blob: 5000dcedcf1c8d5fd31cbf0f450f35e34cab16de [file] [log] [blame]
float1 f1 = float1(1.0);
float scalar = 2.0;
float1 ShaderFunction(float1 inFloat1, float inScalar) : COLOR0
{
return f1 * scalar + inFloat1 * inScalar;
}