| #version 450 |
| |
| #define MAX_VER 81 |
| #define MAX_PRIM 32 |
| |
| #define BARRIER() \ |
| memoryBarrierShared(); \ |
| barrier(); |
| |
| #extension GL_NV_mesh_shader : enable |
| |
| layout(local_size_x = 32) in; |
| |
| layout(max_vertices=MAX_VER) out; |
| layout(max_primitives=MAX_PRIM) out; |
| layout(triangles) out; |
| |
| // test use of shared memory in mesh shaders: |
| |
| writeonly uniform image2D uni_image; |
| uniform block0 { |
| uint uni_value; |
| }; |
| |
| shared vec4 mem[10]; |
| |
| void main() |
| { |
| uint iid = gl_LocalInvocationID.x; |
| uint gid = gl_WorkGroupID.x; |
| |
| for (uint i = 0; i < 10; ++i) { |
| mem[i] = vec4(i+uni_value); |
| } |
| imageStore(uni_image, ivec2(iid), mem[gid]); |
| imageStore(uni_image, ivec2(iid), mem[gid+1]); |
| |
| BARRIER(); |
| } |