ( temp 2-component vector of float) |
| 0:42 Constant: |
| 0:42 0.100000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r02' ( temp float) |
| 0:43 texture ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DShadow) |
| 0:43 'g_tTex1di4' ( uniform itexture1D) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec2 ( temp 2-component vector of float) |
| 0:43 Constant: |
| 0:43 0.100000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r04' ( temp float) |
| 0:44 texture ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DShadow) |
| 0:44 'g_tTex1du4' ( uniform utexture1D) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec2 ( temp 2-component vector of float) |
| 0:44 Constant: |
| 0:44 0.100000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r20' ( temp float) |
| 0:47 texture ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DShadow) |
| 0:47 'g_tTex2df4' ( uniform texture2D) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r22' ( temp float) |
| 0:48 texture ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DShadow) |
| 0:48 'g_tTex2di4' ( uniform itexture2D) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r24' ( temp float) |
| 0:49 texture ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DShadow) |
| 0:49 'g_tTex2du4' ( uniform utexture2D) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp float) |
| 0:53 'r50' ( temp float) |
| 0:53 texture ( temp float) |
| 0:53 Construct combined texture-sampler ( temp samplerCubeShadow) |
| 0:53 'g_tTexcdf4' ( uniform textureCube) |
| 0:53 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:53 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:53 Constant: |
| 0:53 0.750000 |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp float) |
| 0:54 'r52' ( temp float) |
| 0:54 texture ( temp float) |
| 0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) |
| 0:54 'g_tTexcdi4' ( uniform itextureCube) |
| 0:54 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:54 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:54 Constant: |
| 0:54 0.750000 |
| 0:55 Sequence |
| 0:55 move second child to first child ( temp float) |
| 0:55 'r54' ( temp float) |
| 0:55 texture ( temp float) |
| 0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) |
| 0:55 'g_tTexcdu4' ( uniform utextureCube) |
| 0:55 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:55 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:55 Constant: |
| 0:55 0.750000 |
| 0:57 move second child to first child ( temp 4-component vector of float) |
| 0:57 Color: direct index for structure ( temp 4-component vector of float) |
| 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:58 move second child to first child ( temp float) |
| 0:58 Depth: direct index for structure ( temp float) |
| 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 Constant: |
| 0:58 1.000000 |
| 0:60 Branch: Return with expression |
| 0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? 'Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:? 'Depth' ( out float FragDepth) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r00' ( temp float) |
| 0:42 texture ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DShadow) |
| 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec2 ( temp 2-component vector of float) |
| 0:42 Constant: |
| 0:42 0.100000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r02' ( temp float) |
