| SamplerState g_sSamp : register(s0); |
| uniform sampler2D g_sSamp2d |
| { |
| AddressU = MIRROR; |
| AddressV = WRAP; |
| MinLOD = 0; |
| MaxLOD = 10; |
| MaxAnisotropy = 2; |
| MipLodBias = 0.2; |
| }, g_sSamp2D_b; |
| |
| Texture1D g_tTex1df4a : register(t1); |
| |
| uniform Texture1D <float4> g_tTex1df4 : register(t0); |
| Texture1D <int4> g_tTex1di4; |
| Texture1D <uint4> g_tTex1du4; |
| |
| Texture2D <float4> g_tTex2df4; |
| Texture2D <int4> g_tTex2di4; |
| Texture2D <uint4> g_tTex2du4; |
| |
| Texture3D <float4> g_tTex3df4; |
| Texture3D <int4> g_tTex3di4; |
| Texture3D <uint4> g_tTex3du4; |
| |
| TextureCube <float4> g_tTexcdf4; |
| TextureCube <int4> g_tTexcdi4; |
| TextureCube <uint4> g_tTexcdu4; |
| |
| struct MemberTest |
| { |
| int Sample; // in HLSL, method names are valid struct members. |
| int CalculateLevelOfDetail; // ... |
| int CalculateLevelOfDetailUnclamped; // ... |
| int Gather; // ... |
| int GetDimensions; // ... |
| int GetSamplePosition; // ... |
| int Load; // ... |
| int SampleBias; // ... |
| int SampleCmp; // ... |
| int SampleCmpLevelZero; // ... |
| int SampleGrad; // ... |
| int SampleLevel; // ... |
| }; |
| |
| struct PS_OUTPUT |
| { |
| float4 Color : SV_Target0; |
| float Depth : SV_Depth; |
| }; |
| |
| PS_OUTPUT main() |
| { |
| PS_OUTPUT psout; |
| |
| MemberTest mtest; |
| mtest.CalculateLevelOfDetail = 1; // in HLSL, method names are valid struct members. |
| mtest.CalculateLevelOfDetailUnclamped = 1; // ... |
| mtest.Gather = 1; // ... |
| mtest.GetDimensions = 1; // ... |
| mtest.GetSamplePosition = 1; // ... |
| mtest.Load = 1; // ... |
| mtest.Sample = 1; // ... |
| mtest.SampleBias = 1; // ... |
| mtest.SampleCmp = 1; // ... |
| mtest.SampleCmpLevelZero = 1; // ... |
| mtest.SampleGrad = 1; // ... |
| mtest.SampleLevel = 1; // ... |
| |
| float4 txval10 = g_tTex1df4 . Sample(g_sSamp, 0.1); |
| int4 txval11 = g_tTex1di4 . Sample(g_sSamp, 0.2); |
| uint4 txval12 = g_tTex1du4 . Sample(g_sSamp, 0.3); |
| |
| float4 txval20 = g_tTex2df4 . Sample(g_sSamp, float2(0.1, 0.2)); |
| int4 txval21 = g_tTex2di4 . Sample(g_sSamp, float2(0.3, 0.4)); |
| uint4 txval22 = g_tTex2du4 . Sample(g_sSamp, float2(0.5, 0.6)); |
| |
| float4 txval30 = g_tTex3df4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3)); |
| int4 txval31 = g_tTex3di4 . Sample(g_sSamp, float3(0.4, 0.5, 0.6)); |
| uint4 txval32 = g_tTex3du4 . Sample(g_sSamp, float3(0.7, 0.8, 0.9)); |
| |
| float4 txval40 = g_tTexcdf4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3)); |
| int4 txval41 = g_tTexcdi4 . Sample(g_sSamp, float3(0.4, 0.5, 0.6)); |
| uint4 txval42 = g_tTexcdu4 . Sample(g_sSamp, float3(0.7, 0.8, 0.9)); |
| |
| psout.Color = 1.0; |
| psout.Depth = 1.0; |
| |
| return psout; |
| } |