GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
diff --git a/Test/baseResults/hlsl.intrinsics.evalfns.frag.out b/Test/baseResults/hlsl.intrinsics.evalfns.frag.out
index 0b28c32..6d96f16 100644
--- a/Test/baseResults/hlsl.intrinsics.evalfns.frag.out
+++ b/Test/baseResults/hlsl.intrinsics.evalfns.frag.out
@@ -2,77 +2,77 @@
 Shader version: 450
 gl_FragCoord origin is upper left
 0:? Sequence
-0:3  Function Definition: @main(f1;vf2;vf3;vf4;vi2; (temp void)
+0:3  Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
 0:3    Function Parameters: 
-0:3      'inF1' (in float)
-0:3      'inF2' (in 2-component vector of float)
-0:3      'inF3' (in 3-component vector of float)
-0:3      'inF4' (in 4-component vector of float)
-0:3      'inI2' (in 2-component vector of int)
+0:3      'inF1' ( in float)
+0:3      'inF2' ( in 2-component vector of float)
+0:3      'inF3' ( in 3-component vector of float)
+0:3      'inF4' ( in 4-component vector of float)
+0:3      'inI2' ( in 2-component vector of int)
 0:?     Sequence
-0:4      interpolateAtOffset (temp float)
-0:4        'inF1' (in float)
+0:4      interpolateAtOffset ( temp float)
+0:4        'inF1' ( in float)
 0:?         Constant:
 0:?           -0.500000
 0:?           -0.062500
-0:5      interpolateAtOffset (temp 2-component vector of float)
-0:5        'inF2' (in 2-component vector of float)
+0:5      interpolateAtOffset ( temp 2-component vector of float)
+0:5        'inF2' ( in 2-component vector of float)
 0:?         Constant:
 0:?           0.000000
 0:?           0.062500
-0:6      interpolateAtOffset (temp 3-component vector of float)
-0:6        'inF3' (in 3-component vector of float)
+0:6      interpolateAtOffset ( temp 3-component vector of float)
+0:6        'inF3' ( in 3-component vector of float)
 0:?         Constant:
 0:?           0.187500
 0:?           -0.375000
-0:7      interpolateAtOffset (temp 4-component vector of float)
-0:7        'inF4' (in 4-component vector of float)
+0:7      interpolateAtOffset ( temp 4-component vector of float)
+0:7        'inF4' ( in 4-component vector of float)
 0:?         Constant:
 0:?           0.437500
 0:?           -0.500000
-0:9      interpolateAtOffset (temp float)
-0:9        'inF1' (in float)
-0:9        vector-scale (temp 2-component vector of float)
-0:9          Convert int to float (temp 2-component vector of float)
-0:9            right-shift (temp 2-component vector of int)
-0:9              left-shift (temp 2-component vector of int)
-0:9                'inI2' (in 2-component vector of int)
+0:9      interpolateAtOffset ( temp float)
+0:9        'inF1' ( in float)
+0:9        vector-scale ( temp 2-component vector of float)
+0:9          Convert int to float ( temp 2-component vector of float)
+0:9            right-shift ( temp 2-component vector of int)
+0:9              left-shift ( temp 2-component vector of int)
+0:9                'inI2' ( in 2-component vector of int)
 0:9                Constant:
 0:9                  28 (const int)
 0:9              Constant:
 0:9                28 (const int)
 0:9          Constant:
 0:9            0.062500
-0:3  Function Definition: main( (temp void)
+0:3  Function Definition: main( ( temp void)
 0:3    Function Parameters: 
 0:?     Sequence
-0:3      move second child to first child (temp float)
-0:?         'inF1' (temp float)
-0:?         'inF1' (layout(location=0 ) in float)
-0:3      move second child to first child (temp 2-component vector of float)
-0:?         'inF2' (temp 2-component vector of float)
-0:?         'inF2' (layout(location=1 ) in 2-component vector of float)
-0:3      move second child to first child (temp 3-component vector of float)
-0:?         'inF3' (temp 3-component vector of float)
-0:?         'inF3' (layout(location=2 ) in 3-component vector of float)
-0:3      move second child to first child (temp 4-component vector of float)
-0:?         'inF4' (temp 4-component vector of float)
-0:?         'inF4' (layout(location=3 ) in 4-component vector of float)
-0:3      move second child to first child (temp 2-component vector of int)
-0:?         'inI2' (temp 2-component vector of int)
-0:?         'inI2' (layout(location=4 ) in 2-component vector of int)
-0:3      Function Call: @main(f1;vf2;vf3;vf4;vi2; (temp void)
