| varyingArrayIndirect.frag |
| WARNING: 0:3: varying deprecated in version 130; may be removed in future release |
| WARNING: 0:4: varying deprecated in version 130; may be removed in future release |
| WARNING: 0:6: varying deprecated in version 130; may be removed in future release |
| WARNING: 0:8: varying deprecated in version 130; may be removed in future release |
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| Shader version: 130 |
| 0:? Sequence |
| 0:12 Function Definition: main( ( global void) |
| 0:12 Function Parameters: |
| 0:14 Sequence |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:14 'texColor' ( temp 4-component vector of float) |
| 0:14 texture ( global 4-component vector of float) |
| 0:14 'texSampler2D' ( uniform sampler2D) |
| 0:14 Construct vec2 ( temp 2-component vector of float) |
| 0:14 add ( temp 4-component vector of float) |
| 0:14 add ( temp 4-component vector of float) |
| 0:14 indirect index ( smooth temp 4-component vector of float) |
| 0:14 'userIn' ( smooth in 2-element array of 4-component vector of float) |
| 0:14 'b' ( uniform int) |
| 0:14 indirect index ( smooth temp 4-component vector of float TexCoord) |
| 0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) |
| 0:14 'a' ( uniform int) |
| 0:14 direct index ( smooth temp 4-component vector of float TexCoord) |
| 0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) |
| 0:14 Constant: |
| 0:14 5 (const int) |
| 0:16 add second child into first child ( temp 4-component vector of float) |
| 0:16 'texColor' ( temp 4-component vector of float) |
| 0:16 'color' ( smooth in 4-component vector of float) |
| 0:18 move second child to first child ( temp float) |
| 0:18 direct index ( temp float) |
| 0:18 'texColor' ( temp 4-component vector of float) |
| 0:18 Constant: |
| 0:18 3 (const int) |
| 0:18 'alpha' ( smooth in float) |
| 0:20 move second child to first child ( temp 4-component vector of float) |
| 0:20 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:20 add ( temp 4-component vector of float) |
| 0:20 add ( temp 4-component vector of float) |
| 0:20 add ( temp 4-component vector of float) |
| 0:20 direct index ( smooth temp 4-component vector of float TexCoord) |
| 0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 indirect index ( smooth temp 4-component vector of float TexCoord) |
| 0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) |
| 0:20 'b' ( uniform int) |
| 0:20 'texColor' ( temp 4-component vector of float) |
| 0:20 indirect index ( smooth temp 4-component vector of float) |
| 0:20 'userIn' ( smooth in 2-element array of 4-component vector of float) |
| 0:20 'a' ( uniform int) |
| 0:? Linker Objects |
| 0:? 'texSampler2D' ( uniform sampler2D) |
| 0:? 'color' ( smooth in 4-component vector of float) |
| 0:? 'alpha' ( smooth in float) |
| 0:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) |
| 0:? 'userIn' ( smooth in 2-element array of 4-component vector of float) |
| 0:? 'a' ( uniform int) |
| 0:? 'b' ( uniform int) |
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| Linked fragment stage: |
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| Shader version: 130 |
| 0:? Sequence |
| 0:12 Function Definition: main( ( global void) |
| 0:12 Function Parameters: |
| 0:14 Sequence |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:14 'texColor' ( temp 4-component vector of float) |
| 0:14 texture ( global 4-component vector of float) |
| 0:14 'texSampler2D' ( uniform sampler2D) |
| 0:14 Construct vec2 ( temp 2-component vector of float) |
| 0:14 add ( temp 4-component vector of float) |
| 0:14 add ( temp 4-component vector of float) |
| 0:14 indirect index ( smooth temp 4-component vector of float) |
| 0:14 'userIn' ( smooth in 2-element array of 4-component vector of float) |
| 0:14 'b' ( uniform int) |
| 0:14 indirect index ( smooth temp 4-component vector of float TexCoord) |
| 0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) |
| 0:14 'a' ( uniform int) |
| 0:14 direct index ( smooth temp 4-component vector of float TexCoord) |
| 0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) |
| 0:14 Constant: |
| 0:14 5 (const int) |
| 0:16 add second child into first child ( temp 4-component vector of float) |
| 0:16 'texColor' ( temp 4-component vector of float) |
| 0:16 'color' ( smooth in 4-component vector of float) |
| 0:18 move second child to first child ( temp float) |
| 0:18 direct index ( temp float) |
| 0:18 'texColor' ( temp 4-component vector of float) |
| 0:18 Constant: |
| 0:18 3 (const int) |
| 0:18 'alpha' ( smooth in float) |
| 0:20 move second child to first child ( temp 4-component vector of float) |
| 0:20 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:20 add ( temp 4-component vector of float) |
| 0:20 add ( temp 4-component vector of float) |
| 0:20 add ( temp 4-component vector of float) |
| 0:20 direct index ( smooth temp 4-component vector of float TexCoord) |
| 0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 indirect index ( smooth temp 4-component vector of float TexCoord) |
| 0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) |
| 0:20 'b' ( uniform int) |
| 0:20 'texColor' ( temp 4-component vector of float) |
| 0:20 indirect index ( smooth temp 4-component vector of float) |
| 0:20 'userIn' ( smooth in 2-element array of 4-component vector of float) |
| 0:20 'a' ( uniform int) |
| 0:? Linker Objects |
| 0:? 'texSampler2D' ( uniform sampler2D) |
| 0:? 'color' ( smooth in 4-component vector of float) |
| 0:? 'alpha' ( smooth in float) |
| 0:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) |
| 0:? 'userIn' ( smooth in 2-element array of 4-component vector of float) |
| 0:? 'a' ( uniform int) |
| 0:? 'b' ( uniform int) |
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