blob: cdae1c1dac9d0b20d614db9c458b5bc968184f61 [file] [log] [blame]
#version 450
layout (location = 0) out vec4 color;
layout (location = 0) uniform vec4 in_color = vec4(0.0, 1.0, 0.0, 1.0);
void main()
{
color = in_color;
}