| hlsl.samplecmplevelzero.array.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r10' ( temp float) |
| 0:42 textureLod ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) |
| 0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 0.000000 |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r12' ( temp float) |
| 0:43 textureLod ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) |
| 0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 0.000000 |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r14' ( temp float) |
| 0:44 textureLod ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) |
| 0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 0.000000 |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r30' ( temp float) |
| 0:47 textureLod ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) |
| 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r32' ( temp float) |
| 0:48 textureLod ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) |
| 0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:48 Constant: |
| 0:48 0.000000 |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r34' ( temp float) |
| 0:49 textureLod ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) |
| 0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:49 Constant: |
| 0:49 0.000000 |
| 0:52 Sequence |
| 0:52 move second child to first child ( temp float) |
| 0:52 'r60' ( temp float) |
| 0:52 textureLod ( temp float) |
| 0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow) |
| 0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) |
| 0:52 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:52 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:52 Constant: |
| 0:52 0.750000 |
| 0:52 Constant: |
| 0:52 0.000000 |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp float) |
| 0:53 'r62' ( temp float) |
| 0:53 textureLod ( temp float) |
| 0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow) |
| 0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) |
| 0:53 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:53 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:53 Constant: |
| 0:53 0.750000 |
| 0:53 Constant: |
| 0:53 0.000000 |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp float) |
| 0:54 'r64' ( temp float) |
| 0:54 textureLod ( temp float) |
| 0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow) |
| 0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) |
| 0:54 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:54 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:54 Constant: |
| 0:54 0.750000 |
| 0:54 Constant: |
| 0:54 0.000000 |
| 0:56 move second child to first child ( temp 4-component vector of float) |
| 0:56 Color: direct index for structure ( temp 4-component vector of float) |
| 0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:56 Constant: |
| 0:56 0 (const int) |
| 0:56 Constant: |
| 0:56 1.000000 |
| 0:56 1.000000 |
| 0:56 1.000000 |
| 0:56 1.000000 |
| 0:57 move second child to first child ( temp float) |
| 0:57 Depth: direct index for structure ( temp float) |
| 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 Constant: |
| 0:57 1.000000 |
| 0:59 Branch: Return with expression |
| 0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r10' ( temp float) |
| 0:42 textureLod ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) |
| 0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 0.000000 |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r12' ( temp float) |
