../../LunarGLASS/test/forLoop.frag | |
Shader version: 130 | |
0:? Sequence | |
0:10 Function Definition: main( (global void) | |
0:10 Function Parameters: | |
0:12 Sequence | |
0:12 Sequence | |
0:12 move second child to first child (temp 4-component vector of float) | |
0:12 'color' (temp 4-component vector of float) | |
0:12 'BaseColor' (smooth in 4-component vector of float) | |
0:14 Sequence | |
0:14 Sequence | |
0:14 move second child to first child (temp int) | |
0:14 'i' (temp int) | |
0:14 Constant: | |
0:14 0 (const int) | |
0:14 Loop with condition tested first | |
0:14 Loop Condition | |
0:14 Compare Less Than (temp bool) | |
0:14 'i' (temp int) | |
0:14 'Count' (uniform int) | |
0:14 Loop Body | |
0:15 Sequence | |
0:15 add second child into first child (temp 4-component vector of float) | |
0:15 'color' (temp 4-component vector of float) | |
0:15 'bigColor' (uniform 4-component vector of float) | |
0:14 Loop Terminal Expression | |
0:14 Pre-Increment (temp int) | |
0:14 'i' (temp int) | |
0:18 move second child to first child (temp 4-component vector of float) | |
0:18 'gl_FragColor' (fragColor 4-component vector of float) | |
0:18 'color' (temp 4-component vector of float) | |
0:20 Sequence | |
0:20 move second child to first child (temp float) | |
0:20 'sum' (temp float) | |
0:20 Constant: | |
0:20 0.000000 | |
0:21 Sequence | |
0:21 Sequence | |
0:21 move second child to first child (temp int) | |
0:21 'i' (temp int) | |
0:21 Constant: | |
0:21 0 (const int) | |
0:21 Loop with condition tested first | |
0:21 Loop Condition | |
0:21 Compare Less Than (temp bool) | |
0:21 'i' (temp int) | |
0:21 Constant: | |
0:21 4 (const int) | |
0:21 Loop Body | |
0:22 add second child into first child (temp float) | |
0:22 'sum' (temp float) | |
0:22 Convert uint to float (temp float) | |
0:22 indirect index (temp uint) | |
0:22 'v4' (uniform 4-component vector of uint) | |
0:22 'i' (temp int) | |
0:21 Loop Terminal Expression | |
0:21 Pre-Increment (temp int) | |
0:21 'i' (temp int) | |
0:26 Sequence | |
0:26 Sequence | |
0:26 move second child to first child (temp int) | |
0:26 'i' (temp int) | |
0:26 Constant: | |
0:26 0 (const int) | |
0:26 Loop with condition tested first | |
0:26 Loop Condition | |
0:26 Compare Less Than (temp bool) | |
0:26 'i' (temp int) | |
0:26 Constant: | |
0:26 4 (const int) | |
0:26 Loop Body | |
0:27 move second child to first child (temp float) | |
0:27 indirect index (temp float) | |
0:27 'tv4' (temp 4-component vector of float) | |
0:27 'i' (temp int) | |
0:27 Convert uint to float (temp float) | |
0:27 component-wise multiply (temp uint) | |
0:27 indirect index (temp uint) | |
0:27 'v4' (uniform 4-component vector of uint) | |
0:27 'i' (temp int) | |
0:27 Constant: | |
0:27 4 (const uint) | |
0:26 Loop Terminal Expression | |
0:26 Pre-Increment (temp int) | |
0:26 'i' (temp int) | |
0:29 add second child into first child (temp 4-component vector of float) | |
0:29 'gl_FragColor' (fragColor 4-component vector of float) | |
0:29 add (temp 4-component vector of float) | |
0:29 Construct vec4 (temp 4-component vector of float) | |
0:29 'sum' (temp float) | |
0:29 'tv4' (temp 4-component vector of float) | |
0:32 move second child to first child (temp 3-component vector of float) | |
0:32 vector swizzle (temp 3-component vector of float) | |
0:32 'r' (temp 4-component vector of float) | |
0:32 Sequence | |
0:32 Constant: | |
0:32 0 (const int) | |
0:32 Constant: | |
0:32 1 (const int) | |
0:32 Constant: | |
0:32 2 (const int) | |
0:32 vector swizzle (temp 3-component vector of float) | |
0:32 'BaseColor' (smooth in 4-component vector of float) | |
0:32 Sequence | |
0:32 Constant: | |
0:32 0 (const int) | |
0:32 Constant: | |
0:32 1 (const int) | |
0:32 Constant: | |
0:32 2 (const int) | |
0:34 Sequence | |
0:34 Sequence | |
0:34 move second child to first child (temp int) | |
0:34 'i' (temp int) | |
0:34 Constant: | |
0:34 0 (const int) | |
