| hlsl.samplecmplevelzero.offsetarray.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r11' ( temp float) |
| 0:42 textureLodOffset ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) |
| 0:42 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 0.000000 |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r13' ( temp float) |
| 0:43 textureLodOffset ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) |
| 0:43 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 0.000000 |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r15' ( temp float) |
| 0:44 textureLodOffset ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) |
| 0:44 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 0.000000 |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r31' ( temp float) |
| 0:47 textureLodOffset ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) |
| 0:47 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r33' ( temp float) |
| 0:48 textureLodOffset ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) |
| 0:48 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:48 Constant: |
| 0:48 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r35' ( temp float) |
| 0:49 textureLodOffset ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) |
| 0:49 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:49 Constant: |
| 0:49 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:63 move second child to first child ( temp 4-component vector of float) |
| 0:63 Color: direct index for structure ( temp 4-component vector of float) |
| 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 Constant: |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:64 move second child to first child ( temp float) |
| 0:64 Depth: direct index for structure ( temp float) |
| 0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:64 Constant: |
| 0:64 1.000000 |
| 0:66 Branch: Return with expression |
| 0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? 'Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:? 'Depth' ( out float FragDepth) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r11' ( temp float) |
| 0:42 textureLodOffset ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) |
| 0:42 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 0.000000 |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r13' ( temp float) |
| 0:43 textureLodOffset ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) |
| 0:43 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 0.000000 |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r15' ( temp float) |
| 0:44 textureLodOffset ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) |
| 0:44 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 0.000000 |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r31' ( temp float) |
| 0:47 textureLodOffset ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) |
| 0:47 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r33' ( temp float) |
| 0:48 textureLodOffset ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) |
| 0:48 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:48 Constant: |
| 0:48 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r35' ( temp float) |
| 0:49 textureLodOffset ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) |
| 0:49 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:49 Constant: |
| 0:49 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:63 move second child to first child ( temp 4-component vector of float) |
