GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
diff --git a/Test/baseResults/hlsl.constructexpr.frag.out b/Test/baseResults/hlsl.constructexpr.frag.out
index ff73de0..eed1694 100644
--- a/Test/baseResults/hlsl.constructexpr.frag.out
+++ b/Test/baseResults/hlsl.constructexpr.frag.out
@@ -2,7 +2,7 @@
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:4 Function Definition: @main( (temp structure{temp 4-component vector of float color})
+0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:4 Function Parameters:
0:? Sequence
0:6 Constant:
@@ -17,16 +17,16 @@
0:10 7 (const int)
0:11 Constant:
0:11 8 (const int)
-0:12 Comma (temp 2-component vector of float)
+0:12 Comma ( temp 2-component vector of float)
0:? Constant:
0:? 9.000000
0:? 10.000000
0:? Constant:
0:? 11.000000
0:? 12.000000
-0:15 move second child to first child (temp 4-component vector of float)
-0:15 color: direct index for structure (temp 4-component vector of float)
-0:15 'ps_output' (temp structure{temp 4-component vector of float color})
+0:15 move second child to first child ( temp 4-component vector of float)
+0:15 color: direct index for structure ( temp 4-component vector of float)
+0:15 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
@@ -35,19 +35,19 @@
0:15 1.000000
0:15 1.000000
0:16 Branch: Return with expression
-0:16 'ps_output' (temp structure{temp 4-component vector of float color})
-0:4 Function Definition: main( (temp void)
+0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 Sequence
-0:4 move second child to first child (temp 4-component vector of float)
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
-0:4 color: direct index for structure (temp 4-component vector of float)
-0:4 Function Call: @main( (temp structure{temp 4-component vector of float color})
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
+0:4 color: direct index for structure ( temp 4-component vector of float)
+0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:4 Constant:
0:4 0 (const int)
0:? Linker Objects
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -56,7 +56,7 @@
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:4 Function Definition: @main( (temp structure{temp 4-component vector of float color})
+0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:4 Function Parameters:
0:? Sequence
0:6 Constant:
@@ -71,16 +71,16 @@
0:10 7 (const int)
0:11 Constant:
0:11 8 (const int)
-0:12 Comma (temp 2-component vector of float)
+0:12 Comma ( temp 2-component vector of float)
0:? Constant:
0:? 9.000000
0:? 10.000000
0:? Constant:
0:? 11.000000
0:? 12.000000
-0:15 move second child to first child (temp 4-component vector of float)
-0:15 color: direct index for structure (temp 4-component vector of float)
-0:15 'ps_output' (temp structure{temp 4-component vector of float color})
+0:15 move second child to first child ( temp 4-component vector of float)
+0:15 color: direct index for structure ( temp 4-component vector of float)
+0:15 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
@@ -89,19 +89,19 @@
0:15 1.000000
0:15 1.000000
0:16 Branch: Return with expression
-0:16 'ps_output' (temp structure{temp 4-component vector of float color})
-0:4 Function Definition: main( (temp void)
+0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 Sequence
-0:4 move second child to first child (temp 4-component vector of float)
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
-0:4 color: direct index for structure (temp 4-component vector of float)
-0:4 Function Call: @main( (temp structure{temp 4-component vector of float color})
+0:4 move second child to first child ( temp 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
+0:4 color: direct index for structure ( temp 4-component vector of float)
+0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:4 Constant:
0:4 0 (const int)
0:? Linker Objects
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001