| hlsl.partialFlattenMixed.vert |
| WARNING: AST will form illegal SPIR-V; need to transform to legalize |
| Shader version: 500 |
| 0:? Sequence |
| 0:10 Function Definition: @main(vf4; ( temp 4-component vector of float) |
| 0:10 Function Parameters: |
| 0:10 'pos' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp texture2D) |
| 0:13 direct index ( temp texture2D) |
| 0:13 membTex: direct index for structure ( temp 2-element array of texture2D) |
| 0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex, temp int b}) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:? 'tex[0]' ( uniform texture2D) |
| 0:13 move second child to first child ( temp texture2D) |
| 0:13 direct index ( temp texture2D) |
| 0:13 membTex: direct index for structure ( temp 2-element array of texture2D) |
| 0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex, temp int b}) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:? 'tex[1]' ( uniform texture2D) |
| 0:15 Branch: Return with expression |
| 0:15 'pos' ( in 4-component vector of float) |
| 0:10 Function Definition: main( ( temp void) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:? 'pos' (layout( location=0) in 4-component vector of float) |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| 0:10 Function Call: @main(vf4; ( temp 4-component vector of float) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'tex[0]' ( uniform texture2D) |
| 0:? 'tex[1]' ( uniform texture2D) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| 0:? 'pos' (layout( location=0) in 4-component vector of float) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:10 Function Definition: @main(vf4; ( temp 4-component vector of float) |
| 0:10 Function Parameters: |
| 0:10 'pos' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp texture2D) |
| 0:13 direct index ( temp texture2D) |
| 0:13 membTex: direct index for structure ( temp 2-element array of texture2D) |
| 0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex, temp int b}) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:? 'tex[0]' ( uniform texture2D) |
| 0:13 move second child to first child ( temp texture2D) |
| 0:13 direct index ( temp texture2D) |
| 0:13 membTex: direct index for structure ( temp 2-element array of texture2D) |
| 0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex, temp int b}) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:? 'tex[1]' ( uniform texture2D) |
| 0:15 Branch: Return with expression |
| 0:15 'pos' ( in 4-component vector of float) |
| 0:10 Function Definition: main( ( temp void) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:? 'pos' (layout( location=0) in 4-component vector of float) |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| 0:10 Function Call: @main(vf4; ( temp 4-component vector of float) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'tex[0]' ( uniform texture2D) |
| 0:? 'tex[1]' ( uniform texture2D) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| 0:? 'pos' (layout( location=0) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80004 |
| // Id's are bound by 43 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 36 39 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 11 "@main(vf4;" |
| Name 10 "pos" |
| Name 18 "Packed" |
| MemberName 18(Packed) 0 "a" |
| MemberName 18(Packed) 1 "membTex" |
| MemberName 18(Packed) 2 "b" |
| Name 20 "packed" |
| Name 24 "tex[0]" |
| Name 28 "tex[1]" |
| Name 34 "pos" |
| Name 36 "pos" |
| Name 39 "@entryPointOutput" |
| Name 40 "param" |
| Decorate 24(tex[0]) DescriptorSet 0 |
| Decorate 28(tex[1]) DescriptorSet 0 |
| Decorate 36(pos) Location 0 |
| Decorate 39(@entryPointOutput) BuiltIn Position |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 13: TypeInt 32 1 |
| 14: TypeImage 6(float) 2D sampled format:Unknown |
| 15: TypeInt 32 0 |
| 16: 15(int) Constant 2 |
| 17: TypeArray 14 16 |
| 18(Packed): TypeStruct 13(int) 17 13(int) |
| 19: TypePointer Function 18(Packed) |
| 21: 13(int) Constant 1 |
| 22: 13(int) Constant 0 |
| 23: TypePointer UniformConstant 14 |
| 24(tex[0]): 23(ptr) Variable UniformConstant |
| 26: TypePointer Function 14 |
| 28(tex[1]): 23(ptr) Variable UniformConstant |
| 35: TypePointer Input 7(fvec4) |
| 36(pos): 35(ptr) Variable Input |
| 38: TypePointer Output 7(fvec4) |
| 39(@entryPointOutput): 38(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 34(pos): 8(ptr) Variable Function |
| 40(param): 8(ptr) Variable Function |
| 37: 7(fvec4) Load 36(pos) |
| Store 34(pos) 37 |
| 41: 7(fvec4) Load 34(pos) |
| Store 40(param) 41 |
| 42: 7(fvec4) FunctionCall 11(@main(vf4;) 40(param) |
| Store 39(@entryPointOutput) 42 |
| Return |
| FunctionEnd |
| 11(@main(vf4;): 7(fvec4) Function None 9 |
| 10(pos): 8(ptr) FunctionParameter |
| 12: Label |
| 20(packed): 19(ptr) Variable Function |
| 25: 14 Load 24(tex[0]) |
| 27: 26(ptr) AccessChain 20(packed) 21 22 |
| Store 27 25 |
| 29: 14 Load 28(tex[1]) |
| 30: 26(ptr) AccessChain 20(packed) 21 21 |
| Store 30 29 |
| 31: 7(fvec4) Load 10(pos) |
| ReturnValue 31 |
| FunctionEnd |