| 0:43 textureLod ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) |
| 0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 0.000000 |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r14' ( temp float) |
| 0:44 textureLod ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) |
| 0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 0.000000 |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r30' ( temp float) |
| 0:47 textureLod ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) |
| 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r32' ( temp float) |
| 0:48 textureLod ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) |
| 0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:48 Constant: |
| 0:48 0.000000 |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r34' ( temp float) |
| 0:49 textureLod ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) |
| 0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:49 Constant: |
| 0:49 0.000000 |
| 0:52 Sequence |
| 0:52 move second child to first child ( temp float) |
| 0:52 'r60' ( temp float) |
| 0:52 textureLod ( temp float) |
| 0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow) |
| 0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) |
| 0:52 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:52 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:52 Constant: |
| 0:52 0.750000 |
| 0:52 Constant: |
| 0:52 0.000000 |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp float) |
| 0:53 'r62' ( temp float) |
| 0:53 textureLod ( temp float) |
| 0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow) |
| 0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) |
| 0:53 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:53 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:53 Constant: |
| 0:53 0.750000 |
| 0:53 Constant: |
| 0:53 0.000000 |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp float) |
| 0:54 'r64' ( temp float) |
| 0:54 textureLod ( temp float) |
| 0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow) |
| 0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) |
| 0:54 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:54 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:54 Constant: |
| 0:54 0.750000 |
| 0:54 Constant: |
| 0:54 0.000000 |
| 0:56 move second child to first child ( temp 4-component vector of float) |
| 0:56 Color: direct index for structure ( temp 4-component vector of float) |
| 0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:56 Constant: |
| 0:56 0 (const int) |
| 0:56 Constant: |
| 0:56 1.000000 |
| 0:56 1.000000 |
| 0:56 1.000000 |
| 0:56 1.000000 |
| 0:57 move second child to first child ( temp float) |
| 0:57 Depth: direct index for structure ( temp float) |
| 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 Constant: |
| 0:57 1.000000 |
| 0:59 Branch: Return with expression |
| 0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80004 |
| // Id's are bound by 210 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 167 171 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "r10" |
| Name 16 "g_tTex1df4a" |
| Name 20 "g_sSamp" |
| Name 36 "r12" |
| Name 40 "g_tTex1di4a" |
| Name 50 "r14" |
| Name 54 "g_tTex1du4a" |
| Name 64 "r30" |
| Name 67 "g_tTex2df4a" |
| Name 80 "r32" |
| Name 83 "g_tTex2di4a" |
| Name 94 "r34" |
| Name 97 "g_tTex2du4a" |
| Name 108 "r60" |
| Name 111 "g_tTexcdf4a" |
| Name 124 "r62" |