| 0:63 Color: direct index for structure ( temp 4-component vector of float) |
| 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 Constant: |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:64 move second child to first child ( temp float) |
| 0:64 Depth: direct index for structure ( temp float) |
| 0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:64 Constant: |
| 0:64 1.000000 |
| 0:66 Branch: Return with expression |
| 0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? 'Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:? 'Depth' ( out float FragDepth) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 185 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 133 137 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "r11" |
| Name 16 "g_tTex1df4a" |
| Name 20 "g_sSamp" |
| Name 39 "r13" |
| Name 42 "g_tTex1di4a" |
| Name 53 "r15" |
| Name 57 "g_tTex1du4a" |
| Name 68 "r31" |
| Name 71 "g_tTex2df4a" |
| Name 88 "r33" |
| Name 91 "g_tTex2di4a" |
| Name 103 "r35" |
| Name 106 "g_tTex2du4a" |
| Name 119 "psout" |
| Name 130 "flattenTemp" |
| Name 133 "Color" |
| Name 137 "Depth" |
| Name 142 "g_tTex1df4" |
| Name 145 "g_tTex1di4" |
| Name 148 "g_tTex1du4" |
| Name 151 "g_tTex2df4" |
| Name 154 "g_tTex2di4" |
| Name 157 "g_tTex2du4" |
| Name 160 "g_tTex3df4" |
| Name 163 "g_tTex3di4" |
| Name 166 "g_tTex3du4" |
| Name 169 "g_tTexcdf4" |
| Name 172 "g_tTexcdi4" |
| Name 175 "g_tTexcdu4" |
| Name 178 "g_tTexcdf4a" |
| Name 181 "g_tTexcdi4a" |
| Name 184 "g_tTexcdu4a" |
| Decorate 16(g_tTex1df4a) DescriptorSet 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 42(g_tTex1di4a) DescriptorSet 0 |
| Decorate 57(g_tTex1du4a) DescriptorSet 0 |
| Decorate 71(g_tTex2df4a) DescriptorSet 0 |
| Decorate 91(g_tTex2di4a) DescriptorSet 0 |
| Decorate 106(g_tTex2du4a) DescriptorSet 0 |
| Decorate 133(Color) Location 0 |
| Decorate 137(Depth) BuiltIn FragDepth |
| Decorate 142(g_tTex1df4) DescriptorSet 0 |
| Decorate 142(g_tTex1df4) Binding 0 |
| Decorate 145(g_tTex1di4) DescriptorSet 0 |
| Decorate 148(g_tTex1du4) DescriptorSet 0 |
| Decorate 151(g_tTex2df4) DescriptorSet 0 |
| Decorate 154(g_tTex2di4) DescriptorSet 0 |
| Decorate 157(g_tTex2du4) DescriptorSet 0 |
| Decorate 160(g_tTex3df4) DescriptorSet 0 |
| Decorate 163(g_tTex3di4) DescriptorSet 0 |
| Decorate 166(g_tTex3du4) DescriptorSet 0 |
| Decorate 169(g_tTexcdf4) DescriptorSet 0 |
| Decorate 172(g_tTexcdi4) DescriptorSet 0 |
| Decorate 175(g_tTexcdu4) DescriptorSet 0 |
| Decorate 178(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 181(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 184(g_tTexcdu4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 6(float) |
| 14: TypeImage 6(float) 1D array sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4a): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeImage 6(float) 1D depth array sampled format:Unknown |
| 23: TypeSampledImage 22 |
| 25: TypeVector 6(float) 2 |
| 26: 6(float) Constant 1036831949 |
| 27: 6(float) Constant 1045220557 |
| 28: 25(fvec2) ConstantComposite 26 27 |
| 29: 6(float) Constant 1061158912 |
| 30: TypeVector 6(float) 3 |
| 34: 6(float) Constant 0 |
| 35: TypeInt 32 1 |
| 36: 35(int) Constant 2 |
| 40: TypeImage 35(int) 1D array sampled format:Unknown |
| 41: TypePointer UniformConstant 40 |
| 42(g_tTex1di4a): 41(ptr) Variable UniformConstant |
| 45: TypeImage 35(int) 1D depth array sampled format:Unknown |
| 46: TypeSampledImage 45 |
| 54: TypeInt 32 0 |
| 55: TypeImage 54(int) 1D array sampled format:Unknown |
| 56: TypePointer UniformConstant 55 |
| 57(g_tTex1du4a): 56(ptr) Variable UniformConstant |
| 60: TypeImage 54(int) 1D depth array sampled format:Unknown |
| 61: TypeSampledImage 60 |
| 69: TypeImage 6(float) 2D array sampled format:Unknown |
| 70: TypePointer UniformConstant 69 |
| 71(g_tTex2df4a): 70(ptr) Variable UniformConstant |
| 74: TypeImage 6(float) 2D depth array sampled format:Unknown |
| 75: TypeSampledImage 74 |
| 77: 6(float) Constant 1050253722 |
| 78: 30(fvec3) ConstantComposite 26 27 77 |
| 83: TypeVector 35(int) 2 |
| 84: 35(int) Constant 3 |
| 85: 83(ivec2) ConstantComposite 36 84 |
| 89: TypeImage 35(int) 2D array sampled format:Unknown |
| 90: TypePointer UniformConstant 89 |
| 91(g_tTex2di4a): 90(ptr) Variable UniformConstant |
| 94: TypeImage 35(int) 2D depth array sampled format:Unknown |
| 95: TypeSampledImage 94 |
| 104: TypeImage 54(int) 2D array sampled format:Unknown |
| 105: TypePointer UniformConstant 104 |
| 106(g_tTex2du4a): 105(ptr) Variable UniformConstant |
| 109: TypeImage 54(int) 2D depth array sampled format:Unknown |
| 110: TypeSampledImage 109 |
| 118: TypePointer Function 8(PS_OUTPUT) |
| 120: 35(int) Constant 0 |
| 121: 6(float) Constant 1065353216 |
| 122: 7(fvec4) ConstantComposite 121 121 121 121 |
| 123: TypePointer Function 7(fvec4) |
| 125: 35(int) Constant 1 |
| 132: TypePointer Output 7(fvec4) |
| 133(Color): 132(ptr) Variable Output |
| 136: TypePointer Output 6(float) |
| 137(Depth): 136(ptr) Variable Output |
| 140: TypeImage 6(float) 1D sampled format:Unknown |
| 141: TypePointer UniformConstant 140 |
| 142(g_tTex1df4): 141(ptr) Variable UniformConstant |
| 143: TypeImage 35(int) 1D sampled format:Unknown |
| 144: TypePointer UniformConstant 143 |
| 145(g_tTex1di4): 144(ptr) Variable UniformConstant |
| 146: TypeImage 54(int) 1D sampled format:Unknown |
| 147: TypePointer UniformConstant 146 |
| 148(g_tTex1du4): 147(ptr) Variable UniformConstant |
| 149: TypeImage 6(float) 2D sampled format:Unknown |
| 150: TypePointer UniformConstant 149 |
| 151(g_tTex2df4): 150(ptr) Variable UniformConstant |
| 152: TypeImage 35(int) 2D sampled format:Unknown |
| 153: TypePointer UniformConstant 152 |
| 154(g_tTex2di4): 153(ptr) Variable UniformConstant |
| 155: TypeImage 54(int) 2D sampled format:Unknown |
| 156: TypePointer UniformConstant 155 |
| 157(g_tTex2du4): 156(ptr) Variable UniformConstant |
| 158: TypeImage 6(float) 3D sampled format:Unknown |
| 159: TypePointer UniformConstant 158 |
| 160(g_tTex3df4): 159(ptr) Variable UniformConstant |
| 161: TypeImage 35(int) 3D sampled format:Unknown |
| 162: TypePointer UniformConstant 161 |
| 163(g_tTex3di4): 162(ptr) Variable UniformConstant |
| 164: TypeImage 54(int) 3D sampled format:Unknown |
| 165: TypePointer UniformConstant 164 |
| 166(g_tTex3du4): 165(ptr) Variable UniformConstant |
| 167: TypeImage 6(float) Cube sampled format:Unknown |
| 168: TypePointer UniformConstant 167 |
| 169(g_tTexcdf4): 168(ptr) Variable UniformConstant |
| 170: TypeImage 35(int) Cube sampled format:Unknown |
| 171: TypePointer UniformConstant 170 |
| 172(g_tTexcdi4): 171(ptr) Variable UniformConstant |
| 173: TypeImage 54(int) Cube sampled format:Unknown |
| 174: TypePointer UniformConstant 173 |
| 175(g_tTexcdu4): 174(ptr) Variable UniformConstant |
| 176: TypeImage 6(float) Cube array sampled format:Unknown |
| 177: TypePointer UniformConstant 176 |
