310implicitSizeArrayError.vert | |
Warning, version 310 is not yet complete; most version-specific features are present, but some are missing. | |
ERROR: 0:3: '' : array size required | |
ERROR: 1 compilation errors. No code generated. | |
Shader version: 310 | |
ERROR: node is still EOpNull! | |
0:6 Function Definition: main( (global void) | |
0:6 Function Parameters: | |
0:7 Sequence | |
0:7 move second child to first child (temp highp int) | |
0:7 'o' (layout(location=0 ) smooth out highp int) | |
0:7 direct index (layout(column_major shared ) temp highp int) | |
0:7 a: direct index for structure (layout(column_major shared ) uniform implicitly-sized array of highp int) | |
0:7 'uni' (layout(location=0 column_major shared ) uniform block{layout(column_major shared ) uniform implicitly-sized array of highp int a}) | |
0:7 Constant: | |
0:7 0 (const int) | |
0:7 Constant: | |
0:7 2 (const int) | |
0:? Linker Objects | |
0:? 'uni' (layout(location=0 column_major shared ) uniform block{layout(column_major shared ) uniform implicitly-sized array of highp int a}) | |
0:? 'o' (layout(location=0 ) smooth out highp int) | |
0:? 'gl_VertexID' (gl_VertexId highp int VertexId) | |
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId) | |
Linked vertex stage: | |
Shader version: 310 | |
ERROR: node is still EOpNull! | |
0:6 Function Definition: main( (global void) | |
0:6 Function Parameters: | |
0:7 Sequence | |
0:7 move second child to first child (temp highp int) | |
0:7 'o' (layout(location=0 ) smooth out highp int) | |
0:7 direct index (layout(column_major shared ) temp highp int) | |
0:7 a: direct index for structure (layout(column_major shared ) uniform 1-element array of highp int) | |
0:7 'uni' (layout(location=0 column_major shared ) uniform block{layout(column_major shared ) uniform 1-element array of highp int a}) | |
0:7 Constant: | |
0:7 0 (const int) | |
0:7 Constant: | |
0:7 2 (const int) | |
0:? Linker Objects | |
0:? 'uni' (layout(location=0 column_major shared ) uniform block{layout(column_major shared ) uniform 1-element array of highp int a}) | |
0:? 'o' (layout(location=0 ) smooth out highp int) | |
0:? 'gl_VertexID' (gl_VertexId highp int VertexId) | |
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId) | |