struct PS_OUTPUT | |
{ | |
float4 Color : SV_Target0; | |
}; | |
uniform bool bval; | |
uniform bool4 bval4; | |
uniform int ival; | |
uniform int4 ival4; | |
uniform float fval; | |
uniform float4 fval4; | |
PS_OUTPUT main() | |
{ | |
ival % fval; | |
ival4 % fval4; | |
bval % fval; | |
bval4 % fval4; | |
int l_int = 1; | |
l_int %= fval; | |
PS_OUTPUT psout; | |
psout.Color = 0; | |
return psout; | |
} | |