| hlsl.type.half.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: @main( ( temp 4-component vector of float) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp float) |
| 0:4 'h0' ( temp float) |
| 0:4 Constant: |
| 0:4 0.000000 |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp 1-component vector of float) |
| 0:5 'h1' ( temp 1-component vector of float) |
| 0:5 Constant: |
| 0:5 1.000000 |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp 2-component vector of float) |
| 0:6 'h2' ( temp 2-component vector of float) |
| 0:6 Constant: |
| 0:6 2.000000 |
| 0:6 2.000000 |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 3-component vector of float) |
| 0:7 'h3' ( temp 3-component vector of float) |
| 0:7 Constant: |
| 0:7 3.000000 |
| 0:7 3.000000 |
| 0:7 3.000000 |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 'h4' ( temp 4-component vector of float) |
| 0:8 Constant: |
| 0:8 4.000000 |
| 0:8 4.000000 |
| 0:8 4.000000 |
| 0:8 4.000000 |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp 2X2 matrix of float) |
| 0:15 'h22' ( temp 2X2 matrix of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp 2X3 matrix of float) |
| 0:16 'h23' ( temp 2X3 matrix of float) |
| 0:16 Constant: |
| 0:16 4.900000 |
| 0:16 4.900000 |
| 0:16 4.900000 |
| 0:16 4.900000 |
| 0:16 4.900000 |
| 0:16 4.900000 |
| 0:27 Branch: Return with expression |
| 0:27 Construct vec4 ( temp 4-component vector of float) |
| 0:27 add ( temp float) |
| 0:27 add ( temp float) |
| 0:27 direct index ( temp float) |
| 0:27 direct index ( temp 3-component vector of float) |
| 0:27 'h23' ( temp 2X3 matrix of float) |
| 0:27 Constant: |
| 0:27 0 (const int) |
| 0:27 Constant: |
| 0:27 0 (const int) |
| 0:27 direct index ( temp float) |
| 0:27 'h4' ( temp 4-component vector of float) |
| 0:27 Constant: |
| 0:27 1 (const int) |
| 0:27 'h0' ( temp float) |
| 0:3 Function Definition: main( ( temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:3 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: @main( ( temp 4-component vector of float) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp float) |
| 0:4 'h0' ( temp float) |
| 0:4 Constant: |
| 0:4 0.000000 |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp 1-component vector of float) |
| 0:5 'h1' ( temp 1-component vector of float) |
| 0:5 Constant: |
| 0:5 1.000000 |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp 2-component vector of float) |
| 0:6 'h2' ( temp 2-component vector of float) |
| 0:6 Constant: |
| 0:6 2.000000 |
| 0:6 2.000000 |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 3-component vector of float) |
| 0:7 'h3' ( temp 3-component vector of float) |
| 0:7 Constant: |
| 0:7 3.000000 |
| 0:7 3.000000 |
| 0:7 3.000000 |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 'h4' ( temp 4-component vector of float) |
| 0:8 Constant: |
| 0:8 4.000000 |
| 0:8 4.000000 |
| 0:8 4.000000 |
| 0:8 4.000000 |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp 2X2 matrix of float) |
| 0:15 'h22' ( temp 2X2 matrix of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp 2X3 matrix of float) |
| 0:16 'h23' ( temp 2X3 matrix of float) |
| 0:16 Constant: |
| 0:16 4.900000 |
| 0:16 4.900000 |
| 0:16 4.900000 |
| 0:16 4.900000 |
| 0:16 4.900000 |
| 0:16 4.900000 |
| 0:27 Branch: Return with expression |
| 0:27 Construct vec4 ( temp 4-component vector of float) |
| 0:27 add ( temp float) |
| 0:27 add ( temp float) |
| 0:27 direct index ( temp float) |
| 0:27 direct index ( temp 3-component vector of float) |
| 0:27 'h23' ( temp 2X3 matrix of float) |
| 0:27 Constant: |
| 0:27 0 (const int) |
| 0:27 Constant: |
| 0:27 0 (const int) |
| 0:27 direct index ( temp float) |
| 0:27 'h4' ( temp 4-component vector of float) |
| 0:27 Constant: |
| 0:27 1 (const int) |
| 0:27 'h0' ( temp float) |
| 0:3 Function Definition: main( ( temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:3 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 60 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 58 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 12 "h0" |
| Name 14 "h1" |
| Name 18 "h2" |
| Name 23 "h3" |
| Name 27 "h4" |
| Name 32 "h22" |
| Name 38 "h23" |
| Name 58 "@entryPointOutput" |
| Decorate 58(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypePointer Function 6(float) |
| 13: 6(float) Constant 0 |
| 15: 6(float) Constant 1065353216 |
| 16: TypeVector 6(float) 2 |
| 17: TypePointer Function 16(fvec2) |
| 19: 6(float) Constant 1073741824 |
| 20: 16(fvec2) ConstantComposite 19 19 |
| 21: TypeVector 6(float) 3 |
| 22: TypePointer Function 21(fvec3) |
| 24: 6(float) Constant 1077936128 |
| 25: 21(fvec3) ConstantComposite 24 24 24 |
| 26: TypePointer Function 7(fvec4) |
| 28: 6(float) Constant 1082130432 |
| 29: 7(fvec4) ConstantComposite 28 28 28 28 |
| 30: TypeMatrix 16(fvec2) 2 |
| 31: TypePointer Function 30 |
| 33: 16(fvec2) ConstantComposite 15 19 |
| 34: 16(fvec2) ConstantComposite 24 28 |
| 35: 30 ConstantComposite 33 34 |
| 36: TypeMatrix 21(fvec3) 2 |
| 37: TypePointer Function 36 |
| 39: 6(float) Constant 1084017869 |
| 40: 21(fvec3) ConstantComposite 39 39 39 |
| 41: 36 ConstantComposite 40 40 |
| 42: TypeInt 32 1 |
| 43: 42(int) Constant 0 |
| 44: TypeInt 32 0 |
| 45: 44(int) Constant 0 |
| 48: 44(int) Constant 1 |
| 57: TypePointer Output 7(fvec4) |
| 58(@entryPointOutput): 57(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 59: 7(fvec4) FunctionCall 9(@main() |
| Store 58(@entryPointOutput) 59 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 12(h0): 11(ptr) Variable Function |
| 14(h1): 11(ptr) Variable Function |
| 18(h2): 17(ptr) Variable Function |
| 23(h3): 22(ptr) Variable Function |
| 27(h4): 26(ptr) Variable Function |
| 32(h22): 31(ptr) Variable Function |
| 38(h23): 37(ptr) Variable Function |
| Store 12(h0) 13 |
| Store 14(h1) 15 |
| Store 18(h2) 20 |
| Store 23(h3) 25 |
| Store 27(h4) 29 |
| Store 32(h22) 35 |
| Store 38(h23) 41 |
| 46: 11(ptr) AccessChain 38(h23) 43 45 |
| 47: 6(float) Load 46 |
| 49: 11(ptr) AccessChain 27(h4) 48 |
| 50: 6(float) Load 49 |
| 51: 6(float) FAdd 47 50 |
| 52: 6(float) Load 12(h0) |
| 53: 6(float) FAdd 51 52 |
| 54: 7(fvec4) CompositeConstruct 53 53 53 53 |
| ReturnValue 54 |
| FunctionEnd |