| hlsl.samplecmp.offsetarray.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r11' ( temp float) |
| 0:42 textureOffset ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) |
| 0:42 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r13' ( temp float) |
| 0:43 textureOffset ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) |
| 0:43 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r15' ( temp float) |
| 0:44 textureOffset ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) |
| 0:44 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r31' ( temp float) |
| 0:47 textureOffset ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) |
| 0:47 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r33' ( temp float) |
| 0:48 textureOffset ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) |
| 0:48 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r35' ( temp float) |
| 0:49 textureOffset ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) |
| 0:49 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:63 move second child to first child ( temp 4-component vector of float) |
| 0:63 Color: direct index for structure ( temp 4-component vector of float) |
| 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 Constant: |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:64 move second child to first child ( temp float) |
| 0:64 Depth: direct index for structure ( temp float) |
| 0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:64 Constant: |
| 0:64 1.000000 |
| 0:66 Branch: Return with expression |
| 0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? 'Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:? 'Depth' ( out float FragDepth) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r11' ( temp float) |
| 0:42 textureOffset ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) |
| 0:42 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r13' ( temp float) |
| 0:43 textureOffset ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) |
| 0:43 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r15' ( temp float) |
| 0:44 textureOffset ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) |
| 0:44 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r31' ( temp float) |
| 0:47 textureOffset ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) |
| 0:47 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r33' ( temp float) |
| 0:48 textureOffset ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) |
| 0:48 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r35' ( temp float) |
| 0:49 textureOffset ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) |
| 0:49 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:63 move second child to first child ( temp 4-component vector of float) |
| 0:63 Color: direct index for structure ( temp 4-component vector of float) |
| 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 Constant: |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:64 move second child to first child ( temp float) |
| 0:64 Depth: direct index for structure ( temp float) |
| 0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:64 Constant: |
| 0:64 1.000000 |
| 0:66 Branch: Return with expression |
| 0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? 'Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:? 'Depth' ( out float FragDepth) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 184 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 132 136 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "r11" |
| Name 16 "g_tTex1df4a" |
| Name 20 "g_sSamp" |
| Name 38 "r13" |
| Name 41 "g_tTex1di4a" |
| Name 52 "r15" |
| Name 56 "g_tTex1du4a" |
| Name 67 "r31" |
| Name 70 "g_tTex2df4a" |
| Name 87 "r33" |
| Name 90 "g_tTex2di4a" |
| Name 102 "r35" |
| Name 105 "g_tTex2du4a" |
| Name 118 "psout" |
| Name 129 "flattenTemp" |
| Name 132 "Color" |
| Name 136 "Depth" |
| Name 141 "g_tTex1df4" |
| Name 144 "g_tTex1di4" |
| Name 147 "g_tTex1du4" |
| Name 150 "g_tTex2df4" |
| Name 153 "g_tTex2di4" |
| Name 156 "g_tTex2du4" |
| Name 159 "g_tTex3df4" |
| Name 162 "g_tTex3di4" |
| Name 165 "g_tTex3du4" |
| Name 168 "g_tTexcdf4" |
| Name 171 "g_tTexcdi4" |
| Name 174 "g_tTexcdu4" |
| Name 177 "g_tTexcdf4a" |
| Name 180 "g_tTexcdi4a" |
| Name 183 "g_tTexcdu4a" |
| Decorate 16(g_tTex1df4a) DescriptorSet 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 41(g_tTex1di4a) DescriptorSet 0 |
