Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
NB: *Use* of this infrastructure is so far only skeletal.
Fixed a few typos and minor issues along the way.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19951 e7fa87d3-cd2b-0410-9028-fcbf551c1848
diff --git a/StandAlone.vcxproj.filters b/StandAlone.vcxproj.filters
new file mode 100644
index 0000000..0685ca2
--- /dev/null
+++ b/StandAlone.vcxproj.filters
@@ -0,0 +1,14 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{fcd4a310-b19f-40bd-9324-e7d4e7d4dad1}</UniqueIdentifier>
+ <Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="Standalone\StandAlone.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+</Project>
\ No newline at end of file