0:34 Loop with condition tested first | |
0:34 Loop Condition | |
0:34 Compare Less Than (temp bool) | |
0:34 'i' (temp int) | |
0:34 'Count' (uniform int) | |
0:34 Loop Body | |
0:35 move second child to first child (temp float) | |
0:35 direct index (temp float) | |
0:35 'r' (temp 4-component vector of float) | |
0:35 Constant: | |
0:35 3 (const int) | |
0:35 'f' (smooth in float) | |
0:34 Loop Terminal Expression | |
0:34 Pre-Increment (temp int) | |
0:34 'i' (temp int) | |
0:37 add second child into first child (temp 3-component vector of float) | |
0:37 vector swizzle (temp 3-component vector of float) | |
0:37 'gl_FragColor' (fragColor 4-component vector of float) | |
0:37 Sequence | |
0:37 Constant: | |
0:37 0 (const int) | |
0:37 Constant: | |
0:37 1 (const int) | |
0:37 Constant: | |
0:37 2 (const int) | |
0:37 vector swizzle (temp 3-component vector of float) | |
0:37 'r' (temp 4-component vector of float) | |
0:37 Sequence | |
0:37 Constant: | |
0:37 0 (const int) | |
0:37 Constant: | |
0:37 1 (const int) | |
0:37 Constant: | |
0:37 2 (const int) | |
0:39 Sequence | |
0:39 Sequence | |
0:39 move second child to first child (temp int) | |
0:39 'i' (temp int) | |
0:39 Constant: | |
0:39 0 (const int) | |
0:39 Loop with condition tested first | |
0:39 Loop Condition | |
0:39 Compare Less Than (temp bool) | |
0:39 'i' (temp int) | |
0:39 Constant: | |
0:39 16 (const int) | |
0:39 Loop Body | |
0:40 vector scale second child into first child (temp 4-component vector of float) | |
0:40 'gl_FragColor' (fragColor 4-component vector of float) | |
0:40 'f' (smooth in float) | |
0:39 Loop Terminal Expression | |
0:39 add second child into first child (temp int) | |
0:39 'i' (temp int) | |
0:39 Constant: | |
0:39 4 (const int) | |
0:? Linker Objects | |
0:? 'bigColor' (uniform 4-component vector of float) | |
0:? 'BaseColor' (smooth in 4-component vector of float) | |
0:? 'f' (smooth in float) | |
0:? 'Count' (uniform int) | |
0:? 'v4' (uniform 4-component vector of uint) | |
Linked fragment stage: | |
Shader version: 130 | |
0:? Sequence | |
0:10 Function Definition: main( (global void) | |
0:10 Function Parameters: | |
0:12 Sequence | |
0:12 Sequence | |
0:12 move second child to first child (temp 4-component vector of float) | |
0:12 'color' (temp 4-component vector of float) | |
0:12 'BaseColor' (smooth in 4-component vector of float) | |
0:14 Sequence | |
0:14 Sequence | |
0:14 move second child to first child (temp int) | |
0:14 'i' (temp int) | |
0:14 Constant: | |
0:14 0 (const int) | |
0:14 Loop with condition tested first | |
0:14 Loop Condition | |
0:14 Compare Less Than (temp bool) | |
0:14 'i' (temp int) | |
0:14 'Count' (uniform int) | |
0:14 Loop Body | |
0:15 Sequence | |
0:15 add second child into first child (temp 4-component vector of float) | |
0:15 'color' (temp 4-component vector of float) | |
0:15 'bigColor' (uniform 4-component vector of float) | |
0:14 Loop Terminal Expression | |
0:14 Pre-Increment (temp int) | |
0:14 'i' (temp int) | |
0:18 move second child to first child (temp 4-component vector of float) | |
0:18 'gl_FragColor' (fragColor 4-component vector of float) | |
0:18 'color' (temp 4-component vector of float) | |
0:20 Sequence | |
0:20 move second child to first child (temp float) | |
0:20 'sum' (temp float) | |
0:20 Constant: | |
0:20 0.000000 | |
0:21 Sequence | |
0:21 Sequence | |
0:21 move second child to first child (temp int) | |
0:21 'i' (temp int) | |
0:21 Constant: | |
0:21 0 (const int) | |
0:21 Loop with condition tested first | |
0:21 Loop Condition | |
0:21 Compare Less Than (temp bool) | |
0:21 'i' (temp int) | |
0:21 Constant: | |
0:21 4 (const int) | |
0:21 Loop Body | |
0:22 add second child into first child (temp float) | |
0:22 'sum' (temp float) | |
0:22 Convert uint to float (temp float) | |
0:22 indirect index (temp uint) | |
0:22 'v4' (uniform 4-component vector of uint) | |
0:22 'i' (temp int) | |
0:21 Loop Terminal Expression | |
0:21 Pre-Increment (temp int) | |
