| hlsl.load.rwtexture.array.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Function Parameters: |
| 0:? Sequence |
| 0:44 imageLoad ( temp 4-component vector of float) |
| 0:44 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray) |
| 0:44 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 1 (const uint) |
| 0:45 imageLoad ( temp 4-component vector of int) |
| 0:45 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray) |
| 0:45 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 1 (const uint) |
| 0:46 imageLoad ( temp 4-component vector of uint) |
| 0:46 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray) |
| 0:46 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 1 (const uint) |
| 0:49 imageLoad ( temp 4-component vector of float) |
| 0:49 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray) |
| 0:49 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:49 Constant: |
| 0:49 2 (const uint) |
| 0:50 imageLoad ( temp 4-component vector of int) |
| 0:50 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray) |
| 0:50 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 2 (const uint) |
| 0:51 imageLoad ( temp 4-component vector of uint) |
| 0:51 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray) |
| 0:51 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 2 (const uint) |
| 0:53 move second child to first child ( temp 4-component vector of float) |
| 0:53 Color: direct index for structure ( temp 4-component vector of float) |
| 0:53 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 Constant: |
| 0:53 1.000000 |
| 0:53 1.000000 |
| 0:53 1.000000 |
| 0:53 1.000000 |
| 0:54 move second child to first child ( temp float) |
| 0:54 Depth: direct index for structure ( temp float) |
| 0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 Constant: |
| 0:54 1.000000 |
| 0:56 Branch: Return with expression |
| 0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Function Definition: main( ( temp void) |
| 0:40 Function Parameters: |
| 0:? Sequence |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 move second child to first child ( temp 4-component vector of float) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:40 Color: direct index for structure ( temp 4-component vector of float) |
| 0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:40 move second child to first child ( temp float) |
| 0:? 'Depth' ( out float FragDepth) |
| 0:40 Depth: direct index for structure ( temp float) |
| 0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Constant: |
| 0:40 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D) |
| 0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D) |
| 0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D) |
| 0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D) |
| 0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D) |
| 0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D) |
| 0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D) |
| 0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D) |
| 0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D) |
| 0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray) |
| 0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray) |
| 0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray) |
| 0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray) |
| 0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray) |
| 0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:? 'Depth' ( out float FragDepth) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Function Parameters: |
| 0:? Sequence |
| 0:44 imageLoad ( temp 4-component vector of float) |
| 0:44 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray) |
| 0:44 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 1 (const uint) |
| 0:45 imageLoad ( temp 4-component vector of int) |
| 0:45 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray) |
| 0:45 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 1 (const uint) |
| 0:46 imageLoad ( temp 4-component vector of uint) |
| 0:46 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray) |
| 0:46 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 1 (const uint) |
| 0:49 imageLoad ( temp 4-component vector of float) |
| 0:49 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray) |
| 0:49 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:49 Constant: |
| 0:49 2 (const uint) |
| 0:50 imageLoad ( temp 4-component vector of int) |
| 0:50 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray) |
| 0:50 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 2 (const uint) |