| 0:43 texture ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DShadow) |
| 0:43 'g_tTex1di4' ( uniform itexture1D) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec2 ( temp 2-component vector of float) |
| 0:43 Constant: |
| 0:43 0.100000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r04' ( temp float) |
| 0:44 texture ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DShadow) |
| 0:44 'g_tTex1du4' ( uniform utexture1D) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec2 ( temp 2-component vector of float) |
| 0:44 Constant: |
| 0:44 0.100000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r20' ( temp float) |
| 0:47 texture ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DShadow) |
| 0:47 'g_tTex2df4' ( uniform texture2D) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r22' ( temp float) |
| 0:48 texture ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DShadow) |
| 0:48 'g_tTex2di4' ( uniform itexture2D) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r24' ( temp float) |
| 0:49 texture ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DShadow) |
| 0:49 'g_tTex2du4' ( uniform utexture2D) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp float) |
| 0:53 'r50' ( temp float) |
| 0:53 texture ( temp float) |
| 0:53 Construct combined texture-sampler ( temp samplerCubeShadow) |
| 0:53 'g_tTexcdf4' ( uniform textureCube) |
| 0:53 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:53 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:53 Constant: |
| 0:53 0.750000 |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp float) |
| 0:54 'r52' ( temp float) |
| 0:54 texture ( temp float) |
| 0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) |
| 0:54 'g_tTexcdi4' ( uniform itextureCube) |
| 0:54 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:54 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:54 Constant: |
| 0:54 0.750000 |
| 0:55 Sequence |
| 0:55 move second child to first child ( temp float) |
| 0:55 'r54' ( temp float) |
| 0:55 texture ( temp float) |
| 0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) |
| 0:55 'g_tTexcdu4' ( uniform utextureCube) |
| 0:55 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:55 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:55 Constant: |
| 0:55 0.750000 |
| 0:57 move second child to first child ( temp 4-component vector of float) |
| 0:57 Color: direct index for structure ( temp 4-component vector of float) |
| 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:58 move second child to first child ( temp float) |
| 0:58 Depth: direct index for structure ( temp float) |
| 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 Constant: |
| 0:58 1.000000 |
| 0:60 Branch: Return with expression |
| 0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? 'Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:? 'Depth' ( out float FragDepth) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 207 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 164 168 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "r00" |
| Name 16 "g_tTex1df4" |
| Name 20 "g_sSamp" |
| Name 31 "r02" |
| Name 35 "g_tTex1di4" |
| Name 44 "r04" |
| Name 48 "g_tTex1du4" |
| Name 57 "r20" |
| Name 60 "g_tTex2df4" |
| Name 74 "r22" |
| Name 77 "g_tTex2di4" |
| Name 88 "r24" |
| Name 91 "g_tTex2du4" |
| Name 102 "r50" |
| Name 105 "g_tTexcdf4" |