-0:?         'inF1' (temp float)
-0:?         'inF2' (temp 2-component vector of float)
-0:?         'inF3' (temp 3-component vector of float)
-0:?         'inF4' (temp 4-component vector of float)
-0:?         'inI2' (temp 2-component vector of int)
+0:3      move second child to first child ( temp float)
+0:?         'inF1' ( temp float)
+0:?         'inF1' (layout( location=0) in float)
+0:3      move second child to first child ( temp 2-component vector of float)
+0:?         'inF2' ( temp 2-component vector of float)
+0:?         'inF2' (layout( location=1) in 2-component vector of float)
+0:3      move second child to first child ( temp 3-component vector of float)
+0:?         'inF3' ( temp 3-component vector of float)
+0:?         'inF3' (layout( location=2) in 3-component vector of float)
+0:3      move second child to first child ( temp 4-component vector of float)
+0:?         'inF4' ( temp 4-component vector of float)
+0:?         'inF4' (layout( location=3) in 4-component vector of float)
+0:3      move second child to first child ( temp 2-component vector of int)
+0:?         'inI2' ( temp 2-component vector of int)
+0:?         'inI2' (layout( location=4) in 2-component vector of int)
+0:3      Function Call: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
+0:?         'inF1' ( temp float)
+0:?         'inF2' ( temp 2-component vector of float)
+0:?         'inF3' ( temp 3-component vector of float)
+0:?         'inF4' ( temp 4-component vector of float)
+0:?         'inI2' ( temp 2-component vector of int)
 0:?   Linker Objects
-0:?     'inF1' (layout(location=0 ) in float)
-0:?     'inF2' (layout(location=1 ) in 2-component vector of float)
-0:?     'inF3' (layout(location=2 ) in 3-component vector of float)
-0:?     'inF4' (layout(location=3 ) in 4-component vector of float)
-0:?     'inI2' (layout(location=4 ) in 2-component vector of int)
+0:?     'inF1' (layout( location=0) in float)
+0:?     'inF2' (layout( location=1) in 2-component vector of float)
+0:?     'inF3' (layout( location=2) in 3-component vector of float)
+0:?     'inF4' (layout( location=3) in 4-component vector of float)
+0:?     'inI2' (layout( location=4) in 2-component vector of int)
 
 
 Linked fragment stage:
@@ -81,77 +81,77 @@
 Shader version: 450
 gl_FragCoord origin is upper left
 0:? Sequence
-0:3  Function Definition: @main(f1;vf2;vf3;vf4;vi2; (temp void)
+0:3  Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
 0:3    Function Parameters: 
-0:3      'inF1' (in float)
-0:3      'inF2' (in 2-component vector of float)
-0:3      'inF3' (in 3-component vector of float)
-0:3      'inF4' (in 4-component vector of float)
-0:3      'inI2' (in 2-component vector of int)
+0:3      'inF1' ( in float)
+0:3      'inF2' ( in 2-component vector of float)
+0:3      'inF3' ( in 3-component vector of float)
+0:3      'inF4' ( in 4-component vector of float)
+0:3      'inI2' ( in 2-component vector of int)
 0:?     Sequence
-0:4      interpolateAtOffset (temp float)
-0:4        'inF1' (in float)
+0:4      interpolateAtOffset ( temp float)
+0:4        'inF1' ( in float)
 0:?         Constant:
 0:?           -0.500000
 0:?           -0.062500
-0:5      interpolateAtOffset (temp 2-component vector of float)
-0:5        'inF2' (in 2-component vector of float)
+0:5      interpolateAtOffset ( temp 2-component vector of float)
+0:5        'inF2' ( in 2-component vector of float)
 0:?         Constant:
 0:?           0.000000
 0:?           0.062500
-0:6      interpolateAtOffset (temp 3-component vector of float)
-0:6        'inF3' (in 3-component vector of float)
+0:6      interpolateAtOffset ( temp 3-component vector of float)
+0:6        'inF3' ( in 3-component vector of float)
 0:?         Constant:
 0:?           0.187500
 0:?           -0.375000
-0:7      interpolateAtOffset (temp 4-component vector of float)
-0:7        'inF4' (in 4-component vector of float)
+0:7      interpolateAtOffset ( temp 4-component vector of float)
+0:7        'inF4' ( in 4-component vector of float)
 0:?         Constant:
 0:?           0.437500
 0:?           -0.500000
-0:9      interpolateAtOffset (temp float)
-0:9        'inF1' (in float)
-0:9        vector-scale (temp 2-component vector of float)
