Enable GL_KHR_shader_subgroup properly
(and GL_NV_shader_subgroup_partitioned) based on GL/ES version
instead of predicating it on vulkan SPV generation
Also add AST testing.
The glsl.450.subgroup* files are largely the same as the spv.subgroup*
The glsl.es320.subgroup* files are the same as the 450 versions, but modified to be ES compatible.
diff --git a/Test/glsl.es320.subgroup.tese b/Test/glsl.es320.subgroup.tese
new file mode 100644
index 0000000..29a9748
--- /dev/null
+++ b/Test/glsl.es320.subgroup.tese
@@ -0,0 +1,12 @@
+#version 320 es
+#extension GL_KHR_shader_subgroup_basic: enable
+layout(isolines) in;
+layout(set = 0, binding = 0, std430) buffer Output
+{
+ uvec4 result[];
+};
+
+void main (void)
+{
+ result[gl_PrimitiveID] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);
+}