| Decorate 56(g_tTex1du4a) DescriptorSet 0 |
| Decorate 70(g_tTex2df4a) DescriptorSet 0 |
| Decorate 90(g_tTex2di4a) DescriptorSet 0 |
| Decorate 105(g_tTex2du4a) DescriptorSet 0 |
| Decorate 132(Color) Location 0 |
| Decorate 136(Depth) BuiltIn FragDepth |
| Decorate 141(g_tTex1df4) DescriptorSet 0 |
| Decorate 141(g_tTex1df4) Binding 0 |
| Decorate 144(g_tTex1di4) DescriptorSet 0 |
| Decorate 147(g_tTex1du4) DescriptorSet 0 |
| Decorate 150(g_tTex2df4) DescriptorSet 0 |
| Decorate 153(g_tTex2di4) DescriptorSet 0 |
| Decorate 156(g_tTex2du4) DescriptorSet 0 |
| Decorate 159(g_tTex3df4) DescriptorSet 0 |
| Decorate 162(g_tTex3di4) DescriptorSet 0 |
| Decorate 165(g_tTex3du4) DescriptorSet 0 |
| Decorate 168(g_tTexcdf4) DescriptorSet 0 |
| Decorate 171(g_tTexcdi4) DescriptorSet 0 |
| Decorate 174(g_tTexcdu4) DescriptorSet 0 |
| Decorate 177(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 180(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 183(g_tTexcdu4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 6(float) |
| 14: TypeImage 6(float) 1D array sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4a): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeImage 6(float) 1D depth array sampled format:Unknown |
| 23: TypeSampledImage 22 |
| 25: TypeVector 6(float) 2 |
| 26: 6(float) Constant 1036831949 |
| 27: 6(float) Constant 1045220557 |
| 28: 25(fvec2) ConstantComposite 26 27 |
| 29: 6(float) Constant 1061158912 |
| 30: TypeVector 6(float) 3 |
| 34: TypeInt 32 1 |
| 35: 34(int) Constant 2 |
| 39: TypeImage 34(int) 1D array sampled format:Unknown |
| 40: TypePointer UniformConstant 39 |
| 41(g_tTex1di4a): 40(ptr) Variable UniformConstant |
| 44: TypeImage 34(int) 1D depth array sampled format:Unknown |
| 45: TypeSampledImage 44 |
| 53: TypeInt 32 0 |
| 54: TypeImage 53(int) 1D array sampled format:Unknown |
| 55: TypePointer UniformConstant 54 |
| 56(g_tTex1du4a): 55(ptr) Variable UniformConstant |
| 59: TypeImage 53(int) 1D depth array sampled format:Unknown |
| 60: TypeSampledImage 59 |
| 68: TypeImage 6(float) 2D array sampled format:Unknown |
| 69: TypePointer UniformConstant 68 |
| 70(g_tTex2df4a): 69(ptr) Variable UniformConstant |
| 73: TypeImage 6(float) 2D depth array sampled format:Unknown |
| 74: TypeSampledImage 73 |
| 76: 6(float) Constant 1050253722 |
| 77: 30(fvec3) ConstantComposite 26 27 76 |
| 82: TypeVector 34(int) 2 |
| 83: 34(int) Constant 3 |
| 84: 82(ivec2) ConstantComposite 35 83 |
| 88: TypeImage 34(int) 2D array sampled format:Unknown |
| 89: TypePointer UniformConstant 88 |
| 90(g_tTex2di4a): 89(ptr) Variable UniformConstant |
| 93: TypeImage 34(int) 2D depth array sampled format:Unknown |
| 94: TypeSampledImage 93 |
| 103: TypeImage 53(int) 2D array sampled format:Unknown |
| 104: TypePointer UniformConstant 103 |
| 105(g_tTex2du4a): 104(ptr) Variable UniformConstant |
| 108: TypeImage 53(int) 2D depth array sampled format:Unknown |
| 109: TypeSampledImage 108 |
| 117: TypePointer Function 8(PS_OUTPUT) |
| 119: 34(int) Constant 0 |
| 120: 6(float) Constant 1065353216 |
| 121: 7(fvec4) ConstantComposite 120 120 120 120 |
| 122: TypePointer Function 7(fvec4) |
| 124: 34(int) Constant 1 |
| 131: TypePointer Output 7(fvec4) |
| 132(Color): 131(ptr) Variable Output |
| 135: TypePointer Output 6(float) |
| 136(Depth): 135(ptr) Variable Output |
| 139: TypeImage 6(float) 1D sampled format:Unknown |
| 140: TypePointer UniformConstant 139 |
| 141(g_tTex1df4): 140(ptr) Variable UniformConstant |
| 142: TypeImage 34(int) 1D sampled format:Unknown |
| 143: TypePointer UniformConstant 142 |
| 144(g_tTex1di4): 143(ptr) Variable UniformConstant |
| 145: TypeImage 53(int) 1D sampled format:Unknown |
| 146: TypePointer UniformConstant 145 |
| 147(g_tTex1du4): 146(ptr) Variable UniformConstant |
| 148: TypeImage 6(float) 2D sampled format:Unknown |
| 149: TypePointer UniformConstant 148 |
| 150(g_tTex2df4): 149(ptr) Variable UniformConstant |
| 151: TypeImage 34(int) 2D sampled format:Unknown |
| 152: TypePointer UniformConstant 151 |
| 153(g_tTex2di4): 152(ptr) Variable UniformConstant |
| 154: TypeImage 53(int) 2D sampled format:Unknown |
| 155: TypePointer UniformConstant 154 |
| 156(g_tTex2du4): 155(ptr) Variable UniformConstant |
| 157: TypeImage 6(float) 3D sampled format:Unknown |
| 158: TypePointer UniformConstant 157 |
