blob: f5ad4ceb06e17cd37be2bda781c01f8abd2ef874 [file] [log] [blame]
#version 450
layout(location=0) out vec4 color;
layout (push_constant) uniform PushConstantBlock
{
vec4 color;
vec4 color2;
float scale;
} uPC;
vec4 getColor2();
float getScale();
void main()
{
color = uPC.color + getColor2() * getScale();
}