blob: 013422a8c1243148eb8bb835fc39fd6f1d66b4c8 [file] [log] [blame]
float PixelShaderFunction(double inDV1a, double inDV1b, double inDV1c,
double2 inDV2, double3 inDV3, double4 inDV4,
uint inU1a, uint inU1b)
{
double r00 = fma(inDV1a, inDV1b, inDV1c);
double r01 = asdouble(inU1a, inU1b);
return 0.0;
}