versionsClean.vert | |
Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. | |
Shader version: 420 | |
0:? Sequence | |
0:40 Function Definition: main( (global void) | |
0:40 Function Parameters: | |
0:42 Sequence | |
0:42 move second child to first child (temp 4-component vector of float) | |
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float) | |
0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) | |
0:42 Constant: | |
0:42 0 (const uint) | |
0:42 Construct vec4 (temp 4-component vector of float) | |
0:42 'color' (in 3-component vector of float) | |
0:42 Constant: | |
0:42 142.000000 | |
0:? Linker Objects | |
0:? 'color' (in 3-component vector of float) | |
0:? 'foo' (uniform sampler2DRect) | |
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) | |
0:? 'gl_VertexID' (gl_VertexId int) | |
0:? 'gl_InstanceID' (gl_InstanceId int) | |
Linked vertex stage: | |
Shader version: 420 | |
0:? Sequence | |
0:40 Function Definition: main( (global void) | |
0:40 Function Parameters: | |
0:42 Sequence | |
0:42 move second child to first child (temp 4-component vector of float) | |
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float) | |
0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) | |
0:42 Constant: | |
0:42 0 (const uint) | |
0:42 Construct vec4 (temp 4-component vector of float) | |
0:42 'color' (in 3-component vector of float) | |
0:42 Constant: | |
0:42 142.000000 | |
0:? Linker Objects | |
0:? 'color' (in 3-component vector of float) | |
0:? 'foo' (uniform sampler2DRect) | |
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) | |
0:? 'gl_VertexID' (gl_VertexId int) | |
0:? 'gl_InstanceID' (gl_InstanceId int) | |