noMain.vert | |
Shader version: 300 | |
0:? Sequence | |
0:3 Function Definition: foo( (global void) | |
0:3 Function Parameters: | |
0:? Linker Objects | |
0:? 'gl_VertexID' (gl_VertexId highp int) | |
0:? 'gl_InstanceID' (gl_InstanceId highp int) | |
mains.frag | |
ERROR: 0:7: 'main' : function already has a body | |
ERROR: 1 compilation errors. No code generated. | |
Shader version: 300 | |
ERROR: node is still EOpNull! | |
0:3 Function Definition: main( (global void) | |
0:3 Function Parameters: | |
0:7 Function Definition: main( (global void) | |
0:7 Function Parameters: | |
0:? Linker Objects | |
Linked vertex stage: | |
ERROR: Linking vertex stage: Missing entry point: Each stage requires one "void main()" entry point | |
Linked fragment stage: | |
Shader version: 300 | |
0:? Sequence | |
0:3 Function Definition: foo( (global void) | |
0:3 Function Parameters: | |
0:? Linker Objects | |
0:? 'gl_VertexID' (gl_VertexId highp int) | |
0:? 'gl_InstanceID' (gl_InstanceId highp int) | |
Shader version: 300 | |
ERROR: node is still EOpNull! | |
0:3 Function Definition: main( (global void) | |
0:3 Function Parameters: | |
0:7 Function Definition: main( (global void) | |
0:7 Function Parameters: | |
0:? Linker Objects | |