blob: 8b9ccd151460836e8799b440c037f7a1514e1449 [file] [log] [blame]
#version 430
layout (std140) uniform ColorBlock
{
vec4 color2;
} uColorB;
layout (std140) uniform Block
{
mat4 uWorld;
} uDefaultB;
out Vertex
{
vec4 v2;
} oVert;
in vec4 P;
vec4 getColor2()
{
return uColorB.color2;
}
vec4 getWorld()
{
return uDefaultB.uWorld * P;
oVert.v2 = vec4(1);
}