| Name 127 "g_tTexcdi4a" |
| Name 138 "r64" |
| Name 141 "g_tTexcdu4a" |
| Name 153 "psout" |
| Name 164 "flattenTemp" |
| Name 167 "@entryPointOutput.Color" |
| Name 171 "@entryPointOutput.Depth" |
| Name 176 "g_tTex1df4" |
| Name 179 "g_tTex1di4" |
| Name 182 "g_tTex1du4" |
| Name 185 "g_tTex2df4" |
| Name 188 "g_tTex2di4" |
| Name 191 "g_tTex2du4" |
| Name 194 "g_tTex3df4" |
| Name 197 "g_tTex3di4" |
| Name 200 "g_tTex3du4" |
| Name 203 "g_tTexcdf4" |
| Name 206 "g_tTexcdi4" |
| Name 209 "g_tTexcdu4" |
| Decorate 16(g_tTex1df4a) DescriptorSet 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 40(g_tTex1di4a) DescriptorSet 0 |
| Decorate 54(g_tTex1du4a) DescriptorSet 0 |
| Decorate 67(g_tTex2df4a) DescriptorSet 0 |
| Decorate 83(g_tTex2di4a) DescriptorSet 0 |
| Decorate 97(g_tTex2du4a) DescriptorSet 0 |
| Decorate 111(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 127(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 141(g_tTexcdu4a) DescriptorSet 0 |
| Decorate 167(@entryPointOutput.Color) Location 0 |
| Decorate 171(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 176(g_tTex1df4) DescriptorSet 0 |
| Decorate 176(g_tTex1df4) Binding 0 |
| Decorate 179(g_tTex1di4) DescriptorSet 0 |
| Decorate 182(g_tTex1du4) DescriptorSet 0 |
| Decorate 185(g_tTex2df4) DescriptorSet 0 |
| Decorate 188(g_tTex2di4) DescriptorSet 0 |
| Decorate 191(g_tTex2du4) DescriptorSet 0 |
| Decorate 194(g_tTex3df4) DescriptorSet 0 |
| Decorate 197(g_tTex3di4) DescriptorSet 0 |
| Decorate 200(g_tTex3du4) DescriptorSet 0 |
| Decorate 203(g_tTexcdf4) DescriptorSet 0 |
| Decorate 206(g_tTexcdi4) DescriptorSet 0 |
| Decorate 209(g_tTexcdu4) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 6(float) |
| 14: TypeImage 6(float) 1D depth array sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4a): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: TypeVector 6(float) 2 |
| 25: 6(float) Constant 1036831949 |
| 26: 6(float) Constant 1045220557 |
| 27: 24(fvec2) ConstantComposite 25 26 |
| 28: 6(float) Constant 1061158912 |
| 29: TypeVector 6(float) 3 |
| 33: 6(float) Constant 0 |
| 37: TypeInt 32 1 |
| 38: TypeImage 37(int) 1D depth array sampled format:Unknown |
| 39: TypePointer UniformConstant 38 |
| 40(g_tTex1di4a): 39(ptr) Variable UniformConstant |
| 43: TypeSampledImage 38 |
| 51: TypeInt 32 0 |
| 52: TypeImage 51(int) 1D depth array sampled format:Unknown |
| 53: TypePointer UniformConstant 52 |
| 54(g_tTex1du4a): 53(ptr) Variable UniformConstant |
| 57: TypeSampledImage 52 |
| 65: TypeImage 6(float) 2D depth array sampled format:Unknown |
| 66: TypePointer UniformConstant 65 |
| 67(g_tTex2df4a): 66(ptr) Variable UniformConstant |
| 70: TypeSampledImage 65 |
| 72: 6(float) Constant 1050253722 |
| 73: 29(fvec3) ConstantComposite 25 26 72 |
| 81: TypeImage 37(int) 2D depth array sampled format:Unknown |
| 82: TypePointer UniformConstant 81 |
| 83(g_tTex2di4a): 82(ptr) Variable UniformConstant |
| 86: TypeSampledImage 81 |
| 95: TypeImage 51(int) 2D depth array sampled format:Unknown |
| 96: TypePointer UniformConstant 95 |
| 97(g_tTex2du4a): 96(ptr) Variable UniformConstant |
| 100: TypeSampledImage 95 |
| 109: TypeImage 6(float) Cube depth array sampled format:Unknown |
| 110: TypePointer UniformConstant 109 |
| 111(g_tTexcdf4a): 110(ptr) Variable UniformConstant |
| 114: TypeSampledImage 109 |
| 116: 6(float) Constant 1053609165 |
| 117: 7(fvec4) ConstantComposite 25 26 72 116 |
| 125: TypeImage 37(int) Cube depth array sampled format:Unknown |