| 0:51 imageLoad ( temp 4-component vector of uint) |
| 0:51 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray) |
| 0:51 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 2 (const uint) |
| 0:53 move second child to first child ( temp 4-component vector of float) |
| 0:53 Color: direct index for structure ( temp 4-component vector of float) |
| 0:53 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 Constant: |
| 0:53 1.000000 |
| 0:53 1.000000 |
| 0:53 1.000000 |
| 0:53 1.000000 |
| 0:54 move second child to first child ( temp float) |
| 0:54 Depth: direct index for structure ( temp float) |
| 0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 Constant: |
| 0:54 1.000000 |
| 0:56 Branch: Return with expression |
| 0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Function Definition: main( ( temp void) |
| 0:40 Function Parameters: |
| 0:? Sequence |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 move second child to first child ( temp 4-component vector of float) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:40 Color: direct index for structure ( temp 4-component vector of float) |
| 0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:40 move second child to first child ( temp float) |
| 0:? 'Depth' ( out float FragDepth) |
| 0:40 Depth: direct index for structure ( temp float) |
| 0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Constant: |
| 0:40 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D) |
| 0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D) |
| 0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D) |
| 0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D) |
| 0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D) |
| 0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D) |
| 0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D) |
| 0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D) |
| 0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D) |
| 0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray) |
| 0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray) |
| 0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray) |
| 0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray) |
| 0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray) |
| 0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:? 'Depth' ( out float FragDepth) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 119 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 82 86 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 14 "g_tTex1df4a" |
| Name 20 "$Global" |
| MemberName 20($Global) 0 "c1" |
| MemberName 20($Global) 1 "c2" |
| MemberName 20($Global) 2 "c3" |
| MemberName 20($Global) 3 "c4" |
| MemberName 20($Global) 4 "o1" |
| MemberName 20($Global) 5 "o2" |
| MemberName 20($Global) 6 "o3" |
| MemberName 20($Global) 7 "o4" |
| Name 22 "" |
| Name 30 "g_tTex1di4a" |
| Name 38 "g_tTex1du4a" |
| Name 46 "g_tTex2df4a" |
| Name 55 "g_tTex2di4a" |
| Name 62 "g_tTex2du4a" |
| Name 68 "psout" |
| Name 79 "flattenTemp" |
| Name 82 "Color" |
| Name 86 "Depth" |
| Name 91 "g_sSamp" |
| Name 94 "g_tTex1df4" |
| Name 97 "g_tTex1di4" |
| Name 100 "g_tTex1du4" |
| Name 103 "g_tTex2df4" |
| Name 106 "g_tTex2di4" |
| Name 109 "g_tTex2du4" |
| Name 112 "g_tTex3df4" |
| Name 115 "g_tTex3di4" |
| Name 118 "g_tTex3du4" |
| Decorate 14(g_tTex1df4a) DescriptorSet 0 |
| MemberDecorate 20($Global) 0 Offset 0 |
| MemberDecorate 20($Global) 1 Offset 8 |
| MemberDecorate 20($Global) 2 Offset 16 |
| MemberDecorate 20($Global) 3 Offset 32 |
| MemberDecorate 20($Global) 4 Offset 48 |
| MemberDecorate 20($Global) 5 Offset 56 |
| MemberDecorate 20($Global) 6 Offset 64 |
| MemberDecorate 20($Global) 7 Offset 80 |
| Decorate 20($Global) Block |
| Decorate 22 DescriptorSet 0 |
| Decorate 30(g_tTex1di4a) DescriptorSet 0 |
| Decorate 38(g_tTex1du4a) DescriptorSet 0 |
| Decorate 46(g_tTex2df4a) DescriptorSet 0 |
| Decorate 55(g_tTex2di4a) DescriptorSet 0 |
| Decorate 62(g_tTex2du4a) DescriptorSet 0 |
| Decorate 82(Color) Location 0 |
| Decorate 86(Depth) BuiltIn FragDepth |
| Decorate 91(g_sSamp) DescriptorSet 0 |
| Decorate 91(g_sSamp) Binding 0 |
| Decorate 94(g_tTex1df4) DescriptorSet 0 |
| Decorate 94(g_tTex1df4) Binding 0 |
| Decorate 97(g_tTex1di4) DescriptorSet 0 |
| Decorate 100(g_tTex1du4) DescriptorSet 0 |
| Decorate 103(g_tTex2df4) DescriptorSet 0 |
| Decorate 106(g_tTex2di4) DescriptorSet 0 |
| Decorate 109(g_tTex2du4) DescriptorSet 0 |
| Decorate 112(g_tTex3df4) DescriptorSet 0 |
| Decorate 115(g_tTex3di4) DescriptorSet 0 |
