GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
diff --git a/Test/baseResults/hlsl.intrinsics.evalfns.frag.out b/Test/baseResults/hlsl.intrinsics.evalfns.frag.out
index 0b28c32..6d96f16 100644
--- a/Test/baseResults/hlsl.intrinsics.evalfns.frag.out
+++ b/Test/baseResults/hlsl.intrinsics.evalfns.frag.out
@@ -2,77 +2,77 @@
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; (temp void)
+0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
0:3 Function Parameters:
-0:3 'inF1' (in float)
-0:3 'inF2' (in 2-component vector of float)
-0:3 'inF3' (in 3-component vector of float)
-0:3 'inF4' (in 4-component vector of float)
-0:3 'inI2' (in 2-component vector of int)
+0:3 'inF1' ( in float)
+0:3 'inF2' ( in 2-component vector of float)
+0:3 'inF3' ( in 3-component vector of float)
+0:3 'inF4' ( in 4-component vector of float)
+0:3 'inI2' ( in 2-component vector of int)
0:? Sequence
-0:4 interpolateAtOffset (temp float)
-0:4 'inF1' (in float)
+0:4 interpolateAtOffset ( temp float)
+0:4 'inF1' ( in float)
0:? Constant:
0:? -0.500000
0:? -0.062500
-0:5 interpolateAtOffset (temp 2-component vector of float)
-0:5 'inF2' (in 2-component vector of float)
+0:5 interpolateAtOffset ( temp 2-component vector of float)
+0:5 'inF2' ( in 2-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.062500
-0:6 interpolateAtOffset (temp 3-component vector of float)
-0:6 'inF3' (in 3-component vector of float)
+0:6 interpolateAtOffset ( temp 3-component vector of float)
+0:6 'inF3' ( in 3-component vector of float)
0:? Constant:
0:? 0.187500
0:? -0.375000
-0:7 interpolateAtOffset (temp 4-component vector of float)
-0:7 'inF4' (in 4-component vector of float)
+0:7 interpolateAtOffset ( temp 4-component vector of float)
+0:7 'inF4' ( in 4-component vector of float)
0:? Constant:
0:? 0.437500
0:? -0.500000
-0:9 interpolateAtOffset (temp float)
-0:9 'inF1' (in float)
-0:9 vector-scale (temp 2-component vector of float)
-0:9 Convert int to float (temp 2-component vector of float)
-0:9 right-shift (temp 2-component vector of int)
-0:9 left-shift (temp 2-component vector of int)
-0:9 'inI2' (in 2-component vector of int)
+0:9 interpolateAtOffset ( temp float)
+0:9 'inF1' ( in float)
+0:9 vector-scale ( temp 2-component vector of float)
+0:9 Convert int to float ( temp 2-component vector of float)
+0:9 right-shift ( temp 2-component vector of int)
+0:9 left-shift ( temp 2-component vector of int)
+0:9 'inI2' ( in 2-component vector of int)
0:9 Constant:
0:9 28 (const int)
0:9 Constant:
0:9 28 (const int)
0:9 Constant:
0:9 0.062500
-0:3 Function Definition: main( (temp void)
+0:3 Function Definition: main( ( temp void)
0:3 Function Parameters:
0:? Sequence
-0:3 move second child to first child (temp float)
-0:? 'inF1' (temp float)
-0:? 'inF1' (layout(location=0 ) in float)
-0:3 move second child to first child (temp 2-component vector of float)
-0:? 'inF2' (temp 2-component vector of float)
-0:? 'inF2' (layout(location=1 ) in 2-component vector of float)
-0:3 move second child to first child (temp 3-component vector of float)
-0:? 'inF3' (temp 3-component vector of float)
-0:? 'inF3' (layout(location=2 ) in 3-component vector of float)
-0:3 move second child to first child (temp 4-component vector of float)
-0:? 'inF4' (temp 4-component vector of float)
-0:? 'inF4' (layout(location=3 ) in 4-component vector of float)
-0:3 move second child to first child (temp 2-component vector of int)
-0:? 'inI2' (temp 2-component vector of int)
-0:? 'inI2' (layout(location=4 ) in 2-component vector of int)
-0:3 Function Call: @main(f1;vf2;vf3;vf4;vi2; (temp void)
-0:? 'inF1' (temp float)
-0:? 'inF2' (temp 2-component vector of float)