| 159(g_tTex3df4): 158(ptr) Variable UniformConstant |
| 160: TypeImage 34(int) 3D sampled format:Unknown |
| 161: TypePointer UniformConstant 160 |
| 162(g_tTex3di4): 161(ptr) Variable UniformConstant |
| 163: TypeImage 53(int) 3D sampled format:Unknown |
| 164: TypePointer UniformConstant 163 |
| 165(g_tTex3du4): 164(ptr) Variable UniformConstant |
| 166: TypeImage 6(float) Cube sampled format:Unknown |
| 167: TypePointer UniformConstant 166 |
| 168(g_tTexcdf4): 167(ptr) Variable UniformConstant |
| 169: TypeImage 34(int) Cube sampled format:Unknown |
| 170: TypePointer UniformConstant 169 |
| 171(g_tTexcdi4): 170(ptr) Variable UniformConstant |
| 172: TypeImage 53(int) Cube sampled format:Unknown |
| 173: TypePointer UniformConstant 172 |
| 174(g_tTexcdu4): 173(ptr) Variable UniformConstant |
| 175: TypeImage 6(float) Cube array sampled format:Unknown |
| 176: TypePointer UniformConstant 175 |
| 177(g_tTexcdf4a): 176(ptr) Variable UniformConstant |
| 178: TypeImage 34(int) Cube array sampled format:Unknown |
| 179: TypePointer UniformConstant 178 |
| 180(g_tTexcdi4a): 179(ptr) Variable UniformConstant |
| 181: TypeImage 53(int) Cube array sampled format:Unknown |
| 182: TypePointer UniformConstant 181 |
| 183(g_tTexcdu4a): 182(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 129(flattenTemp): 117(ptr) Variable Function |
| 130:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 129(flattenTemp) 130 |
| 133: 122(ptr) AccessChain 129(flattenTemp) 119 |
| 134: 7(fvec4) Load 133 |
| Store 132(Color) 134 |
| 137: 12(ptr) AccessChain 129(flattenTemp) 124 |
| 138: 6(float) Load 137 |
| Store 136(Depth) 138 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(r11): 12(ptr) Variable Function |
| 38(r13): 12(ptr) Variable Function |
| 52(r15): 12(ptr) Variable Function |
| 67(r31): 12(ptr) Variable Function |
| 87(r33): 12(ptr) Variable Function |
| 102(r35): 12(ptr) Variable Function |
| 118(psout): 117(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4a) |
| 21: 18 Load 20(g_sSamp) |
| 24: 23 SampledImage 17 21 |
| 31: 6(float) CompositeExtract 28 0 |
| 32: 6(float) CompositeExtract 28 1 |
| 33: 30(fvec3) CompositeConstruct 31 32 29 |
| 36: 6(float) CompositeExtract 33 2 |
| 37: 6(float) ImageSampleDrefImplicitLod 24 33 36 ConstOffset 35 |
| Store 13(r11) 37 |
| 42: 39 Load 41(g_tTex1di4a) |
| 43: 18 Load 20(g_sSamp) |
| 46: 45 SampledImage 42 43 |
| 47: 6(float) CompositeExtract 28 0 |
| 48: 6(float) CompositeExtract 28 1 |
| 49: 30(fvec3) CompositeConstruct 47 48 29 |
| 50: 6(float) CompositeExtract 49 2 |
| 51: 6(float) ImageSampleDrefImplicitLod 46 49 50 ConstOffset 35 |
| Store 38(r13) 51 |
| 57: 54 Load 56(g_tTex1du4a) |
| 58: 18 Load 20(g_sSamp) |
| 61: 60 SampledImage 57 58 |
| 62: 6(float) CompositeExtract 28 0 |
| 63: 6(float) CompositeExtract 28 1 |
| 64: 30(fvec3) CompositeConstruct 62 63 29 |
| 65: 6(float) CompositeExtract 64 2 |
| 66: 6(float) ImageSampleDrefImplicitLod 61 64 65 ConstOffset 35 |
| Store 52(r15) 66 |
| 71: 68 Load 70(g_tTex2df4a) |
| 72: 18 Load 20(g_sSamp) |
| 75: 74 SampledImage 71 72 |
| 78: 6(float) CompositeExtract 77 0 |
| 79: 6(float) CompositeExtract 77 1 |
| 80: 6(float) CompositeExtract 77 2 |
| 81: 7(fvec4) CompositeConstruct 78 79 80 29 |
| 85: 6(float) CompositeExtract 81 3 |
| 86: 6(float) ImageSampleDrefImplicitLod 75 81 85 ConstOffset 84 |
| Store 67(r31) 86 |
| 91: 88 Load 90(g_tTex2di4a) |
| 92: 18 Load 20(g_sSamp) |
| 95: 94 SampledImage 91 92 |
| 96: 6(float) CompositeExtract 77 0 |
| 97: 6(float) CompositeExtract 77 1 |
| 98: 6(float) CompositeExtract 77 2 |
| 99: 7(fvec4) CompositeConstruct 96 97 98 29 |
| 100: 6(float) CompositeExtract 99 3 |
| 101: 6(float) ImageSampleDrefImplicitLod 95 99 100 ConstOffset 84 |
| Store 87(r33) 101 |
| 106: 103 Load 105(g_tTex2du4a) |
| 107: 18 Load 20(g_sSamp) |
| 110: 109 SampledImage 106 107 |
| 111: 6(float) CompositeExtract 77 0 |
| 112: 6(float) CompositeExtract 77 1 |
| 113: 6(float) CompositeExtract 77 2 |
| 114: 7(fvec4) CompositeConstruct 111 112 113 29 |
| 115: 6(float) CompositeExtract 114 3 |
| 116: 6(float) ImageSampleDrefImplicitLod 110 114 115 ConstOffset 84 |
| Store 102(r35) 116 |
| 123: 122(ptr) AccessChain 118(psout) 119 |
| Store 123 121 |
| 125: 12(ptr) AccessChain 118(psout) 124 |
| Store 125 120 |
| 126:8(PS_OUTPUT) Load 118(psout) |
| ReturnValue 126 |
| FunctionEnd |