| spv.whileLoop.frag |
| |
| Linked fragment stage: |
| |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 34 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 11 32 |
| ExecutionMode 4 OriginLowerLeft |
| Source GLSL 110 |
| Name 4 "main" |
| Name 9 "color" |
| Name 11 "BaseColor" |
| Name 22 "d" |
| Name 27 "bigColor" |
| Name 32 "gl_FragColor" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 10: TypePointer Input 7(fvec4) |
| 11(BaseColor): 10(ptr) Variable Input |
| 16: TypeInt 32 0 |
| 17: 16(int) Constant 0 |
| 18: TypePointer Function 6(float) |
| 21: TypePointer UniformConstant 6(float) |
| 22(d): 21(ptr) Variable UniformConstant |
| 24: TypeBool |
| 26: TypePointer UniformConstant 7(fvec4) |
| 27(bigColor): 26(ptr) Variable UniformConstant |
| 31: TypePointer Output 7(fvec4) |
| 32(gl_FragColor): 31(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 9(color): 8(ptr) Variable Function |
| 12: 7(fvec4) Load 11(BaseColor) |
| Store 9(color) 12 |
| Branch 13 |
| 13: Label |
| 19: 18(ptr) AccessChain 9(color) 17 |
| 20: 6(float) Load 19 |
| 23: 6(float) Load 22(d) |
| 25: 24(bool) FOrdLessThan 20 23 |
| LoopMerge 14 13 None |
| BranchConditional 25 15 14 |
| 15: Label |
| 28: 7(fvec4) Load 27(bigColor) |
| 29: 7(fvec4) Load 9(color) |
| 30: 7(fvec4) FAdd 29 28 |
| Store 9(color) 30 |
| Branch 13 |
| 14: Label |
| 33: 7(fvec4) Load 9(color) |
| Store 32(gl_FragColor) 33 |
| Return |
| FunctionEnd |