| Decorate 118(g_tTex3du4) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypeImage 6(float) 1D array nonsampled format:Rgba32f |
| 13: TypePointer UniformConstant 12 |
| 14(g_tTex1df4a): 13(ptr) Variable UniformConstant |
| 16: TypeInt 32 1 |
| 17: TypeVector 16(int) 2 |
| 18: TypeVector 16(int) 3 |
| 19: TypeVector 16(int) 4 |
| 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) |
| 21: TypePointer Uniform 20($Global) |
| 22: 21(ptr) Variable Uniform |
| 23: 16(int) Constant 1 |
| 24: TypePointer Uniform 17(ivec2) |
| 28: TypeImage 16(int) 1D array nonsampled format:Rgba32i |
| 29: TypePointer UniformConstant 28 |
| 30(g_tTex1di4a): 29(ptr) Variable UniformConstant |
| 35: TypeInt 32 0 |
| 36: TypeImage 35(int) 1D array nonsampled format:Rgba32ui |
| 37: TypePointer UniformConstant 36 |
| 38(g_tTex1du4a): 37(ptr) Variable UniformConstant |
| 42: TypeVector 35(int) 4 |
| 44: TypeImage 6(float) 2D array nonsampled format:Rgba32f |
| 45: TypePointer UniformConstant 44 |
| 46(g_tTex2df4a): 45(ptr) Variable UniformConstant |
| 48: 16(int) Constant 2 |
| 49: TypePointer Uniform 18(ivec3) |
| 53: TypeImage 16(int) 2D array nonsampled format:Rgba32i |
| 54: TypePointer UniformConstant 53 |
| 55(g_tTex2di4a): 54(ptr) Variable UniformConstant |
| 60: TypeImage 35(int) 2D array nonsampled format:Rgba32ui |
| 61: TypePointer UniformConstant 60 |
| 62(g_tTex2du4a): 61(ptr) Variable UniformConstant |
| 67: TypePointer Function 8(PS_OUTPUT) |
| 69: 16(int) Constant 0 |
| 70: 6(float) Constant 1065353216 |
| 71: 7(fvec4) ConstantComposite 70 70 70 70 |
| 72: TypePointer Function 7(fvec4) |
| 74: TypePointer Function 6(float) |
| 81: TypePointer Output 7(fvec4) |
| 82(Color): 81(ptr) Variable Output |
| 85: TypePointer Output 6(float) |
| 86(Depth): 85(ptr) Variable Output |
| 89: TypeSampler |
| 90: TypePointer UniformConstant 89 |
| 91(g_sSamp): 90(ptr) Variable UniformConstant |
| 92: TypeImage 6(float) 1D nonsampled format:Rgba32f |
| 93: TypePointer UniformConstant 92 |
| 94(g_tTex1df4): 93(ptr) Variable UniformConstant |
| 95: TypeImage 16(int) 1D nonsampled format:Rgba32i |
| 96: TypePointer UniformConstant 95 |
| 97(g_tTex1di4): 96(ptr) Variable UniformConstant |
| 98: TypeImage 35(int) 1D nonsampled format:Rgba32ui |
| 99: TypePointer UniformConstant 98 |
| 100(g_tTex1du4): 99(ptr) Variable UniformConstant |
| 101: TypeImage 6(float) 2D nonsampled format:Rgba32f |
| 102: TypePointer UniformConstant 101 |
| 103(g_tTex2df4): 102(ptr) Variable UniformConstant |
| 104: TypeImage 16(int) 2D nonsampled format:Rgba32i |
| 105: TypePointer UniformConstant 104 |
| 106(g_tTex2di4): 105(ptr) Variable UniformConstant |
| 107: TypeImage 35(int) 2D nonsampled format:Rgba32ui |
| 108: TypePointer UniformConstant 107 |
| 109(g_tTex2du4): 108(ptr) Variable UniformConstant |
| 110: TypeImage 6(float) 3D nonsampled format:Rgba32f |
| 111: TypePointer UniformConstant 110 |
| 112(g_tTex3df4): 111(ptr) Variable UniformConstant |
| 113: TypeImage 16(int) 3D nonsampled format:Rgba32i |
| 114: TypePointer UniformConstant 113 |
| 115(g_tTex3di4): 114(ptr) Variable UniformConstant |
| 116: TypeImage 35(int) 3D nonsampled format:Rgba32ui |
| 117: TypePointer UniformConstant 116 |
| 118(g_tTex3du4): 117(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 79(flattenTemp): 67(ptr) Variable Function |
| 80:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 79(flattenTemp) 80 |
| 83: 72(ptr) AccessChain 79(flattenTemp) 69 |
| 84: 7(fvec4) Load 83 |
| Store 82(Color) 84 |
| 87: 74(ptr) AccessChain 79(flattenTemp) 23 |
| 88: 6(float) Load 87 |
| Store 86(Depth) 88 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 68(psout): 67(ptr) Variable Function |
| 15: 12 Load 14(g_tTex1df4a) |
| 25: 24(ptr) AccessChain 22 23 |
| 26: 17(ivec2) Load 25 |
| 27: 7(fvec4) ImageRead 15 26 |
| 31: 28 Load 30(g_tTex1di4a) |
| 32: 24(ptr) AccessChain 22 23 |
| 33: 17(ivec2) Load 32 |
| 34: 19(ivec4) ImageRead 31 33 |
| 39: 36 Load 38(g_tTex1du4a) |
| 40: 24(ptr) AccessChain 22 23 |
| 41: 17(ivec2) Load 40 |
| 43: 42(ivec4) ImageRead 39 41 |
| 47: 44 Load 46(g_tTex2df4a) |
| 50: 49(ptr) AccessChain 22 48 |
| 51: 18(ivec3) Load 50 |
| 52: 7(fvec4) ImageRead 47 51 |
| 56: 53 Load 55(g_tTex2di4a) |
| 57: 49(ptr) AccessChain 22 48 |
| 58: 18(ivec3) Load 57 |
| 59: 19(ivec4) ImageRead 56 58 |
| 63: 60 Load 62(g_tTex2du4a) |
| 64: 49(ptr) AccessChain 22 48 |
| 65: 18(ivec3) Load 64 |
| 66: 42(ivec4) ImageRead 63 65 |
| 73: 72(ptr) AccessChain 68(psout) 69 |
| Store 73 71 |
| 75: 74(ptr) AccessChain 68(psout) 23 |
| Store 75 70 |
| 76:8(PS_OUTPUT) Load 68(psout) |
| ReturnValue 76 |
| FunctionEnd |