Fix release build, it was missing the custom build steps.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20845 e7fa87d3-cd2b-0410-9028-fcbf551c1848
diff --git a/glslang.vcxproj b/glslang.vcxproj
index 34b2f93..68e9b65 100644
--- a/glslang.vcxproj
+++ b/glslang.vcxproj
@@ -226,17 +226,13 @@
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
-%(RootDir)%(Directory)..\..\tools\bison.exe -d -t glslang.y -o glslang_tab.cpp
-</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)glslang_tab.cpp;%(RootDir)%(Directory)glslang_tab.cpp.h</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Executing Bison on %(FullPath)</Message>
+%(RootDir)%(Directory)..\..\tools\bison.exe -d -t glslang.y -o glslang_tab.cpp</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)Gen_%(Filename)_tab.cpp;%(Outputs)</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Executing Bison on glslang.y</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
-%(RootDir)%(Directory)..\..\tools\bison.exe -d -t -v %(Filename).y
-if EXIST %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp del %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp
-rename %(RootDir)%(Directory)%(Filename)_tab.c Gen_%(Filename)_tab.cpp
-</Command>
+%(RootDir)%(Directory)..\..\tools\bison.exe -d -t glslang.y -o glslang_tab.cpp</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)Gen_%(Filename)_tab.cpp;%(Outputs)</Outputs>
</CustomBuild>
</ItemGroup>
@@ -249,6 +245,12 @@
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Executing flex on glslang.l</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)gen_glslang.cpp</Outputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)glslang_tab.cpp.h</AdditionalInputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd %(RootDir)%(Directory)
+%(RootDir)%(Directory)..\..\tools\flex.exe glslang.l
+</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Executing flex on glslang.l</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)gen_glslang.cpp</Outputs>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)glslang_tab.cpp.h</AdditionalInputs>
</CustomBuild>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />