| hlsl.struct.split.assign.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:7 'i' ( in int) |
| 0:7 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:? Sequence |
| 0:9 move second child to first child ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:9 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:9 'a' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:11 Branch: Return with expression |
| 0:11 Constant: |
| 0:11 1.000000 |
| 0:11 1.000000 |
| 0:11 1.000000 |
| 0:7 Function Definition: main( ( temp void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:7 move second child to first child ( temp int) |
| 0:? 'i' ( temp int) |
| 0:? 'i' (layout( location=0) in int) |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp float) |
| 0:7 f: direct index for structure ( temp float) |
| 0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos}) |
| 0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 f: direct index for structure ( temp float) |
| 0:7 direct index (layout( location=1) in structure{ temp float f}) |
| 0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f}) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 pos: direct index for structure ( temp 4-component vector of float) |
| 0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos}) |
| 0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 direct index ( in 4-component vector of float FragCoord) |
| 0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 move second child to first child ( temp float) |
| 0:7 f: direct index for structure ( temp float) |
| 0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos}) |
| 0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 f: direct index for structure ( temp float) |
| 0:7 direct index (layout( location=1) in structure{ temp float f}) |
| 0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 pos: direct index for structure ( temp 4-component vector of float) |
| 0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos}) |
| 0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 direct index ( in 4-component vector of float FragCoord) |
| 0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 move second child to first child ( temp float) |
| 0:7 f: direct index for structure ( temp float) |
| 0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos}) |
| 0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 f: direct index for structure ( temp float) |
| 0:7 direct index (layout( location=1) in structure{ temp float f}) |
| 0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f}) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 pos: direct index for structure ( temp 4-component vector of float) |
| 0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos}) |
| 0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 direct index ( in 4-component vector of float FragCoord) |
| 0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float) |
| 0:? 'i' ( temp int) |
| 0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'i' (layout( location=0) in int) |
| 0:? 'input' (layout( location=1) in 3-element array of structure{ temp float f}) |
| 0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:7 'i' ( in int) |
| 0:7 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:? Sequence |
| 0:9 move second child to first child ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:9 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:9 'a' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:11 Branch: Return with expression |
| 0:11 Constant: |
| 0:11 1.000000 |
| 0:11 1.000000 |
| 0:11 1.000000 |
| 0:7 Function Definition: main( ( temp void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:7 move second child to first child ( temp int) |
| 0:? 'i' ( temp int) |
| 0:? 'i' (layout( location=0) in int) |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp float) |
| 0:7 f: direct index for structure ( temp float) |
| 0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos}) |
| 0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 f: direct index for structure ( temp float) |
| 0:7 direct index (layout( location=1) in structure{ temp float f}) |
| 0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f}) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 pos: direct index for structure ( temp 4-component vector of float) |
| 0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos}) |
| 0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 direct index ( in 4-component vector of float FragCoord) |
| 0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 move second child to first child ( temp float) |
| 0:7 f: direct index for structure ( temp float) |
| 0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos}) |
| 0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 f: direct index for structure ( temp float) |