-0:? 'inF3' (temp 3-component vector of float)
-0:? 'inF4' (temp 4-component vector of float)
-0:? 'inI2' (temp 2-component vector of int)
+0:3 move second child to first child ( temp float)
+0:? 'inF1' ( temp float)
+0:? 'inF1' (layout( location=0) in float)
+0:3 move second child to first child ( temp 2-component vector of float)
+0:? 'inF2' ( temp 2-component vector of float)
+0:? 'inF2' (layout( location=1) in 2-component vector of float)
+0:3 move second child to first child ( temp 3-component vector of float)
+0:? 'inF3' ( temp 3-component vector of float)
+0:? 'inF3' (layout( location=2) in 3-component vector of float)
+0:3 move second child to first child ( temp 4-component vector of float)
+0:? 'inF4' ( temp 4-component vector of float)
+0:? 'inF4' (layout( location=3) in 4-component vector of float)
+0:3 move second child to first child ( temp 2-component vector of int)
+0:? 'inI2' ( temp 2-component vector of int)
+0:? 'inI2' (layout( location=4) in 2-component vector of int)
+0:3 Function Call: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
+0:? 'inF1' ( temp float)
+0:? 'inF2' ( temp 2-component vector of float)
+0:? 'inF3' ( temp 3-component vector of float)
+0:? 'inF4' ( temp 4-component vector of float)
+0:? 'inI2' ( temp 2-component vector of int)
0:? Linker Objects
-0:? 'inF1' (layout(location=0 ) in float)
-0:? 'inF2' (layout(location=1 ) in 2-component vector of float)
-0:? 'inF3' (layout(location=2 ) in 3-component vector of float)
-0:? 'inF4' (layout(location=3 ) in 4-component vector of float)
-0:? 'inI2' (layout(location=4 ) in 2-component vector of int)
+0:? 'inF1' (layout( location=0) in float)
+0:? 'inF2' (layout( location=1) in 2-component vector of float)
+0:? 'inF3' (layout( location=2) in 3-component vector of float)
+0:? 'inF4' (layout( location=3) in 4-component vector of float)
+0:? 'inI2' (layout( location=4) in 2-component vector of int)
Linked fragment stage:
@@ -81,77 +81,77 @@
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; (temp void)
+0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
0:3 Function Parameters:
-0:3 'inF1' (in float)
-0:3 'inF2' (in 2-component vector of float)
-0:3 'inF3' (in 3-component vector of float)
-0:3 'inF4' (in 4-component vector of float)
-0:3 'inI2' (in 2-component vector of int)
+0:3 'inF1' ( in float)
+0:3 'inF2' ( in 2-component vector of float)
+0:3 'inF3' ( in 3-component vector of float)
+0:3 'inF4' ( in 4-component vector of float)
+0:3 'inI2' ( in 2-component vector of int)
0:? Sequence
-0:4 interpolateAtOffset (temp float)
-0:4 'inF1' (in float)
+0:4 interpolateAtOffset ( temp float)
+0:4 'inF1' ( in float)
0:? Constant:
0:? -0.500000
0:? -0.062500
-0:5 interpolateAtOffset (temp 2-component vector of float)
-0:5 'inF2' (in 2-component vector of float)
+0:5 interpolateAtOffset ( temp 2-component vector of float)
+0:5 'inF2' ( in 2-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.062500
-0:6 interpolateAtOffset (temp 3-component vector of float)
-0:6 'inF3' (in 3-component vector of float)
+0:6 interpolateAtOffset ( temp 3-component vector of float)
+0:6 'inF3' ( in 3-component vector of float)
0:? Constant:
0:? 0.187500
0:? -0.375000
-0:7 interpolateAtOffset (temp 4-component vector of float)
-0:7 'inF4' (in 4-component vector of float)
+0:7 interpolateAtOffset ( temp 4-component vector of float)
+0:7 'inF4' ( in 4-component vector of float)
0:? Constant:
0:? 0.437500
0:? -0.500000
-0:9 interpolateAtOffset (temp float)
-0:9 'inF1' (in float)
-0:9 vector-scale (temp 2-component vector of float)
-0:9 Convert int to float (temp 2-component vector of float)