0:21 'i' (temp int) | |
0:26 Sequence | |
0:26 Sequence | |
0:26 move second child to first child (temp int) | |
0:26 'i' (temp int) | |
0:26 Constant: | |
0:26 0 (const int) | |
0:26 Loop with condition tested first | |
0:26 Loop Condition | |
0:26 Compare Less Than (temp bool) | |
0:26 'i' (temp int) | |
0:26 Constant: | |
0:26 4 (const int) | |
0:26 Loop Body | |
0:27 move second child to first child (temp float) | |
0:27 indirect index (temp float) | |
0:27 'tv4' (temp 4-component vector of float) | |
0:27 'i' (temp int) | |
0:27 Convert uint to float (temp float) | |
0:27 component-wise multiply (temp uint) | |
0:27 indirect index (temp uint) | |
0:27 'v4' (uniform 4-component vector of uint) | |
0:27 'i' (temp int) | |
0:27 Constant: | |
0:27 4 (const uint) | |
0:26 Loop Terminal Expression | |
0:26 Pre-Increment (temp int) | |
0:26 'i' (temp int) | |
0:29 add second child into first child (temp 4-component vector of float) | |
0:29 'gl_FragColor' (fragColor 4-component vector of float) | |
0:29 add (temp 4-component vector of float) | |
0:29 Construct vec4 (temp 4-component vector of float) | |
0:29 'sum' (temp float) | |
0:29 'tv4' (temp 4-component vector of float) | |
0:32 move second child to first child (temp 3-component vector of float) | |
0:32 vector swizzle (temp 3-component vector of float) | |
0:32 'r' (temp 4-component vector of float) | |
0:32 Sequence | |
0:32 Constant: | |
0:32 0 (const int) | |
0:32 Constant: | |
0:32 1 (const int) | |
0:32 Constant: | |
0:32 2 (const int) | |
0:32 vector swizzle (temp 3-component vector of float) | |
0:32 'BaseColor' (smooth in 4-component vector of float) | |
0:32 Sequence | |
0:32 Constant: | |
0:32 0 (const int) | |
0:32 Constant: | |
0:32 1 (const int) | |
0:32 Constant: | |
0:32 2 (const int) | |
0:34 Sequence | |
0:34 Sequence | |
0:34 move second child to first child (temp int) | |
0:34 'i' (temp int) | |
0:34 Constant: | |
0:34 0 (const int) | |
0:34 Loop with condition tested first | |
0:34 Loop Condition | |
0:34 Compare Less Than (temp bool) | |
0:34 'i' (temp int) | |
0:34 'Count' (uniform int) | |
0:34 Loop Body | |
0:35 move second child to first child (temp float) | |
0:35 direct index (temp float) | |
0:35 'r' (temp 4-component vector of float) | |
0:35 Constant: | |
0:35 3 (const int) | |
0:35 'f' (smooth in float) | |
0:34 Loop Terminal Expression | |
0:34 Pre-Increment (temp int) | |
0:34 'i' (temp int) | |
0:37 add second child into first child (temp 3-component vector of float) | |
0:37 vector swizzle (temp 3-component vector of float) | |
0:37 'gl_FragColor' (fragColor 4-component vector of float) | |
0:37 Sequence | |
0:37 Constant: | |
0:37 0 (const int) | |
0:37 Constant: | |
0:37 1 (const int) | |
0:37 Constant: | |
0:37 2 (const int) | |
0:37 vector swizzle (temp 3-component vector of float) | |
0:37 'r' (temp 4-component vector of float) | |
0:37 Sequence | |
0:37 Constant: | |
0:37 0 (const int) | |
0:37 Constant: | |
0:37 1 (const int) | |
0:37 Constant: | |
0:37 2 (const int) | |
0:39 Sequence | |
0:39 Sequence | |
0:39 move second child to first child (temp int) | |
0:39 'i' (temp int) | |
0:39 Constant: | |
0:39 0 (const int) | |
0:39 Loop with condition tested first | |
0:39 Loop Condition | |
0:39 Compare Less Than (temp bool) | |
0:39 'i' (temp int) | |
0:39 Constant: | |
0:39 16 (const int) | |
0:39 Loop Body | |
0:40 vector scale second child into first child (temp 4-component vector of float) | |
0:40 'gl_FragColor' (fragColor 4-component vector of float) | |
0:40 'f' (smooth in float) | |
0:39 Loop Terminal Expression | |
0:39 add second child into first child (temp int) | |
0:39 'i' (temp int) | |
0:39 Constant: | |
0:39 4 (const int) | |
0:? Linker Objects | |
0:? 'bigColor' (uniform 4-component vector of float) | |
0:? 'BaseColor' (smooth in 4-component vector of float) | |
0:? 'f' (smooth in float) | |
0:? 'Count' (uniform int) | |
0:? 'v4' (uniform 4-component vector of uint) | |