-0:9          Convert int to float (temp 2-component vector of float)
-0:9            right-shift (temp 2-component vector of int)
-0:9              left-shift (temp 2-component vector of int)
-0:9                'inI2' (in 2-component vector of int)
+0:9      interpolateAtOffset ( temp float)
+0:9        'inF1' ( in float)
+0:9        vector-scale ( temp 2-component vector of float)
+0:9          Convert int to float ( temp 2-component vector of float)
+0:9            right-shift ( temp 2-component vector of int)
+0:9              left-shift ( temp 2-component vector of int)
+0:9                'inI2' ( in 2-component vector of int)
 0:9                Constant:
 0:9                  28 (const int)
 0:9              Constant:
 0:9                28 (const int)
 0:9          Constant:
 0:9            0.062500
-0:3  Function Definition: main( (temp void)
+0:3  Function Definition: main( ( temp void)
 0:3    Function Parameters: 
 0:?     Sequence
-0:3      move second child to first child (temp float)
-0:?         'inF1' (temp float)
-0:?         'inF1' (layout(location=0 ) in float)
-0:3      move second child to first child (temp 2-component vector of float)
-0:?         'inF2' (temp 2-component vector of float)
-0:?         'inF2' (layout(location=1 ) in 2-component vector of float)
-0:3      move second child to first child (temp 3-component vector of float)
-0:?         'inF3' (temp 3-component vector of float)
-0:?         'inF3' (layout(location=2 ) in 3-component vector of float)
-0:3      move second child to first child (temp 4-component vector of float)
-0:?         'inF4' (temp 4-component vector of float)
-0:?         'inF4' (layout(location=3 ) in 4-component vector of float)
-0:3      move second child to first child (temp 2-component vector of int)
-0:?         'inI2' (temp 2-component vector of int)
-0:?         'inI2' (layout(location=4 ) in 2-component vector of int)
-0:3      Function Call: @main(f1;vf2;vf3;vf4;vi2; (temp void)
-0:?         'inF1' (temp float)
-0:?         'inF2' (temp 2-component vector of float)
-0:?         'inF3' (temp 3-component vector of float)
-0:?         'inF4' (temp 4-component vector of float)
-0:?         'inI2' (temp 2-component vector of int)
+0:3      move second child to first child ( temp float)
+0:?         'inF1' ( temp float)
+0:?         'inF1' (layout( location=0) in float)
+0:3      move second child to first child ( temp 2-component vector of float)
+0:?         'inF2' ( temp 2-component vector of float)
+0:?         'inF2' (layout( location=1) in 2-component vector of float)
+0:3      move second child to first child ( temp 3-component vector of float)
+0:?         'inF3' ( temp 3-component vector of float)
+0:?         'inF3' (layout( location=2) in 3-component vector of float)
+0:3      move second child to first child ( temp 4-component vector of float)
+0:?         'inF4' ( temp 4-component vector of float)
+0:?         'inF4' (layout( location=3) in 4-component vector of float)
+0:3      move second child to first child ( temp 2-component vector of int)
+0:?         'inI2' ( temp 2-component vector of int)
+0:?         'inI2' (layout( location=4) in 2-component vector of int)
+0:3      Function Call: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
+0:?         'inF1' ( temp float)
+0:?         'inF2' ( temp 2-component vector of float)
+0:?         'inF3' ( temp 3-component vector of float)
+0:?         'inF4' ( temp 4-component vector of float)
+0:?         'inI2' ( temp 2-component vector of int)
 0:?   Linker Objects
-0:?     'inF1' (layout(location=0 ) in float)
-0:?     'inF2' (layout(location=1 ) in 2-component vector of float)
-0:?     'inF3' (layout(location=2 ) in 3-component vector of float)
-0:?     'inF4' (layout(location=3 ) in 4-component vector of float)
-0:?     'inI2' (layout(location=4 ) in 2-component vector of int)
+0:?     'inF1' (layout( location=0) in float)
+0:?     'inF2' (layout( location=1) in 2-component vector of float)
+0:?     'inF3' (layout( location=2) in 3-component vector of float)
+0:?     'inF4' (layout( location=3) in 4-component vector of float)
+0:?     'inI2' (layout( location=4) in 2-component vector of int)
 
 // Module Version 10000
 // Generated by (magic number): 80001