| 126: TypePointer UniformConstant 125 |
| 127(g_tTexcdi4a): 126(ptr) Variable UniformConstant |
| 130: TypeSampledImage 125 |
| 139: TypeImage 51(int) Cube depth array sampled format:Unknown |
| 140: TypePointer UniformConstant 139 |
| 141(g_tTexcdu4a): 140(ptr) Variable UniformConstant |
| 144: TypeSampledImage 139 |
| 152: TypePointer Function 8(PS_OUTPUT) |
| 154: 37(int) Constant 0 |
| 155: 6(float) Constant 1065353216 |
| 156: 7(fvec4) ConstantComposite 155 155 155 155 |
| 157: TypePointer Function 7(fvec4) |
| 159: 37(int) Constant 1 |
| 166: TypePointer Output 7(fvec4) |
| 167(@entryPointOutput.Color): 166(ptr) Variable Output |
| 170: TypePointer Output 6(float) |
| 171(@entryPointOutput.Depth): 170(ptr) Variable Output |
| 174: TypeImage 6(float) 1D sampled format:Unknown |
| 175: TypePointer UniformConstant 174 |
| 176(g_tTex1df4): 175(ptr) Variable UniformConstant |
| 177: TypeImage 37(int) 1D sampled format:Unknown |
| 178: TypePointer UniformConstant 177 |
| 179(g_tTex1di4): 178(ptr) Variable UniformConstant |
| 180: TypeImage 51(int) 1D sampled format:Unknown |
| 181: TypePointer UniformConstant 180 |
| 182(g_tTex1du4): 181(ptr) Variable UniformConstant |
| 183: TypeImage 6(float) 2D sampled format:Unknown |
| 184: TypePointer UniformConstant 183 |
| 185(g_tTex2df4): 184(ptr) Variable UniformConstant |
| 186: TypeImage 37(int) 2D sampled format:Unknown |
| 187: TypePointer UniformConstant 186 |
| 188(g_tTex2di4): 187(ptr) Variable UniformConstant |
| 189: TypeImage 51(int) 2D sampled format:Unknown |
| 190: TypePointer UniformConstant 189 |
| 191(g_tTex2du4): 190(ptr) Variable UniformConstant |
| 192: TypeImage 6(float) 3D sampled format:Unknown |
| 193: TypePointer UniformConstant 192 |
| 194(g_tTex3df4): 193(ptr) Variable UniformConstant |
| 195: TypeImage 37(int) 3D sampled format:Unknown |
| 196: TypePointer UniformConstant 195 |
| 197(g_tTex3di4): 196(ptr) Variable UniformConstant |
| 198: TypeImage 51(int) 3D sampled format:Unknown |
| 199: TypePointer UniformConstant 198 |
| 200(g_tTex3du4): 199(ptr) Variable UniformConstant |
| 201: TypeImage 6(float) Cube sampled format:Unknown |
| 202: TypePointer UniformConstant 201 |
| 203(g_tTexcdf4): 202(ptr) Variable UniformConstant |
| 204: TypeImage 37(int) Cube sampled format:Unknown |
| 205: TypePointer UniformConstant 204 |
| 206(g_tTexcdi4): 205(ptr) Variable UniformConstant |
| 207: TypeImage 51(int) Cube sampled format:Unknown |
| 208: TypePointer UniformConstant 207 |
| 209(g_tTexcdu4): 208(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 164(flattenTemp): 152(ptr) Variable Function |
| 165:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 164(flattenTemp) 165 |
| 168: 157(ptr) AccessChain 164(flattenTemp) 154 |
| 169: 7(fvec4) Load 168 |
| Store 167(@entryPointOutput.Color) 169 |
| 172: 12(ptr) AccessChain 164(flattenTemp) 159 |
| 173: 6(float) Load 172 |
| Store 171(@entryPointOutput.Depth) 173 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(r10): 12(ptr) Variable Function |
| 36(r12): 12(ptr) Variable Function |
| 50(r14): 12(ptr) Variable Function |
| 64(r30): 12(ptr) Variable Function |
| 80(r32): 12(ptr) Variable Function |
| 94(r34): 12(ptr) Variable Function |
| 108(r60): 12(ptr) Variable Function |
| 124(r62): 12(ptr) Variable Function |
| 138(r64): 12(ptr) Variable Function |
| 153(psout): 152(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4a) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 30: 6(float) CompositeExtract 27 0 |
