Add reflection queries for thread local size and ssbo auto-binding

New command line option --shift-ssbo-binding mirrors --shift-ubo-binding, etc.

New reflection query getLocalSize(int dim) queries local size, e.g, CS threads.
diff --git a/StandAlone/StandAlone.cpp b/StandAlone/StandAlone.cpp
index cf04afd..3c36025 100644
--- a/StandAlone/StandAlone.cpp
+++ b/StandAlone/StandAlone.cpp
@@ -169,6 +169,7 @@
 std::array<unsigned int, EShLangCount> baseTextureBinding;
 std::array<unsigned int, EShLangCount> baseImageBinding;
 std::array<unsigned int, EShLangCount> baseUboBinding;
+std::array<unsigned int, EShLangCount> baseSsboBinding;
 
 //
 // Create the default name for saving a binary if -o is not provided.
@@ -258,6 +259,7 @@
     baseTextureBinding.fill(0);
     baseImageBinding.fill(0);
     baseUboBinding.fill(0);
+    baseSsboBinding.fill(0);
 
     ExecutableName = argv[0];
     NumWorkItems = argc;  // will include some empties where the '-' options were, but it doesn't matter, they'll be 0
@@ -292,6 +294,10 @@
                                lowerword == "shift-ubo-binding"  ||
                                lowerword == "sub") {
                         ProcessBindingBase(argc, argv, baseUboBinding);
+                    } else if (lowerword == "shift-ssbo-bindings" ||  // synonyms
+                               lowerword == "shift-ssbo-binding"  ||
+                               lowerword == "sbb") {
+                        ProcessBindingBase(argc, argv, baseSsboBinding);
                     } else if (lowerword == "auto-map-bindings" ||  // synonyms
                                lowerword == "auto-map-binding"  ||
                                lowerword == "amb") {
@@ -582,6 +588,7 @@
         shader->setShiftTextureBinding(baseTextureBinding[compUnit.stage]);
         shader->setShiftImageBinding(baseImageBinding[compUnit.stage]);
         shader->setShiftUboBinding(baseUboBinding[compUnit.stage]);
+        shader->setShiftSsboBinding(baseSsboBinding[compUnit.stage]);
         shader->setFlattenUniformArrays((Options & EOptionFlattenUniformArrays) != 0);
         shader->setNoStorageFormat((Options & EOptionNoStorageFormat) != 0);
 
@@ -984,6 +991,9 @@
            "  --shift-UBO-binding [stage] num         set base binding number for UBOs\n"
            "  --sub [stage] num                       synonym for --shift-UBO-binding\n"
            "\n"
+           "  --shift-ssbo-binding [stage] num        set base binding number for SSBOs\n"
+           "  --sbb [stage] num                       synonym for --shift-ssbo-binding\n"
+           "\n"
            "  --auto-map-bindings                     automatically bind uniform variables without\n"
            "                                          explicit bindings.\n"
            "  --amb                                   synonym for --auto-map-bindings\n"