blob: c4d7abad7e7f70719258635e4c74d70e0c99dad2 [file] [log] [blame]
struct S {
float clip0 : SV_ClipDistance0;
float cull0 : SV_CullDistance0;
uint vpai : SV_ViewportArrayIndex;
uint rtai : SV_RenderTargetArrayIndex;
int ii : SV_InstanceID;
};
[maxvertexcount(4)]
S main(triangle in uint VertexID[3] : VertexID,
inout LineStream<S> OutputStream)
{
S s;
return s;
}