| 31: 6(float) CompositeExtract 27 1 |
| 32: 29(fvec3) CompositeConstruct 30 31 28 |
| 34: 6(float) CompositeExtract 32 2 |
| 35: 6(float) ImageSampleDrefExplicitLod 23 32 34 Lod 33 |
| Store 13(r10) 35 |
| 41: 38 Load 40(g_tTex1di4a) |
| 42: 18 Load 20(g_sSamp) |
| 44: 43 SampledImage 41 42 |
| 45: 6(float) CompositeExtract 27 0 |
| 46: 6(float) CompositeExtract 27 1 |
| 47: 29(fvec3) CompositeConstruct 45 46 28 |
| 48: 6(float) CompositeExtract 47 2 |
| 49: 6(float) ImageSampleDrefExplicitLod 44 47 48 Lod 33 |
| Store 36(r12) 49 |
| 55: 52 Load 54(g_tTex1du4a) |
| 56: 18 Load 20(g_sSamp) |
| 58: 57 SampledImage 55 56 |
| 59: 6(float) CompositeExtract 27 0 |
| 60: 6(float) CompositeExtract 27 1 |
| 61: 29(fvec3) CompositeConstruct 59 60 28 |
| 62: 6(float) CompositeExtract 61 2 |
| 63: 6(float) ImageSampleDrefExplicitLod 58 61 62 Lod 33 |
| Store 50(r14) 63 |
| 68: 65 Load 67(g_tTex2df4a) |
| 69: 18 Load 20(g_sSamp) |
| 71: 70 SampledImage 68 69 |
| 74: 6(float) CompositeExtract 73 0 |
| 75: 6(float) CompositeExtract 73 1 |
| 76: 6(float) CompositeExtract 73 2 |
| 77: 7(fvec4) CompositeConstruct 74 75 76 28 |
| 78: 6(float) CompositeExtract 77 3 |
| 79: 6(float) ImageSampleDrefExplicitLod 71 77 78 Lod 33 |
| Store 64(r30) 79 |
| 84: 81 Load 83(g_tTex2di4a) |
| 85: 18 Load 20(g_sSamp) |
| 87: 86 SampledImage 84 85 |
| 88: 6(float) CompositeExtract 73 0 |
| 89: 6(float) CompositeExtract 73 1 |
| 90: 6(float) CompositeExtract 73 2 |
| 91: 7(fvec4) CompositeConstruct 88 89 90 28 |
| 92: 6(float) CompositeExtract 91 3 |
| 93: 6(float) ImageSampleDrefExplicitLod 87 91 92 Lod 33 |
| Store 80(r32) 93 |
| 98: 95 Load 97(g_tTex2du4a) |
| 99: 18 Load 20(g_sSamp) |
| 101: 100 SampledImage 98 99 |
| 102: 6(float) CompositeExtract 73 0 |
| 103: 6(float) CompositeExtract 73 1 |
| 104: 6(float) CompositeExtract 73 2 |
| 105: 7(fvec4) CompositeConstruct 102 103 104 28 |
| 106: 6(float) CompositeExtract 105 3 |
| 107: 6(float) ImageSampleDrefExplicitLod 101 105 106 Lod 33 |
| Store 94(r34) 107 |
| 112: 109 Load 111(g_tTexcdf4a) |
| 113: 18 Load 20(g_sSamp) |
| 115: 114 SampledImage 112 113 |
| 118: 6(float) CompositeExtract 117 0 |
| 119: 6(float) CompositeExtract 117 1 |
| 120: 6(float) CompositeExtract 117 2 |
| 121: 6(float) CompositeExtract 117 3 |
| 122: 7(fvec4) CompositeConstruct 118 119 120 121 |
| 123: 6(float) ImageSampleDrefExplicitLod 115 122 28 Lod 33 |
| Store 108(r60) 123 |
| 128: 125 Load 127(g_tTexcdi4a) |
| 129: 18 Load 20(g_sSamp) |
| 131: 130 SampledImage 128 129 |
| 132: 6(float) CompositeExtract 117 0 |
| 133: 6(float) CompositeExtract 117 1 |
| 134: 6(float) CompositeExtract 117 2 |
| 135: 6(float) CompositeExtract 117 3 |
| 136: 7(fvec4) CompositeConstruct 132 133 134 135 |
| 137: 6(float) ImageSampleDrefExplicitLod 131 136 28 Lod 33 |
| Store 124(r62) 137 |
| 142: 139 Load 141(g_tTexcdu4a) |
| 143: 18 Load 20(g_sSamp) |
| 145: 144 SampledImage 142 143 |
| 146: 6(float) CompositeExtract 117 0 |
| 147: 6(float) CompositeExtract 117 1 |
| 148: 6(float) CompositeExtract 117 2 |
| 149: 6(float) CompositeExtract 117 3 |
| 150: 7(fvec4) CompositeConstruct 146 147 148 149 |
| 151: 6(float) ImageSampleDrefExplicitLod 145 150 28 Lod 33 |
| Store 138(r64) 151 |
| 158: 157(ptr) AccessChain 153(psout) 154 |
| Store 158 156 |
| 160: 12(ptr) AccessChain 153(psout) 159 |
| Store 160 155 |
| 161:8(PS_OUTPUT) Load 153(psout) |
| ReturnValue 161 |
| FunctionEnd |