| 178(g_tTexcdf4a): 177(ptr) Variable UniformConstant |
| 179: TypeImage 35(int) Cube array sampled format:Unknown |
| 180: TypePointer UniformConstant 179 |
| 181(g_tTexcdi4a): 180(ptr) Variable UniformConstant |
| 182: TypeImage 54(int) Cube array sampled format:Unknown |
| 183: TypePointer UniformConstant 182 |
| 184(g_tTexcdu4a): 183(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 130(flattenTemp): 118(ptr) Variable Function |
| 131:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 130(flattenTemp) 131 |
| 134: 123(ptr) AccessChain 130(flattenTemp) 120 |
| 135: 7(fvec4) Load 134 |
| Store 133(Color) 135 |
| 138: 12(ptr) AccessChain 130(flattenTemp) 125 |
| 139: 6(float) Load 138 |
| Store 137(Depth) 139 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(r11): 12(ptr) Variable Function |
| 39(r13): 12(ptr) Variable Function |
| 53(r15): 12(ptr) Variable Function |
| 68(r31): 12(ptr) Variable Function |
| 88(r33): 12(ptr) Variable Function |
| 103(r35): 12(ptr) Variable Function |
| 119(psout): 118(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4a) |
| 21: 18 Load 20(g_sSamp) |
| 24: 23 SampledImage 17 21 |
| 31: 6(float) CompositeExtract 28 0 |
| 32: 6(float) CompositeExtract 28 1 |
| 33: 30(fvec3) CompositeConstruct 31 32 29 |
| 37: 6(float) CompositeExtract 33 2 |
| 38: 6(float) ImageSampleDrefExplicitLod 24 33 37 Lod ConstOffset 34 36 |
| Store 13(r11) 38 |
| 43: 40 Load 42(g_tTex1di4a) |
| 44: 18 Load 20(g_sSamp) |
| 47: 46 SampledImage 43 44 |
| 48: 6(float) CompositeExtract 28 0 |
| 49: 6(float) CompositeExtract 28 1 |
| 50: 30(fvec3) CompositeConstruct 48 49 29 |
| 51: 6(float) CompositeExtract 50 2 |
| 52: 6(float) ImageSampleDrefExplicitLod 47 50 51 Lod ConstOffset 34 36 |
| Store 39(r13) 52 |
| 58: 55 Load 57(g_tTex1du4a) |
| 59: 18 Load 20(g_sSamp) |
| 62: 61 SampledImage 58 59 |
| 63: 6(float) CompositeExtract 28 0 |
| 64: 6(float) CompositeExtract 28 1 |
| 65: 30(fvec3) CompositeConstruct 63 64 29 |
| 66: 6(float) CompositeExtract 65 2 |
| 67: 6(float) ImageSampleDrefExplicitLod 62 65 66 Lod ConstOffset 34 36 |
| Store 53(r15) 67 |
| 72: 69 Load 71(g_tTex2df4a) |
| 73: 18 Load 20(g_sSamp) |
| 76: 75 SampledImage 72 73 |
| 79: 6(float) CompositeExtract 78 0 |
| 80: 6(float) CompositeExtract 78 1 |
| 81: 6(float) CompositeExtract 78 2 |
| 82: 7(fvec4) CompositeConstruct 79 80 81 29 |
| 86: 6(float) CompositeExtract 82 3 |
| 87: 6(float) ImageSampleDrefExplicitLod 76 82 86 Lod ConstOffset 34 85 |
| Store 68(r31) 87 |
| 92: 89 Load 91(g_tTex2di4a) |
| 93: 18 Load 20(g_sSamp) |
| 96: 95 SampledImage 92 93 |
| 97: 6(float) CompositeExtract 78 0 |
| 98: 6(float) CompositeExtract 78 1 |
| 99: 6(float) CompositeExtract 78 2 |
| 100: 7(fvec4) CompositeConstruct 97 98 99 29 |
| 101: 6(float) CompositeExtract 100 3 |
| 102: 6(float) ImageSampleDrefExplicitLod 96 100 101 Lod ConstOffset 34 85 |
| Store 88(r33) 102 |
| 107: 104 Load 106(g_tTex2du4a) |
| 108: 18 Load 20(g_sSamp) |
| 111: 110 SampledImage 107 108 |
| 112: 6(float) CompositeExtract 78 0 |
| 113: 6(float) CompositeExtract 78 1 |
| 114: 6(float) CompositeExtract 78 2 |
| 115: 7(fvec4) CompositeConstruct 112 113 114 29 |
| 116: 6(float) CompositeExtract 115 3 |
| 117: 6(float) ImageSampleDrefExplicitLod 111 115 116 Lod ConstOffset 34 85 |
| Store 103(r35) 117 |
| 124: 123(ptr) AccessChain 119(psout) 120 |
| Store 124 122 |
| 126: 12(ptr) AccessChain 119(psout) 125 |
| Store 126 121 |
| 127:8(PS_OUTPUT) Load 119(psout) |
| ReturnValue 127 |
| FunctionEnd |