| Name 119 "r52" |
| Name 122 "g_tTexcdi4" |
| Name 134 "r54" |
| Name 137 "g_tTexcdu4" |
| Name 150 "psout" |
| Name 161 "flattenTemp" |
| Name 164 "Color" |
| Name 168 "Depth" |
| Name 173 "g_tTex3df4" |
| Name 176 "g_tTex3di4" |
| Name 179 "g_tTex3du4" |
| Name 182 "g_tTex1df4a" |
| Name 185 "g_tTex1di4a" |
| Name 188 "g_tTex1du4a" |
| Name 191 "g_tTex2df4a" |
| Name 194 "g_tTex2di4a" |
| Name 197 "g_tTex2du4a" |
| Name 200 "g_tTexcdf4a" |
| Name 203 "g_tTexcdi4a" |
| Name 206 "g_tTexcdu4a" |
| Decorate 16(g_tTex1df4) DescriptorSet 0 |
| Decorate 16(g_tTex1df4) Binding 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 35(g_tTex1di4) DescriptorSet 0 |
| Decorate 48(g_tTex1du4) DescriptorSet 0 |
| Decorate 60(g_tTex2df4) DescriptorSet 0 |
| Decorate 77(g_tTex2di4) DescriptorSet 0 |
| Decorate 91(g_tTex2du4) DescriptorSet 0 |
| Decorate 105(g_tTexcdf4) DescriptorSet 0 |
| Decorate 122(g_tTexcdi4) DescriptorSet 0 |
| Decorate 137(g_tTexcdu4) DescriptorSet 0 |
| Decorate 164(Color) Location 0 |
| Decorate 168(Depth) BuiltIn FragDepth |
| Decorate 173(g_tTex3df4) DescriptorSet 0 |
| Decorate 176(g_tTex3di4) DescriptorSet 0 |
| Decorate 179(g_tTex3du4) DescriptorSet 0 |
| Decorate 182(g_tTex1df4a) DescriptorSet 0 |
| Decorate 185(g_tTex1di4a) DescriptorSet 0 |
| Decorate 188(g_tTex1du4a) DescriptorSet 0 |
| Decorate 191(g_tTex2df4a) DescriptorSet 0 |
| Decorate 194(g_tTex2di4a) DescriptorSet 0 |
| Decorate 197(g_tTex2du4a) DescriptorSet 0 |
| Decorate 200(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 203(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 206(g_tTexcdu4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 6(float) |
| 14: TypeImage 6(float) 1D sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeImage 6(float) 1D depth sampled format:Unknown |
| 23: TypeSampledImage 22 |
| 25: 6(float) Constant 1036831949 |
| 26: 6(float) Constant 1061158912 |
| 27: TypeVector 6(float) 2 |
| 32: TypeInt 32 1 |
| 33: TypeImage 32(int) 1D sampled format:Unknown |
| 34: TypePointer UniformConstant 33 |
| 35(g_tTex1di4): 34(ptr) Variable UniformConstant |
| 38: TypeImage 32(int) 1D depth sampled format:Unknown |
| 39: TypeSampledImage 38 |
| 45: TypeInt 32 0 |
| 46: TypeImage 45(int) 1D sampled format:Unknown |
| 47: TypePointer UniformConstant 46 |
| 48(g_tTex1du4): 47(ptr) Variable UniformConstant |
| 51: TypeImage 45(int) 1D depth sampled format:Unknown |
| 52: TypeSampledImage 51 |
| 58: TypeImage 6(float) 2D sampled format:Unknown |
| 59: TypePointer UniformConstant 58 |
| 60(g_tTex2df4): 59(ptr) Variable UniformConstant |
| 63: TypeImage 6(float) 2D depth sampled format:Unknown |
| 64: TypeSampledImage 63 |
| 66: 6(float) Constant 1045220557 |
| 67: 27(fvec2) ConstantComposite 25 66 |
| 68: TypeVector 6(float) 3 |
| 75: TypeImage 32(int) 2D sampled format:Unknown |
| 76: TypePointer UniformConstant 75 |
| 77(g_tTex2di4): 76(ptr) Variable UniformConstant |
| 80: TypeImage 32(int) 2D depth sampled format:Unknown |
| 81: TypeSampledImage 80 |
| 89: TypeImage 45(int) 2D sampled format:Unknown |
| 90: TypePointer UniformConstant 89 |
| 91(g_tTex2du4): 90(ptr) Variable UniformConstant |
| 94: TypeImage 45(int) 2D depth sampled format:Unknown |
| 95: TypeSampledImage 94 |
| 103: TypeImage 6(float) Cube sampled format:Unknown |
| 104: TypePointer UniformConstant 103 |
| 105(g_tTexcdf4): 104(ptr) Variable UniformConstant |
