Merge pull request #2616 from Rob2309/standalone-hlsl-sampled-textures
Exposed #856 as --hlsl-sampled-textures in the StandAlone
diff --git a/StandAlone/StandAlone.cpp b/StandAlone/StandAlone.cpp
index f76fc05..d38f4ad 100644
--- a/StandAlone/StandAlone.cpp
+++ b/StandAlone/StandAlone.cpp
@@ -112,6 +112,7 @@
bool stripDebugInfo = false;
bool beQuiet = false;
bool VulkanRulesRelaxed = false;
+bool autoSampledTextures = false;
//
// Return codes from main/exit().
@@ -657,6 +658,8 @@
HlslEnable16BitTypes = true;
} else if (lowerword == "hlsl-dx9-compatible") {
HlslDX9compatible = true;
+ } else if (lowerword == "auto-sampled-textures") {
+ autoSampledTextures = true;
} else if (lowerword == "invert-y" || // synonyms
lowerword == "iy") {
Options |= EOptionInvertY;
@@ -1222,6 +1225,9 @@
shader->setNoStorageFormat((Options & EOptionNoStorageFormat) != 0);
shader->setResourceSetBinding(baseResourceSetBinding[compUnit.stage]);
+ if (autoSampledTextures)
+ shader->setTextureSamplerTransformMode(EShTexSampTransUpgradeTextureRemoveSampler);
+
if (Options & EOptionAutoMapBindings)
shader->setAutoMapBindings(true);