| 0:7 direct index (layout( location=1) in structure{ temp float f}) |
| 0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 pos: direct index for structure ( temp 4-component vector of float) |
| 0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos}) |
| 0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 direct index ( in 4-component vector of float FragCoord) |
| 0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 move second child to first child ( temp float) |
| 0:7 f: direct index for structure ( temp float) |
| 0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos}) |
| 0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 f: direct index for structure ( temp float) |
| 0:7 direct index (layout( location=1) in structure{ temp float f}) |
| 0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f}) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 pos: direct index for structure ( temp 4-component vector of float) |
| 0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos}) |
| 0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 direct index ( in 4-component vector of float FragCoord) |
| 0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float) |
| 0:? 'i' ( temp int) |
| 0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos}) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'i' (layout( location=0) in int) |
| 0:? 'input' (layout( location=1) in 3-element array of structure{ temp float f}) |
| 0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 73 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 32 39 48 67 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 10 "S" |
| MemberName 10(S) 0 "f" |
| MemberName 10(S) 1 "pos" |
| Name 18 "@main(i1;struct-S-f1-vf41[3];" |
| Name 16 "i" |
| Name 17 "input" |
| Name 20 "a" |
| Name 30 "i" |
| Name 32 "i" |
| Name 34 "input" |
| Name 36 "S" |
| MemberName 36(S) 0 "f" |
| Name 39 "input" |
| Name 48 "input_pos" |
| Name 67 "@entryPointOutput" |
| Name 68 "param" |
| Name 70 "param" |
| Decorate 32(i) Location 0 |
| Decorate 39(input) Location 1 |
| Decorate 48(input_pos) BuiltIn FragCoord |
| Decorate 67(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 1 |
| 7: TypePointer Function 6(int) |
| 8: TypeFloat 32 |
| 9: TypeVector 8(float) 4 |
| 10(S): TypeStruct 8(float) 9(fvec4) |
| 11: TypeInt 32 0 |
| 12: 11(int) Constant 3 |
| 13: TypeArray 10(S) 12 |
| 14: TypePointer Function 13 |
| 15: TypeFunction 9(fvec4) 7(ptr) 14(ptr) |
| 22: TypeVector 8(float) 3 |
| 23: 8(float) Constant 1065353216 |
| 24: 22(fvec3) ConstantComposite 23 23 23 |
| 25: TypePointer Function 9(fvec4) |
| 31: TypePointer Input 6(int) |
| 32(i): 31(ptr) Variable Input |
| 35: 6(int) Constant 0 |
| 36(S): TypeStruct 8(float) |
| 37: TypeArray 36(S) 12 |
| 38: TypePointer Input 37 |
| 39(input): 38(ptr) Variable Input |
| 40: TypePointer Input 8(float) |
| 43: TypePointer Function 8(float) |
| 45: 6(int) Constant 1 |
| 46: TypeArray 9(fvec4) 12 |
| 47: TypePointer Input 46 |
| 48(input_pos): 47(ptr) Variable Input |
| 49: TypePointer Input 9(fvec4) |
| 59: 6(int) Constant 2 |
| 66: TypePointer Output 9(fvec4) |
| 67(@entryPointOutput): 66(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 30(i): 7(ptr) Variable Function |
| 34(input): 14(ptr) Variable Function |
| 68(param): 7(ptr) Variable Function |
| 70(param): 14(ptr) Variable Function |
| 33: 6(int) Load 32(i) |
| Store 30(i) 33 |
| 41: 40(ptr) AccessChain 39(input) 35 35 |
| 42: 8(float) Load 41 |
| 44: 43(ptr) AccessChain 34(input) 35 35 |
| Store 44 42 |
| 50: 49(ptr) AccessChain 48(input_pos) 35 |
| 51: 9(fvec4) Load 50 |
| 52: 25(ptr) AccessChain 34(input) 35 45 |
| Store 52 51 |
| 53: 40(ptr) AccessChain 39(input) 45 35 |
| 54: 8(float) Load 53 |
| 55: 43(ptr) AccessChain 34(input) 45 35 |
| Store 55 54 |
| 56: 49(ptr) AccessChain 48(input_pos) 45 |
| 57: 9(fvec4) Load 56 |
| 58: 25(ptr) AccessChain 34(input) 45 45 |
| Store 58 57 |
| 60: 40(ptr) AccessChain 39(input) 59 35 |
| 61: 8(float) Load 60 |
| 62: 43(ptr) AccessChain 34(input) 59 35 |
| Store 62 61 |
| 63: 49(ptr) AccessChain 48(input_pos) 59 |
| 64: 9(fvec4) Load 63 |
| 65: 25(ptr) AccessChain 34(input) 59 45 |
| Store 65 64 |
| 69: 6(int) Load 30(i) |
| Store 68(param) 69 |
| 71: 13 Load 34(input) |
| Store 70(param) 71 |
| 72: 9(fvec4) FunctionCall 18(@main(i1;struct-S-f1-vf41[3];) 68(param) 70(param) |
| Store 67(@entryPointOutput) 72 |
| Return |
| FunctionEnd |
| 18(@main(i1;struct-S-f1-vf41[3];): 9(fvec4) Function None 15 |
| 16(i): 7(ptr) FunctionParameter |
| 17(input): 14(ptr) FunctionParameter |
| 19: Label |
| 20(a): 14(ptr) Variable Function |
| 26: 25(ptr) Variable Function |
| 21: 13 Load 20(a) |
| Store 17(input) 21 |
| Store 26 24 |
| 27: 9(fvec4) Load 26 |
| ReturnValue 27 |
| FunctionEnd |