| 108: TypeImage 6(float) Cube depth sampled format:Unknown |
| 109: TypeSampledImage 108 |
| 111: 6(float) Constant 1050253722 |
| 112: 68(fvec3) ConstantComposite 25 66 111 |
| 120: TypeImage 32(int) Cube sampled format:Unknown |
| 121: TypePointer UniformConstant 120 |
| 122(g_tTexcdi4): 121(ptr) Variable UniformConstant |
| 125: TypeImage 32(int) Cube depth sampled format:Unknown |
| 126: TypeSampledImage 125 |
| 135: TypeImage 45(int) Cube sampled format:Unknown |
| 136: TypePointer UniformConstant 135 |
| 137(g_tTexcdu4): 136(ptr) Variable UniformConstant |
| 140: TypeImage 45(int) Cube depth sampled format:Unknown |
| 141: TypeSampledImage 140 |
| 149: TypePointer Function 8(PS_OUTPUT) |
| 151: 32(int) Constant 0 |
| 152: 6(float) Constant 1065353216 |
| 153: 7(fvec4) ConstantComposite 152 152 152 152 |
| 154: TypePointer Function 7(fvec4) |
| 156: 32(int) Constant 1 |
| 163: TypePointer Output 7(fvec4) |
| 164(Color): 163(ptr) Variable Output |
| 167: TypePointer Output 6(float) |
| 168(Depth): 167(ptr) Variable Output |
| 171: TypeImage 6(float) 3D sampled format:Unknown |
| 172: TypePointer UniformConstant 171 |
| 173(g_tTex3df4): 172(ptr) Variable UniformConstant |
| 174: TypeImage 32(int) 3D sampled format:Unknown |
| 175: TypePointer UniformConstant 174 |
| 176(g_tTex3di4): 175(ptr) Variable UniformConstant |
| 177: TypeImage 45(int) 3D sampled format:Unknown |
| 178: TypePointer UniformConstant 177 |
| 179(g_tTex3du4): 178(ptr) Variable UniformConstant |
| 180: TypeImage 6(float) 1D array sampled format:Unknown |
| 181: TypePointer UniformConstant 180 |
| 182(g_tTex1df4a): 181(ptr) Variable UniformConstant |
| 183: TypeImage 32(int) 1D array sampled format:Unknown |
| 184: TypePointer UniformConstant 183 |
| 185(g_tTex1di4a): 184(ptr) Variable UniformConstant |
| 186: TypeImage 45(int) 1D array sampled format:Unknown |
| 187: TypePointer UniformConstant 186 |
| 188(g_tTex1du4a): 187(ptr) Variable UniformConstant |
| 189: TypeImage 6(float) 2D array sampled format:Unknown |
| 190: TypePointer UniformConstant 189 |
| 191(g_tTex2df4a): 190(ptr) Variable UniformConstant |
| 192: TypeImage 32(int) 2D array sampled format:Unknown |
| 193: TypePointer UniformConstant 192 |
| 194(g_tTex2di4a): 193(ptr) Variable UniformConstant |
| 195: TypeImage 45(int) 2D array sampled format:Unknown |
| 196: TypePointer UniformConstant 195 |
| 197(g_tTex2du4a): 196(ptr) Variable UniformConstant |
| 198: TypeImage 6(float) Cube array sampled format:Unknown |
| 199: TypePointer UniformConstant 198 |
| 200(g_tTexcdf4a): 199(ptr) Variable UniformConstant |
| 201: TypeImage 32(int) Cube array sampled format:Unknown |
| 202: TypePointer UniformConstant 201 |
| 203(g_tTexcdi4a): 202(ptr) Variable UniformConstant |
| 204: TypeImage 45(int) Cube array sampled format:Unknown |
| 205: TypePointer UniformConstant 204 |
| 206(g_tTexcdu4a): 205(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 161(flattenTemp): 149(ptr) Variable Function |
| 162:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 161(flattenTemp) 162 |
| 165: 154(ptr) AccessChain 161(flattenTemp) 151 |
| 166: 7(fvec4) Load 165 |
| Store 164(Color) 166 |
| 169: 12(ptr) AccessChain 161(flattenTemp) 156 |
| 170: 6(float) Load 169 |
| Store 168(Depth) 170 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(r00): 12(ptr) Variable Function |
| 31(r02): 12(ptr) Variable Function |
