precision.vert | |
ERROR: 0:7: 'sampler/image' : type requires declaration of default precision qualifier | |
ERROR: 0:8: 'sampler/image' : type requires declaration of default precision qualifier | |
ERROR: 0:14: 'sampler/image' : type requires declaration of default precision qualifier | |
ERROR: 3 compilation errors. No code generated. | |
Shader version: 300 | |
ERROR: node is still EOpNull! | |
0:18 Function Definition: main( (global void) | |
0:18 Function Parameters: | |
0:20 Sequence | |
0:20 Sequence | |
0:20 move second child to first child (temp highp 4-component vector of float) | |
0:20 't' (temp highp 4-component vector of float) | |
0:20 Function Call: texture(s21;vf2; (global highp 4-component vector of float) | |
0:20 's2D' (uniform lowp sampler2D) | |
0:20 Constant: | |
0:20 0.100000 | |
0:20 0.200000 | |
0:21 add second child into first child (temp highp 4-component vector of float) | |
0:21 't' (temp highp 4-component vector of float) | |
0:21 Function Call: texture(s21;vf2; (global highp 4-component vector of float) | |
0:21 's2Dhigh' (uniform highp sampler2D) | |
0:21 Constant: | |
0:21 0.100000 | |
0:21 0.200000 | |
0:22 add second child into first child (temp highp 4-component vector of float) | |
0:22 't' (temp highp 4-component vector of float) | |
0:22 Function Call: texture(sAS21;vf4; (global highp float) | |
0:22 's2dAS' (uniform mediump sampler2DArrayShadow) | |
0:22 Constant: | |
0:22 0.500000 | |
0:22 0.500000 | |
0:22 0.500000 | |
0:22 0.500000 | |
0:24 move second child to first child (temp highp 4-component vector of float) | |
0:24 'gl_Position' (gl_Position highp 4-component vector of float) | |
0:24 'pos' (in highp 4-component vector of float) | |
0:? Linker Objects | |
0:? 'pos' (in highp 4-component vector of float) | |
0:? 's2D' (uniform lowp sampler2D) | |
0:? 'sCube' (uniform lowp samplerCube) | |
0:? 'is2DAbad' (uniform mediump isampler2DArray) | |
0:? 's2dASbad' (uniform mediump sampler2DArrayShadow) | |
0:? 's2dAS' (uniform mediump sampler2DArrayShadow) | |
0:? 'is2DAbad2' (uniform mediump isampler2DArray) | |
0:? 's2Dhigh' (uniform highp sampler2D) | |
0:? 'gl_VertexID' (gl_VertexId highp int) | |
0:? 'gl_InstanceID' (gl_InstanceId highp int) | |
Linked vertex stage: | |
Shader version: 300 | |
ERROR: node is still EOpNull! | |
0:18 Function Definition: main( (global void) | |
0:18 Function Parameters: | |
0:20 Sequence | |
0:20 Sequence | |
0:20 move second child to first child (temp highp 4-component vector of float) | |
0:20 't' (temp highp 4-component vector of float) | |
0:20 Function Call: texture(s21;vf2; (global highp 4-component vector of float) | |
0:20 's2D' (uniform lowp sampler2D) | |
0:20 Constant: | |
0:20 0.100000 | |
0:20 0.200000 | |
0:21 add second child into first child (temp highp 4-component vector of float) | |
0:21 't' (temp highp 4-component vector of float) | |
0:21 Function Call: texture(s21;vf2; (global highp 4-component vector of float) | |
0:21 's2Dhigh' (uniform highp sampler2D) | |
0:21 Constant: | |
0:21 0.100000 | |
0:21 0.200000 | |
0:22 add second child into first child (temp highp 4-component vector of float) | |
0:22 't' (temp highp 4-component vector of float) | |
0:22 Function Call: texture(sAS21;vf4; (global highp float) | |
0:22 's2dAS' (uniform mediump sampler2DArrayShadow) | |
0:22 Constant: | |
0:22 0.500000 | |
0:22 0.500000 | |
0:22 0.500000 | |
0:22 0.500000 | |
0:24 move second child to first child (temp highp 4-component vector of float) | |
0:24 'gl_Position' (gl_Position highp 4-component vector of float) | |
0:24 'pos' (in highp 4-component vector of float) | |
0:? Linker Objects | |
0:? 'pos' (in highp 4-component vector of float) | |
0:? 's2D' (uniform lowp sampler2D) | |
0:? 'sCube' (uniform lowp samplerCube) | |
0:? 'is2DAbad' (uniform mediump isampler2DArray) | |
0:? 's2dASbad' (uniform mediump sampler2DArrayShadow) | |
0:? 's2dAS' (uniform mediump sampler2DArrayShadow) | |
0:? 'is2DAbad2' (uniform mediump isampler2DArray) | |
0:? 's2Dhigh' (uniform highp sampler2D) | |
0:? 'gl_VertexID' (gl_VertexId highp int) | |
0:? 'gl_InstanceID' (gl_InstanceId highp int) | |