#version 430 | |
layout (std140) uniform ColorBlock | |
{ | |
vec4 color2; | |
} uColorB; | |
layout (std140) uniform Block | |
{ | |
mat4 uWorld; | |
} uDefaultB; | |
out Vertex | |
{ | |
vec4 v2; | |
} oVert; | |
in vec4 P; | |
vec4 getColor2() | |
{ | |
return uColorB.color2; | |
} | |
vec4 getWorld() | |
{ | |
return uDefaultB.uWorld * P; | |
oVert.v2 = vec4(1); | |
} | |