sampler g_sam : register(t0); | |
sampler2D g_sam2D : register(t1); | |
struct VS_OUTPUT | |
{ | |
float4 Pos : SV_Position; | |
}; | |
VS_OUTPUT main() | |
{ | |
VS_OUTPUT vsout; | |
float4 PosOut = float4(0,0,0,0); | |
PosOut += tex2Dlod( g_sam , float4(0.3f, 0.4f, 0.0f, 1.0f)); | |
PosOut += tex2Dlod( g_sam2D, float4(0.5f, 0.6f, 0.0f, 1.0f)); | |
vsout.Pos = PosOut / 2.0f; | |
return vsout; | |
} |