#version 460 | |
layout (location = 0) out vec4 io; | |
// default uniforms will be gathered into a uniform block | |
// final global block will merge uniforms from all linked files | |
uniform vec2 a; // declared in both stages with different type | |
vec4 foo() { | |
return a.xyxy; | |
} | |
void main() { | |
io = foo(); | |
} |