commit | 83170e3f7a08e3042c5b24ff0a8a88cac3e968e1 | [log] [tgz] |
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author | Daniel Koch <dkoch@nvidia.com> | Tue Mar 26 13:45:33 2019 -0400 |
committer | Daniel Koch <dkoch@nvidia.com> | Tue Mar 26 13:45:33 2019 -0400 |
tree | 896cd0409cca29fc525e4e0fa248f732eef78460 | |
parent | 5efb004d59601711cdf328c8a8bfbe7f333dc7a0 [diff] |
Enable GL_KHR_shader_subgroup properly (and GL_NV_shader_subgroup_partitioned) based on GL/ES version instead of predicating it on vulkan SPV generation Also add AST testing. The glsl.450.subgroup* files are largely the same as the spv.subgroup* The glsl.es320.subgroup* files are the same as the 450 versions, but modified to be ES compatible.