-0:9 right-shift (temp 2-component vector of int)
-0:9 left-shift (temp 2-component vector of int)
-0:9 'inI2' (in 2-component vector of int)
+0:9 interpolateAtOffset ( temp float)
+0:9 'inF1' ( in float)
+0:9 vector-scale ( temp 2-component vector of float)
+0:9 Convert int to float ( temp 2-component vector of float)
+0:9 right-shift ( temp 2-component vector of int)
+0:9 left-shift ( temp 2-component vector of int)
+0:9 'inI2' ( in 2-component vector of int)
0:9 Constant:
0:9 28 (const int)
0:9 Constant:
0:9 28 (const int)
0:9 Constant:
0:9 0.062500
-0:3 Function Definition: main( (temp void)
+0:3 Function Definition: main( ( temp void)
0:3 Function Parameters:
0:? Sequence
-0:3 move second child to first child (temp float)
-0:? 'inF1' (temp float)
-0:? 'inF1' (layout(location=0 ) in float)
-0:3 move second child to first child (temp 2-component vector of float)
-0:? 'inF2' (temp 2-component vector of float)
-0:? 'inF2' (layout(location=1 ) in 2-component vector of float)
-0:3 move second child to first child (temp 3-component vector of float)
-0:? 'inF3' (temp 3-component vector of float)
-0:? 'inF3' (layout(location=2 ) in 3-component vector of float)
-0:3 move second child to first child (temp 4-component vector of float)
-0:? 'inF4' (temp 4-component vector of float)
-0:? 'inF4' (layout(location=3 ) in 4-component vector of float)
-0:3 move second child to first child (temp 2-component vector of int)
-0:? 'inI2' (temp 2-component vector of int)
-0:? 'inI2' (layout(location=4 ) in 2-component vector of int)
-0:3 Function Call: @main(f1;vf2;vf3;vf4;vi2; (temp void)
-0:? 'inF1' (temp float)
-0:? 'inF2' (temp 2-component vector of float)
-0:? 'inF3' (temp 3-component vector of float)
-0:? 'inF4' (temp 4-component vector of float)
-0:? 'inI2' (temp 2-component vector of int)
+0:3 move second child to first child ( temp float)
+0:? 'inF1' ( temp float)
+0:? 'inF1' (layout( location=0) in float)
+0:3 move second child to first child ( temp 2-component vector of float)
+0:? 'inF2' ( temp 2-component vector of float)
+0:? 'inF2' (layout( location=1) in 2-component vector of float)
+0:3 move second child to first child ( temp 3-component vector of float)
+0:? 'inF3' ( temp 3-component vector of float)
+0:? 'inF3' (layout( location=2) in 3-component vector of float)
+0:3 move second child to first child ( temp 4-component vector of float)
+0:? 'inF4' ( temp 4-component vector of float)
+0:? 'inF4' (layout( location=3) in 4-component vector of float)
+0:3 move second child to first child ( temp 2-component vector of int)
+0:? 'inI2' ( temp 2-component vector of int)
+0:? 'inI2' (layout( location=4) in 2-component vector of int)
+0:3 Function Call: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
+0:? 'inF1' ( temp float)
+0:? 'inF2' ( temp 2-component vector of float)
+0:? 'inF3' ( temp 3-component vector of float)
+0:? 'inF4' ( temp 4-component vector of float)
+0:? 'inI2' ( temp 2-component vector of int)
0:? Linker Objects
-0:? 'inF1' (layout(location=0 ) in float)
-0:? 'inF2' (layout(location=1 ) in 2-component vector of float)
-0:? 'inF3' (layout(location=2 ) in 3-component vector of float)
-0:? 'inF4' (layout(location=3 ) in 4-component vector of float)
-0:? 'inI2' (layout(location=4 ) in 2-component vector of int)
+0:? 'inF1' (layout( location=0) in float)
+0:? 'inF2' (layout( location=1) in 2-component vector of float)
+0:? 'inF3' (layout( location=2) in 3-component vector of float)
+0:? 'inF4' (layout( location=3) in 4-component vector of float)
+0:? 'inI2' (layout( location=4) in 2-component vector of int)
// Module Version 10000
// Generated by (magic number): 80001