| 44(r04): 12(ptr) Variable Function |
| 57(r20): 12(ptr) Variable Function |
| 74(r22): 12(ptr) Variable Function |
| 88(r24): 12(ptr) Variable Function |
| 102(r50): 12(ptr) Variable Function |
| 119(r52): 12(ptr) Variable Function |
| 134(r54): 12(ptr) Variable Function |
| 150(psout): 149(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4) |
| 21: 18 Load 20(g_sSamp) |
| 24: 23 SampledImage 17 21 |
| 28: 27(fvec2) CompositeConstruct 25 26 |
| 29: 6(float) CompositeExtract 28 1 |
| 30: 6(float) ImageSampleDrefImplicitLod 24 28 29 |
| Store 13(r00) 30 |
| 36: 33 Load 35(g_tTex1di4) |
| 37: 18 Load 20(g_sSamp) |
| 40: 39 SampledImage 36 37 |
| 41: 27(fvec2) CompositeConstruct 25 26 |
| 42: 6(float) CompositeExtract 41 1 |
| 43: 6(float) ImageSampleDrefImplicitLod 40 41 42 |
| Store 31(r02) 43 |
| 49: 46 Load 48(g_tTex1du4) |
| 50: 18 Load 20(g_sSamp) |
| 53: 52 SampledImage 49 50 |
| 54: 27(fvec2) CompositeConstruct 25 26 |
| 55: 6(float) CompositeExtract 54 1 |
| 56: 6(float) ImageSampleDrefImplicitLod 53 54 55 |
| Store 44(r04) 56 |
| 61: 58 Load 60(g_tTex2df4) |
| 62: 18 Load 20(g_sSamp) |
| 65: 64 SampledImage 61 62 |
| 69: 6(float) CompositeExtract 67 0 |
| 70: 6(float) CompositeExtract 67 1 |
| 71: 68(fvec3) CompositeConstruct 69 70 26 |
| 72: 6(float) CompositeExtract 71 2 |
| 73: 6(float) ImageSampleDrefImplicitLod 65 71 72 |
| Store 57(r20) 73 |
| 78: 75 Load 77(g_tTex2di4) |
| 79: 18 Load 20(g_sSamp) |
| 82: 81 SampledImage 78 79 |
| 83: 6(float) CompositeExtract 67 0 |
| 84: 6(float) CompositeExtract 67 1 |
| 85: 68(fvec3) CompositeConstruct 83 84 26 |
| 86: 6(float) CompositeExtract 85 2 |
| 87: 6(float) ImageSampleDrefImplicitLod 82 85 86 |
| Store 74(r22) 87 |
| 92: 89 Load 91(g_tTex2du4) |
| 93: 18 Load 20(g_sSamp) |
| 96: 95 SampledImage 92 93 |
| 97: 6(float) CompositeExtract 67 0 |
| 98: 6(float) CompositeExtract 67 1 |
| 99: 68(fvec3) CompositeConstruct 97 98 26 |
| 100: 6(float) CompositeExtract 99 2 |
| 101: 6(float) ImageSampleDrefImplicitLod 96 99 100 |
| Store 88(r24) 101 |
| 106: 103 Load 105(g_tTexcdf4) |
| 107: 18 Load 20(g_sSamp) |
| 110: 109 SampledImage 106 107 |
| 113: 6(float) CompositeExtract 112 0 |
| 114: 6(float) CompositeExtract 112 1 |
| 115: 6(float) CompositeExtract 112 2 |
| 116: 7(fvec4) CompositeConstruct 113 114 115 26 |
| 117: 6(float) CompositeExtract 116 3 |
| 118: 6(float) ImageSampleDrefImplicitLod 110 116 117 |
| Store 102(r50) 118 |
| 123: 120 Load 122(g_tTexcdi4) |
| 124: 18 Load 20(g_sSamp) |
| 127: 126 SampledImage 123 124 |
| 128: 6(float) CompositeExtract 112 0 |
| 129: 6(float) CompositeExtract 112 1 |
| 130: 6(float) CompositeExtract 112 2 |
| 131: 7(fvec4) CompositeConstruct 128 129 130 26 |
| 132: 6(float) CompositeExtract 131 3 |
| 133: 6(float) ImageSampleDrefImplicitLod 127 131 132 |
| Store 119(r52) 133 |
| 138: 135 Load 137(g_tTexcdu4) |
| 139: 18 Load 20(g_sSamp) |
| 142: 141 SampledImage 138 139 |
| 143: 6(float) CompositeExtract 112 0 |
| 144: 6(float) CompositeExtract 112 1 |
| 145: 6(float) CompositeExtract 112 2 |
| 146: 7(fvec4) CompositeConstruct 143 144 145 26 |
| 147: 6(float) CompositeExtract 146 3 |
| 148: 6(float) ImageSampleDrefImplicitLod 142 146 147 |
| Store 134(r54) 148 |
| 155: 154(ptr) AccessChain 150(psout) 151 |
| Store 155 153 |
| 157: 12(ptr) AccessChain 150(psout) 156 |
| Store 157 152 |
| 158:8(PS_OUTPUT) Load 150(psout) |
| ReturnValue 158 |
| FunctionEnd |